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Posted

The stats! I knew I'd forgotten something!

The point is, that you said that Deus won even though Grimwald won, and Deus was the one who busted...

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Posted

I start a new job tomorrow; my hours of activity will decrease quite a bit. I'll still be pretty active, but most likely only during the evening and at night-- just a fair warning. :classic:

Posted

You know I thought I was going to go through Heroica without ever seeing "turn up" appear in a quest as I hear it near everyday where I'm at... But no, Zepher. Bobby just has to be that guy. :tongue:

Posted

You know I thought I was going to go through Heroica without ever seeing "turn up" appear in a quest as I hear it near everyday where I'm at... But no, Zepher. Bobby just has to be that guy. :tongue:

You think a few major healings might fix that or is it congenital?

Posted

:drool:

It appears the party had the same reaction I did... :snicker:

Yes indeed! Actaeon has been getting knocked out a little too often recently. This should help some. :classic:

Posted

They're just Winged Sandals with a little SP. :wacko::tongue:

I swear, I'm never making a Quest with this many characters and ties to the lore again. SO. MUCH. FACT-CHECKING. :laugh:

Posted

Sorry 100, completely forgot to run you! I'll try to get two rounds in tomorrow (well, technically "today") to make it up to you. :blush:

Posted

heroica-gratingstone.jpgGrating Stone (WP +1 to one weapon upon use.) *2 in stock!* - 50 gold

heroica-brightpolish_zpsb717c4c4.jpgBright Polish (SP +1 to one shield or armor upon use.) *1 in stock* - 100 gold

:drool: Someone better buy all of those....

Posted (edited)

You know that it would be much cheaper for you to just buy upgrades than to use the Grating Stones, right? :poke:

...Especially since Grating Stones have been sold to heroes for I think up to 300 gold before.

Edited by Palathadric
Posted

Nice to see someone getting use out of the Overkill Gloves. :sceptic: When I stop and look, I haven't gained anything mechanically in 72 days--in fact, I've actively lost both money and consumables. :sceptic:

Of course, right now I'd rather focus on finishing up 104, rolling out 100, and planning for the Fields of Glory and the Halloween Anthology, but when 104 lets out on Monday or Tuesday and the 100-ers finally kill The Seneschal, it's going to suck basically not having a player character. :sceptic:

Posted

You know that it would be much cheaper for you to just buy upgrades than to use the Grating Stones, right? :poke:

...Especially since Grating Stones have been sold to heroes for I think up to 300 gold before.

It might be cheaper, but I'm using my Decks as my primary weapons.

Posted

Good grief, that was a lot of avatars to keep straight. :blush: 104 is almost over, folks! We'll stop briefly in Drakencourt tomorrow and then finally return to Eubric on Monday or Tuesday. :sweet:

For those interested, I'm using the Spivak pronoun to describe Euflear, as it's the most natural-sounding genderless pronoun I could find. :wink:

Posted

It might be cheaper, but I'm using my Decks as my primary weapons.

Dude listen. To upgrade a weapon in the marketplace, it costs 60 gold to upgrade from WP:5 to WP:6. 70 gold from WP:6 to WP:7, etc. Grating stones usually are sold for a lot more than 50 gold, and there's always someone willing to pay that price. Until your weapon gets to WP:15 or 20 or so it probably isn't worth it to use a grating stone on it...

Posted

So would you now have 539 gold, Benji? Sorry, these overkill gloves are extremely confusing to me.

Here's what inspired them (note how after the Goombas' health is depleted to 0, Mario earns coins for doing additional damage):

As a more complete example:

Example Enemy A has 50 HP. The Hero rolls a Hit, and after all the calculations the power of that hit comes out to 75 damage. Normally, 50 of that damage goes to killing the enemy, while the remaining 25 damage is wasted; with Overkill Gloves, however, the "wasted" damage is instead turned into Gold.

The best counter to Overkill is reducing multipliers; thus, "Immune to Fragile" and enemies with no elemental weaknesses are two of the more common ways of dealing with multipliers. (Of the two, I prefer "Immune to Fragile", as the other solution basically removes a very large chunk of the game's strategy.) However, in your case you've picked an extremely strong Hero alongside a bunch of weaker Heroes, meaning trying too hard to balance for Benji Overkill-wise will result in making the fight too grindy for the other Heroes. (As a player, I try to counteract the QM urge to "nerf nerf nerf/balance the Overkill" by sharing my earnings with my whole party, but not everyone is that way.) Your best bet (if Overkill is a concern for you) is to get Benji separated from the rest of the party, or else to implement a Dreamscape (Quest 109)-esque method of directed damage reduction via Passive Specials. :wink:

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