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Posted

*Reveals the "restart the system* button*

Well, we've already broken the time space continuum, why not just completely and totally retcon the entire event? :laugh:

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Posted

My vote's for letting things stay as they are. It may not be optimal, but it'd be less complicated then restarting everything.

Also, it means that there will be all the more glory for any players who manage to play their way up from the bottom. :wink:

Posted

Even with a deck cap, people can just select their highest cards and discard the lower, less useful ones*.

At this point most people wouldn't have to discard cards. The ratio of high-to-low level cards would be unaffected because they were randomly selected.

I was thinking the same thing, but I'm afraid it's a little late now. Or should I just restart the whole event? :sceptic:

Well, so far Guts is the only one with more than 25 (or even 20) cards, so maybe a solution would be to add the cap now, and return his most recent purchase? I hate to jip one player, but in the sense of fairness...

The cap would also help things in the way of item exchanges - there would be a huge surplus of valuable bombs, gems and other items if people were just allowed to buy unlimited cards.

Posted

What about catching 'em all? I wanted to collect every single caaaaard! :cry_sad::laugh:

Aside from complexity, what's the problem with players having a ton of cards?

Posted

The cap would also help things in the way of item exchanges - there would be a huge surplus of valuable bombs, gems and other items if people were just allowed to buy unlimited cards.

Oh yeah, there's that, too. :facepalm:

Why do my events keep on imploding? First C.A.T., then the Tidings, and now this - even before it has properly began? :tongue:

I'll think about what to do overnight...

Posted

If a cap is instituted, I'll need to withdraw my current "order" of the fire-elemental hand--rest assured, I'll still be participating, but I'll need to rethink my card choices.

Posted

If a cap is instituted, I'll need to withdraw my current "order" of the fire-elemental hand--rest assured, I'll still be participating, but I'll need to rethink my card choices.

If I introduce a cap, the event will most likely have to be restarted from the beginning, so all the purchases made thus far would be nulled.

Right now I'm thinking about adding a cap to the amount of cards that can be bought from the event - making a cap to the amount of cards that one can carry isn't a logical choice (since you can win more by winning matches). What do you guys think?

I'm sorry for the hassle, I just don't want this event to become too much for me to handle. :sceptic:

Posted

Right now I'm thinking about adding a cap to the amount of cards that can be bought from the event - making a cap to the amount of cards that one can carry isn't a logical choice (since you can win more by winning matches). What do you guys think?

:thumbup:

Quick question:

I understand that cards can't be bought from the vendor after the tournament has started, but what about between players? Say someone draws a high level card mid-game - could someone buy it off them? Or could they trade the card for card(/s) that the players consider to be equivalent in value?

Posted

Suggestion: Allow them to buy as many cards as they like, but when the time comes, they have to narrow down their pool to only a select few. (E.g. They buy 100, and when purchasing closes, everyone has a period of time to choose which 20 cards to keep and which cards to ditch.)

Posted

The problem with playing Decamon through PMs is that I don't have time to cross-check PMs from two dozen players - I have a life, you know. The best solution I can come up with is that the chosen hand would be placed in spoiler tags, but that means the opponent could cheat by peeking. We just have to trust that people won't cheat, period.

You said that the tournament would be played in seperate cups. Perhaps you might ask some committed contributors to run each of those. I know if have free time over the next couple of weeks and several keen QM's are not currently running quests (let alone 3, no matter how small or well planned!). This would free you up to run the NPCs and to act as final arbiter.

This isn't about doubiting your integrity, but about sparing you from stupid amounts of work over the Christmas period (unless that's what you were actually after!) and saving you from burning out. It also lifts PvP above reproach and forestalls any bitter feelings in the community that could possibly arise.

As for the deck cap, don't bother. A player can still be eliminated with mny cards in his deck and part of the point of this exercise was to put some decamon cards into circulation. Big purchases achieve that. Plus he can act as a resource for trading and onselling the cards.

(Unless you want to do what games shops here in Aus do and ban person to person sales, asking players to sell to and buy from the shop, which would be yet more work for you!)

Posted

Suggestion: Allow them to buy as many cards as they like, but when the time comes, they have to narrow down their pool to only a select few. (E.g. They buy 100, and when purchasing closes, everyone has a period of time to choose which 20 cards to keep and which cards to ditch.)

Yeah. Yeah, I really like this. Fixes the whole issue and also help with strategy. It suddenly makes the whole event a bit of a resource game, since you have to consider the potential of handing your opponent a card you may not want to give them. You could shove all eights into a deck, but at the end of the day, you could very easily give your opponents a whole bunch of eights. :thumbup:

Posted

You said that the tournament would be played in seperate cups. Perhaps you might ask some committed contributors to run each of those. I know if have free time over the next couple of weeks and several keen QM's are not currently running quests (let alone 3, no matter how small or well planned!). This would free you up to run the NPCs and to act as final arbiter.

This isn't about doubiting your integrity, but about sparing you from stupid amounts of work over the Christmas period (unless that's what you were actually after!) and saving you from burning out. It also lifts PvP above reproach and forestalls any bitter feelings in the community that could possibly arise.

As for the deck cap, don't bother. A player can still be eliminated with mny cards in his deck and part of the point of this exercise was to put some decamon cards into circulation. Big purchases achieve that. Plus he can act as a resource for trading and onselling the cards.

