Actaeon Posted July 12, 2014 Posted July 12, 2014 And only one of the ones remaining (that I can think of) has an obnoxious speech pattern to type out! Tell me it's not worse than Shadeaux. Quote
JimBee Posted July 12, 2014 Posted July 12, 2014 Too bad we didn't side with the shades after all - I think we might have been able to forge our weapons with moonlight and be able to damag undead. Quote
Emjajoas Posted July 12, 2014 Posted July 12, 2014 Zepher, I'd be willing to part with my Crimson Haze. Moonlight weapons that damage the undead would be awesome. Speaking of, are our Starbeam blades merely for show or were they ever supposed to do something? Quote
CMP Posted July 12, 2014 Posted July 12, 2014 Moonlight weapons that damage the undead would be awesome. Speaking of, are our Starbeam blades merely for show or were they ever supposed to do something? They were one-shot weapons in case you needed them to fight the husks. You would've gone stronger, permanent versions if you helped the shades. Quote
Emjajoas Posted July 12, 2014 Posted July 12, 2014 They were one-shot weapons in case you needed them to fight the husks. You would've gone stronger, permanent versions if you helped the shades. Makes sense. Thanks! Starting to think we made a bad choice. Those would've been awesome. Quote
Palathadric Posted July 12, 2014 Posted July 12, 2014 We did what was right for Zylstra...or whatever. Should have killed those darn gnomes when we had the chance. To think that we could have collected some of The Scar's great loot too. Quote
Palathadric Posted July 13, 2014 Posted July 13, 2014 I love it when QMs link quests together a bit, especially on-going ones. Quote
StickFig Posted July 13, 2014 Posted July 13, 2014 (edited) 102's cast continues to blossom outwards and upwards. Hopefully it's not too confusing. So many characters. I should have thought this out more. I hope I don't get lost. Hahahaha, I've been lost basically the whole time but it's good to have a chance to go back and read a lot of the old material. So much great stuff. P.S. - Welcome to Heroica, Lind Whisperer! OOC: My apologies that I have not been able to make my signature work thus far, it won't let me post an image or a hyperlink to my character info. You'll have to make a few more posts before it will let you edit your signature that way. Edited July 13, 2014 by nstickney Quote
Kintobor Posted July 13, 2014 Posted July 13, 2014 Um, Sandy... Guys, starting later today, I will be not in reach of internet access until at least monday. Thanks for understanding. I don't think you should cancel a quest where the QM has stated he's going to be away. Quote
CMP Posted July 13, 2014 Posted July 13, 2014 I don't think you should cancel a quest where the QM has stated he's going to be away. We've been out here for six months with really slow updates. And that's referring to last Monday. Quote
Sandy Posted July 13, 2014 Author Posted July 13, 2014 Um, Sandy... I don't think you should cancel a quest where the QM has stated he's going to be away. Thanks for your concern, but actually Scubacarrot PM'd me about having to cancel the quest. I've been managing this game for almost three years now, I think I know what I'm doing. Quote
Kintobor Posted July 13, 2014 Posted July 13, 2014 (edited) Sorry if I came off as rude. I was just unsure. It's a shame seeing the quest cancelled though. Edited July 13, 2014 by Kintobor Quote
CMP Posted July 13, 2014 Posted July 13, 2014 OOC: Is a Baaffy a permanent item, or one use? Now I picture Baaffy cuddling an enemy to sleep and then dying immediately after being used. Quote
Sandy Posted July 13, 2014 Author Posted July 13, 2014 Sorry if I came off as rude. I was just unsure. When in doubt, ask - don't accuse. Quote
Kintobor Posted July 13, 2014 Posted July 13, 2014 Now I picture Baaffy cuddling an enemy to sleep and then dying immediately after being used. Reverse cuteness overload? The attacker is so overwhelmed with their own cuteness that they die? Quote
Lind Whisperer Posted July 13, 2014 Posted July 13, 2014 Sorry to bother everyone, but was my sign-up to the Hall Board yesterday in time for Quest 103? The post said that it closed on the twelfth, without giving a time, and I was really looking forward to this particular quest as soon as I saw it...But if I was to late, I understand. Quote
Kintobor Posted July 13, 2014 Posted July 13, 2014 The quest has been pushed back, however, the quest is aimed at higher level heroes. I doubt you'll get on. However, hopefully one of us will have a quest up soon you can get on. I've got another quest coming up after this one that I can try to make more level neutral. Quote
Lind Whisperer Posted July 13, 2014 Posted July 13, 2014 (edited) The quest has been pushed back, however, the quest is aimed at higher level heroes. I doubt you'll get on. However, hopefully one of us will have a quest up soon you can get on. I've got another quest coming up after this one that I can try to make more level neutral. Well, thanks for answering my question... In the one in several hundred thousand chance that only four of the currently signed-up heroes respond, and there aren't any new signees of an higher rank, would I be part of the group then, or does "aimed" more mean "restricted"*? *Really sorry if that sounds rude, I tried to write it so it didn't sound that way, but this was the most diplomatic phrasing I could think of at the moment... Thanks again for answering my question. Edited July 13, 2014 by Lind Whisperer Quote
