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Posted

I never got a chance to say this, but those recent enemy designs in Quest 85 are fantastic, Sandy. :wub:

Aww, thanks! :blush:

The Sun Elemental and it's counterpart, the Moon Elemental, actually made it into the Fields as new enemies for the harder stages. There were other additions recently, as well, so there's over 130 different enemies to be fought in the Fields now. :wink:

Posted

The Sun Elemental and it's counterpart, the Moon Elemental, actually made it into the Fields as new enemies for the harder stages. There were other additions recently, as well, so there's over 130 different enemies to be fought in the Fields now. :wink:

Woohoo! New threshold monsters???

Posted

Aww, thanks! :blush:

The Sun Elemental and it's counterpart, the Moon Elemental, actually made it into the Fields as new enemies for the harder stages. There were other additions recently, as well, so there's over 130 different enemies to be fought in the Fields now. :wink:

Wow! Now I really want to go back to the Fields :grin:

Posted

Dune Ghoul B + C + E + F + Sand Devil A + B + Sun Elemental - Free Hit vs. Atramor (Atramor: 120 health+25 SP-(38+38+38+38+57+57+55=321/2=161 dmg)=0 health)

I believe Atramor would've been Knocked Out before the last hit, so that list hit should have gone against Docken, I think.

Posted

I believe Atramor would've been Knocked Out before the last hit, so that list hit should have gone against Docken, I think.

All the attacks stack into a single hit.

Posted

Can enchants really be a thing in the arena? It's too easy for players to abuse it in there.

Not saying Flipz is, but just saying...

I'd think it would only last for the duration of the battle. It should, anyway.

Posted (edited)

That's what I originally thought too, but then it's a bit cruel to eat up so much ether, as they Mystic Knight could easily run out, although being that it's only the arena, I guess it shouldn't matter tremendously.

Edited by Palathadric
Posted

Kinto, sorry to be so nitpicky, but I noticed one more thing in the current battle of 91. When Hybros rolled Shield in Round 2, you didn't add 58 gold from Lupine as well (I steal from every enemy that drops gold = to their level), and you didn't add the gold to my inventory. These are just little things that you'll get used to as a QM eventually. Unfortunately newer QMs don't have things as nice and simple (and sometimes hideously unbalanced) as they once were in this game. :tongue: You're doing great so far!

Posted

WBD, I hate to sound as if I'm criticizing your quest so soon, but coming from an outsider, I'm not sure what counts as a legal move in the puzzle you've presented in A Trip to the Circus. I'm trying to figure out the puzzle on my own, and the only rule you've presented is the ship moves forward. Does the ship itself need to stay in the position it's in? And how does it move? Can I go diagonally? Left and right? Does it always move one square forward? :sceptic:

I really like the puzzle too, it seems like something the Professor Layton series would throw at someone. :classic: I'm just slightly confused, is all.

Posted

WBD, I hate to sound as if I'm criticizing your quest so soon, but coming from an outsider, I'm not sure what counts as a legal move in the puzzle you've presented in A Trip to the Circus. I'm trying to figure out the puzzle on my own, and the only rule you've presented is the ship moves forward. Does the ship itself need to stay in the position it's in? And how does it move? Can I go diagonally? Left and right? Does it always move one square forward? :sceptic:

I really like the puzzle too, it seems like something the Professor Layton series would throw at someone. :classic: I'm just slightly confused, is all.

The puzzle is built to scale, moving forward the ship cannot physically make some of the curves the party has lay out.

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