CMP Posted November 26, 2013 Posted November 26, 2013 In my acting class we did improv scenes for warm ups. In an honest experience a student replaced the other actor and said, 'Begin the ballet!' And if I were to say "Nah, I ain't gonna be no ballerina!" That would kill the scene. But instead I said, "Raise me!" and picked me up span me around. And it was glorious. Maybe I'm just misinterpreting what your saying but changing someone else's roleplaying decisions borderlines kind of pushing it. This isn't exactly improv, though...roleplaying's not supposed to be people doing the most utterly random or ridiculous stuff and other people rolling with it. Some stuff is just easier to ignore than to reply to. Interaction should at least be reasonable. Quote
Cryos Posted November 26, 2013 Posted November 26, 2013 I suppose in this case, in a world of Swords and Sorcery, super human speed is kind of unfitting. But I suppose when it comes to roleplaying Mizuki's speed it could be fixed with some finer execution and clarity. Not totally getting rid of her aspect. Because while reading those posts I would never had known she was going at the speed at light, but with better execution this whole mis-communication could of been avoided. Maybe she could find a compromise? Maybe wearing some kind of magic amulet allowing her to vibrate extremely fast, granting her speed. It could even be interesting RP during battle, vibrating in place to dodge through an arrow. I dunno, just think that we shouldn't be quick to disregard an interesting RP aspect that could be cleaned up to work within this universe. Not just totally ignoring it. Quote
CMP Posted November 26, 2013 Posted November 26, 2013 I refer specifically to issues that occur in-character. In-character is not the best place to discuss the logic of such things. Quote
Bricksandparts Posted November 26, 2013 Posted November 26, 2013 I still think that a player-made amulet or ability that grants the user to travel at the speed of light, regardless of RP reasons, is powergaming. I, for instance, want to make a custom multi-purpose weapon, but am waiting for the right opportunity to meet a NPC in a quest that would be able to help me make it. If this was the case, I suppose that having a speed amulet would be RP, but even at a quest-based level, an amulet granting the speed of light is extremely OP. Quote
Cryos Posted November 26, 2013 Posted November 26, 2013 Maybe it drains her life force from use! But honestly, I'm sure Zakura could find a way to make it work within this realm. And not to sound like a broken record, but we could move towards a happy medium, instead of scrapping it all together. But who am I to talk? I've only been here for a couple weeks! Quote
Kintobor Posted November 26, 2013 Posted November 26, 2013 Her amulet's buggered: it only works whenever she's not on a quest, unfortunately for her. Or at least, that's my two cents. But who am I to talk? I've only been here for a couple weeks! You've been active, constructive, and participated in discussions. I think you're good. Quote
Vash the Stampede Posted November 26, 2013 Posted November 26, 2013 Well technically according to physics (cause everyone loves maths) there are three reasons why light travel is impossible. Even near light travel would be practically impossible due to the energy required, maybe if it was an amulet of teleportation that had a very long recharge time and happened to be recharging during quests. (A very very long recharge time) Quote
Chromeknight Posted November 26, 2013 Posted November 26, 2013 (edited) But then the problem arises during character interaction where you seem to be playing the other person's character. In my acting class we did improv scenes for warm ups. In an honest experience a student replaced the other actor and said, 'Begin the ballet!' And if I were to say "Nah, I ain't gonna be no ballerina!" That would kill the scene. But instead I said, "Raise me!" and picked me up span me around. And it was glorious. Maybe I'm just misinterpreting what your saying but changing someone else's roleplaying decisions borderlines kind of pushing it. Case in point. Early in #77 Throlar kept into the saddle of a horse. A standing jump to a seat above ones shoulder is difficult for a human. Throlar is a dwarf. Throlar's writer (Lord Duvors) didn't mean anything special by it, he wasn't claiming some sort of preternatural agility for his character. So the options were, 1. Ignore what was written (mentally ret-con in a more laborious mounting of the horse) 2. Go with what was written and with what is entailed about Throlar's athleticism, and wait to see if that's a direction Duvors takes the character. Not meaning to single out LD here, just using it as an exemplar. Edited November 26, 2013 by Chromeknight Quote
JimBee Posted November 26, 2013 Posted November 26, 2013 Well technically according to physics (cause everyone loves maths) there are three reasons why light travel is impossible. Even near light travel would be practically impossible due to the energy required, maybe if it was an amulet of teleportation that had a very long recharge time and happened to be recharging during quests. (A very very long recharge time) See Quest 50. We had a teleport thingamajig. Quote
CMP Posted November 26, 2013 Posted November 26, 2013 See Quest 50. We had a teleport thingamajig. Who needs science and logic when you've got magic thingamajigs? Quote
JimBee Posted November 26, 2013 Posted November 26, 2013 Who needs science and logic when you've got magic thingamajigs? Right! And let it be known that spell-check considers "thingamajig" a word, but not "teleport". I guess if spell-check can throw out all sense of logic, we can too. Quote
