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Posted

Yeah, as hilarious as that level gap would have been, there's no way I could balance a fair fight around it. :tongue:

Speaking of fair fights, what sort of enemy formatting do most people prefer? This:

Siren (Blue)

Type: Humanoid, Flying

Level: 5

Health: 25/25

Special: Love Hurts – Causes 5 damage to all enamored combatants.

Drops: Remedy

Note: All heroes that are attracted to women are automatically enamored for the duration of the battle, being unable to target the sirens

Siren (Green)

Type: Humanoid, Flying

Level: 5

Health: 25/25

Special: Love Hurts – Causes 5 damage to all enamored combatants.

Drops: Remedy

Note: All heroes that are attracted to women are automatically enamored for the duration of the battle, being unable to target the sirens

Or this?

8909166738_4d4a1a2438_t.jpg

Cavern Dragonling *Immune to Sealed and Asleep*

Type: Flying

Level: 2

Health: 10/10

Special: Challenging Gaze: All heroes have a 1/2 chance of being sealed.

Drops: Remedy

8908540249_697bee1c9a_t.jpg

Marsh Dragonling *Immune to Blinded and Weakening*

Type: Flying

Level: 3

Health: 10/10

Special: Acid Spray: The target and the hero before them in the battle order take 2 Wood damage and are Weakened.

Drops: Dragon Scale

Posted

I've always formatted my enemies to match as closely as possible the standardized formatting for heroes, so closer to the latter of your examples than to the former.

Posted

Maybe I'm blind or something, but I don't see a difference? Just one has pics and the other doesn't. (Or is it the bold text? )

It's the bold text, yeah. Just wondering if it aids players in spotting the useful information or if it just clutters up the stats unnecessarily.

Posted

It's the bold text, yeah. Just wondering if it aids players in spotting the useful information or if it just clutters up the stats unnecessarily.

That is entirely dependent on who the player is, I myself don't care in the least.
Posted

Yeah, I definitely prefer the bold. It's more similar to stats of a hero and helps me see useful information. It also looks better to the eye rather than some plain text that makes it look like some boring 90's computer screen.

Posted

If a door is only partially defeated, it doesn't regenarate any HP. If doors are fully destroyed, and there is at least one door remaining, all defeated doors are resurrected with full HP.

Posted

I am really enjoying writing up these backstories for these NPCs. Lots of little tie-ins that aren't really necessary to understand the story, but nevertheless serve to enrich the experience for those that do. Just the sort of things that drew me to Heroica in the first place. :sweet:

I also like it because some of this means that certain Heroes' actions have had unexpected consequences...but I'm saying too much. :devil:

Posted

It may be taxing on both consumables and ether reserves but I must say, Quest #93 have a very nice place to grind up a lot of levels. :tongue: (I'd even go as far to say better than the fields of glory as if they grind right they can gain a bit less then 1 battle a round)

Posted

It may be taxing on both consumables and ether reserves but I must say, Quest #93 have a very nice place to grind up a lot of levels. :tongue:

Haha! True, but I get the feeling that none of the players in the quest want to spend anymore time on it than absolutely necessary. :tongue:

Posted (edited)

Yeah, but in this point in time, our only real interest is busting down the door and slaying whatever boss monster lurks within.

Edited by Endgame
Posted

It's not just the tree, all of the scenery we've seen so far is really well-done :thumbup: . I've said it before, though, too bad about the quality of the pictures themselves :look: .

Posted

Have I mentioned recently how much I hate the rich-text editor? :hmpf_bad:

[/color][/size][/color][/size][/font][/font][font=courier new,courier,monospace][font=arial,helvetica,sans-serif][size=2][color=#282828][size=2][color=#282828][font=courier new,courier,monospace][font=arial,helvetica,sans-serif][size=2][color=#282828]Amulet of Optimism (Adds the [/color][color=#FFD700]confused[/color][color=#282828]-effect to all attacks; suitable to Erdathcath only; accessory)[/color][/size],[/font][/font][/color][/size][/color]

I've also decided (since I'm going to the effort of doing stats cleaning anyway) that for the sake of sanity I'm adopting a standardized model for my Artifact descriptions, and rearranging the descriptions of my existing Artifacts to match said format:

Artifact Name (numerical bonus, immunities; other special effects; body slot, suitability)

Examples:

Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors)

Heavy Armor (SP: 5, immune to Fragile; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators),

Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone),

(Incidentally, those last two are for sale, if anyone's interested. :wink: )

Posted

It's not just the tree, all of the scenery we've seen so far is really well-done :thumbup: . I've said it before, though, too bad about the quality of the pictures themselves :look: .

Thanks, the pictures are all taken with a four year old phone, often without good lighting in the room, so yeah.

Posted

"Russel Ruffers never tires!" proclaims the crab between yawns.

Awwww, is the wittle crabby-wabby sleepy-weepy? :tongue: hahahaha loving Ruffers' character!

"The real question is, dwarf; How aerodynamic is yer head?"

What is the airspeed velocity of a thrown dwarf? African, or European?

Have I mentioned recently how much I hate the rich-text editor? :hmpf_bad:

Concur.

I've also decided (since I'm going to the effort of doing stats cleaning anyway) that for the sake of sanity I'm adopting a standardized model for my Artifact descriptions, and rearranging the descriptions of my existing Artifacts to match said format:

Artifact Name (numerical bonus, immunities; other special effects; body slot, suitability)

Why doesn't everyone put the body slot / type of weapon first? To me it makes much more sense to do it this way:

Artifact Name (body slot, SP:?, immunity, effects, suitability)

Weapon Name (weapon type, WP:?, elements, effects, suitability)

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