(Unless you want to do what games shops here in Aus do and ban person to person sales, asking players to sell to and buy from the shop, which would be yet more work for you!)

Exactly. :thumbup:

Honestly, I'm only really here for 3-4 specific cards: Dark 9, Icy 9, and Ethereal 9 (and maybe Ethereal 8). If I somehow manage to get any of those first three, I can walk away completely satisfied (I can "Catch 'Em All" the old-fashioned way with the Decamodifier at some point). :wink:

Posted (edited)

Rules modification:(proposed) A player can only play each monster card once per match. (Ie. No duplicates in a hand).

Eg. If a well stocked player has five etherial-8 cards, the can only play one and must make other choices for other plays. They can have multiples in thier deck so if they lose a favoured card but win the match they can use it next time, but it adds strategy which, (I think!) may even the playing field a little.

Of course Sandy may have already built NPC hands which would fall foul of this rule...

As for Decamon drafter class, the simple change would be to distinguish between deck and hand. The shield roll puts a chosen hand of five cards into play rather than all the cards the Drafter has.

Edited by Chromeknight
Posted

Exactly. :thumbup:

Honestly, I'm only really here for 3-4 specific cards: Dark 9, Icy 9, and Ethereal 9 (and maybe Ethereal 8). If I somehow manage to get any of those first three, I can walk away completely satisfied (I can "Catch 'Em All" the old-fashioned way with the Decamodifier at some point). :wink:

I'm looking basically at the Light 9, and nothing else.

Out of curiosity, does the Ethereal shield take the same set-backs as the Duplovian helmet?

Posted

The problem with playing Decamon through PMs is that I don't have time to cross-check PMs from two dozen players - I have a life, you know. The best solution I can come up with is that the chosen hand would be placed in spoiler tags, but that means the opponent could cheat by peeking. We just have to trust that people won't cheat, period.

And now that I see how B&B has bought himself 100 cards, for an example, I regret not placing a restriction on how many cards one can buy. :facepalm:

The mechanics of the Decamon Drafter needs a change, as well, since there's no way the Shield-skill can summon monsters from all the cards the Drafter carries, now that some people have them by the dozens.

The simple solution concerning the Drafter is to add an ether cost (5 ether perhaps) to the SHIELD roll. A drafter is going to go through ether quick, they aren't going to be able to maintain re-summoning their deck over and over again.

Concerning the tournament itself, I agree with Chromeknight in that there are plenty of folks here willing to help out, myself included. I won't be entering the tournament so if I can help run things let me know. Also, perhaps the cups can be split up by the total number of cards a player has. Whatever happens, I don't believe placing a cap on how many cards you own is the appropriate fix, by putting a price on the cards we've already allowed those with more gold to have a better chance of winning the tournament and we have to be OK with that. If someone wants to sink a bunch of gold in going after a class, then that would be there own decision. If we're afraid of one player essentially buying access to the class, then the solution is to make the class more available (top 3 or 5 players) as opposed to limiting how gold can be spent.

Posted

I sure hope not. :look:

That was in reference to this of course:

Out of curiosity, does the Ethereal shield take the same set-backs as the Duplovian helmet?

I'm willing to help out too... just tell me what to do. :sweet:

Posted

The simple solution concerning the Drafter is to add an ether cost (5 ether perhaps) to the SHIELD roll. A drafter is going to go through ether quick, they aren't going to be able to maintain re-summoning their deck over and over again.

Concerning the tournament itself, I agree with Chromeknight in that there are plenty of folks here willing to help out, myself included. I won't be entering the tournament so if I can help run things let me know. Also, perhaps the cups can be split up by the total number of cards a player has. Whatever happens, I don't believe placing a cap on how many cards you own is the appropriate fix, by putting a price on the cards we've already allowed those with more gold to have a better chance of winning the tournament and we have to be OK with that. If someone wants to sink a bunch of gold in going after a class, then that would be there own decision. If we're afraid of one player essentially buying access to the class, then the solution is to make the class more available (top 3 or 5 players) as opposed to limiting how gold can be spent.

Yeah, I'd definitely like to see the class offered to the top 3-5 as well--not for myself, mind you, just so that in general we end up with a little more diversity. :wink:

And of course, as usual, WBD is spot-on with dealing with player balance issues. :thumbup: I should also point out that SP:5 on an enemy renders all Level 1 cards useless and rather gimps Levels 2 and 3 as well, and if you're really worried it's possible to even go a little higher. :wink:

Posted (edited)

Rules modification:(proposed) A player can only play each monster card once per match. (Ie. No duplicates in a hand).

Eg. If a well stocked player has five etherial-8 cards, the can only play one and must make other choices for other plays. They can have multiples in thier deck so if they lose a favoured card but win the match they can use it next time, but it adds strategy which, (I think!) may even the playing field a little.

No. That would automatically disqualify anybody who, like me, has a five card deck that is partially made up of duplicates, or indeed, a deck of any size that is largely made up of duplicates of the same type of card. Edited by Lord Duvors
Posted

No. That would automatically disqualify anybody who, like me, has a five card deck that is partially made up of duplicates, or indeed, a deck of any size that is largely made up of duplicates of the same type of card.

Ah yes, I hadnt considered the case at that end.

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