Palathadric Posted June 10, 2014 Posted June 10, 2014 Wonder when your avatar will be something else other than a critter or a woman, Sandy. It was the Copper Fox for a while, but then he could be either of those I guess. If you want your character to stand out, it's how he acts and what he says, not his race or the parts you use or his class, although they do help slightly. I have to say that I think your character already stands out, Actaeon, with his frequent puns. Quote
Scubacarrot Posted June 10, 2014 Posted June 10, 2014 No one has done it, so let me be the first to welcome you to Heroica, Microdragons! Just a small heads up, you might want to head over to the Embassy. Uruk-Hai are (as far as I know) not a race in the world of Heroica. But your character could definitely by a hobgoblin for example! Quote
Flipz Posted June 10, 2014 Posted June 10, 2014 Speaking of the Embassy, we really could do with entries on Acerpusculum and Selkreeth. Quote
Actaeon Posted June 10, 2014 Posted June 10, 2014 If you've read the Theater topic, then I'm sure you've read the relationships part so I won't expound too much on the subject. The way I see things, relationships in RPing just for the sake of the trope or to reveal certain information about your character tends to come out forced. Don't plan too far ahead with your character's development, to do so isn't RPing, it's storytelling and that's more the domain of QM's. If you allow other players, quests, NPC's to have an impact on how your character grows and changes it will tend to be more realistic and natural as opposed to forced character archs. Too often great character development is discarded because it doesn't necessarily "fit" what the player had originally preconceived for their character. That's a great way to think of it. Plan out how the character "ticks" so to speak, but don't plan events or anything. Just take things as they come. I will definitely keep that in mind. No one has done it, so let me be the first to welcome you to Heroica, Microdragons! Just a small heads up, you might want to head over to the Embassy. Uruk-Hai are (as far as I know) not a race in the world of Heroica. But your character could definitely by a hobgoblin for example! On the rules I remember reading that your character could be any race, even if you made it up. Does that apply to races that are from other works of fiction? Quote
Kintobor Posted June 10, 2014 Posted June 10, 2014 On the rules I remember reading that your character could be any race, even if you made it up. Does that apply to races that are from other works of fiction? There's no real in world equivalent to the Uruk-Hai, so calling it such is a little silly. Orc would do fine, and so would hobgoblin. You could, technically, but you'd have to fit it into the world. If you wanted to play, say, a Sergal, I don't see the issue. So long as you can create somewhat of a culture and fit it into Heroica, it shouldn't be an issue. Of course, Sandy could overrule me here.. Quote
Actaeon Posted June 10, 2014 Posted June 10, 2014 Sorry for yet another question (I feel as though I am bombarding this thread with them). I noticed that this member has two people in his picture for Heroica. Are we permitted to have an NPC as a side character/companion? There's no real in world equivalent to the Uruk-Hai, so calling it such is a little silly. Orc would do fine, and so would hobgoblin. You could, technically, but you'd have to fit it into the world. If you wanted to play, say, a Sergal, I don't see the issue. So long as you can create somewhat of a culture and fit it into Heroica, it shouldn't be an issue. Of course, Sandy could overrule me here.. That makes a lot of since. The origin of an Uruk-Hai makes it difficult to fit into the Heroica world, whereas the Sergal can be explained as a creature that is rare but still lives there. Is that about right? Quote
Kintobor Posted June 10, 2014 Posted June 10, 2014 That makes a lot of since. The origin of an Uruk-Hai makes it difficult to fit into the Heroica world, whereas the Sergal can be explained as a creature that is rare but still lives there. Is that about right? More or less. You could have "Uruk-Hai's" so to speak, but you'd have to rework the background information and rename the race. Uruk-Hai, if I'm correct, is Tolkien Elvish for... something. Blood Orcs would work. I'd also maybe rename Sergals, but you could keep the basic idea of a warring group of anthropomorphic animals and still have a working race. Also, why I used Sergals as an example is beyond me. Quote
