Brickdoctor Posted January 11, 2012 Posted January 11, 2012 What is this "Thomas 'Tomato' Thomson' b'ness about? Oops. I had two tabs open, and I copied Ricecracker's player's name for my vote in Imhotep Mafia and must have pasted it there by accident.All fixed. I quartered the Damage, rounding down. Quote
Pandora Posted January 11, 2012 Posted January 11, 2012 What is this "Thomas 'Tomato' Thomson' b'ness about? Quote
Scubacarrot Posted January 11, 2012 Posted January 11, 2012 Wait hold on, this seems weird, so Sarick hit me for 7 damage with a spell, from the back row, halfing the damage, to 3 damage, quartering that because Im in the back row, it would be 1 damage, rounded down. I hit him for 7 damage, halfing and quartering for back rows, making it 1 damage too. Correct? Quote
swils Posted January 11, 2012 Posted January 11, 2012 Wait hold on, this seems weird, so Sarick hit me for 7 damage with a spell, from the back row, halfing the damage, to 3 damage, quartering that because Im in the back row, it would be 1 damage, rounded down. I hit him for 7 damage, halfing and quartering for back rows, making it 1 damage too. Correct? If he hit you with a spell, his being in the back row shouldn't affect the damage, so it would just be 7*.5 --> 3, unless I'm mistaken (entirely possible). Quote
Brickdoctor Posted January 11, 2012 Posted January 11, 2012 Sarick hit you for a base of 6 Damage. That Damage is only halved because his standing in the Back Row doesn't affect his ranged attack. You hit Sarick for a base of 7 Damage. That's halved because you're in the Back Row (3) and halved again because he's in the Back Row (1). Quote
Scubacarrot Posted January 11, 2012 Posted January 11, 2012 Hmm that seems hardly fair, since it would mean a ranger or mage would always do twice as much damage as a melee class of the same power :/ Quote
Brickdoctor Posted January 11, 2012 Posted January 11, 2012 Hmm that seems hardly fair, since it would mean a ranger or mage would always do twice as much damage as a melee class of the same power :/ No, they only do twice as much Damage in this situation because of the arrangement of Rows. Being able to hit someone from afar is one of the perks of being a ranged class.Think about it, if this were a real battle: I have a bow, you have a dagger. I start far enough back away from you that I can get off a shot before you can attack me. Realistically, who's going to deal more Damage? Quote
Scubacarrot Posted January 11, 2012 Posted January 11, 2012 No, they only do twice as much Damage in this situation because of the arrangement of Rows. Being able to hit someone from afar is one of the perks of being a ranged class. Think about it, if this were a real battle: I have a bow, you have a dagger. I start far enough back away from you that I can get off a shot before you can attack me. Realistically, who's going to deal more Damage? Sure, but this is a game, and it would always give the 2 ranged classes a better chance to win in the arena, and that is bad game design A way to fix this would be to remove the rows from the arena, a suggestion. Quote
swils Posted January 11, 2012 Posted January 11, 2012 Sure, but this is a game, and it would always give the 2 ranged classes a better chance to win in the arena, and that is bad game design A way to fix this would be to remove the rows from the arena, a suggestion. But then the(err.. some) melee classes would have the advantage in that they have a larger health pool. Quote
Brickdoctor Posted January 11, 2012 Posted January 11, 2012 That would make Knights too strong, with their high Health and shields. In the Arena, Rangers and Mages have the advantage of rows. Knights have shields. Knights and Barbarians have high Health. Barbarians are incredibly strong offensively. Clerics can heal themselves. Rogues are the weakest class in the Arena, but they can steal Gold in Quests and they can wield ranged weapons. Shurikens are readily available at 50 Gold. Quote
Scubacarrot Posted January 11, 2012 Posted January 11, 2012 That would make Knights too strong, with their high Health and shields. In the Arena, Rangers and Mages have the advantage of rows. Knights have shields. Knights and Barbarians have high Health. Barbarians are incredibly strong offensively. Clerics can heal themselves. Rogues are the weakest class in the Arena, but they can steal Gold in Quests and they can wield ranged weapons. Shurikens are readily available at 50 Gold. Rogues are obviously the weakest class in the arena, maybe it can be helped to change the special class rules you are using, since its different than the normal rules anyway. Quote
