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Posted

For example robbing a bank. Or a jewelry shop.

It doesn't seem very "heroic". :sceptic:

Maybe I could get behind a library or a vault owned by some shady organization, but a group of heroes robbing a bank? Unless the content they were after was something other than money, I can't see Sandy approving it. :shrug_confused:

Posted

I've been playing far too much Payday 2 and what Scuba suggests, a large map with an objective and multiple solutions and ways to achieve that objective, combined with planning, shopping and various other thins, would be awesome.

For example robbing a bank. Or a jewelry shop.

:innocent: I've got something still on the back burner, but I don't think many people will be expecting it.
Posted

It doesn't seem very "heroic". :sceptic:

Maybe I could get behind a library or a vault owned by some shady organization, but a group of heroes robbing a bank? Unless the content they were after was something other than money, I can't see Sandy approving it. :shrug_confused:

Obviously there is something in the bank that some chaotic good/neutral person needs. The heroes can take whatever else is there as a reward, if they can get away with it.

Heroica's Eleven? :grin:

It would be amazing.

Posted

Not all of our heroes are particularly heroic. :devil_laugh: Even some of the ones who consider themselves pretty damn "good" would probably not mind stealing something if they tricked themselves into thinking they needed it.

I'd be down for a heist. :grin: And a WBD quest. I haven't been on one for much to long, and while Boomingham refers to them as "errand quests" I personally rather like them!

Posted

I've been playing far too much Payday 2 and what Scuba suggests, a large map with an objective and multiple solutions and ways to achieve that objective, combined with planning, shopping and various other thins, would be awesome.

I'm planning on hosting my next quest similar to this. It will be a large map, although only key locations across it. I gave a preview of the plot of my upcoming quest in 95. The quest has parts planned, but many of the outcomes will be based on the decisions of how the party plans to accomplish their goals. Still working out a lot of the characters, plot, and locations.

Posted

It doesn't seem very "heroic". :sceptic:

Maybe I could get behind a library or a vault owned by some shady organization, but a group of heroes robbing a bank? Unless the content they were after was something other than money, I can't see Sandy approving it. :shrug_confused:

Have you ever watched The Inside Man?

Posted

We need a heist quest.

A quest where the players are given an objective to rob, some kind of map, and as much openness as possible, they should plan out the best possible heist, and the qm responds. It would be incredibly awesome.

And of course, as many things as possible should go wrong.

I've been playing far too much Payday 2 and what Scuba suggests, a large map with an objective and multiple solutions and ways to achieve that objective, combined with planning, shopping and various other thins, would be awesome.

For example robbing a bank. Or a jewelry shop.

It doesn't seem very "heroic". :sceptic:

Maybe I could get behind a library or a vault owned by some shady organization, but a group of heroes robbing a bank? Unless the content they were after was something other than money, I can't see Sandy approving it. :shrug_confused:

Not all of our heroes are particularly heroic. :devil_laugh: Even some of the ones who consider themselves pretty damn "good" would probably not mind stealing something if they tricked themselves into thinking they needed it.

I'd be down for a heist. :grin: And a WBD quest. I haven't been on one for much to long, and while Boomingham refers to them as "errand quests" I personally rather like them!

Heh. Heheh. Muhuhahaha! :devil:

Ladies and gentlemen, do recall the Cathedral of Mercutio's one biggest established-by-Sandy role. :grin:

It's funny it's coming up now, too, because while I was shooting photos for my Training Room segment...hehehehHAHAHAHAHA! *thunder crashes* :devil_laugh:

Granted, my take falls a little bit more on the "mystery" side than the "robbery" side, because reasons, but still. :devil:

Posted

Not all of our heroes are particularly heroic. :devil_laugh: Even some of the ones who consider themselves pretty damn "good" would probably not mind stealing something if they tricked themselves into thinking they needed it.

:grin::innocent:

Posted

Even some of the ones who consider themselves pretty damn "good" would probably not mind stealing something if they tricked themselves into thinking they needed it.

See, now, if you don't roleplay, that's not an issue. You just need to consider the possible positive and negative effects to stats. :grin:

Although this does bring up an interesting point that I hadn't really considered: Even if I never try to roleplay, if one option isn't obviously significantly better than the others, I think I tend to go with the Lawful Good choice. Not sure if that's one of those semi-conscious, semi-roleplaying habits (like always using 'Master/Miss' or other claimed formal titles), or if that's just a reflection of what my real-life choice would in all likelihood be.

Posted

Well, Lawful is a very 'logical' alignment. And focusing on stats is a 'logical' thing. Same with adressing everyone as 'Master/Miss', in my opinion.

On this heist topic, it might be interesting to have a character who just doesn't realise the rest of the party are basically criminals until they're all in the bank stuffing a sack with loot, and it's too late to do anything about it.

Or like in this classic Australian movie where the main character makes all these gadgets to help people rob a bank, basically just because he likes making gadgets.

Posted

A Heroica quest where the Wolfgang is hiring would be very interesting, in my opinion :grin: Although I doubt its something that Sandy would let happen... because of all his secrety secret plans... :sadnew:

Posted

Erm...hate to mention it, Pie, since it means running another Round, but technically speaking the War Dogs should still be alive since they don't take damage from AoE, and therefore aren't affected by Clippard's Poison (and come to think of it, isn't that poison useless against non-humanoids?).

