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Posted

Even if they were miniature hand cannons, they're still out of place since they've never been introduced by the Tritech Corporation or the Bonapartes, who would be the two groups who would invent such an item. They easily could've wielded crossbows, bows or heck, they could've been mages slinging fireballs or lightning. :shrug_confused: (Actually... that would be really cool, I may have to remember that. :laugh: ) I don't want to get completely negative on Lind, but I would recommend he change it to one, or even a few of the three.

Come on. Give him the benefit of the doubt. Maybe the bandit turns out to be a master inventor or is working for a master inventor who is developing cutting edge miniature handcannons to terrorize the area. Don't be so quick to criticize everything. Save it for the end of the quest unless it's major.

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Posted

Come on. Give him the benefit of the doubt. Maybe the bandit turns out to be a master inventor or is working for a master inventor who is developing cutting edge miniature handcannons to terrorize the area. Don't be so quick to criticize everything. Save it for the end of the quest unless it's major.

Thanks for giving me the benefit of the doubt, but I'm afraid it's not a master plot point. I was just trying to create a Old West stylized environment, and I was taking inspiration from both 17th century Spain, and classic highwaymen - both of which used (clumsy) flintlock pistols.

Posted (edited)

Thanks for giving me the benefit of the doubt, but I'm afraid it's not a master plot point. I was just trying to create a Old West stylized environment, and I was taking inspiration from both 17th century Spain, and classic highwaymen - both of which used (clumsy) flintlock pistols.

I kind of figured that was the case, and I do enjoy the scenario, but at the same time sometimes you have take what you can, and tweak it to the setting. :classic: Although perhaps Scubacarrot is right, it was just jarring, especially since Sandy has ruled against it. If he gives the okay though, I'm all for it. :thumbup: Apologies for perhaps being hasty. :blush:

Edited by Kintobor
Posted

Come on. Give him the benefit of the doubt. Maybe the bandit turns out to be a master inventor or is working for a master inventor who is developing cutting edge miniature handcannons to terrorize the area. Don't be so quick to criticize everything. Save it for the end of the quest unless it's major.

That was the issue then (the situation where it came up was in Quest 29/30/31) and Sandy still wasn't okay with it, but it sounds like things might've changed, so it guess it depends on his call.

Posted

The "absolutely no pistols" ruling was, as has been said, around the time of quest #30, 3 years ago real-time. The first Ji Pei wasn't until 20 quests later, at #50.

At this point in the game, advanced technology is in the hands of only few people in the world, but that might change depending on how the main storyline goes.

Given the apparent sophistication and prevalence of automatons, vibratophones, iconographs or whatever we're calling cameras, and airships these days, I wouldn't be surprised if technology has advanced to the point where bandits could conceivably carry pistols. However, since I still remember this topic coming up 3 years later, it must have been pretty major at the time, so I wouldn't be opposed to making doubly or triply certain before the quest #131 party meet Brickchard Gatling and get a ride back to the hall in his prototype helicopter gunship. :tongue:

But if your hands touch metal, I swear by my pretty pink parasol, I will end you."

Yay! I was hoping you'd say that :grin:

Posted

Given the apparent sophistication and prevalence of automatons, vibratophones, iconographs or whatever we're calling cameras, and airships these days, I wouldn't be surprised if technology has advanced to the point where bandits could conceivably carry pistols. However, since I still remember this topic coming up 3 years later, it must have been pretty major at the time, so I wouldn't be opposed to making doubly or triply certain before the quest #131 party meet Brickchard Gatling and get a ride back to the hall in his prototype helicopter gunship. :tongue:

I would have to agree. Heroica is such an anachronism stew at this point it's pretty difficult to pinpoint exactly what does or doesn't fit in.

Posted

I would have to agree. Heroica is such an anachronism stew at this point it's pretty difficult to pinpoint exactly what does or doesn't fit in.

I disagree. I think there are a lot of fantasy aspects like "painting machines" and airships, but they're just that: fantasy. Guns just don't seem to fit in to this game and I would definitely prefer if we didn't have them. :thumbup:

I agree with the sentiment that you should bend your quest around the canon, not the other way around.

Posted

I disagree. I think there are a lot of fantasy aspects like "painting machines" and airships, but they're just that: fantasy. Guns just don't seem to fit in to this game and I would definitely prefer if we didn't have them. :thumbup:

Agreed.

