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Posted

I'd actually like to see some variations on those Artifacts--maybe a Shaman Plate that heals from the enemy with the least health remaining (so not necessarily a full heal), but it gives the party that enemy's immunities for a few rounds or something. Or maybe a Witch's Talisman that deals poisoned equal to some fraction of the Witch's level, or one that deals poisoned equal to the Round number; not necessarily upgrades (well, except for the Witch one), but more along the lines of side-grades.

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Posted

The Sorcerer artifact seems really powerful. Jinxed is probably the most useful effect in the game, more than Lucky because it's less likely to be removed from the enemy and anyone attacking said enemy is basically lucky. If a Sorcerer was to roll Razzmatazz with that item, every enemy would be jinxed thus every hero would be "lucky". And if anyone was actually Lucky to begin with, then receiving four rolls per action would pretty much end any regularly-balanced battle.

Posted

What's up with that one-up mushroom, Pie? Did Hybros drink his Feng-whatever essence? If so, shouldn't that also apply to Pretzel through the Soul Link Chain?

Posted

I like how the situation in Quest 98 isn't "which is the right answer" or "which is the more morally correct answer", it's "which answer is slightly less unpleasant to have to deal with". :laugh:

And now you're killing this kid's hero right in front of him. Who's gonna be the Darth Vader in this situation? :sweet:

What's up with that one-up mushroom, Pie? Did Hybros drink his Feng-whatever essence? If so, shouldn't that also apply to Pretzel through the Soul Link Chain?

I wouldn't think so. It's not an effect, I'm just putting it there so I don't forget about it.

I'm probably going to anyway though. :tongue:

Posted

The Sorcerer artifact seems really powerful. Jinxed is probably the most useful effect in the game, more than Lucky because it's less likely to be removed from the enemy and anyone attacking said enemy is basically lucky. If a Sorcerer was to roll Razzmatazz with that item, every enemy would be jinxed thus every hero would be "lucky". And if anyone was actually Lucky to begin with, then receiving four rolls per action would pretty much end any regularly-balanced battle.

It's powerful, yeah, but it also takes up the accessory slot - the artifact slot with the heaviest competition. And it's only suitable for Sorcerers, so once you move out of the class, it's useless.

Posted

I like how the situation in Quest 98 isn't "which is the right answer" or "which is the more morally correct answer", it's "which answer is slightly less unpleasant to have to deal with". :laugh:

And now you're killing this kid's hero right in front of him. Who's gonna be the Darth Vader in this situation? :sweet:

All decisions were made in-character, so I would say Hybros is doing what he believes to be morally correct.

And 280 damage worth of unavoidable Free Hits? Seriously? :wacko:

Posted

All decisions were made in-character, so I would say Hybros is doing what he believes to be morally correct.

And 280 damage worth of unavoidable Free Hits? Seriously? :wacko:

True, I meant in the way that's not a decision to feel really good about. Unless you're Pretzel. :tongue:

140 damage considering the back row. You have three tanks, a Minstrel, and an Alchemist with a load of potions. It's not impossible, it's just the boss battle.

Posted

I can't even count how many we had going in Quest 75. *huh*

Well, they weren't unavoidable, but there were twenty six enemies to deal with. I let Atramor get knocked out in the first round simply because it'd be easier to have him get revived than to ensure every single person got healed consistently. :wacko:

And I can count actually, it was 318 damage. :blush:

Posted
It's not impossible, it's just the boss battle.

In comparison, the final battle of #93 feels like a pushover since I decided to kinda leave it up to the party whether they wanted to bring out the archdemon or not.

At least Zepher and Flipz should be well aware of which archdemon I'm talking about. Others, too, if they've been following my quests.

Posted

But all of you had every single positive effect in that battle, and quite a few more party members and actions to take.

I also can't make any gold off of this battle and the only enemy I can OHKO would cause problems upon his defeat. I feel Sorrow's pain from 93. :tongue:

Posted (edited)

In comparison, the final battle of #93 feels like a pushover since I decided to kinda leave it up to the party whether they wanted to bring out the archdemon or not.

At least Zepher and Flipz should be well aware of which archdemon I'm talking about. Others, too, if they've been following my quests.

Oh, trust me, I know too. Which is why I didn't want to draw it out and just execute him immediately. :tongue:

I also can't make any gold off of this battle and the only enemy I can OHKO would cause problems upon his defeat. I feel Sorrow's pain from 93. :tongue:

I care more about gold earnings then being able to instakill most of it, to be perfectly honest. :blush:

Edited by Endgame
Posted

But all of you had every single positive effect in that battle, and quite a few more party members and actions to take.

