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Posted

The Overcoat doesn't seem to have a type attached to it, I assume it's supposed to be Bodywear, KingoftheZempk?

Yes, sorry for not clarifying.

Posted

3 gens x100 ea, imbuing x50 each, 10 for each sp I would say around 450 if sold in the Marketplace.

It has to be sold for less, though, because for that price a hero would normally just merge the gems with a better artifact. There is a very similar precedent for this: I sold the Desert Cloak (Immune to Fire-, Earth- and Wind-elemental Damage; Backwear) for 150 Gold. Considering the SP, I think you can probably expect to get around 155-175 Gold for the Overcloak from Fabian.
Posted

It has to be sold for less, though, because for that price a hero would normally just merge the gems with a better artifact. There is a very similar precedent for this: I sold the Desert Cloak (Immune to Fire-, Earth- and Wind-elemental Damage; Backwear) for 150 Gold. Considering the SP, I think you can probably expect to get around 155-175 Gold for the Overcloak from Fabian.

Vindsval could probably coax it up to 200 by playing up his ridiculous musculature and/or sexual availability, though. Fabian's a sucker for that. :wink:

Matthias adds the gold to his bag and absentmindedly munches the cookie, not noticing his power increase as he ponders the Chaomancer's shout. The gnome has no qualms about Berthadhiell's decision to end the threat Valentine posed... but he wonders if an enormous fire was the way to go about it.

Question: why do people do this? Power is rather a silly stat to permanently increase; you can up it any time you want to by buying weapon upgrades. Yes, those cost money, but money is an infinite resource in this game, given enough time. It's far better to spend stat increases on HP or Ether, since there is no reliable way of increasing either. :wacko:

Posted

Question: why do people do this? Power is rather a silly stat to permanently increase; you can up it any time you want to by buying weapon upgrades. Yes, those cost money, but money is an infinite resource in this game, given enough time. It's far better to spend stat increases on HP or Ether, since there is no reliable way of increasing either. :wacko:

He's investing for the future. How's he going to reliably increase his power when weapon upgrades cost upwards of 200 gold?

Posted

He's investing for the future. How's he going to reliably increase his power when weapon upgrades cost upwards of 200 gold?

Same way everyone does, through gold and Grating Stones. Only other things to spend it on anyway are Artifacts and consumables (the latter of which are very much a poor investment unless you have reliable methods of earning huge amounts of Gold, i.e. certain Advanced Class Rogues, Artisans, and Alchemists). :shrug_confused: Besides, like I said, gold is an infinite, renewable resource, requiring only time to stockpile; additional HP/Ether require not only time, but also a substantial amount of sheer luck.

Besides, health is a far better investment than Power or Ether; that +1 Power or that extra spell does no good if you're lying unconscious on the floor. :sceptic:

Posted

Same way everyone does, through gold and Grating Stones. Only other things to spend it on anyway are Artifacts and consumables (the latter of which are very much a poor investment unless you have reliable methods of earning huge amounts of Gold, i.e. certain Advanced Class Rogues, Artisans, and Alchemists). :shrug_confused: Besides, like I said, gold is an infinite, renewable resource, requiring only time to stockpile; additional HP/Ether require not only time, but also a substantial amount of sheer luck.

Besides, health is a far better investment than Power or Ether; that +1 Power or that extra spell does no good if you're lying unconscious on the floor. :sceptic:

There's a finite number of Grating Stones, and now everyone is aware of their value. Offense-based classes can put additional power to good use. Health and ether is an even more infinite resources that requires less time than gold to stockpile. You gain extra health and ether with every level just like power. Focusing on one more than others is just indicative of what kind of role your character is going to fill.

He's also a ranger, so health is exactly half as relevant than it is to melee-focused classes. He'd get the best use out of power.

Posted

Same way everyone does, through gold and Grating Stones. Only other things to spend it on anyway are Artifacts and consumables (the latter of which are very much a poor investment unless you have reliable methods of earning huge amounts of Gold, i.e. certain Advanced Class Rogues, Artisans, and Alchemists). :shrug_confused: Besides, like I said, gold is an infinite, renewable resource, requiring only time to stockpile; additional HP/Ether require not only time, but also a substantial amount of sheer luck.

Besides, health is a far better investment than Power or Ether; that +1 Power or that extra spell does no good if you're lying unconscious on the floor. :sceptic:

If you're a healer, which I imagine makes up slightly less than half of all ether-users, +1 ether can be used to heal potentially as much as (maximum health - 1).

+1 ether can also be used for an extra scroll cast to nullify a powerful enemies' free hits for 3 rounds.

Posted (edited)

There's a finite number of Grating Stones, and now everyone is aware of their value. Offense-based classes can put additional power to good use. Health and ether is an even more infinite resources that requires less time than gold to stockpile. You gain extra health and ether with every level just like power. Focusing on one more than others is just indicative of what kind of role your character is going to fill.

He's also a ranger, so health is exactly half as relevant than it is to melee-focused classes. He'd get the best use out of power.

The level bonus is incomparable, since Power, max HP, and max Ether scale automatically with Level; of the three stats, only Power is upgradeable via Gold.

Actually, Grating Stones are becoming more common and less expensive in the current meta, likely due to the increase in high-WP weapons and in response to the complaints of too-common weapon drops; rather than drop a suitable weapon that's +1 or +2 WP from each player's current one (which by extension also allows the player to easily sell off the old one for gold), it's a lot easier to drop a Grating Stone or two amongst the loot--the players who care about Power will ask for the Grating Stones, and the other players get more gold for their own purposes. Sandy setting a 50 gold "Base Value" for the item in Q100 is probably one of the best things that has happened to the game economy; while they're obviously worth more than that to players with powerful weapons, it prevents the rampant inflation in their value from "Guts Syndrome". Now, instead of being worth 400+ gold on the player market but getting hoarded for Guts (because he could pay that much), they now range from around 70-170 gold, roughly speaking, and are more available to multiple players.