Zepher Posted November 26, 2013 Posted November 26, 2013 I didn't say deny it, I said avoid it. In their version of the game, they can do that, and your's, they can't. There's an easy way to have both happen without conflict unless you force conflict. If she can travel at the speed of light in her game universe, you respect that she "got away" though in your universe, she just went to fast or hid to well, etc. It doesn't mean canceling what they do, it just means respectfully ignoring it. Quote
CMP Posted November 26, 2013 Posted November 26, 2013 I didn't say deny it, I said avoid it. In their version of the game, they can do that, and your's, they can't. There's an easy way to have both happen without conflict unless you force conflict. If she can travel at the speed of light in her game universe, you respect that she "got away" though in your universe, she just went to fast or hid to well, etc. It doesn't mean canceling what they do, it just means respectfully ignoring it. So what she told us was true....from a certain point of view. Quote
Flipz Posted November 26, 2013 Posted November 26, 2013 Also? Rule of Cool is in full effect here. Mizuki is an archetypical ninja, so she gets flash-step and short-range teleportation as part of the overall skill set. Long as it's not used to break the rules in Quests, I have no problem with it. Sometimes things are because they are, no explanation needed. Re: drinking: drinking alcohol is an important social activity in many parts of the world. It primarily serves as a trivial thing to attend to so that the participants in the social interaction can fill the awkward silences. Also, the "Yes, and..." techniques and "ignore what you dislike" techniques are both excellent for use in roleplaying situations like we have here. Quote
Zepher Posted November 26, 2013 Posted November 26, 2013 Yeah, exactly, it's true from her point of view, and not from other characters. As long as she doesn't ignore them "no, I got away because I CAN travel at the speed of light" (which would be saying "no" to their roleplaying, if we're looking at it that way), and they don't ignore her "No, I DID catch you" (which would be, again, a no), then both can exist from different points of view. Be respectful, but ignore what doesn't work, and then everyone can play. Quote
Myrddyn Posted November 26, 2013 Posted November 26, 2013 (edited) Yeah, in an atmosphere I'd think air friction would kinda heat you up a bit, if you're moving at the speed of light, but magic Ninja badassery. Point 2, we're heroes, not scientists. How do our characters know what the speed of light is, and how do we know it's the same speed in our universe as in the Heroica universe anyway? That solar system diagram has everything a bit close together for the real world, I think. Smiley faces. Also, I'd think light alcohol drinking doesn't really count, as I'm pretty sure that way back in the past people mixed a little bit of booze with all their water, to kill germs. More smiley faces. Edited November 26, 2013 by Myrddyn Quote
Tachyon Posted November 26, 2013 Posted November 26, 2013 So I'm happy to retcon it, if I'm allowed to edit my training room post. Quote
Flipz Posted November 26, 2013 Posted November 26, 2013 Honestly, I'd advise you not to change it. Just treat "fast as the speed of light" as hyperbole and go on about your day. Johon is trying to catch up to your character--that means you get to decide whether he is successful or not, and when (if ever) he does. Quote
Scorpiox Posted November 26, 2013 Posted November 26, 2013 Sorry, Hall-Folks, I'll try and reply to you all later. Quote
Pyrovisionary Posted November 26, 2013 Posted November 26, 2013 (edited) If Eubric is renaissance, then we need Da Vinci Tanks, hidden blades, shoulder mounted throwing knives, mini hand mounted pistols and all that amazing Assassin's creed brotherhood stuff!! Or we could just make it like proper renaissance or even the Great British renaissance.. Although that would mean that it'd rain... Alot. Yeah this isn't of relevance anymore is it? Edited November 26, 2013 by Pyrovisionary Quote
Bricksandparts Posted November 26, 2013 Posted November 26, 2013 Re: drinking: drinking alcohol is an important social activity in many parts of the world. It primarily serves as a trivial thing to attend to so that the participants in the social interaction can fill the awkward silences. I understand that. What I'm saying though is that drinking by itself, without really any RP with other players, isn't very effective. I could be wrong, but that's how I view it. Like maybe the first few times, and sprinkled in here and there later on is one thing, but an entire post dedicated to a character drinking is starting to remind me of Drake. Quote
Purpearljellyblob Posted November 26, 2013 Posted November 26, 2013 (edited) I understand that. What I'm saying though is that drinking by itself, without really any RP with other players, isn't very effective. I could be wrong, but that's how I view it. Like maybe the first few times, and sprinkled in here and there later on is one thing, but an entire post dedicated to a character drinking is starting to remind me of Drake. Imagine a time when the doors of Heroica just opened and tons of heroes turned up at the same time seeking adventure. They come from different backgrounds, each have their agendas, conflicts and goals. They drink, they quest and form bonds with each other. Through time, they level up in maturity, experience as well as their personal development. From time to time they embark on different quests (some same) and went separate ways. But there is always one place they could call home and catch up with each