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Posted

Quite random since it has got little to do with the Decamon Tournament, but here's some "concept art" I made of a Norse character that'll be included in my future (hypothetical) Norse Quest, that follows up on #111, in a way.

Ain't that quite the heroica pose this guy (name isn't settled yet, his role mostly is) is striking :tongue: .

sketch_sigmund_small_zps20fa2451.jpg

Posted (edited)

False alarm.

Ignore this.

Throlar was still here, and annoyed that somebody had obviously made the time loop too short.

Two mis-posts, then when you do post in what seems to be the target topic, you don't actually buy cards :laugh:

Edited by Chromeknight
Posted

I want to remind everyone that the mechanics of the Decamon Tournament were changed so that you can only buy one hand of five cards.

Another reminder: we need more quests! Don't let the fancy cards distract you from the actual game. :laugh:

Posted (edited)

8 Team Seeded Single Elimination...

If we're having seeded teams and all is there any chance that we could have home and away matches as well? I really think I could have an upper hand (get it? :tongue: ) playing the Emerald Emperor in Heroica Hall. :laugh:

Edited by Palathadric
Posted

Quick questions about Decamon.

* At the end of the game, if you win do you keep both yours and your opponent's original hand?

* If not, if you win do you get back any cards you lost?

* During a game, round 3 for example, can you use cards that you gained from your opponent in an earlier round?

Posted

Quick questions about Decamon.

* At the end of the game, if you win do you keep both yours and your opponent's original hand?

* If not, if you win do you get back any cards you lost?

* During a game, round 3 for example, can you use cards that you gained from your opponent in an earlier round?

No, no, and no.

It's a game of sacrifice. You keep what you win, but so does your opponent. You can't use what you win until after the end of the game, though. :wink:

Posted

Two mis-posts, then when you do post in what seems to be the target topic, you don't actually buy cards :laugh:

No money, I only have one gold, I'm hoping to be able to borrow some gold before the tournament starts, because if I don't I'll have to use the worst deck ever, so yep. :sceptic:
Posted

Quick, someone Inspire Docken and then Curse and Minimize him so that he's under every single possible health-modifying effect so that the BBCode for his HP is even more of a mess. :laugh:

Posted

Hello insertnamehere,

Professor Joak here, your resident decamonster dealer.

So, you've been given a hand of Decamon cards and you want to know how good they are?

I can help.

A level one card of some non-etherial type will beat 20 other cards by trumping them. It will tie with the other 6 level one cards. Hence it will lose to the other 74 cards.

Of course, in the earlier rounds, you won't be facing level nine or ten cards, so your odds of a tie are slightly better.

Win=16, tie=6, lose=58.

A level five non-etherial card has the following odds no considering level nines and ten

Win=16+((5-1)*6)=40 or 50% tie=6 or 7.5% lose=16+((8-5)*6)=34 or 42.5%

A level eight elemental card is corresponding stronger. Again ignoring nines and tens

Win=16+((8-1)*6)=58 or 72.5% tie=6 or 7.5% lose=16+((8-8)*6)=16 or 20%

For a hand of 5 cards, working out its odds of winning requires a couple of steps.

First work out the average level of your cards.

Add the levels together and divide by 5.

For example, if I have cards from level four to level 8 then (4+5+6+7+8)/5=30/5=6

Then, working out the odds of losing use the same formula above

Lose=16+((8-average level)*6)=16+((8-6)*6)=28 or 35% therefore winning (or tying the match)=65%

Of course, this analysis isn't complete. If you've got an Etherial card in your hand, things change some.

Posted

Hello insertnamehere,

Professor Joak here, your resident decamonster dealer.

So, you've been given a hand of Decamon cards and you want to know how good they are?

I can help.

A level one card of some non-etherial type will beat 20 other cards by trumping them. It will tie with the other 6 level one cards. Hence it will lose to the other 74 cards.

Of course, in the earlier rounds, you won't be facing level nine or ten cards, so your odds of a tie are slightly better.

Win=16, tie=6, lose=58.

A level five non-etherial card has the following odds no considering level nines and ten

Win=16+((5-1)*6)=40 or 50% tie=6 or 7.5% lose=16+((8-5)*6)=34 or 42.5%

A level eight elemental card is corresponding stronger. Again ignoring nines and tens

Win=16+((8-1)*6)=58 or 72.5% tie=6 or 7.5% lose=16+((8-8)*6)=16 or 20%

For a hand of 5 cards, working out its odds of winning requires a couple of steps.

First work out the average level of your cards.

Add the levels together and divide by 5.

For example, if I have cards from level four to level 8 then (4+5+6+7+8)/5=30/5=6

Then, working out the odds of losing use the same formula above

Lose=16+((8-average level)*6)=16+((8-6)*6)=28 or 35% therefore winning (or tying the match)=65%

Of course, this analysis isn't complete. If you've got an Etherial card in your hand, things change some.

And if you are smart, you'll probably use strategy :tongue:. It's also fairly safe to say that randomly using your cards will lead to a loss, even if the opponent has a crappier hand, assuming they are using strategy.

Posted (edited)

Hello insertnamehere,

Professor Joak here, your resident decamonster dealer.

So, you've been given a hand of Decamon cards and you want to know how good they are?

I can help.

A level one card of some non-etherial type will beat 20 other cards by trumping them. It will tie with the other 6 level one cards. Hence it will lose to the other 74 cards.

Of course, in the earlier rounds, you won't be facing level nine or ten cards, so your odds of a tie are slightly better.

Win=16, tie=6, lose=58.

A level five non-etherial card has the following odds no considering level nines and ten

Win=16+((5-1)*6)=40 or 50% tie=6 or 7.5% lose=16+((8-5)*6)=34 or 42.5%

A level eight elemental card is corresponding stronger. Again ignoring nines and tens

Win=16+((8-1)*6)=58 or 72.5% tie=6 or 7.5% lose=16+((8-8)*6)=16 or 20%

For a hand of 5 cards, working out its odds of winning requires a couple of steps.

First work out the average level of your cards.

Add the levels together and divide by 5.

For example, if I have cards from level four to level 8 then (4+5+6+7+8)/5=30/5=6

Then, working out the odds of losing use the same formula above

Lose=16+((8-average level)*6)=16+((8-6)*6)=28 or 35% therefore winning (or tying the match)=65%

"Never tell me the odds!*"

:tongue:

*Especially when they tell me I'm supposed to lose.

Edited by Lind Whisperer
Posted

So what is magic? Anything ether based, correct? How is this helpful to a PC?

Some enemies have ether-based attacks, but magic also includes any elemental attacks.
Posted

And if you are smart, you'll probably use strategy :tongue:. It's also fairly safe to say that randomly using your cards will lead to a loss, even if the opponent has a crappier hand, assuming they are using strategy.

I'm using strategy! My strategy is to play my cards randomly. :wacko:

Who can beat that!

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