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Posted

AFAIK, those lands are mountainous and unclaimed, but of course they might be within Rito or Dragon territory that the Empire isn't claiming. It's also possible that they claim it but don't actually enforce their claim (and actually that sounds like an interesting Quest concept now that I think of it :tongue: ).

D'awwww, mountainous.. :sad: You sure? :tongue: I was actually toying with the idea of the lands being claimed or not and maybe trying to make a quest head there, dealing with the situation and the people there. That's why I wanted to know what the situation there was like. Also, I was hoping the lands there to be more in line of the rest of Dastan, ie. plains, steppe and some mountains, not completely mountainous. Where does it say it is mountainous, did you read that in the Dastan trilogy somewhere?

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Posted

No, just judging by how mountainous the northern part of Dastan is--an educated guess, if you will. It hasn't been definitively established as so, to my knowledge. :sweet:

Posted

I was wondering, since the Wiki states that Farrech is the northernmost settlement of Dastan, is everything north of there not considered to be part of the Empire anymore? Those "horned" areas in the north of the Dastanese continent aren't claimed then, are they? Brickdoctor's map also doesn't seem to include any info for that area, so I thought I'd ask here :classic: .

I wrote that part for the wiki page. To the northeast is the Ancient Home of the Dragons, which is a very mountainous region. I'd say that area includes what you see on the map and the two easternmost "horns" to the north.

640px-DastanMap.jpg

Farrech sits right below the other, western horns. That's the extent of the Empire's reach, and any area north of that could technically be considered Dastan but it's not really possible to enforce. You could definitely write a quest about it if you wanted. :thumbup:

I'm not sure exactly how Canada works politically, but I'm sure the northern parts of the Navanut and Yukon territories all the way up in the Arctic Circle aren't governed too well. Same with Russia, I'd imagine.

A simpler answer to all this would be: Brickdoctor didn't draw in those parts of the map when we made it, so it was forgotten. :tongue:

EDIT: Also, I'd say the map of Olegaia is pretty out of date/inaccurate (or just too general to be accurate). For example it's been established that Fenario is underground, below Spelasia but the map seems to indicate it's an area of its own. I always found that confusing, anyway.

Posted

Pie, I think the upper-left ice block is in the wrong spot. :wink:

Eh, I'll split this update in half, I think. Now we get to start seeing the consequences for some of these choices. :devil:

Posted

I was wondering, since the Wiki states that Farrech is the northernmost settlement of Dastan, is everything north of there not considered to be part of the Empire anymore? Those "horned" areas in the north of the Dastanese continent aren't claimed then, are they? Brickdoctor's map also doesn't seem to include any info for that area, so I thought I'd ask here :classic: .

Those areas are yet to be developed by any QM, so they are free for grabs. The reason they seem to be part of the Empire in the world map is because of the scale - the text simply doesn't fit lower without getting jumbled up with the borders of the lake.

Posted

EDIT: Also, I'd say the map of Olegaia is pretty out of date/inaccurate (or just too general to be accurate). For example it's been established that Fenario is underground, below Spelasia but the map seems to indicate it's an area of its own. I always found that confusing, anyway.

That's absolutely true. The world map should definitely not be taken literally, it only gives a general sense of what is where. There can be any number of countries and regions in between the named areas.

Posted

EDIT: Also, I'd say the map of Olegaia is pretty out of date/inaccurate (or just too general to be accurate). For example it's been established that Fenario is underground, below Spelasia but the map seems to indicate it's an area of its own. I always found that confusing, anyway.

And there's also the possibility that the map of Dastan is out of date — the world map didn't exist when we did the Dastan trilogy; the Dastan map only covers as much of the landmass as we knew existed at the time. (Of course, I'd prefer if it was the world map that was changed rather than the Dastan one... :grin: )
Posted

Side note, the islands to the south of Azzurat splitting the Pearl and Summer Seas, are those currently a part of any empire?

No empire, kingdom, principality, dukedom, fief, clan, or tribe lays claim to those lands.
Posted

And there's also the possibility that the map of Dastan is out of date — the world map didn't exist when we did the Dastan trilogy; the Dastan map only covers as much of the landmass as we knew existed at the time. (Of course, I'd prefer if it was the world map that was changed rather than the Dastan one... :grin: )

That's absolutely true. The world map should definitely not be taken literally, it only gives a general sense of what is where. There can be any number of countries and regions in between the named areas.

Speaking of, couldn't we expand the Dastan map? Now that we have a map for the Babeleth Darklands and know a lot more about the Fang Coast Kingdoms we could probably fill that entire map with stuff. I'd be happy to do it as long as I had the fonts/designs and knew how to. :blush:

That was a really well done puzzle, WBD. :thumbup:

Agreed. Took me a while to solve but all those years of Pokemon ice-sliding puzzles really paid off. :tongue:

Posted

Speaking of, couldn't we expand the Dastan map? Now that we have a map for the Babeleth Darklands and know a lot more about the Fang Coast Kingdoms we could probably fill that entire map with stuff. I'd be happy to do it as long as I had the fonts/designs and knew how to. :blush:

We could. I still have the PSD somewhere on my laptop.
Posted

I wrote that part for the wiki page. To the northeast is the Ancient Home of the Dragons, which is a very mountainous region. I'd say that area includes what you see on the map and the two easternmost "horns" to the north.