other, the Hall. They know each other well, and there's always lots to talk about when they return from faraway journeys. Once in a while, someone new would join, and unlike in previous settings, the Hall is most of the time, empty. These newcomers sit there and wait for the next cycle of quest sign ups to commence. They have no idea how long they have to wait. They just sit there, and wait. Some wait for a day, some few weeks, some up to a month. Depending on how strong their minds and how patient they are, some peservered till the next cycle starts, some felt left out and leave, some turned lazy and begin to live off the free food and drinks, some turned crazy and talked to themselves, some form friendships with fellow newcomers and some grew bored and find comfort in <insert pleasurable activity here>. Then heroes from the previous quests return, and they welcome the new members to the family. Whatever happened in the Hall, in between quests, has already happened and maybe it will define who they are in the future, or change according to circumstances. Seasoned heroes who have the opportunity to see the world will no doubt have different views from the newcomers. Not all understand what is it like to come in to an established organisation with established heroes and try to fight to close off the gap. Stories from past adventures, spoils of war and life experiences are probably what these newcomers lack. Some just patiently wait for their next opportunity and some revert to their 'bad habits'. In any case, this is the journey newcomers have to make. Their developmental pathways and learning curves would be different from the heroes from yesteryears and it will always be good to appreciate where people come from and what they had gone or had to go through. Edited November 26, 2013 by Purpearljellyblob Quote
Pyrovisionary Posted November 26, 2013 Posted November 26, 2013 (edited) Imagine a time when the doors of Heroica just opened and tons of heroes turned up at the same time seeking adventure. They come from different backgrounds, each have their agendas, conflicts and goals. They drink, they quest and form bonds with each other. Through time, they level up in maturity, experience as well as their personal development. From time to time they embark on different quests (some same) and went separate ways. But there is always one place they could call home and catch up with each other, the Hall. They know each other well, and there's always lots to talk about when they return from faraway journeys. Once in a while, someone new would join, and unlike in previous settings, the Hall is most of the time, empty. These newcomers sit there and wait for the next cycle of quest sign ups to commence. They have no idea how long they have to wait. They just sit there, and wait. Some wait for a day, some few weeks, some up to a month. Depending on how strong their minds and how patient they are, some peservered till the next cycle starts, some felt left out and leave, some turned lazy and begin to live off the free food and drinks, some turned crazy and talked to themselves, some form friendships with fellow newcomers and some grew bored and find comfort in <insert pleasurable activity here>. Then heroes from the previous quests return, and they welcome the new members to the family. Whatever happened in the Hall, in between quests, has already happened and maybe it will define who they are in the future, or change according to circumstances. Seasoned heroes who have the opportunity to see the world will no doubt have different views from the newcomers. Not all understand what is it like to come in to an established organisation with established heroes and try to fight to close off the gap. Stories from past adventures, spoils of war and life experiences are probably what these newcomers lack. Some just patiently wait for their next opportunity and some revert to their 'bad habits'. In any case, this is the journey newcomers have to make. Their developmental pathways and learning curves would be different from the heroes from yesteryears and it will always be good to appreciate where people come from and what they had gone or had to go through. Also, isn't climbing buildings and jumping from roof to roof a bit... Drakesque? Edited November 26, 2013 by Pyrovisionary Quote
Waterbrick Down Posted November 26, 2013 Posted November 26, 2013 (edited) I understand that. What I'm saying though is that drinking by itself, without really any RP with other players, isn't very effective. I could be wrong, but that's how I view it. Like maybe the first few times, and sprinkled in here and there later on is one thing, but an entire post dedicated to a character drinking is starting to remind me of Drake. It's a quirk. Some characters are characterized through their telling of war stories, some through their interactions with a companion, some are defined by their lusts and vices. I sometimes think people portray their heroes maybe a bit too heroically. I've tried to play Skall as flawed in certain areas, not sure how well it comes out though. Not that there's anything wrong with players playing their characters as ideal versions of humanity, I just don't find that as interesting to read. Thus in this case perhaps, it's just Purpearl's vice. Edited November 26, 2013 by Waterbrick Down Quote
Flipz Posted November 26, 2013 Posted November 26, 2013 (edited) Also, sometimes a "Big Drinker" gag is just a "Big Drinker" gag. (See the "pint" gag in Fellowship of the Ring.) Some people just have an absurdly high tolerance for alcohol. There's nothing morally wrong with that. Edited November 26, 2013 by Flipz Quote
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