Brickdoctor Posted January 11, 2012 Posted January 11, 2012 Like I said, Rogues can wield ranged weapons. In the arena, the only disadvantage they have is the need to retrieve weapons. In Quests, however, Rogues can steal Gold, and the more Gold you have, the more weapons you can buy. Every Class has a disadvantage. Maybe Rogues are weaker in the Arena, but after all, the Arena is meant for fun and offers little reward in terms of loot. Quote
Scubacarrot Posted January 11, 2012 Posted January 11, 2012 Like I said, Rogues can wield ranged weapons. In the arena, the only disadvantage they have is the need to retrieve weapons. In Quests, however, Rogues can steal Gold, and the more Gold you have, the more weapons you can buy. Every Class has a disadvantage. Maybe Rogues are weaker in the Arena, but after all, the Arena is meant for fun and offers little reward in terms of loot. Hmmm, fair enough, I guess. @Brickdoctor You didnt restore the health :) Quote
JimBee Posted January 11, 2012 Posted January 11, 2012 If you're asking this for the Arena, it is up to you to decide. I'm hesitant to introduce "quartered damage" to the battlesystem, but if QMs want that then I don't mind. It would mean that when a hero standing in the back row attacks an enemy in the back row with a close-ranged weapon, the hero would only do a quarter of the normal damage. That was actually supposed to be the effect of the Phoenix's row position in Quest 18, but I forgot. To clarify, ranged attacks were only supposed to do half damage to the phoenix since the phoenix was in it's back row as well. Now if a non-ranged class (take Atramor) would've attacked the phoenix from the back row, his damage to the bird would have been quartered. Quote
Brickdoctor Posted January 11, 2012 Posted January 11, 2012 @Brickdoctor You didnt restore the health :) Fixed. Quote
The Legonater Posted January 11, 2012 Posted January 11, 2012 I swear, Dyric is going to get a record for going down the most times Quote
Rumble Strike Posted January 11, 2012 Posted January 11, 2012 I think the Arena has been a very cool addition, well done to the 4 Arena GMs! Quote
K-Nut Posted January 11, 2012 Posted January 11, 2012 I think the Arena has been a very cool addition, well done to the 4 Arena GMs! Thanks Rumble! We would be called the BMs but... Quote
JimBee Posted January 11, 2012 Posted January 11, 2012 Good to see you back, Etzel. Also good to see the quest moving again, and Cronk is Level 15 now! Quote
CorneliusMurdock Posted January 12, 2012 Posted January 12, 2012 Good to see you back, Etzel. Also good to see the quest moving again, and Cronk is Level 15 now! Quote
Tamamono Posted January 12, 2012 Posted January 12, 2012 Hey, good to see you back, Etzel! I'm glad you're alright! Quote
The_Customizer Posted January 12, 2012 Posted January 12, 2012 Fred Fred Burger (Can i just call you FFB for short?) How did you manage to confuse Blackbeard with Jolly Roger? I mean, the title has the bad guys name in it..... However, hopefully my response to the very confused doctor will straighten out a few of our problems.. Quote
Tanma Posted January 12, 2012 Posted January 12, 2012 Who says Rogues are weak in the Arena? The first victor of the Heroica Arena was a rogue afterall. I just thought of a plan for the heroes of Quest 17. If the Elves attack by river, their Ranger could just cast Summon Bigger Fish. Quote
Flipz Posted January 12, 2012 Posted January 12, 2012 Who says Rogues are weak in the Arena? The first victor of the Heroica Arena was a rogue afterall. I just thought of a plan for the heroes of Quest 17. If the Elves attack by river, their Ranger could just cast Summon Bigger Fish. Even better, since Doc has already said such a strategy would work. I do have to wonder how long it will take for the water to fill the river once again. Five Rounds, perhaps? Quote
Brickdoctor Posted January 12, 2012 Posted January 12, 2012 Even better, since Doc has already said such a strategy would work. I do have to wonder how long it will take for the water to fill the river once again. Five Rounds, perhaps? I said it would work if you had an Evoker to summon the Bigger Fish. You don't. The water was brought in from upriver by magic, and it drained back into the river. The river was never dry. Like in the river crossing scene before arriving at Rivendell in The Fellowship of the Ring. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.