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Posted

I'm using strategy! My strategy is to play my cards randomly. :wacko:

Who can beat that!

On the side of interesting bits of trivia, NPR once did a piece where they bought so many stocks based on "expert" advice, and bought an equal amount based on throwing darts at a piece of paper. I forget exactly how it turned out, but either the end profits were about the same, or the random dart-picked stocks did better than the "expert" recommended ones.

Granted, there are significant differences between a stock market and a strategy card game, but it is actually in some cases is as good a strategy as others might be - especially if you lose the coin toss and have to go first. Sure, you may have no idea what you're going to play next - but neither does your opponent. That's how new players in poker can occasionally succeed against professionals - the pro has no idea of the newbie's playing style.

Posted

Not that we should change everything now, but wouldn't it have been a better idea if everyone's hands were kept secret between only a few "hosts"?

:tongue:

But really, I'm only part-way joking. :look:

Posted

So what is magic? Anything ether based, correct? How is this helpful to a PC?

It's like you've never played against a Zepher boss. :laugh:

"Immune to Magic" includes all elements, as well as any attack that consumes Ether. :wink:

Posted

Sometimes, yes. Button mashing in video-games, for example, can be effective. However, if you randomly moves pieces in chess, you're likely to not fare well. Closer to decamon, if you randomly chose spots in tic tac toe, you're likely to be beat quickly, if not within 3 turns. Decamon isn't much about chance, it's more about strategy and thinking ahead, however I would recommend players keep strategies to themselves, considering they probably want to win the cup if they can.

Not that we should change everything now, but wouldn't it have been a better idea if everyone's hands were kept secret between only a few "hosts"?

:tongue:

But really, I'm only part-way joking. :look:

I would tend to agree, however it seems a tad late for that. However, the first rounds are all against NPCs. The following rounds players will probably know their opponent's full deck, but not what hand they chose.

Posted

However, the first rounds are all against NPCs.

Eh? I re-read the first topic post and couldn't see where it says that. Do you mean the last (championship) cup?

Also, being only able to buy one hand of cards does mean that usually the opponents' full deck will be the hand they chose. :tongue:

Posted

Eh? I re-read the first topic post and couldn't see where it says that. Do you mean the last (championship) cup?

Also, being only able to buy one hand of cards does mean that usually the opponents' full deck will be the hand they chose. :tongue:

That's why I'm leaning away from buying a Master hand and instead probably going for a shark's hand. If it's against players, of course having a Master Hand is ideal to maximize odds of winning (and usually winning better cards), but if it's against NPCs odds are you're going to lose two or three of those for cards that are far inferior (i.e. you play a Level 8 Icy card, they take it with a Level 1 Fiery card, and then next round you get one of their cards but it's only Level 3 or something). That makes the Master Hand kind of a waste of money.

Posted

That's why I'm leaning away from buying a Master hand and instead probably going for a shark's hand. If it's against players, of course having a Master Hand is ideal to maximize odds of winning (and usually winning better cards), but if it's against NPCs odds are you're going to lose two or three of those for cards that are far inferior (i.e. you play a Level 8 Icy card, they take it with a Level 1 Fiery card, and then next round you get one of their cards but it's only Level 3 or something). That makes the Master Hand kind of a waste of money.

Exactly.

I have a feeling that a lot of the wins and losses will be determined by the coin flip. I can't imagine where you'd ever want to go first unless you had an Ethereal 8 card.

Posted

Exactly.

I have a feeling that a lot of the wins and losses will be determined by the coin flip. I can't imagine where you'd ever want to go first unless you had an Ethereal 8 card.

:thumbup:

My thoughts exactly. But, like I've said, I'm primarily here for those Level 9 card rewards--if I could only pick one, it'd have to be the Dark Lance from the Dark 9 card. It's literally my only goal within this tournament (since the Ethereal 9 card is impossible to win within the tournament and the Icy 9 reward is marginally inferior to the Dark Lance for my specific purposes).

Oh, and in marginally off-topic news, y'all should check out the videos on Splattoon--that's basically how Arthur's inky-form will work from now on. :grin:

Posted

Was it confirmed somewhere that no NPC's would toss out Element-10's, which could be trumped and then used to beat an Ethereal-9?

But yeah, I'll be in the market for some 9's when all is said and done, especially since I don't see myself going very far with this hand.

Posted

Much like tic tac toe, decamon (once the hands are chosen) is a very circumscribed game and it's possible to say with exactness the likelihood one hand will win over another.

The ability to choose which of your cards to play doesn't matter if you don't have a card in your hand that can beat the played card.

Two questions that are raised are

Are all five cards played? Does the match continue beyond one player winning?

And in a draw, are players allowed to re choose thier hand? And incorporate cards that were just won?

Posted

Okay, I'm beginning to think that I"m missing something here, does confirming participation in the Decamon Tournament mean something more than showing up and buying a hand?

Posted

Okay, I'm beginning to think that I"m missing something here, does confirming participation in the Decamon Tournament mean something more than showing up and buying a hand?

I am wondering that too?
Posted (edited)

Okay, I'm beginning to think that I"m missing something here, does confirming participation in the Decamon Tournament mean something more than showing up and buying a hand?

Not missing anything. Just that Sandy has a life and doesn't update the first page of the topic the instant you post in thread.

Edited by Chromeknight
Posted

I must be missing something very obvious: what's the appeal for being immune to Magic? Can't be healed or revived with ether based rolls.

You have your answer in the rules.

heroicarules5-2.jpg

Eh? I re-read the first topic post and couldn't see where it says that. Do you mean the last (championship) cup?

Also, being only able to buy one hand of cards does mean that usually the opponents' full deck will be the hand they chose. :tongue:

I said it in the earlier topic. Everyone will start with a match against NPCs that have preselected hands.

Everyone who win against the NPCs will have 6+ cards to choose from for their next round.

Posted

Two questions that are raised are

Are all five cards played? Does the match continue beyond one player winning?

And in a draw, are players allowed to re choose thier hand? And incorporate cards that were just won?

Yes, in one match you play five cards, one by one.

In case of a tie, the players pick a new hand, and of course you can use the cards that you won on the tied match - otherwise you wouldn't necessarily have the necessary five cards. In the extreme case of the hands being so similar that they cannot beat each other, the winner is decided by a coin toss.

Posted

Both Sandy Quests are, as is typical, pretty awesome so far. :thumbup:

Thank you! :wub: I've really tried to take in the feedback I got from earlier quests to heart with these ones: more choices and influence for the players, more NPC interaction, less filler and less gimmicks.

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