Flipz Posted June 25, 2014 Posted June 25, 2014 Yeah, as hilarious as that level gap would have been, there's no way I could balance a fair fight around it. Speaking of fair fights, what sort of enemy formatting do most people prefer? This: Siren (Blue) Type: Humanoid, Flying Level: 5 Health: 25/25 Special: Love Hurts – Causes 5 damage to all enamored combatants. Drops: Remedy Note: All heroes that are attracted to women are automatically enamored for the duration of the battle, being unable to target the sirens Siren (Green) Type: Humanoid, Flying Level: 5 Health: 25/25 Special: Love Hurts – Causes 5 damage to all enamored combatants. Drops: Remedy Note: All heroes that are attracted to women are automatically enamored for the duration of the battle, being unable to target the sirens Or this? Cavern Dragonling *Immune to Sealed and Asleep* Type: Flying Level: 2 Health: 10/10 Special: Challenging Gaze: All heroes have a 1/2 chance of being sealed. Drops: Remedy Marsh Dragonling *Immune to Blinded and Weakening* Type: Flying Level: 3 Health: 10/10 Special: Acid Spray: The target and the hero before them in the battle order take 2 Wood damage and are Weakened. Drops: Dragon Scale Quote
Brickdoctor Posted June 25, 2014 Posted June 25, 2014 I've always formatted my enemies to match as closely as possible the standardized formatting for heroes, so closer to the latter of your examples than to the former. Quote
Capt.JohnPaul Posted June 25, 2014 Posted June 25, 2014 (edited) Maybe I'm blind or something, but I don't see a difference? Just one has pics and the other doesn't. (Or is it the bold text? ) Edited June 25, 2014 by Capt.JohnPaul Quote
Flipz Posted June 25, 2014 Posted June 25, 2014 Maybe I'm blind or something, but I don't see a difference? Just one has pics and the other doesn't. (Or is it the bold text? ) It's the bold text, yeah. Just wondering if it aids players in spotting the useful information or if it just clutters up the stats unnecessarily. Quote
Duvors Posted June 25, 2014 Posted June 25, 2014 It's the bold text, yeah. Just wondering if it aids players in spotting the useful information or if it just clutters up the stats unnecessarily. That is entirely dependent on who the player is, I myself don't care in the least. Quote
Palathadric Posted June 25, 2014 Posted June 25, 2014 Don't really care. I think the bold ones may look a bit better. The pictures certainly add weight though. Quote
Capt.JohnPaul Posted June 25, 2014 Posted June 25, 2014 Yeah, I definitely prefer the bold. It's more similar to stats of a hero and helps me see useful information. It also looks better to the eye rather than some plain text that makes it look like some boring 90's computer screen. Quote
Palathadric Posted June 25, 2014 Posted June 25, 2014 Did I miss something or is there a reason that one of the four doors does not have full health? Quote
Endgame Posted June 25, 2014 Posted June 25, 2014 If a door is only partially defeated, it doesn't regenarate any HP. If doors are fully destroyed, and there is at least one door remaining, all defeated doors are resurrected with full HP. Quote
Kintobor Posted June 26, 2014 Posted June 26, 2014 Masson shows up and for once Karie's not around to embarrass him. That's a first. Quote
Endgame Posted June 26, 2014 Posted June 26, 2014 (edited) Nah, Masson embarasses himself. He's just more prone to do it when Karie is around. Edited June 26, 2014 by Endgame Quote
Flipz Posted June 26, 2014 Posted June 26, 2014 I am really enjoying writing up these backstories for these NPCs. Lots of little tie-ins that aren't really necessary to understand the story, but nevertheless serve to enrich the experience for those that do. Just the sort of things that drew me to Heroica in the first place. I also like it because some of this means that certain Heroes' actions have had unexpected consequences...but I'm saying too much. Quote
Vash the Stampede Posted June 26, 2014 Posted June 26, 2014 It may be taxing on both consumables and ether reserves but I must say, Quest #93 have a very nice place to grind up a lot of levels. (I'd even go as far to say better than the fields of glory as if they grind right they can gain a bit less then 1 battle a round) Quote
