Palathadric Posted July 2, 2014 Posted July 2, 2014 Endgame, this is going to be your grand finale, right? Quote
Endgame Posted July 2, 2014 Posted July 2, 2014 It is going to be. I may host sporadically - perhaps get that boss rush going, and participate in a colloboration we have giong - but otherwise, this will be the last quest I host to be part of a major story arc. Quote
Actaeon Posted July 2, 2014 Posted July 2, 2014 (edited) It is going to be. I may host sporadically - perhaps get that boss rush going, and participate in a colloboration we have giong - but otherwise, this will be the last quest I host to be part of a major story arc. Though I'm clearly not qualified to join the quest, I will definitely follow it! Edited July 2, 2014 by Actaeon Quote
Zepher Posted July 2, 2014 Posted July 2, 2014 I love Nur and Tholar. VERY different perspectives. Make the world whole. Quote
Myrddyn Posted July 2, 2014 Posted July 2, 2014 I think Eric's my favourite character on #100. He seems like a bad guy, but he's really just from a really different culture. I love especially this bit: "It might as well be so, but I'd rather have not my little brother start killing people at the age of fourteen." Eric shrugged. People can be weird sometimes. Plus he's got such a wonderful name. Quote
Zepher Posted July 3, 2014 Posted July 3, 2014 Eric is another breath of fresh air, and so is Althior. Lots of morally questionable characters... to a REAL degree. I'd say 100 is the most unique party so far, probably, which is awesome except that it makes it hard for them to get anything done. Quote
K-Nut Posted July 3, 2014 Posted July 3, 2014 Eric is another breath of fresh air, and so is Althior. Lots of morally questionable characters... to a REAL degree. I'd say 100 is the most unique party so far, probably, which is awesome except that it makes it hard for them to get anything done. It's probably fun to watch, but as party leader it can get to be a little frustrating. From my experience, PL usually gets the final say after all the discussion (and all of my party's have generally gotten along ), but when nobody is agreeing with each other and taking their own actions without discussing it first (such as Throlar calling for the guards and ratting out the rest of the party), it can be very chaotic and stressful. All of the clashing RP is wonderful and fun, but trying to manage it all and keeping everyone in line so we can get the job done and get on Endgame's finale is very hard to do. I have no idea how Sandy manages it all. The quest is great up to this point, Sandy. Very interesting. I'm interested to see where it goes once we actually get to the tower. Quote
Flipz Posted July 3, 2014 Posted July 3, 2014 Speaking of Endgame's finale, good luck to all who go! I don't think I'll be back in the Hall for it, and even if I was I might be too busy cooking up other things... (Plus, I'll be damned if I miss ANOTHER Pandemonicon Quest. ) Quote
Zepher Posted July 3, 2014 Posted July 3, 2014 I don't know how Sandy handles quests, but as a QM I would personally probably create punishments and advantages for different actions. It is possible to fail quests, something some players seem to sometimes forget. Maybe throw everyone in a prison, let Tholar continue on alone, have him KO'd, and then, end of quest, send another party. Or let the party get away, and with no one to blame, the guards go after Tholar and throw him in the clink for the rest of the quest. See if the party comes back for him this time around. In all honesty, that IS how I'd handle it. I used to say quest goes on no matter what, but post 53 I've been trying to get more experimental - none of my parties have pushed me yet, but I think real actions should have real consequences, and just as I beg players to let the quests affect them permanently (I think that makes for the best quests) I also beg quests to allow heroes to affect them (I think it makes for better quests). We can point them in a direction, but if they do something else, so be it. Hell, look at XX being in 102. That spot was originally open to, when I planned 102 (way back in an early draft, before 53 was run): Poletad, Hans, and Triad [the other real major contender]. But players chose XX. So he's there. Quote
Duvors Posted July 3, 2014 Posted July 3, 2014 Maybe throw everyone in a prison, let Tholar continue on alone, have him KO'd, and then, end of quest, send another party. That lot in prison? don't be ridiculous, they'll probably blow the prison to kingdom come five minutes after they throw them in. Quote
K-Nut Posted July 3, 2014 Posted July 3, 2014 That philosophy can be fine to a point I think. Just the extremity of some of it can be rough. For example, with that first example, one hero would basically ruin the quest for the rest, which I think is a little too extreme. I wouldn't basically doom the party with stuff like that, probably just delay them a bit. Quote