I also can't make any gold off of this battle and the only enemy I can OHKO would cause problems upon his defeat. I feel Sorrow's pain from 93. :tongue:

Yeah, strategizing the actions of thirteen heroes and twenty one turns against twenty six enemies on three fronts of battle made things so much easier. :tongue:

Sorry. Throwing hordes of enemies at you guys is seriously pointless thanks to Hybros, so I figured the best way to create a challenge was a small group of super buffed up enemies.

Posted
I feel Sorrow's pain from 93. :tongue:

Not fair! I made a friggin' door drop gold just because I got complaints about the matter, even though it defied all my monster-creating instincts.

Well, maybe it had gilded hinges. :tongue:

Posted

Not fair! I made a friggin' door drop gold just because I got complaints about the matter, even though it defied all my monster-creating instincts.

Well, maybe it had gilded hinges. :tongue:

I had Proggs drop gold in all 20 or so battle phases of 48. Maybe your instincts are sharper than mine. :tongue:

Posted

Sorry, Dharkan and Wedge, I would have loved to have taken you to Dastan, but unfortunately a Level 20-odd Hunter and a Level 14 Rogue would have been a bit much to deal with on this one as far as balancing for Level 1 Heroes. :laugh:

:cry_sad: I would really like to be the destabilizing element :cry_sad: Anyway I will try the other quest with Shadeux rep, I think it's an interesting path for Alexander, better than cannoneer. :classic:

Posted

I care more about gold earnings then being able to instakill most of it, to be perfectly honest. :blush:

You also don't have a magical blood-thirsty sword. :wink:

Yeah, strategizing the actions of thirteen heroes and twenty one turns against twenty six enemies on three fronts of battle made things so much easier. :tongue:

Sorry. Throwing hordes of enemies at you guys is seriously pointless thanks to Hybros, so I figured the best way to create a challenge was a small group of super buffed up enemies.

Because of Hybros? His ability to OHKO does not at all render battles pointless. All of the battles have been good and challenging on this quest, and I haven't been able to do much thanks to Ethereal and *Immune to OHKO* enemies. If anything, Posco was the one throwing the balance off. More to say on that after the quest.

Don't get me wrong, I think this battle is a good challenge. It also feels unbalanced to characters like Jeaux who can't do much against such strong enemies (that deal Free Hits), but other than that I do feel that it is winnable.

Not fair! I made a friggin' door drop gold just because I got complaints about the matter, even though it defied all my monster-creating instincts.

Well, maybe it had gilded hinges. :tongue:

Yeah, I meant before all that, when Sorrow was getting gold-less enemies. :wink:

Posted (edited)

Because of Hybros? His ability to OHKO does not at all render battles pointless. All of the battles have been good and challenging on this quest, and I haven't been able to do much thanks to Ethereal and *Immune to OHKO* enemies.

Hybros is really the only AoE damage hero on the Quest. And I'm referring to big hordes of enemies. If I threw a horde of enemies at you guys that were immune to instant kill it would be considerably more difficult, where if they weren't it's just a matter of how many Grim Reapers Hybros rolls. :tongue: My point was that it was easier to have a smaller number of stronger enemies.

Edited by CallMePie
Posted (edited)

At least Zepher and Flipz should be well aware of which archdemon I'm talking about. Others, too, if they've been following my quests.

Its quite obvious, actually. I don't know if I'm allowed to say the name though... for some reason...

Edited by Cutcobra
Posted

Its quite obvious, actually. I don't know if I'm allowed to say the name though... for some reason...

Haha, it's not Voldemort we're talking about here. :laugh:

But yeah, it should be obvious to those who have been following my story archs. Which I hope the majority has... :blush:

Posted

Haha, it's not Voldemort we're talking about here. :laugh:

But yeah, it should be obvious to those who have been following my story archs. Which I hope the majority has... :blush:

Marilith the Vengeful, the red demon that cralwed out of the temple in 53 - Mephisto's "sister".

Posted (edited)

I always thought Marilith was a male, oh well.

And I also thought Glimda was Count Shadeaux's ex-wife until I read back and realized it was a guy...

And to this day I still wonder who is the mother of his children.

Edited by Cutcobra
Posted (edited)

I always thought Marilith was a male, oh well.

And I also thought Glimda was Count Shadeaux's ex-wife until I read back and realized it was a guy...

And to this day I still wonder who is the mother of his children.

:hmpf_bad: the words 'She is Dead, forget about her, she is absolutely unimportant' come to mind. :sarcasm_hmpf: Edited by Lord Duvors
Posted

In comparison, the final battle of #93 feels like a pushover since I decided to kinda leave it up to the party whether they wanted to bring out the archdemon or not.

At least Zepher and Flipz should be well aware of which archdemon I'm talking about. Others, too, if they've been following my quests.

Believe me, I have been mercilessly pushing them to fight that archdemon. Think of all the overpowered drops! :laugh:

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