Vash the Stampede Posted December 9, 2013 Posted December 9, 2013 At least I use real dice when I roll for battles. Thinking of random dice rolling. "There is of course a subtle distinction between the deterministically generated pseudo-random number algorithms used in electronic 'random' number devices, and the true and proper random numbers you get from a carefully selected and primed die, tossed onto a surface with just the right combination of bounce and yield, with the perfect flick of the wrist so that is produces the number you want." Quote
CMP Posted December 9, 2013 Posted December 9, 2013 Thinking of random dice rolling. "There is of course a subtle distinction between the deterministically generated pseudo-random number algorithms used in electronic 'random' number devices, and the true and proper random numbers you get from a carefully selected and primed die, tossed onto a surface with just the right combination of bounce and yield, with the perfect flick of the wrist so that is produces the number you want." I also make it a habit to always used the same die. It's knocked out Guts three times and played both the Obsidian Dragon and Jade Kraken. Balancing battles is secondary to having a lethal good die. Quote
Palathadric Posted December 9, 2013 Posted December 9, 2013 I use real die...not that I've QMed though. However, having played in many games where the number 6 can win you the game I have gotten used to rolling that number. Any party I host in the future be warned. Quote
Flipz Posted December 9, 2013 Posted December 9, 2013 QM protip: when making enemies that have multiple specials determined by die roll, put the worse special at the back of the list (i.e. corresponding to "6"). You're somewhat less likely to roll 6 twice in a row, so you should put your more diabolical specials in a position where they're statistically more likely to be rolled. Quote
Endgame Posted December 9, 2013 Posted December 9, 2013 QM protip: when making enemies that have multiple specials determined by die roll, put the worse special at the back of the list (i.e. corresponding to "6"). You're somewhat less likely to roll 6 twice in a row, so you should put your more diabolical specials in a position where they're statistically more likely to be rolled. Aren't the two rolls not influenced by eachother? My knowledge of statisitcs is pretty rudimentary, admittedly. Quote
Scorpiox Posted December 9, 2013 Posted December 9, 2013 QM protip: when making enemies that have multiple specials determined by die roll, put the worse special at the back of the list (i.e. corresponding to "6"). You're somewhat less likely to roll 6 twice in a row, so you should put your more diabolical specials in a position where they're statistically more likely to be rolled. Uh, no. The first six has no effect on the probability of a second, therefore two sixes is just as likely as say, one six and a four. Quote
Vash the Stampede Posted December 9, 2013 Posted December 9, 2013 QM protip: when making enemies that have multiple specials determined by die roll, put the worse special at the back of the list (i.e. corresponding to "6"). You're somewhat less likely to roll 6 twice in a row, so you should put your more diabolical specials in a position where they're statistically more likely to be rolled. Statistically wouldn't any number you roll have the same chance of being rolled as any other number? Quote
Capt.JohnPaul Posted December 9, 2013 Posted December 9, 2013 Ya, Flipz, how did you think of that? Quote
Flipz Posted December 9, 2013 Posted December 9, 2013 If you've already rolled a die, then it's a flat 1/6 chance of rolling any given number, regardless of whether or not it's the number you just rolled. However, if you're about to roll a die, there's only a 1/36 chance you'll roll the number 6 twice in a row. (It's still an overall 1/6 chance that your two rolls will be the same, since the first roll is statistically insignificant other than to set the number you're gunning for; in other words, specifically selecting which number you're examining (in this case, the number 6 because it's the number of Special Damage) AND linking the two events into a single scenario [two dice rolls in a row instead of just two unlinked dice rolls] affects the probability, whereas just examining the odds of the second roll will not.) It's not really changing the odds of the rolls--just changing the way you're evaluating them. Nonetheless, dice superstition is an important part of any RPG. Quote
Zepher Posted December 9, 2013 Posted December 9, 2013 There's a 1/36 chance that you'll roll a six and any other number (example: there's a 1/36 chance of rolling 6 then 1, a 1/36 chance of rolling a 6 then a 2, etc.) Quote
Flipz Posted December 9, 2013 Posted December 9, 2013 (For clarity, mathematically speaking rolling "a 6 and then a 1" will have that same 1/36 chance of likelihood--it's just that you're no longer seeking the favor of the Dice Gods with that style of thinking. ) Quote
Vash the Stampede Posted December 9, 2013 Posted December 9, 2013 (edited) Sniped. Edited December 9, 2013 by Vash the Stampede Quote
Flipz Posted December 9, 2013 Posted December 9, 2013 There's a 1/36 chance that you'll roll a six and any other number (example: there's a 1/36 chance of rolling 6 then 1, a 1/36 chance of rolling a 6 then a 2, etc.) Sniped. (For clarity, mathematically speaking rolling "a 6 and then a 1" will have that same 1/36 chance of likelihood--it's just that you're no longer seeking the favor of the Dice Gods with that style of thinking. ) Quote
Pyrovisionary Posted December 9, 2013 Posted December 9, 2013 You times the individual probabilities together i.e 1x1/6x6. Damn I hate maths. Quote
Vash the Stampede Posted December 9, 2013 Posted December 9, 2013 Pete's logic is technically flawed but it's still cool. Quote
The Legonater Posted December 9, 2013 Posted December 9, 2013 Relevant inspiration. I knew that was going to get linked! Quote
Flare Posted December 10, 2013 Posted December 10, 2013 Is it just me or is Quest #81 making no sense? Quote
Kintobor Posted December 10, 2013 Posted December 10, 2013 You sort of need to see 79: Fading Spark to get all the hints Endgame's dropping. I know what's going on. Quote
Flare Posted December 10, 2013 Posted December 10, 2013 (edited) Well, thats one quest I didn't read. I also haven't read most of 81, admittedly. But I thought I understood what was happening until the blue glowing eyes and demon speak Edited December 10, 2013 by Flare Quote
Endgame Posted December 10, 2013 Posted December 10, 2013 (edited) But I thought I understood what was happening until the blue glowing eyes and demon speak To be fair, I bet the questees feel the same way. Edited December 10, 2013 by Endgame Quote
swils Posted December 10, 2013 Posted December 10, 2013 Knife-Tongue didn't attack Pillager B. But yes, he is that unlucky. I didn't want to continue to clutter up the thread, especially when I was wrong, haha. I blame all this studying/end-of-semester term-project cramming. Quote
CMP Posted December 10, 2013 Posted December 10, 2013 I didn't want to continue to clutter up the thread, especially when I was wrong, haha. I blame all this studying/end-of-semester term-project cramming. That's no excuse, I ran two of these damn rounds between my own studying. Quote
swils Posted December 10, 2013 Posted December 10, 2013 That's no excuse, I ran two of these damn rounds between my own studying. Shhh let me have this! Quote
Scubacarrot Posted December 11, 2013 Posted December 11, 2013 What does the pumpkin bomb do again? Can't find that anywhere. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.