Farrech sits right below the other, western horns. That's the extent of the Empire's reach, and any area north of that could technically be considered Dastan but it's not really possible to enforce. You could definitely write a quest about it if you wanted. :thumbup:

I'm not sure exactly how Canada works politically, but I'm sure the northern parts of the Navanut and Yukon territories all the way up in the Arctic Circle aren't governed too well. Same with Russia, I'd imagine.

A simpler answer to all this would be: Brickdoctor didn't draw in those parts of the map when we made it, so it was forgotten. :tongue:

EDIT: Also, I'd say the map of Olegaia is pretty out of date/inaccurate (or just too general to be accurate). For example it's been established that Fenario is underground, below Spelasia but the map seems to indicate it's an area of its own. I always found that confusing, anyway.

Okay, thank you for your answers everyone :classic: . I'll already have some rough ideas in my head, now I'll see if I can work them out. I probably won't lead my quest in the home of the Dragons, I'm more interested in the western parts, the less mountainous lands.

Posted

Somewhere between Veer and R'klif might work. I don't think those forests have been named, or claimed by any one faction. :classic:

Great! One question - has the landscape around there been explained in detail? I have this one sort of central pool in mind, and it involves a statue and a 30-foot high cliff face. I suppose I could put it in a dip in the land...

Posted

Rumble Strike created Ve'er, I believe.

R'kilf is in the middle of flatland, with the Eubric Plains to the east and a small but of forest to the south-west. No rivers, no elevation, no natural resources, no interesting geography — it's really only there because it sits at the junction of three roads between Eubric, Ve'er, and the Mopag Settlement. (If you play Civilization V, think of it as a city that you settled in order to keep three important roads inside your borders so other civs and barbarians can't pillage the road or take the tiles and break the city connections, and then set to 'Avoid Growth' after it hits 4-5 pop because it has no worthwhile tiles to work.)

Posted

Rumble Strike created Ve'er, I believe.

R'kilf is in the middle of flatland, with the Eubric Plains to the east and a small but of forest to the south-west. No rivers, no elevation, no natural resources, no interesting geography — it's really only there because it sits at the junction of three roads between Eubric, Ve'er, and the Mopag Settlement. (If you play Civilization V, think of it as a city that you settled in order to keep three important roads inside your borders so other civs and barbarians can't pillage the road or take the tiles and break the city connections, and then set to 'Avoid Growth' after it hits 4-5 pop because it has no worthwhile tiles to work.)

If it's all flatland, maybe I should set the forest underground, then. It would certainly help explain how the Munchkins can exist in the middle of things, but don't have very much interaction with other factions/people groups.

A big underground pine forest with blue bioluminescent flowers to light it could be rather pretty, especially with the flowers reflecting off of the Pools.

Any thoughts?

Posted

If it's all flatland, maybe I should set the forest underground, then. It would certainly help explain how the Munchkins can exist in the middle of things, but don't have very much interaction with other factions/people groups.

A big underground pine forest with blue bioluminescent flowers to light it could be rather pretty, especially with the flowers reflecting off of the Pools.

Any thoughts?

Are we talking about a location that's already been used in a quest? If not, if it can be moved, that kind of environment sounds more like something you'd find in the Mopag Forest, a bit farther north.
Posted (edited)

Are we talking about a location that's already been used in a quest? If not, if it can be moved, that kind of environment sounds more like something you'd find in the Mopag Forest, a bit farther north.

It's for my (admittedly somewhat detailed) Munchkin race backstory. A small forest filled with pools, within walking distance of Eubric, without inhabitants(other than the Munchkins). I'm just trying to figure out the places still unused on the map that it could fit into.

Edited by Lind Whisperer
Posted

No empire, kingdom, principality, dukedom, fief, clan, or tribe lays claim to those lands.

Ah ok, because I'm working on a possible quest I may want to do that takes place on one of the islands.

Posted

If it's all flatland, maybe I should set the forest underground, then. It would certainly help explain how the Munchkins can exist in the middle of things, but don't have very much interaction with other factions/people groups.

A big underground pine forest with blue bioluminescent flowers to light it could be rather pretty, especially with the flowers reflecting off of the Pools.

Any thoughts?

:grin::thumbup:
Posted

It's for my (admittedly somewhat detailed) Munchkin race backstory. A small forest filled with pools, within walking distance of Eubric, without inhabitants(other than the Munchkins). I'm just trying to figure out the places still unused on the map that it could fit into.

The forest between Eubric and Brobric isn't really developed. I know one of Sandy's quests (the on where the heroes followed the camping Hinckwell and Shadeaux kids) went through there and then south, but we don't really know anything about the forest directly east of Eubric on the road to Brobric. In Quest 4, we didn't see the influence of the elves in the forest until right before Brobric.
Posted

The forest between Eubric and Brobric isn't really developed. I know one of Sandy's quests (the on where the heroes followed the camping Hinckwell and Shadeaux kids) went through there and then south, but we don't really know anything about the forest directly east of Eubric on the road to Brobric. In Quest 4, we didn't see the influence of the elves in the forest until right before Brobric.

That might be the perfect spot then - like I said, I only need about a half-mile to a mile of forest tops - and I could shrink the required amount even more if I only need an entrance to an underground forest.

Posted

"Don't worry, I've taken care of a Warden before."

Ooo, nasty, Skrall! I remember that fight. :laugh:

Now imagine you're a part of it! :grin:

If I recall when we did #36 we hit like five pages on the first day or something crazy. Good times, good quest!

Hey, UsernameMDM, don't you owe us another quest sometime? It's been an age and half since your last one. :classic:

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