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Posted (edited)

Quest 34. Alright, I'll give it a look.

Anyone else have any others?

Brickdoctor's/Scubacarrot's quests are good for great photography and interesting new battle mechanics. (Quests 4 & 23)

Endgame's are great for final boss battles. (Quest 48)

RumbleStrike and Kintober have some great intro quests that are easy to follow. (Quests 13 & 61)

Zepher's are wonderful examples of long story archs and in depth character development (Quest 19)

Sandy/CMP's are good for wonderful NPC's and interesting stories (Quests 14 & 51)

For a list of Players and QM's who have a lot to offer in interacting with or learning from you can read through the 2013 fan awards, The Henrys

Edited by Waterbrick Down
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Posted

I'm looking for a quest that is a good example of a "typical" quest so that I can see what they are like (in every aspect, pretty much) and how they flow. Good dialogue would also be really good.

Quest 38 is a good one, though it has a lot of backstory tied to it. 12, 16, and 18 are good ones if you're looking for true standalones. 27, 61, 65, and 68 are also fairly self-contained while still being easy to read. :wink:

Have to say, though, even though it's super long, Quest 4 is probably the quintessential Quest to read in terms of what the overall feel of the world is like. :thumbup:

Posted

Endgame's are great for final boss battles. (Quest 70)\

70 actually had its boss battle avoided! :laugh: (No other quests of mine have allowed it, though, unless you count 86 getting stomped.) If you want bosses, read Quest 48. Four multi-phase boss fights in one quest. :devil:

Posted

70 actually had its boss battle avoided! :laugh: (No other quests of mine have allowed it, though, unless you count 86 getting stomped.) If you want bosses, read Quest 48. Four multi-phase boss fights in one quest. :devil:

Ah that's the one I was thinking of.

Posted

Brickdoctor's [...] quests are good for great photography and interesting new battle mechanics. (Quests 4 [...] )

:blush: Quest 17 and Quest 31 definitely have more interesting mechanics and eye candy than Quest 4 does. And Quest 31 actually has something of a more developed plot. (Thanks JimB and Zeph. :grin: )
Posted (edited)

Yeah, so it wasn't really a boss fight, it was rail-roading. There was no real choice to beat him. :poke:

Well, no, you could beat him if you strategized well enough.

But you wouldn't. :tongue:

(In all seriousness, though, the boss would be far from impossible. I actually posted his battle stats way back when, if you want to see what you evaded.)

Edited by Endgame
Posted

I know we "had the option". It was only you who took the option away from me, it was Karie and Arthur too. I'm just teasing. :laugh:

Though I do personally believe that Masson has always been portrayed as "too good" since then. But I think that's just personal story telling taste. Which is a different conversation. :grin:

Posted

I wouldn't really consider him to be evil ever, really. Mentally ill due to loneliness and prior trauma, but not evil.

You could make the same argument in Arthur for Quest 53. Still probably for the best if taken out. :laugh:

Posted

I know we "had the option". It was only you who took the option away from me, it was Karie and Arthur too. I'm just teasing. :laugh:

Silly Zepher. You can't stop the power of love. And monologuing. :laugh:

Posted (edited)

Alright, I'll give these a read too. Thanks for the detailed reply! :classic:

58 has joined the list :classic:

Thanks, this link will be very useful!

Thanks everyone for all the input!

Edited by Actaeon
Posted

Alright, finished reading quest #34. That was pretty interesting! I'm getting a feel for this game now. I'm glad I decided to read through some :classic:

Posted (edited)

42 is actually a pretty fantastic quest. It is, however, not one I'd recommend to a starting player. Both that quest and Badger Badger Badger stand out for incredibly distinct styles and voices, and I love both of them, but they don't gel with the rest of the quests and world as well. It's not a bad thing, but it's not a great way to get introduced to the world.

