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Posted

I don't think you need to change. To the best of my memory, most QM who put the Heroes in the images don't show their faces, so changing Arthur from something unique to something that may end up being on countless characters (I know of where I speak :tongue: ) isn't really necessary, in my opinion.

You're asking the wrong guy! :laugh:

Heh :snicker:

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Posted

*Pushes aside Karie, stabs Thotwick and tells Benji that he's too young to know what witches are.*

Also, I think it would be interesting to see characters adopt religions more realistically.Also, what religion is pretzel actually a monk of?

The racist one that includes worshiping pretzels, duh.
Posted

Hmm... recipe for Chilled Monkey Brains... one monkey, two cups of vanilla ice cream...

:poke:

That settles what we'll be serving at the next Witch's Union Ice Cream Social. :sweet:

Posted

That settles what we'll be serving at the next Witch's Union Ice Cream Social. :sweet:

I think I can cook that up. Thothwick, does your head grow back? We're going to need about five. :laugh:

Posted

Also, I think it would be interesting to see characters adopt religions more realistically.Also, what religion is pretzel actually a monk of?

As the word 'religion' essentially just means the belief in something bigger than oneself, I don't see anything unrealistic about religions that heroes follow. Religion doesn't have to be organised and it doesn't have to follow any sort of formula to be realistic. The most common world religions might operate in similar ways, but this is a virtual world, realism is whatever we want it to be. :def_shrug:

Posted

I hope that everybody finds the character of Lárgh-múnd interesting, I definitely love writing for him. I hope that others will be inspired to pop the Embassy a visit in the future, and gradually reveal more aspects of the curator's past until someone can work out just what the hell he is.

Posted

Also, I think it would be interesting to see characters adopt religions more realistically.

As in? I really don't like the idea of every character adopting a religion. I have nothing against religion, nor do I wish to cause a spark. I simply find that if you give a character a belief in a higher power, it should be with a reason. If I was creating a religious character, they'd be questioning their god, and wondering why they'd let allow such acts like Wren and the Death Progg to be about. It has to be for a story telling reason your character has a belief, trait, or heck, even their starting gear. I'm not against characters adopting religion, but do it for character reasons, not to show off like an accessory.

Posted

I may pop on by once I'm finished my quest. Karie's got questions she needs answered on a few different levels, besides race.

"Out of curiosity, where should I strike a Metasimian to kill him instantly."

:tongue:

I think Perfect Regret was a midge more monstrous then old Rhodus. :tongue:

Posted (edited)

Also, what religion is pretzel actually a monk of?

To tell you that I'd have to tell you a lot more about Pretzel and his fellow "hermits" which I'm not prepared to do. I don't know. I'm not one for just telling backstory without a really good reason for it. :shrug_confused: Furthermore, Pretzel rarely talks about his religion because he refers to it more as what's true and everything else as "false." Let me just say that his god's name is Theleg Oco, but is more commonly referred to as "The Lord God," or just Lord. Theleg Oco is believed to be the Creator of all things and the God of all gods.

Edited by Palathadric
Posted

It just seems ridiculous that one can sharpen a weapon to ridiculous properties beyond its original sharpness. i.e Wp:5-Wp:28.

Maybe a wizard did it.

My theory (and, mind you, I'm still contemplating using this as the basis for a mini-game) is that the forges used by blacksmiths to reforge weapons burn a special type of rare coal/charcoal that contains tiny granules of many different pseudo-magical metals. At high temperatures, these bits of metal can "stick" to the sword, and eventually form a lighter, stronger alloy with the material of the blade. (There may be something of a magical form of damage increase as well, particularly where elementally-imbued and non-metal weapons are involved.) The reason that forging costs increase exponentially is that the blacksmith has to heat the forge to a higher temperature each time (as each successive magic alloy has a higher melting point), and the amount of gold paid serves as a convenient measure of when the forge is ready (in addition to making the blacksmith a hefty profit). :wink:

(For those interested, the forging mini-game would involve trying to help this process along by directly adding different additives to the metal and/or altering the forging time in hopes of getting better results, but would work somewhat like the Safari Zone of the Pokémon games and would have a chance to decrease the item's WP/SP if the Hero gets too greedy or too reckless--and no, it's not going to appear in any of the Quests I have in the works thus far, there's no place for it.)

Posted

Thothwick, Hoptet, Byblos, we just two short! Maybe Thothwick can have a family reunion at the same time! :grin:

What about Hathor?