TL;DR, Grating Stones are getting more common, and I welcome this change because reasons. :tongue:

Just out of curiosity, how much are these Zoot Cookies worth in the market?

Likely between 90-120 Gold, depending on who you sell to. Zoot's Cookies have a "base price" of 75 Gold (which I, personally, use as the base cost of a single point of permanent extra HP/Ether when I'm valuing things like Chicken Drumsticks and Raw Meat), so add a small "finder's fee" and up the price slightly due to it being usable for whichever stat you want and you end up with 90-120.

If you're a healer, which I imagine makes up slightly less than half of all ether-users, +1 ether can be used to heal potentially as much as (maximum health - 1).

+1 ether can also be used for an extra scroll cast to nullify a powerful enemies' free hits for 3 rounds.

That's...actually a really good point, didn't really consider that for healing classes.

For mages, though, I still recommend HP, as that starting HP makes you surprisingly squishy even with a class like Skirmisher or Dragoon. :wink:

Edited by Flipz
Posted

OK, I got to ask what is the point of even putting "Power" in the "stats"? From what I can tell the attacks are based on WP & Level.

It used to be Power was a simple stat that QM's could use to calculate damage, now that there are so many different classes, permanent boosts, and other factors, it has somewhat become irrelevant. I personally tend to use Power Bonus when I'm QMing to take permanent boosts, and equipment boosts into account.

Posted

I can see both sides of it. As a level 1 character a power boost would have been very helpful, but I think I would add it to health or ether as well once I got a character going.

Posted

OK, I got to ask what is the point of even putting "Power" in the "stats"? From what I can tell the attacks are based on WP & Level.

It is to make attacks easier for QMs to calculate. I still prefer having WP + Level + Bonuses calculated in the stats (over the "Power Bonus" some QMs use), because it's easy to just add WP to that sum for the Critical Hits, instead of having to calculate everything together every time someone lands a hit.

So yeah, it's for convenience's sake.

Posted (edited)

Vindsval clears his throat, and looks to CArvenhall, his gaze slightly downcast as if embarrassed.

Carvenhall, It shames me slightly to say this, but as you saw my poor hammer was more than lacking as an offensive weapon. Unfortunately it is far more useful as a tool of crafting than as a tool of war. Would you perhaps find it acceptable to lend me a sum of gold in order for me to better equip myself in my next adventure? I would certainly be willing to pay you back in kind at my next opportunity. On my honor, I pay my debts.

Would 100 gold be too obscene a sum?

icon10.jpgVindsval Half-born (Asphalt)

37 year old, Male, Half Giant, Cleric (immune to Sealed effect)

Level: 5

Power: 8 (3+5)

Defense: 3 (Robes of the Archmagi)

Health: 13/13 (9+4)

Ether: 14/14 (5+4+5)

Gold: 207

Equipment: Montain Hammer (WP:3) Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect)

Inventory:Ruby Gem, Remedy, Potion, Smoke Bomb X2, Bed Roll, Mead, Halberd(WP:5; suitable for barbarians, knights, dragoons and skirmishers.) Light Armor (SP3, Bodywear, suitable for Clerics and Knights), Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear) Spark Hammer (WP:8, lightning-elemental hammer)

WHY are you begging?!? My word this crop of noobs is an impatient lot! Back in my day...

Are you borrowing any of that stuff or is that your actual inventory and gold count? If that is your actual inventory, sell the stuff you can't use and upgrade your own equipment.

Edited by UsernameMDM
Posted

Are you borrowing any of that stuff or is that your actual inventory and gold count? If that is your actual inventory, sell the stuff you can't use and upgrade your own equipment.

It's all his. He got all of that from 110, aside from the spark hammer.

Posted (edited)

It's all his. He got all of that from 110, aside from the spark hammer.

:wacko:

Sell the halberd (25 gold), the armor (15 gold), remove the gems from the Tailored Coat (50 gold each), then sell (5 gold).

207+25+15-150+5=102

Merge the most advantageous gem to your new hammer (50 gold).

52

Buy some consumables (at least Tonics x2).

Keep your original hammer as a backup weapon for Ethereal enemies. Then you have will 4 (or 3 if you merge one now) gems in your inventory that you can eventually merge with an artefact or weapon.

Edited by UsernameMDM
Posted

WHY are you begging?!? My word this crop of noobs is an impatient lot! Back in my day...

Hey, I'm very happy with the things I got from my first Quest! It is sometimes frustrating at times when you see so many people at such a high level with amazing weapons. :tongue: Really, to me, levels are more important to me than items, and since Flipz gave us some awesome battles and experience, I'm happy with where I am at on that as well. :thumbup:

Posted

Hey, I'm very happy with the things I got from my first Quest! It is sometimes frustrating at times when you see so many people at such a high level with amazing weapons. :tongue: Really, to me, levels are more important to me than items, and since Flipz gave us some awesome battles and experience, I'm happy with where I am at on that as well. :thumbup:

That's the way to do it! Earn it. It's great if a fellow player wants to lend a helping hand, but don't beg for it, that's just bad form.

Trust me, if you stick around long enough, you will be one of those high leveled PCs with ZOMG! weapons.

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