That being said, I don't think more stylistically different and adventurous quests couldn't be seen. I do wish, personally, there were more whimsical fantasy. The market of 42, the tree with the dirt... those are beautiful and more "fairy tale" esque than a lot of the "gritty fantasy" we get in this game. 57 was another beautiful example of it, so we know you're good at it. I think that you can examine a world from both of those lenses, and offering both will give a bigger picture of the world, so I'd love to see more of that. I don't have a flair for it myself, but it's certainly something you're good at, and I hope you do indeed get around to hosting more soon!

EDIT: I think that the quest I have linked to by far the most in 102 is the quest that I am least proud of. :laugh: Such is life.

Edited by Zepher
Posted

:rofl: Decided to re-read 68 for the fun of it. That final battle was hilarious. :roflmao:

Wait, I can revive people like that? I meant to use a Phoenix Essence. :blush: But this works too I guess

>Althior v. Giant Rat Leader B - Shield (Raise the Dead :wacko: )

*snip*

The rats return, swarming to their new master, Althior. The battles seems to have turned. The Queen of Rats does not flinch.

*snip*

The Party

8664722617_bb6be3521f_t.jpg

Althior Emorith (Party Leader)
(And Finnegan)

Level 32 3/4 Necromancer *Earns triple XP* *Afflicted* *Encouraged*

Power: 40 (45 for spells)

Power Bonus: +5 Spells

Defense: 4

Health: 22/41

Ether: 1/42

Gold: 440

Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4)

Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence, Phoenix Incense x2, Dragon Scales x2, Royal Dagger (WP: 5, can be sold for double its value), Garnet Lamp of Summoning

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Soldier B

Level 24

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain 
A

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain
 B

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier A

Level 2

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier B

Level 2

Rat

Level 1

Big Rat


Level 2

Big Rat B


Level 2

Creepy Rat

Level 3

Dire Rat

Level 4

Kitchen Rat

Level 5

Kitchen Rat B

Level 5

Brown Bilge Rat

Level 6

Bad Rat

Level 7

Cave Rat

Level 7

Cave Rat B

Level 7

Boisterous Rat

Level 8

Boisterous Rat B

Level 8

Giant Rat

Level 15

Giant Rat B

Level 15

Ship Rat

Level 20

OoC: Oh, and duh. Another dumb mistake. Technically... Atramor should have a ton of rats TOO! Everyone knows how much I love battles with lots of combatants! Right? Oh, is that not me? Then why do I keep designing them?

Round Ten Act V

*snip*

The Party

8664722617_bb6be3521f_t.jpg

Althior Emorith (Party Leader)
(And Finnegan)

Level 32 3/4 Necromancer *Earns triple XP* *Afflicted* *Encouraged*

Power: 40 (45 for spells)

Power Bonus: +5 Spells

Defense: 4

Health: 22/41

Ether: 22/42

Gold: 440

Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4)

Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence, Phoenix Incense x2, Dragon Scales x2, Royal Dagger (WP: 5, can be sold for double its value), Garnet Lamp of Summoning

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Soldier B

Level 24

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain 
A

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain
 B

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier A

Level 2

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier B

Level 2

Rat

Level 1

Big Rat


Level 2

Big Rat B


Level 2

Creepy Rat

Level 3

Dire Rat

Level 4

Kitchen Rat

Level 5

Kitchen Rat B

Level 5

Brown Bilge Rat

Level 6

Bad Rat

Level 7

Cave Rat

Level 7

Cave Rat B

Level 7

Boisterous Rat

Level 8

Boisterous Rat B

Level 8

Giant Rat

Level 15

Giant Rat B

Level 15

Ship Rat

Level 20

gallery_4757_182_2350.jpg

Tesni Hightribe

Level 30 2/4 Beserker *Natural Respite* *Immune to Afraid* *Afflicted* *Encouraged*

Power: 47

Power Bonus: +3 WP

Defense: 14

Health: 49/49

Gold: 1158

Equipped: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle)

Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Rebel's Dagger (WP: 5), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Aquamarine Lamp of Summoning, Minimizing Dust

8643866651_ba6babd399_t.jpg

Atramor Gibbin

Level 27 2/3 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Afflicted* *Aura*

Power: 47

Defense: 4

Health: 68/94

Ether: 0/25

Gold: 392

Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear)

Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 3 Health Cores, Phoenix Essence, 3 Smelling Salts, Guard's Dagger (WP: 4), Guard's Shield (SP: 6), Robust Shield (SP: 8)

Cave Rat C

Level 7 Vermin

Health: 100/100

Special: Lethal Bite - Causes 7 damage and the Stunned effect to the attacker.

