Pyrovisionary Posted November 5, 2013 Posted November 5, 2013 Just wondering, are we aloud to use custom pieces for our characters? Quote
Scubacarrot Posted November 5, 2013 Posted November 5, 2013 They would cancel smoke bombs, but it would not work if a person is knocked out. Just wondering, are we aloud to use custom pieces for our characters? Why wouldn't we? The only problem is that QMs that like to put the characters in the pictures, something I think is really cool, will probably not be able to put them in. If not for that, I'd probably use some custom pieces for Guts. Quote
Zepher Posted November 6, 2013 Posted November 6, 2013 Can someone drop something that makes a weapon deal the burning effect? I'd really love for Scupperer to get it. Quote
Sandy Posted November 6, 2013 Author Posted November 6, 2013 Which raises an interesting question. What if the person bearing the Shackles of War is knocked out. Does it still prevent anyone from fleeing? Generally speaking, artefacts only take effect when the user is conscious. So I'd say fleeing would be possible if the user was knocked out. In the future, please ask these type of questions at the Rules & FAQ topic, thanks! Quote
Endgame Posted November 6, 2013 Posted November 6, 2013 (edited) With the apocolypse currently going on in the fields, may I suggest a new enemy? Sonic The Hodepodge, Level 65 Beast HP: 1991/1991 SP: 3 Specials: Gotta Go Fast!: Sonic The Hodgepodge deals 35 damage to all heroes in a blue blur, and Hastens itself for 3 rounds. You're Too Slow!: Sonic The Hodgepodge makes 3 random heroes Slow. Get A Load Of This!: Sonic The Hodgepodge rolls into a ball and smashes into the hero who rolled Special Damage, KOing them instantly. Specials go through in order they are listed. Passive Specials: Try And Keep Up!: At the end of all rounds, any Slowed hero takes 12 damage, disregarding Row/SP. Drops: Emerald (Yes my color editting skills suck.) Edited November 6, 2013 by Endgame Quote
Kintobor Posted November 6, 2013 Posted November 6, 2013 With the apocolypse currently going on in the fields, may I suggest a new enemy? Sonic The Hodepodge, Level 65 Beast HP: 1991/1991 SP: 3 Specials: Gotta Go Fast!: Sonic The Hodgepodge deals 35 damage to all heroes in a blue blur, and Hastens itself for 3 rounds. You're Too Slow!: Sonic The Hodgepodge makes 3 random heroes Slow. Get A Load Of This!: Sonic The Hodgepodge rolls into a ball and smashes into the hero who rolled Special Damage, KOing them instantly. Specials go through in order they are listed. Passive Specials: Try And Keep Up!: At the end of all rounds, any Slowed hero takes 12 damage, disregarding Row/SP. Drops: Emerald (Yes my color editting skills suck.) I may have to steal this. Quote
Endgame Posted November 6, 2013 Posted November 6, 2013 How much damage do military grade bombs do? Quote
Kintobor Posted November 6, 2013 Posted November 6, 2013 (edited) 100, I believe? ZEPHER!!!! Edited November 6, 2013 by Kintobor Quote
Endgame Posted November 6, 2013 Posted November 6, 2013 My search is currently yielding 10 damage. Quote
Jebediahs Posted November 6, 2013 Posted November 6, 2013 With the apocolypse currently going on in the fields, may I suggest a new enemy? Sonic The Hodepodge, Level 65 Beast *snip* That is a good idea though, having a chance for each fields encounter to have a named version(s) of the regular enemies that drops slightly better loot. Quote
Kintobor Posted November 6, 2013 Posted November 6, 2013 What? Just 10? And here I thought they were worth something. Quote
CMP Posted November 6, 2013 Posted November 6, 2013 And here I thought they were worth something. First Zepher Quest, huh? Quote
Endgame Posted November 6, 2013 Posted November 6, 2013 That is a good idea though, having a chance for each fields encounter to have a named version(s) of the regular enemies that drops slightly better loot. So pretty much minibosses that have a random chance of appearing? Sounds like a cool idea, actually. Atleast you'll bring down the croakers, Kintobor. Quote
CMP Posted November 6, 2013 Posted November 6, 2013 I didn't invent them! Oh, I thought they came out of Quest 19. Quote
Kintobor Posted November 6, 2013 Posted November 6, 2013 First Zepher Quest, huh? Seems like it. Quote
Zepher Posted November 6, 2013 Posted November 6, 2013 (edited) I don't think they did... but maybe. I thought I stole them from WBD... but maybe he stole them from me first. EDIT: Look at that, he did steal them from me! Who knew! Explains why they only do 10 damage, that was a reasonable bomb upgrade back then. That's the the Bomb XX's are sort of under-powered now, too. Edited November 6, 2013 by Zepher Quote
CMP Posted November 6, 2013 Posted November 6, 2013 I don't think they did... but maybe. I thought I stole them from WBD... but maybe he stole them from me first. Start stealing the super 100 damage elemental bombs from Sandy instead. Those we can use. You know, you'd think Military Grade would be orders of magnitude more efficient than bombs you can buy for 5 gold at your local Marketplace. And you'd think you wouldn't be able to buy explosives from your local Marketplace in the first place. That's the the Bomb XX's are sort of under-powered now, too. I don't know, I'm pretty sure I could still kill the rest of your surviving NPCs with one. ...What? That's what they're for, right? Right? Quote
Zepher Posted November 6, 2013 Posted November 6, 2013 I'm going to be dropping some more X1's at some point too. I think that will make Bombs better. Quote
Flipz Posted November 6, 2013 Posted November 6, 2013 That is a good idea though, having a chance for each fields encounter to have a named version(s) of the regular enemies that drops slightly better loot. Just don't make them as rare as they were in LEGO Universe... >_< Quote
CMP Posted November 6, 2013 Posted November 6, 2013 QM Note: Light does double damage to Vermin, if I recall correctly. Light only does double damage to Undead and Demons. Don't see how it'd effect Vermin so effectively. In other news, orcs!! Quote
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