"Out of curiosity, where should I strike a Metasimian to kill him instantly."

:tongue:

We need one of those "instantly kills" kind of weapons, but for metasimians. :grin:

Posted

I hope that everybody finds the character of Lárgh-múnd interesting, I definitely love writing for him. I hope that others will be inspired to pop the Embassy a visit in the future, and gradually reveal more aspects of the curator's past until someone can work out just what the hell he is.

I wish I could pop by the embassy. I always forget about it though, and besides, I don't think Pretzel would let me. Largh-mund doesn't seem "human" enough. :tongue:

As in? I really don't like the idea of every character adopting a religion. I have nothing against religion, nor do I wish to cause a spark. I simply find that if you give a character a belief in a higher power, it should be with a reason. If I was creating a religious character, they'd be questioning their god, and wondering why they'd let allow such acts like Wren and the Death Progg to be about. It has to be for a story telling reason your character has a belief, trait, or heck, even their starting gear. I'm not against characters adopting religion, but do it for character reasons, not to show off like an accessory.

Why not? A character's religion doesn't really need to define him in anyway. Somebody can worship Murcutio without being a money-sucking monkey. Seems funny to me that you suggest that religious character would question why people like Wren would be able to operate. One would assume that if they were that religious they would be religious enough to not ask questions and just accept that the god either can't do something about it or has a reason for letting it happen. :sceptic: I don't think the character's religion needs to be any more defining than the character's name...although both are pretty defining for Pretzel. :look:

Posted

Why not? A character's religion doesn't really need to define him in anyway. Somebody can worship Murcutio without being a money-sucking monkey. Seems funny to me that you suggest that religious character would question why people like Wren would be able to operate. One would assume that if they were that religious they would be religious enough to not ask questions and just accept that the god either can't do something about it or has a reason for letting it happen. :sceptic: I don't think the character's religion needs to be any more defining than the character's name...although both are pretty defining for Pretzel. :look:

I think the easiest way to say it is that the specifics can be decided by whoever's character it is. As I said before, there should be no rules.

Posted (edited)

Why not? A character's religion doesn't really need to define him in anyway. Somebody can worship Murcutio without being a money-sucking monkey. Seems funny to me that you suggest that religious character would question why people like Wren would be able to operate. One would assume that if they were that religious they would be religious enough to not ask questions and just accept that the god either can't do something about it or has a reason for letting it happen. :sceptic: I don't think the character's religion needs to be any more defining than the character's name...although both are pretty defining for Pretzel. :look:

I just don't want people picking up religions like putting on a badge. There needs to be a reason behind joining a religion/ identifying with a church. Not all religious people are 100% devoted as well. Some question their gods will, even in real life at times. I'm not trying to deter people or characters from joining religion, but it needs to be a serious decision.

Or at least that's how I see it. :classic:

Edited by Kintobor
Posted

I think the easiest way to say it is that the specifics can be decided by whoever's character it is. As I said before, there should be no rules.

I was just saying I'd like to see more people roleplaying religion.

Posted

I just don't want people picking up religions like putting on a badge. There needs to be a reason behind joining a religion/ identifying with a church. Not all religious people are 100% devoted as well. Some question their gods will, even in real life at times. I'm not trying to deter people or characters from joining religion, but it needs to be a serious decision.

Or at least that's how I see it. :classic:

I guess the way I see it is that the majority of people in Eubric probably down worship some god or other, so it would more take something special for one to not be religious. I think most people wouldn't tie their religions into things that happen in their lives. It's more of a give tribute to their god so the god doesn't give them unnecessary problems-type of thing. But maybe that's just me. :look:

Posted

I just don't want people picking up religions like putting on a badge. There needs to be a reason behind joining a religion/ identifying with a church. Not all religious people are 100% devoted as well. Some question their gods will, even in real life at times. I'm not trying to deter people or characters from joining religion, but it needs to be a serious decision.

Or at least that's how I see it. :classic:

I was just saying I'd like to see more people roleplaying religion.

The two of you are going to LOVE my Cathedral of Mercutio Quest. :wink:

Posted

The two of you are going to LOVE my Cathedral of Mercutio Quest. :wink:

Whenever it gets finished. :laugh:

Oh, I'm just teasing. If you need help, Flipz, let me know. I got some figs in black, and totally wouldn't mind dropping some lawyers here and there if you so desire. I've got some figs I think would work nicely, actually. :wink:

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