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Posted

Jess was quiet a moment before she answered.

"I see. Speaking of men not worth the investment... What news is there of Haldor?"

Sorry Scorpiox! Just advancing the story! :blush:

Posted

Baradock oddly eyed the two syndicate members, seeing them exchange secrets. He shook his head and followed behind the ogre, taking the torch with him. Plunging the room into darkness.

He wasn't too proud to admit it, but at this exact moment in time, he thought of these strangers just as well as he thought of his brothers in arms.

'Even the witch!?' his mind snake rang, in honest disbelief.

'Even the witch.' he responded.

'Your going crazy, Baradock. Look at you, your even beginning to talk to yourssself.'

He looked about him, why was he talking to himself? This place was really getting to him...

Because you're following the long honored tradition of playing a character with split personalities. :tongue: :laugh:
Posted

Because you're following the long honored tradition of playing a character with split personalities. :tongue::laugh:

- We wants it, we needs it. Must have the precious. They stole it from us. Sneaky little hobbitses. Wicked, tricksy, false!

-No. Not master!

-Yes, precious, false! They will cheat you, hurt you, LIE.

- Master is our friend!

-You don't have any friends; nobody likes you!

- I'm not listening... I'm not listening...

---

I just had to. Had to! :tongue: :laugh:

Posted

Eh. Another split personality story. No offense, but...not impressed. :sceptic:

My current theory on why these types of characters are so common among characters here: people want to play darker characters, but subconsciously don't want to admit they'd like to play "bad" people and can do it well, so they construct the split personality as a layer of separation (in addition to the partial layer ostensibly provided by player-character separation, but I think we've all noticed the giant gaping holes that appear in that layer more often than we'd like to admit).

Also, what I wouldn't give for a nice long chat with Dyric, Skrall, and Karie right about now...

Posted

Keep in mind that it isn't neccasarily a split personality yet; "Conversation" with yourself is pretty common just normally. Talking to yourself is a fairly standard nowdays.

Also, we're nothing more then a consensus of neurons percieving the world through chemical reactions inside our brain, we you could argue with have millions of split personalities. :tongue:

Posted (edited)

Keep in mind that it isn't neccasarily a split personality yet; "Conversation" with yourself is pretty common just normally. Talking to yourself is a fairly standard nowdays.

Yeah. If Baradock didn't talk to himself we'd be completely in the dark about what his character's like. I really like him, I literally failed to notice he hadn't said a word until halfway through Quest 86. :laugh: It's surprising how much you can get across just by describing thoughts/body language.

Edited by CallMePie
Posted

Eh. Another split personality story. No offense, but...not impressed. :sceptic:

None taken. Criticism is good! :thumbup:

The split personality thing really isn't the apex of where I wanted to take Baradock.

I wouldn't even consider it a completely fleshed out enough to be a split-persona right now to be honest.

But being a mute character, I wanted him to have some mental turmoil going on, to shed some light on his personality and such. :classic:

Posted

Yeah. If Baradock didn't talk to himself we'd be completely in the dark about what his character's like. I really like him, I literally failed to notice he hadn't said a word until halfway through Quest 86. :laugh: It's surprising how much you can get across just by describing thoughts/body language.

None taken. Criticism is good! :thumbup:

The split personality thing really isn't the apex of where I wanted to take Baradock.

I wouldn't even consider it a completely fleshed out enough to be a split-persona right now to be honest.

But being a mute character, I wanted him to have some mental turmoil going on, to shed some light on his personality and such. :classic:

I can see where you're coming from, but at the same time I feel it's a slippery slope. There's a definite difference between playing one's own devil's advocate and having a separate personality maintaining a conversation with oneself, and Baradoc seems to be leaning heavily towards the latter.

But this is a discussion for the Theatre, not this topic, anyway.

Posted

Split personality is fun because it essentially allows you to play two characters, same reason why people have/want all the pets and companions and stuff.

If someone wants to tote around a tin dog or a sexy ginger, that's fine by me. But don't just copy the same old thing that SO many people have done before.

Has anyone actually brought along a girlfriend on a Quest that's not a fellow PC? Or introduced and traveled with their granddaughter? Or dealt with a pesky, overdevoted fanboy who's developed the unfortunate habit of stalking them, even to dangerous locations? Didn't think so--there's still plenty of options out there. And heck, if you really want to write someone different for a while, make up an NPC and pitch it to a couple of QMs--your NPC idea might be just the thing they need for their next Quest. We still have a few really good NPCs around, but the flow of new, truly engaging NPCs has slowed to a trickle compared to when the game was new--where are the Feltons and Ratibors, the Jensens and the Hlins and the Knyghtons? A fair few are still alive, but when was the last time an NPC has really, really caught on that way? For me, it would have to be Punii and/or Skuld--even Masson and Octavyn, as good as they are, haven't really captured that quality of possibility--which was still quite a while back. We can always use more--and you can't really know what'll stick without trying. :wink:

Even if you do insist on playing for two as a player character (and I don't recommend doing it long-term, nor do I recommend doing it until you're VERY well-established already character-wise [see Boomingham with Barty or Karie with Hershey]), you don't have to limit yourself to a soap opera cliché that's been done to death. Like I said above, there are plenty of options if you think outside the box and turn the standard expectations on their head. Or even better, ask someone to make a character for you, or generate one randomly--that's what swils did with his dragon, and thus far it's turned out pretty well, I'd say. :wink:

Posted

Yeah. If Baradock didn't talk to himself we'd be completely in the dark about what his character's like. I really like him, I literally failed to notice he hadn't said a word until halfway through Quest 86. :laugh: It's surprising how much you can get across just by describing thoughts/body language.