Kintobor Posted July 13, 2014 Posted July 13, 2014 (edited) Well, thanks for answering my question... In the one in several hundred thousand chance that only four of the currently signed-up heroes respond, and there aren't any new signees of an higher rank, would I be part of the group then, or does "aimed" more mean "restricted"*? *Really sorry if that sounds rude, I'm just not sure how to phrase the question any more politely. Thanks again for answering my question. It's not so much restricted as it is really hard for a QM to balance a quest with both low and higher level heroes. A level one with level 20's and 30's has been done, but it's really taxing on a QM to ensure the level one's don't get knocked out constantly. Is there a reason you'd want to go on 103 so badly? Also, what exactly is a "Munchkin"? Edited July 13, 2014 by Kintobor Quote
Lind Whisperer Posted July 13, 2014 Posted July 13, 2014 (edited) It's not so much restricted as it is really hard for a QM to balance a quest with both low and higher level heroes. A level one with level 20's and 30's has been done, but it's really taxing on a QM to ensure the level one's don't get knocked out constantly. Is there a reason you'd want to go on 103 so badly? I really liked the reference to classic literature. And I was excited to see what would happen when a Munchkin* Rogue and a Master Thief tangled... "Set a poacher to catch a poacher," as it were. *Not the annoying type of Munchkin, the type of Munchkin that's carefully read all of the rules and game mechanics, and uses them fairly, but cleverly to his(and the rest of the group's) advantage. Edited July 13, 2014 by Lind Whisperer Quote
Waterbrick Down Posted July 13, 2014 Posted July 13, 2014 It's not so much restricted as it is really hard for a QM to balance a quest with both low and higher level heroes. A level one with level 20's and 30's has been done, but it's really taxing on a QM to ensure the level one's don't get knocked out constantly. Is there a reason you'd want to go on 103 so badly? Also, what exactly is a "Munchkin"? In roleplay terms, a halfling. In gaming terms someone who's out to take min/maxing and "winning" an RPG game to an extreme, I assume he means the former. Quote
Lind Whisperer Posted July 13, 2014 Posted July 13, 2014 (edited) In roleplay terms, a halfling. In gaming terms someone who's out to take min/maxing and "winning" an RPG game to an extreme, I assume he means the former. I was calling myself that as a bit of a joke - I do like coming up with unique solutions to problems, but not ones that would be trying to cross the break the rules/annoying to the GM/the other players. The sort of solution like asking if a weapon that only works on enemies at night, would have any effect on bosses in a cave, since the inside of a cave is effectively always night. Edited July 13, 2014 by Lind Whisperer Quote
Waterbrick Down Posted July 13, 2014 Posted July 13, 2014 I was calling myself that as a bit of a joke - I do like coming up with unique solutions to problems, but not ones that would be trying to cross the break the rules/annoying to the GM/the other players. The sort of solution like asking if a weapon that only works on enemies at night, would have any effect on bosses in a cave, since the inside of a cave is effectively always night. I get it. Though I assume for race, he is just a human? Quote
Lind Whisperer Posted July 13, 2014 Posted July 13, 2014 (edited) I get it. Though I assume for race, he is just a human? Yes. In my (short) little personal back-story, the Munchkins are fully human. For the last few hundred years, they've lived secluded in a small corner of forest*, with the occasional Hero going off to seek his fortunes in Eubric. They tend to be either Rogues or Rangers, with a few Clerics and Knights. (There's no real reason why you couldn't be a Barbarian or Mage Munchkin if you wanted to, the Munchkins just as a whole tend to value** swiftness and strategy over brute strength and use of majicks as weapons). *I've not tried to give the forest an exact location, as I would hate to say "It's here", only to find out that I'd placed it carefully right in the middle of Old Mack Donauld's duck pond, or something else embarrassingly misplaced. **All Munchkins also carry an Ethereal Deck*** of five playing cards, which shows their personal strengths and attunements to the world. ***Perhaps 'short' was not the best adjective I could have chosen to describe my back-story... Edited July 13, 2014 by Lind Whisperer Quote
Duvors Posted July 13, 2014 Posted July 13, 2014 Yes. In my (short) little personal back-story, the Munchkins are fully human. For the last few hundred years, they've lived secluded in a small corner of forest*, with the occasional Hero going off to seek his fortunes in Eubric. They tend to be either Rogues or Rangers, with a few Clerics and Knights. (There's no real reason why you couldn't be a Barbarian or Mage Munchkin if you wanted to, the Munchkins just as a whole tend to value** swiftness and strategy over brute strength and use of majicks as weapons). *I've not tried to give the forest an exact location, as I would hate to say "It's here", only to find out that I'd placed it carefully right in the middle of Old Mack Donauld's duck pond, or something else embarrassingly misplaced. **All Munchkins also carry an Ethereal Deck*** of five playing cards, which shows their personal strengths and attunements to the world. ***Perhaps 'short' was not the best adjective I could have chosen to describe my back-story... If you think that isn't short then just ask Flipz to tell you his character's backstory sometime...On another note, welcome to the game! And I like the backstory, the deck of cards is certainly new. Quote
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