Posted

No, Clippard's Poison affects any enemy... :ugh:

It only took running the next action to end the battle anyway.

Posted

I just hate Flickr, I-arrggh! Just, dammit. Flickr is evil, that is the only explanation.

R'kilf is doomed.

R'kilf should have some quest where you have to prevent the powerful leaders (who are not natives of R'kilf) from constantly changing the layout of the town and hiearchy of town nobles.:laugh:

Posted

Well aren't you sharp as a tack, Flipz... :tongue:

Guts did end up targeting Hound A, so the question becomes, did the AoE-clause refer to all AoE (even as the primary target of ravage), or just secondary damage from an AoE triggered against a different target? Assuming the primary damage went through, there'd only be Hound B left standing:

Guts - Steal (n/a)

Dyric - Damage (30/2 -3 = 12, so 7 hp remaining)

Dyric - Lethal Crit Hit vs Hound B, who remains standing with 123 hp.

So really, an autoroll would suffice and the battle would still basically be over, one enemy with 123 hp and only able to OHKO Dyric or Haldor, so they could reasonably be assumed to not target it during the auto-roll. End result mostly the same, but good catch nonetheless.

As it's written in Scuba's inventory, Clippard's doesn't have a humanoid-only clause, though I don't have any knowledge of the original listing.

---

In other news, I'm fairly glad to see that the party in 95 didn't manage to snag that Lucky Die this time around. I know it's entirely up to B&P, but honestly, I'd rather see the chance to win it be gone. When the party returns, some other lucky son of a gun has already come along and won the trinket. They had a chance and missed it. That's just my opinion, though.

I have to ask, though, B&P -- You've got three items in that shop that were thought up (as far as I am aware) by other QM's: the die, the mask, and the quiver. I got the feeling from Sandy's post about the re-introduction of the die that you hadn't asked him beforehand if it was alright to offer that item. Makes me wonder if you asked Jeb about the mask&quiver, either. I don't know how protective any given QM is about their IP, but if I'd come up with something that offered a unique twist (read: the mask), I know that I would at least appreciate being asked if it was okay to reuse that item concept. I'd probably say yes, but who knows. I just got the impression that you didn't ask, is all. Maybe you did and I'm just being irrational/argumentative. Dunno, just a thought.

Posted

Those results were all leftover from last round. I rolled for Guts' second roll and it was another Ravage, and I figured he could at least deal damage to his target. It's be delaying the inevitable anyway. :tongue:

Posted

I have to ask, though, B&P -- You've got three items in that shop that were thought up (as far as I am aware) by other QM's: the die, the mask, and the quiver. I got the feeling from Sandy's post about the re-introduction of the die that you hadn't asked him beforehand if it was alright to offer that item. Makes me wonder if you asked Jeb about the mask&quiver, either. I don't know how protective any given QM is about their IP, but if I'd come up with something that offered a unique twist (read: the mask), I know that I would at least appreciate being asked if it was okay to reuse that item concept. I'd probably say yes, but who knows. I just got the impression that you didn't ask, is all. Maybe you did and I'm just being irrational/argumentative. Dunno, just a thought.

Ah, no I did not ask. I've never really viewed items as owned by QMs (like NPCs), unless they are specifically quest-related of course. I believe a few of my items have circulated around as well, such as the fire amulet and my scrolls (although those became official scrolls).

Speaking of which, every time I see the weakened or fragile it always brings a smile to me :grin:. If a QM has a problem with a certain item being sold/dropped/etc., then I would replace it with something else.

Posted

As far as re-using items/Artifacts, I'd actually like to see more re-use--we have a LOT of unique stuff as it is, but a lot of them barely come into play because the players who have them either went inactive or else found something else that worked better for them, and haven't found said item a new home. From my perspective, it's polite to ask, but not 100% necessary--and of course, be willing to make changes if another QM respectfully asks you to do so.

The big key, for me, is Sandy approval. Sandy's repeatedly said that he wants all new Artifacts run through him first, and I'd imagine that would apply to particularly controversial ones like the Lucky Die and Duplovian Helmet as well.

(Weapons, on the other hand...I don't mind seeing expys (i.e. weapons with similar stats but different names/appearances), but depending on the weapon I could see true duplicates being poor form...case in point, the staves from the last battle of 44, or any of Brickdoctor's weapons, all of which have a certain flavor that goes beyond just their stats--for example, a WP:12 Ice-elemental longsword is one thing, but a weapon called a "Mopagsaber" seems in poor taste.)

Posted

I have for a long time supported the reuse of items and special damages. I think it's fun to steal things like that from other QMs - its a way of commending their ideas and allowing more players to experience something that you appreciated. It's like an ode to said thing.

Posted

Well, like I said, if I was in any given QM's shoes, and I'd been asked, I'd probably say yes, feel free to reuse it. I would just appreciate them asking. On the other hand, you do raise valid points--it's not fair to those QM's who come up with fun, unique stuff to leave it rotting in the inventories of players who don't put it to good use on a regular basis. Like, uh, definitely not me with a mask or two, for instance.

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