Drops: Nothing


Dire Rat

Level 4 Vermin

HP: 22/22

Special: “For there are no cat’s in Eubric!” - The Dire Rat sings a song of his people, healing his comrades by 4 hit points.

“And the roads are paved with che-ese!”

Drops: Nothing

Kitchen Rat C

Level 5 Vermin

Health: 26/26


Special: Foul Bite – Causes poisoned-effect to the target.

Drops: Nothing

Rodent of Unusual Size B

Level 18 Vermin

Health: 350/350

Special: Bit and roll – The ROUS jumps on the hero and rolls with them causing 25 damage to hero and confusing them.

Drops: Nothing

Creepy Rat B

Level 3 Bestial Humanoid

Health: 30/30

Special I: Poison bite – Causes poison effect to target, used if 6 or more rats in battle.

Special II: Call to the horde - Brings 2 more Rats (randomized) into battle.

Drops: Venom

Cave Rat D

Level 7 Vermin

Health: 100/100

Special: Lethal Bite - Causes 7 damage and the Stunned effect to the attacker.

Drops: Nothing

Boisterous Rat C

Level 8 Vermin Beast

Health: 60/60


Special: Fierce Bite - Deals 8 damage, regardless of SP and Row

Drops: Nothing

Ship Rat C

Level 20 Aquatic Vermin


Health: 90/90


Special: Unsanitary Bite: Poisons the target, if the target is already poisoned, deadly poisons them instead.


Drops: Nothing

ava-ellaria3.jpg

Ellaria Arbour

Level 22 1/3 Druid *Immune to Sealing* *Encouraged*

Power: 35

Power Bonus: +3

Health: 37/37

Ether: 2/28

Gold: 105

Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear)

Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, Ether Core, Elixir, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone, Wizard's Staff (WP:1, Fire, Wind, Water and Earth elemental), Grating Stone, Tonic

DSCN0154_zpsaa21d5c3.jpgDSCN0157.jpg

Russel Ruffers & Pigley

Level 7 Rogue *Hastened* *Encouraged*

Power: 22

Health: 6/21

Gold: 315

Equipment: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Crab Shell Armor (+4 Max Health), Pigley (+4 Max Health, Hastened)

Inventory: Rebel's Sword (Longsword, WP: 11)

The *Afflicted* Effect
- May not target the enemy who's part you are playing. Furthermore, when the enemy who's part you are playing is KO'd, you are also KO'd (excluding the Queen of Rats).

:snicker:

Pure. Comedy. Gold.
:grin:
Posted

Special. megablocking. Mirror.

It's sad, it doesn't seem to be getting nearly as much action now that Karie's the only Witch in Heroica. That moment (turned argument) when she nearly instakilled Endgame's boss was the last moment I can recall in which it's had any major impact (or was it Atramor flying in Q75? I've been working out the in-game timeline so much I can't keep the real-world chronology straight anymore. :laugh: ). :cry_sad:

Posted

I was a little sad when Atramor gave Special Mirror up. I'll never be able to hate him in quite the same way I used to. :laugh: Broke, what, only two final battles?

And I am VERY excited for all the slapstick buddy-buddy comedy I assume is right around the corner in 98. :thumbup:

Posted

I was a little sad when Atramor gave Special Mirror up. I'll never be able to hate him in quite the same way I used to. :laugh: Broke, what, only two final battles?

I didn't break Dastan's final battle if that's what you mean. I just shot your overpowered boss in the head. :tongue:

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