Sandy Posted June 26, 2014 Author Posted June 26, 2014 It may be taxing on both consumables and ether reserves but I must say, Quest #93 have a very nice place to grind up a lot of levels. Haha! True, but I get the feeling that none of the players in the quest want to spend anymore time on it than absolutely necessary. Quote
Endgame Posted June 26, 2014 Posted June 26, 2014 (edited) Yeah, but in this point in time, our only real interest is busting down the door and slaying whatever boss monster lurks within. Edited June 26, 2014 by Endgame Quote
Vash the Stampede Posted June 26, 2014 Posted June 26, 2014 It's beyond me why no one wants to abuse the system. Quote
Endgame Posted June 26, 2014 Posted June 26, 2014 It's beyond me why no one wants to abuse the system. We're all tired. Quote
Vash the Stampede Posted June 26, 2014 Posted June 26, 2014 We're all tired. .........................Fair enough. Quote
Flipz Posted June 26, 2014 Posted June 26, 2014 (edited) Mad props for that tree on the left, Scuba, really well done. Edited June 26, 2014 by Flipz Quote
Scubacarrot Posted June 26, 2014 Posted June 26, 2014 Thank you, although I'm pretty sure I've copied the idea from somewhere else. Quote
Khorne Posted June 26, 2014 Posted June 26, 2014 It's not just the tree, all of the scenery we've seen so far is really well-done . I've said it before, though, too bad about the quality of the pictures themselves . Quote
Flipz Posted June 26, 2014 Posted June 26, 2014 Have I mentioned recently how much I hate the rich-text editor? [/color][/size][/color][/size][/font][/font][font=courier new,courier,monospace][font=arial,helvetica,sans-serif][size=2][color=#282828][size=2][color=#282828][font=courier new,courier,monospace][font=arial,helvetica,sans-serif][size=2][color=#282828]Amulet of Optimism (Adds the [/color][color=#FFD700]confused[/color][color=#282828]-effect to all attacks; suitable to Erdathcath only; accessory)[/color][/size],[/font][/font][/color][/size][/color] I've also decided (since I'm going to the effort of doing stats cleaning anyway) that for the sake of sanity I'm adopting a standardized model for my Artifact descriptions, and rearranging the descriptions of my existing Artifacts to match said format: Artifact Name (numerical bonus, immunities; other special effects; body slot, suitability) Examples: Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors) Heavy Armor (SP: 5, immune to Fragile; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), (Incidentally, those last two are for sale, if anyone's interested. ) Quote
Scubacarrot Posted June 26, 2014 Posted June 26, 2014 It's not just the tree, all of the scenery we've seen so far is really well-done . I've said it before, though, too bad about the quality of the pictures themselves . Thanks, the pictures are all taken with a four year old phone, often without good lighting in the room, so yeah. Quote
StickFig Posted June 26, 2014 Posted June 26, 2014 "Russel Ruffers never tires!" proclaims the crab between yawns. Awwww, is the wittle crabby-wabby sleepy-weepy? hahahaha loving Ruffers' character! "The real question is, dwarf; How aerodynamic is yer head?" What is the airspeed velocity of a thrown dwarf? African, or European? Have I mentioned recently how much I hate the rich-text editor? Concur. I've also decided (since I'm going to the effort of doing stats cleaning anyway) that for the sake of sanity I'm adopting a standardized model for my Artifact descriptions, and rearranging the descriptions of my existing Artifacts to match said format: Artifact Name (numerical bonus, immunities; other special effects; body slot, suitability) Why doesn't everyone put the body slot / type of weapon first? To me it makes much more sense to do it this way: Artifact Name (body slot, SP:?, immunity, effects, suitability) Weapon Name (weapon type, WP:?, elements, effects, suitability) Quote
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