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Posted

It's not a spear, it's a sharp staff :grin:

Or perhaps a broken broomstick (the broom part broke off) :wink:

Why would he want to change it to a broken broomstick instead of a functional broomstick? :tongue:

Been re-reading Dastan to work on learning some of the characters' voices, and came to realize how brutal those fights were--only to look at 99 and 100 and realize how easy we had it without even realizing it. :tongue:

Why would he want to change it to a broken broomstick instead of a functional broomstick? :tongue:

On second thought, a broken broomstick wouldn't be so bad, yeah? :blush::tongue:

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Posted

Imagine 99 without you strategizing, Flipz. :look:

It's one of my personal beliefs that battles should be able to be trumped without too much damage if strategized for well. That's why you only have suffered one knockout out of 5 battles in 99.

Except bosses. My bosses are always a constant game of "Minimize your losses and just try to survive!" :devil:

Posted

Why would he want to change it to a broken broomstick instead of a functional broomstick? :tongue:

Been re-reading Dastan to work on learning some of the characters' voices, and came to realize how brutal those fights were--only to look at 99 and 100 and realize how easy we had it without even realizing it. :tongue:

On second thought, a broken broomstick wouldn't be so bad, yeah? :blush::tongue:

Yeah, just changed it to a slightly sharpened staff.
Posted

Four-armed Mutant - Free Hit vs. Eric (Eric: 35 health+5 SP-21 dmg=19 health)

I do believe Eric's Boots of Evasion should have halved this damage. So he'd be on 29?

Posted

Imagine 99 without you strategizing, Flipz. :look:

I've been meaning to ask (yes, another question :wink:), what is the "typical" lineup for battles? I noticed in #23 and #34 people with melee weapons tended to go first, then the rangers/clerics/mages went later. What is the reason for this?

Yuji scratches off his name from #103, then adding his name to Quest #104.

You can sign up for as many quests as you want. You might already know that, but I thought I would clarify :classic:

Posted

You can sign up for as many quests as you want. You might already know that, but I thought I would clarify :classic:

Yeah, I kinda just wanted to handle one, you know, for starters.
Posted

One reason is that many healing classes have healing specials that heal the entire party. if the attackers go first and get beat up, the cleric has the potential to patch them up. You can also set conditional actions, allowing clerics to heal whoever gets wounded.

However, in later quests, with introduction of new QMs, battle styles, passive specials, items, classes, etc., battle orders are now a lot more variable.

Posted

Imagine 99 without you strategizing, Flipz. :look:

It's one of my personal beliefs that battles should be able to be trumped without too much damage if strategized for well. That's why you only have suffered one knockout out of 5 battles in 99.

Except bosses. My bosses are always a constant game of "Minimize your losses and just try to survive!" :devil:

Hey, give yourself some credit for making me sweat--you forced me to play my trump card a battle early. Now that that's happened, though, I'll have to rethink things a bit. :blush:

I've been meaning to ask (yes, another question :wink:), what is the "typical" lineup for battles? I noticed in #23 and #34 people with melee weapons tended to go first, then the rangers/clerics/mages went later. What is the reason for this?

Usually you want Heroes who deal added effects on their attacks (Blindness, Stun, etc.) to go first so those effects go into effect before any other Heroes have to target them. Clerics usually go last in case they heal the whole party with a Miracle, but if someone's injured you obviously want the cleric to heal them before they attack.

...and ninja'd by Endgame. :blush:

Posted (edited)

Your trump card being those silly healing staves? :enough:

Also, just a fair warning: The boss of 99 is going to have one of the most gory ways to hit a enemy, ever, in Heroica. :look:

Also, interesting to note: The devils have less collective HP and SP than the Dauntlets, if I did my maths right.

Edited by Endgame
Posted

I've been meaning to ask (yes, another question :wink:), what is the "typical" lineup for battles? I noticed in #23 and #34 people with melee weapons tended to go first, then the rangers/clerics/mages went later. What is the reason for this?

Strategy. It all depends on the battle, QM, and the party. You'll note as the game goes on the strategizing gets insane. The final fight in 79 is probably the most detailed I've ever had to go into with a battle order. :tongue:

Yeah, I kinda just wanted to handle one, you know, for starters.

You can sign up for as many quests as you want, however you can only go one, so there's no reason not to sign up for a quest unless you're not interested in it. :wink:

Posted

You can sign up for as many quests as you want. You might already know that, but I thought I would clarify :classic:

Yeah, I kinda just wanted to handle one, you know, for starters.