My thoughts on this have latest been posted to the theatre topic.

Once again though, these are my guidelines rather than prescriptions for everyone.

Some thoughts on writing posts.

These are some of the guidelines I try to follow. YMMV.

- Avoid internal monologues, give others expressed thoughts to use.

- Or at least narrate facial exp<b></b>ressions and body posture. Don't force others to be mind readers.

- When in doubt, or things are unclear, more speech is better than less. To clarify, explain , expand and to give others more to use.

...snip...

In summary, Be a generous role player, give others stuff to bounce off. One of the side effects is it'll make your own character more defined and provide opportunities to grow.

Posted

Has anyone actually brought along a girlfriend on a Quest that's not a fellow PC? Or introduced and traveled with their granddaughter? Or dealt with a pesky, overdevoted fanboy who's developed the unfortunate habit of stalking them, even to dangerous locations? Didn't think so--there's still plenty of options out there.

Even if you do insist on playing for two as a player character (and I don't recommend doing it long-term, nor do I recommend doing it until you're VERY well-established already character-wise [see Boomingham with Barty or Karie with Hershey]), you don't have to limit yourself to a soap opera cliché that's been done to death. Like I said above, there are plenty of options if you think outside the box and turn the standard expectations on their head. Or even better, ask someone to make a character for you, or generate one randomly--that's what swils did with his dragon, and thus far it's turned out pretty well, I'd say. :wink:

:wub: Flipz... I love the idea of an obsessive fan or overly attached girlfriend stalking the hero to the point they follow them on their quests! I think that'd be an interesting idea! :thumbup:

I'll also note that Olivia was originally meant to be just some Syndicate rookie who Karie was more or less ordered to look after. Of course, Endgame suggested she be related to Octavyn, and then that spiralled into who she is now. I can still see her and Karie hanging out, but not to the extent I originally intended.

I don't think Barradock has a split personality yet. Right now, it's a voice in his head. Everyone's got those running about, heck, Karie's is filled with sentences, phrases, and others on repeat that pop into her head occasionally (particularly when she screws up).

And heck, if you really want to write someone different for a while, make up an NPC and pitch it to a couple of QMs--your NPC idea might be just the thing they need for their next Quest. We still have a few really good NPCs around, but the flow of new, truly engaging NPCs has slowed to a trickle compared to when the game was new--where are the Feltons and Ratibors, the Jensens and the Hlins and the Knyghtons? A fair few are still alive, but when was the last time an NPC has really, really caught on that way? For me, it would have to be Punii and/or Skuld--even Masson and Octavyn, as good as they are, haven't really captured that quality of possibility--which was still quite a while back. We can always use more--and you can't really know what'll stick without trying. :wink:

Well, Felton's dead, so he's out of the game. Jensen'll be coming back once I figure out what the next cemetery quest will have you doing. Grave robbing's out of the question since I don't want two in a row, so I'm currently thinking of a McCreary specific quest, since he's one of my favourite NPCs. :classic:

Speaking of NPCs, ZEPHER!!! :laugh:

Posted

Or dealt with a pesky, overdevoted fanboy who's developed the unfortunate habit of stalking them, even to dangerous locations?

Something like an Adoring Fan? :tongue:

Bringing pets along is completely different than bringing along fully-fledged people. I don't really think that would be fair. The best hero/NPC relationship is probably between Thothwick and Hoptet - I love how Flitwick has Hoptet sign up for Quests even though he won't get on them. I personally think that's about as far as friendly NPCs should go, until they can be brought in as a second character.

Nobody likes it when others permeate the Hall with half a dozen of their own NPCs. I think they're best left for Quests, regardless of how cool they come across as.

Posted (edited)

I've still got Sevrus bumping around somewhere too. :grin: I've never wanted to role play him too much in case Scuba has specific plans for him, but Boomingham always visits him between Quests and I have some ideas for him depending on Strivvi II.

Edited by Zepher
Posted

Introducing a secondary npc/pc (whatever you'd call it) for your character to bounce of off is very bad roleplaying I think. I'm with Chromeknight. Roleplaying should be between the players.

And just as a sidenote, I'm personally not impressed by most forms of pets and stuff (Atramor and Thotwick being the prime exceptions), but that's just me.

I've still got Sevrus bumping around somewhere too. :grin: I've never wanted to role play him too much in case Scuba has specific plans for him, but Boomingham always visits him between Quests and I have some ideas for him depending on Strivvi II.

You can't even spell his name right. :cry_sad:

Posted

Introducing a secondary npc/pc (whatever you'd call it) for your character to bounce of off is very bad roleplaying I think. I'm with Chromeknight. Roleplaying should be between the players.

NPC interaction isn't a bad thing, but yeah...it's super easy to get really wrapped up with a good NPC and forget there are others on the Quest. Well-done NPCs can make or break a Quest, but hero interaction is just as important, if not more.

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