Actaeon Posted June 10, 2014 Posted June 10, 2014 More or less. You could have "Uruk-Hai's" so to speak, but you'd have to rework the background information and rename the race. Uruk-Hai, if I'm correct, is Tolkien Elvish for... something. Blood Orcs would work. I'd also maybe rename Sergals, but you could keep the basic idea of a warring group of anthropomorphic animals and still have a working race. Also, why I used Sergals as an example is beyond me. Alright, I think I get it. Well, I'm sticking with human anyhow, so I'm not sure why I even asked Quote
Scubacarrot Posted June 10, 2014 Posted June 10, 2014 (edited) Sorry for yet another question (I feel as though I am bombarding this thread with them). I noticed that this member has two people in his picture for Heroica. Are we permitted to have an NPC as a side character/companion? It is allowed. I'm sure there's a post in the theater for what I'm about to say, but anyways. That it is allowed, does not make it a good idea. First of, there are many, many out there. Needing a side character is in a lot of cases you saying you either need yourself to play off of instead of others, or just generally you feeling your character is not strong enough to be there on his or her own, and you need a second personality. It is basically the same as having a character with a split personality. It seems cool, at first, until you realize that it's been done a thousand times before and is not particularly interesting for others, as it is for yourself. Instead of going with a companion or something, try to make your character someone that doesn't need one to stand out. Personally I am not that impressed by side characters/companions, whatever. Comic relief characters, playful/devious/stern/moral pets are boring. If you want a contrasting partner, make nice with another player! That's about a thousand times better, again, in my opinion. There are some exceptions. If the companions come from the QM, I (am more inclined to) like them. Thotwick's Hoptet is the only real example for that I THINK, and is cool as a result. But Thotwick is still a character of his own and can stand alone and not feel incomplete. I also really like Atramor's McCaffery. It helps that McCaffery only shows up only so often, too. Edited June 10, 2014 by Scubacarrot Quote
Scubacarrot Posted June 10, 2014 Posted June 10, 2014 As for the race thing. LOTR's Uruk Hai and Orcs minifigures are Hobgoblins in the Heroica universe. Quote
Kintobor Posted June 10, 2014 Posted June 10, 2014 As for the race thing. LOTR's Uruk Hai and Orcs minifigures are Hobgoblins in the Heroica universe. I know the LOTR Orcs were Hobgoblins, but when did we decide the Uruk Hai were Hobgoblins too? I don't remember this being stated. Quote
Scubacarrot Posted June 10, 2014 Posted June 10, 2014 Oh, sorry, I thought it was so. The heads just look incredibly similair and possible for the same thing to me. Quote
Actaeon Posted June 10, 2014 Posted June 10, 2014 I just want to know all my options before I go into a quest. Thanks for the input! Just to make sure I really understand this whole process, I want to read some of the previous quests that have been completed. Does anyone have a recommendation as to which quests I should read? Quote
Kintobor Posted June 10, 2014 Posted June 10, 2014 Oh, sorry, I thought it was so. The heads just look incredibly similair and possible for the same thing to me. I'm not saying your wrong, but I was just making sure! They would make decent Hobgoblins now that I've seen them side by side. Perhaps a specific band or from a specific region though, what with the war paint and red skin? That's what I thought with most of them: different skin tone means a different region. Quote
Actaeon Posted June 10, 2014 Posted June 10, 2014 Quest 34 is a good, short quest to read. Quest 34. Alright, I'll give it a look. Anyone else have any others? Quote
Kintobor Posted June 10, 2014 Posted June 10, 2014 (edited) Quest 34. Alright, I'll give it a look. Anyone else have any others? In terms of NPC relationships? Quest 70 is a nice, exciting read, although you may need the inn room sequences to go with it, which I'll link to when you get to the part. If you want more info on when to read each side quest, shoot me a PM. Some excellent dialogue all around in 70. I can still go back and really freaking enjoy reading that quest. Edited June 10, 2014 by Kintobor Quote
