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Posted

In Quest #8 it seemed that the bone only distracted for the next person's turn, not the whole party. I would imagine it's immunity from damage, although whether that's also immunity from specials I don't know.

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Posted

In Quest #8 it seemed that the bone only distracted for the next person's turn, not the whole party. I would imagine it's immunity from damage, although whether that's also immunity from specials I don't know.

That's what I'm wondering, trying to determine if it's worth using it.

Posted

In Quest #8 it seemed that the bone only distracted for the next person's turn, not the whole party. I would imagine it's immunity from damage, although whether that's also immunity from specials I don't know.

The bone distracts the enemy for the remainder of the turn. Ex:

Order of Action

Boomingham- Miss :grin:

Nyx- Shield

Barur- Damage

Sylph- bone

EVERYONE AFTER SYLPH WON'T TAKE DAMAGE. I think.

Posted

Fortunately for the readers of Quest 16 (and even the ones who aren't Tomas!) Tomas will never learn that being on the good side brings bad consequences. So I think he's pretty likely to get himself into trouble like that again. :laugh:

I had considered just hitting him with my shovel, but I decided against it.

You should have tried the shovel. It was probably the best chance you had. :laugh: Or running...

If I'd been online when the fight started Cronk probably would have stepped in.

Posted

You should have tried the shovel. It was probably the best chance you had. :laugh: Or running...

If I'd been online when the fight started Cronk probably would have stepped in.

Well, at least Tomas took one thing away from this fight. He learned that playing fair won't do you any good if your opponent is a non-cleric. :laugh: From now on, he's going to be pulling as much as he can get away with. Using broken bottles as weapons, kicking the opponent in the kneecap, and of course, there will always be the shovel if need be. :grin:

Posted

It will be finished this week, if everyone posts on time. I'm sorry to keep you waiting.

No problem Capt! I'm sorry I'm being a sour puss, the quest has been great, I just think that we're both in agreement that it had potential to be about a month shorter if we had all posted promptly. Nothing against you my friend. :thumbup:

Posted

Just to let you all know, I will be ending Quest 18's sign ups a day early (well technically it will be the 15th in some time zones). I will be busy on Thursday, so I won't be around to close them. So anyone left who is still considering signing up, do so before then, thanks.

Posted

Just to let you all know, I will be ending Quest 18's sign ups a day early (well technically it will be the 15th in some time zones). I will be busy on Thursday, so I won't be around to close them. So anyone left who is still considering signing up, do so before then, thanks.

Could we see a list of who's signed up?

Posted
Right, but then using it at the start of a round would effectively be like a Knight's Sentinel effect?

Correct.

No problem Capt! I'm sorry I'm being a sour puss, the quest has been great, I just think that we're both in agreement that it had potential to be about a month shorter if we had all posted promptly. Nothing against you my friend. :thumbup:

No, keep complaining! :laugh: It voices my opinion without me sounding like a jerk! :laugh:

Posted

Yes, the bone "stuns" the enemy for one turn, not for the whole round. It's not a very useful item, but it's not supposed to be, either. :tongue:

Posted

Yes, the bone "stuns" the enemy for one turn, not for the whole round. It's not a very useful item, but it's not supposed to be, either. :tongue:

That's just because no one has presented an enemy that could be exploited by such an overlooked item!

E.g.

Turn 1:

IMMA CHARGIN

Turn 2:

MAH LA---ooh a bone!

Turn 3:

IMMA CHARGIN

etc.

Posted

Hope you are all enjoying Leo's shift to the dark side Draken's Champion. It holds a secret that will be revealed later.

No, not really. It's fine that you want to develop your character but that should be a personal objective, not something that blocks action in progress in the real quest. Don't force your quest mates to assist you in your character development. If you necessarily need other people interact with your role playing, make sure they agree to that before you set plans in action.

And yes, the shield is yours to keep.

Posted (edited)

Etzel, It was not necessary for my Party Members replies.I did not feel I 'forced' the other quest mates. In Quest 4, Dekra did his Character Development while we were waiting for progression in the quest. It added another element. And Cornelius said we should go to the Battlements.

EDIT: If the Quest Mates want me to stop, I will.

Edited by JediAnakin
Posted

Etzel, It was not necessary for my Party Members replies.I did not feel I 'forced' the other quest mates. In Quest 4, Dekra did his Character Development while we were waiting for progression in the quest. It added another element. And Cornelius said we should go to the Battlements.

EDIT: If the Quest Mates want me to stop, I will.

If you're lying on the ground having seizures I find it hard to get on with the quest. And now you are telling the rest that there is one cure to your problem that they have to come up with. I will proceed with the quest shortly but I want to make clear that character developments that requires other players isn't the best idea since they take lot of time and focus from the real quest.

Posted

The situation reminds me a little of Quest 4, where I briefly hijacked the plot because De'kra's memories got set back to zero. I had asked the QM if it would be okay first though, so that might have changed the event.

Speaking of which, anyone else have the urge to slaughter everyone who follows Ennoc? Though I am glad that Ennoc's followers are not perfect, I get annoyed when all wielders of darkness are seen as evil and all masters of light are portrayed as good. Never forget Krika and Gavla!

Posted

That is something my character has to do. I must not of made that obvious in the post. Therefore I have revised it

OK, thanks! :classic:

The situation reminds me a little of Quest 4, where I briefly hijacked the plot because De'kra's memories got set back to zero. I had asked the QM if it would be okay first though, so that might have changed the event.

Speaking of which, anyone else have the urge to slaughter everyone who follows Ennoc? Though I am glad that Ennoc's followers are not perfect, I get annoyed when all wielders of darkness are seen as evil and all masters of light are portrayed as good. Never forget Krika and Gavla!

Slaughter all followers of Ennoc? Who is being prejudiced now? :tongue:

Posted

The situation reminds me a little of Quest 4, where I briefly hijacked the plot because De'kra's memories got set back to zero. I had asked the QM if it would be okay first though, so that might have changed the event.

Speaking of which, anyone else have the urge to slaughter everyone who follows Ennoc? Though I am glad that Ennoc's followers are not perfect, I get annoyed when all wielders of darkness are seen as evil and all masters of light are portrayed as good. Never forget Krika and Gavla!

Wha--? the only follower of Ennoc I know of is Ellaria. You guys want to kill Ellaria? Sandy's character?! :tongue:

I've deliberately avoided reading in-progress Quests, with the exception of Quest 8 (because it will be done soon and I would have forgotten to read it otherwise) and Quest 14. Once we actually start the Quest, I'm going to roll a die, and assign myself a [Current Level] in 6 chance of successfully using a scry spell to see what's happened on the other Quest(s). If it succeeds, I'll read the Quest topic for as far as time allows me; if it fails, I will resist the temptation. This way, I can avoid Arthur accidentally learning things through out-of-character knowledge.

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