Zepher Posted July 3, 2014 Posted July 3, 2014 Maybe split the party, and have them try to race towards the goal... of course, one of the two parties would be Tholar on the solo, so, you know, best of luck. Again, Sandy and I (and everyone!) have different QM styles, and this isn't a suggestion, just a brain storm for how I would handle it. Quote
The_Customizer Posted July 3, 2014 Posted July 3, 2014 As long as no one is planning a Bonaparte quest in the time Endgame's final quest is happening, you can count me in! Will be good to see how this finally wraps up. Quote
Endgame Posted July 3, 2014 Posted July 3, 2014 (edited) Speaking of Endgame's finale, good luck to all who go! I don't think I'll be back in the Hall for it, and even if I was I might be too busy cooking up other things... They're gonna need it. I expect that you will be backseat strategizing. Also, to those who have never been in an Endgame quest before: I've designed my finale to be as user friendly as possible. If you don't mind a long quest, I've taken measures to make sure even people new to the story in character and outside of character will comprehend what's going on. There's some people that are in the hall/will be in the hall before long that I sincerely hope I can host, admittedly. Edited July 3, 2014 by Endgame Quote
Cutcobra Posted July 3, 2014 Posted July 3, 2014 I bet the Regret is gonna regret putting that quest up... Get it? Get it? No? No. Okay. Quote
Endgame Posted July 3, 2014 Posted July 3, 2014 I bet the Regret is gonna regret putting that quest up... Get it? Get it? No? No. Okay. Entirely up to you heroes. Quote
JimBee Posted July 3, 2014 Posted July 3, 2014 Nur is hilarious! Nice way of getting the assassin away. Nur is awesome. I like how he does his own thing without much regard to other PCs, but still leaves an impression. He's always reminded me of this guy. Quote
StickFig Posted July 3, 2014 Posted July 3, 2014 "This all happened because...because the picbox ran out of ink?" This is hilarious. Of course the printer ran out of ink - that's how the world works! Why does it say paperjam when there is no paperjam? Forget this noise, I'm going to Heroica Heroes HQ to fight goblins. Hooray! But players chose XX. So he's there. Wait, what? Who chose XX? And when? Quote
Flipz Posted July 3, 2014 Posted July 3, 2014 Wait, what? Who chose XX? And when? Aside from Poletad, everyone on that list is dead. because of Atramor Unless we somehow killed Poletad since then by not finding his cameo or something. We haven't heard from him in a while, I actually miss the little guy. Quote
StickFig Posted July 3, 2014 Posted July 3, 2014 Unless we somehow killed Poletad since then by not finding his cameo or something. Awww, don't cry, I don't think he's dead.... "Sir Poletad never stops talking about them." Quote
Pyrovisionary Posted July 3, 2014 Posted July 3, 2014 I'd say this is probably the worst player conduct I've ever seen in this game, only it's not because I've seen it happen twice before. Like Sandy said, Character conduct but you're very right. Sarge is now going to KOoS. That's that. Quote
Myrddyn Posted July 3, 2014 Posted July 3, 2014 Special 1: Serious Business- The Assassin reduces the opponents health to one and stuns them. *snip* Passive Special 2: Poisonous Arms: The Assassin's attacks and Special Attacks deal the poisoned 1 effect. Unless I'm missing something, doesn't this meant that if someone rolls Special 1, they are reduced to 1 HP, and then take 1 poison damage at the end of the round, knocking them out? molded it into molds it was molded into. The real problem was that the moldy molds molded into the moldy molds were too moldy.U'Reeka should have cleaned the mold off the moldy molds before molding the moldy molds into the moldy molds. And for best results, he should have done so in Mold. Quote
CMP Posted July 3, 2014 Posted July 3, 2014 The real problem was that the moldy molds molded into the moldy molds were too moldy. U'Reeka should have cleaned the mold off the moldy molds before molding the moldy molds into the moldy molds. And for best results, he should have done so in Mold. Spoiler alert: U'Reeka was also the designer of the unarmed arm disarming arm to disarm unarmed arms with but a single armed arm. Quote
Myrddyn Posted July 3, 2014 Posted July 3, 2014 Spoiler alert: U'Reeka was also the designer of the unarmed arm disarming arm to disarm unarmed arms with but a single armed arm. *Gasp* Imagine what you could do with an army of such things! Quarryman, I believe Johon's unarmed attacks actually do 32 damage, as he has a +4 power bonus from his hood. Quote
Quarryman Posted July 3, 2014 Posted July 3, 2014 Quarryman, I believe Johon's unarmed attacks actually do 32 damage, as he has a +4 power bonus from his hood. Crap, you're right, thanks for pointing that out. (though it really just makes things a lot easier) Quote
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