Actaeon Posted June 10, 2014 Posted June 10, 2014 In terms of NPC relationships? Quest 70 is a nice, exciting read, although you may need the inn room sequences to go with it, which I'll link to when you get to the part. If you want more info on when to read each side quest, shoot me a PM. Some excellent dialogue all around in 70. I can still go back and really freaking enjoy reading that quest. I'm looking for a quest that is a good example of a "typical" quest so that I can see what they are like (in every aspect, pretty much) and how they flow. Good dialogue would also be really good. Quote
Brickdoctor Posted June 10, 2014 Posted June 10, 2014 Pie used the Uruks as a race, though I forget what it's called. I used one in Quest 77, though, so I know they were established before then. Update: Found the PM. They're from the Babeleth Darklands, as yet unnamed. The White Hand variants are a symbol of a higher caste. In Quest 77, one of them spoke Klingon. Quote
Palathadric Posted June 10, 2014 Posted June 10, 2014 (edited) I would strongly recommend reading a quest hosted by Rumble Strike. He is one of my favourite QMs, has always managed to select great parties, and his quests are easy to read with enjoyable interactions between the PCs. I don't know how he brings it out in people. Anyway, other personal favourites are: Quest #23, Quest #34 (as Scuba mentioned), Quest #28, Quest #36 (just because it was hosted by Endgame when he was still half human ), Quest #44, #51, and #58, just to name a few. Of course, there is then the Dastan Trilogy (Quests 29-31) and the Baltarok Trilogy (Quests 88-90) too. Some QMs have a hard time putting a foot wrong in their quests. I have always found WaterbrickDown's quests very, very fun to read, though I've never been hosted by either him or Rumble. No offense to any other QMs intended, especially not CMP (really, I love your quests...don't kill me). One quest you really, really want to avoid though is Quest 48. Seriously, that's when we knew for certain that Endgame was some crazy demonic machine bent on destroying Heroica as we know it. Edited June 10, 2014 by Palathadric Quote
Zepher Posted June 10, 2014 Posted June 10, 2014 (edited) No one has done it, so let me be the first to welcome you to Heroica, Microdragons! Just a small heads up, you might want to head over to the Embassy. Uruk-Hai are (as far as I know) not a race in the world of Heroica. But your character could definitely by a hobgoblin for example! Ninja'd by Brickdoctor. They are indeed a specific race from the Dark Lands! Personally I am not that impressed by side characters/companions, whatever. Comic relief characters, playful/devious/stern/moral pets are boring. If you want a contrasting partner, make nice with another player! That's about a thousand times better, again, in my opinion. Luckily your goal in the game is not to impress Scuba. My answer would be to play however you find most fun, as long as it doesn't actively prevent anyone else from having fun. Pie, speaking of wonderful side characters, have you ever learned how Atramor got connected to his demonic chicken pal? I was also going to suggest 58, which is a stand-out quest in all ways! Edited June 10, 2014 by Zepher Quote
Palathadric Posted June 10, 2014 Posted June 10, 2014 In terms of NPC relationships? Quest 70 is a nice, exciting read, although you may need the inn room sequences to go with it, which I'll link to when you get to the part. If you want more info on when to read each side quest, shoot me a PM. Some excellent dialogue all around in 70. I can still go back and really freaking enjoy reading that quest. Quest #70? Every quest that Arthur plays a part in has too much text. Quote
Scubacarrot Posted June 10, 2014 Posted June 10, 2014 Luckily your goal in the game is not to impress Scuba. Well... It should be! Quote
Zepher Posted June 10, 2014 Posted June 10, 2014 (edited) Just caught up in the Hall thread. I love Guts trying to bait/tease Hoke, and Hoke not having any of it! Very fitting for both characters. Guts is so immature in the best of ways - it's so fitting that he is probably the most powerful hero we have. I think I sometimes have a hard time thinking of a more incredibly flawed but still somehow (maybe) likable character. EDIT: Sandy, lovely demands in 93, too. Edited June 10, 2014 by Zepher Quote
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