Actually, the way it works is you can sign up for as many Quests as you want, but can only get picked to participate in one at a time--that way, if you're not selected for a given Quest, you can already be signed up for another one as backup, or if there's two Quests you're interested in and can't choose between them, you can let the Quests' respective QMs decide. :wink:

Your trump card being those silly healing staves? :enough:

Also, just a fair warning: The boss of 99 is going to have one of the most gory ways to hit a enemy, ever, in Heroica. :look:

Also, interesting to note: The devils have less collective HP and SP than the Dauntlets, if I did my maths right.

Lucky Druid Healing Staves on Sword of the Vampir. :laugh:

Although, interestingly enough, this mimicry mechanic has let Arthur go pseudo-Witch on you. They only broke because they tried to out-broken Arthur. :tongue:

Posted

Like I said: If you have good strategy in my quests, you will be able to get through without eating too many Phoenix Essences. If you wing it, you will die. :tongue:

Posted

Actually, the way it works is you can sign up for as many Quests as you want, but can only get picked to participate in one at a time--that way, if you're not selected for a given Quest, you can already be signed up for another one as backup, or if there's two Quests you're interested in and can't choose between them, you can let the Quests' respective QMs decide. :wink:

Yeah, that's what I am doing. I doubt I'll make #103, and I signed up for that one before I knew about #104 anyhow.

One reason is that many healing classes have healing specials that heal the entire party. if the attackers go first and get beat up, the cleric has the potential to patch them up. You can also set conditional actions, allowing clerics to heal whoever gets wounded.

However, in later quests, with introduction of new QMs, battle styles, passive specials, items, classes, etc., battle orders are now a lot more variable.

Ah, I see. That is really good to know now rather than half way through a battle. Thanks! :thumbup:

...and ninja'd by Endgame. :blush:

:laugh:

Out of curiosity any Heroican's intending on being at Brickworld Chicago tomorrow? :excited:

I wish. I am yet to attend any LEGO conventions yet :cry_sad:

Posted

Out of curiosity any Heroican's intending on being at Brickworld Chicago tomorrow? :excited:

I'm at Brickworld, as is DarkDragon. Do come say hi at the EB layout. :classic:

Posted

Eh, it's fair. You're one of the few Rogue classes that gets actual damage on your AoE, plus you output an insane amount of damage compared to most Rogue ACs (Sorcerer is the only one that really comes close, and the Confusion they get off of their Steal rolls is offset by Ether cost).

I have little reason to complain, I know. Still, it sometimes hurt when I know how much richer I could've been already with the old rules :cry_sad: . By which I don't mean to say the rebalancing wasn't fair. I can totally live with it :classic::thumbup: .

I do believe Eric's Boots of Evasion should have halved this damage. So he'd be on 29?

I didn't notice at first when I read the results, but I think you're correct. I should've only taken half damage during both the first and second round. Thanks :grin: .

Posted

I actually get confused a lot by the boots of evasion--I keep thinking they let you deal Front Row damage from the Back Row, when really it's the other way around, you take Back Row damage from the Front Row. :blush:

Posted (edited)

But it's basically the same thing, if you think about it. :tongue:

It's a huge difference to a Skirmisher, though, thanks to Assistance. :wink:

Edited by Flipz
Posted

I didn't notice at first when I read the results, but I think you're correct. I should've only taken half damage during both the first and second round. Thanks :grin: .

This is exactly why I hate items that change and bend the basic mechanics. I don't know why I keep creating them constantly, though. :tongue:

But I'll fix the results.

Posted (edited)

heroicaquest100-phantasmagor.jpg

Phantasmagor, the Demon of Disfiguration

*Immune to all negative effects and sudden death*

Type: Demon/Vermin/Beast/Flying

Level: 53

Health: 2673/2673

Special:
Demonic Disfiguration
– Causes a random
permanent mutation
with a negative effect to the target.

1.
No Eyes
– Makes the target unable to see, causing them a permanent blinded-effect.

2.
No Tongue
- Makes the target unable to speak, causing them a permanent sealed-effect.

3.
No Legs
– Makes the target legless, causing them a permanent slowed-effect.

4.
No Muscles
– Makes the target’s limbs weak, causing them a permanent weakened-effect.

5.
Frail Body
– Makes the target’s bones brittle, causing them a permanent fragile-effect.

6.
Addled Mind
– Makes the target’s brain swollen, causing them a permanent confused-effect.

Drops: 5 Demonic Incenses (Revives all knocked out party members with 1 health and doomed-effect)

Note: Uses
Demonic Disfiguration
as a Free Hit.

*oh2*

Whilst the rp potential is fun, DAYUM that statistical disadvantage.

Edited by Pyrovisionary

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