Posted

I disagree. I think there are a lot of fantasy aspects like "painting machines" and airships, but they're just that: fantasy. Guns just don't seem to fit in to this game and I would definitely prefer if we didn't have them. :thumbup:

Just like the Aliens in 122 right now. :laugh: All joking aside, I do agree on the aspect of guns. Perhaps as an up and coming technology, maybe. But definitely not an every day item.

Posted

Unfortunately, I'm not able to change the picture at the moment.

The picture in question was actually the example of a finished picture that I originally submitted to Sandy - and he didn't mention anything wrong with it. Also, the artifact I asked for HM approval when I first submitted my pitch on was specifically named ____-Pistol.

But, if he'd like for me to change it, I'll of course be glad to do so.

I feel divided about this issue. This game has evolved a lot in three years, and I've given up trying to micromanage everything.

Lind never explicitly said he was using firearms other than handcannons in the quest and I totally missed the pistols in the picture, even though he did show it to me, so I am just as much in fault for this as he is, if not more since he wasn't around three years ago when this topic was last discussed.

But I guess we are not ready to move to the firearm era yet, so I must still rule that handcannons and bowguns are alright, other type of firearms are not - at least not as everyday items, as K-nut said. Of course everything can be circled around with magic, so if there's a plausible way to explain it as "a wizard did it", then it's okay. :tongue:

Posted

I feel divided about this issue. This game has evolved a lot in three years, and I've given up trying to micromanage everything.

Lind never explicitly said he was using firearms other than handcannons in the quest and I totally missed the pistols in the picture, even though he did show it to me, so I am just as much in fault for this as he is, if not more since he wasn't around three years ago when this topic was last discussed.

But I guess we are not ready to move to the firearm era yet, so I must still rule that handcannons and bowguns are alright, other type of firearms are not - at least not as everyday items, as K-nut said. Of course everything can be circled around with magic, so if there's a plausible way to explain it as "a wizard did it", then it's okay. :tongue:

Thanks for the ruling. It's going to be interesting to try and host another quest in the Gulch without using firearms - it's going to be interesting finishing this quest :wacko: - but that's a fair ruling.
Posted

It's going to be interesting to try and host another quest in the Gulch without using firearms - it's going to be interesting finishing this quest :wacko: - but that's a fair ruling.

Why can't they be small-ish handcannons, then? Nobody is asking for technological accuracy here - we've thrown it out of the window a long time ago. :laugh:

Posted

"If your hand touches metal I swear by my pretty pink parasol I will end you."

Yay! I was hoping you'd say that :grin:

I had been waiting for such an opportunity. Now to find Vindsval a Large Brown Coat.

Posted

You know, Sandy and several other people have often complained that Heroes rarely run short on Ether at higher levels. I think I have a solution to that: add the Lens of Speed-Reading to the Marketplace. This would make Scrolls a lot more useful and accessible to people, and as a result Mages and Clerics alike would burn through Ether more quickly, restoring the design intent of Ether as a shot limit. :sweet:

Posted

You know, Sandy and several other people have often complained that Heroes rarely run short on Ether at higher levels. I think I have a solution to that: add the Lens of Speed-Reading to the Marketplace. This would make Scrolls a lot more useful and accessible to people, and as a result Mages and Clerics alike would burn through Ether more quickly, restoring the design intent of Ether as a shot limit. :sweet:

Speak for yourself. :laugh: Without undead on Quest #125 my Ether has been saved, but I burnt through a ton of ether on Quest #100, especially with that final battle.

Plus, like Zepher said, it basically gives the hastened effect to anyone who has it. I think it's a good one time item, but not an everyday item.

Posted

Speak for yourself. :laugh: Without undead on Quest #125 my Ether has been saved, but I burnt through a ton of ether on Quest #100, especially with that final battle.

Plus, like Zepher said, it basically gives the hastened effect to anyone who has it. I think it's a good one time item, but not an everyday item.

I believe necromancer is by far the best balanced of the mage classes - it is powerful, so it burns through ether. But it benefits heavily for the ether it burns (and the more ether it burns, the more powerful it is). This is the standard all classes with ether should be held to. :thumbup:

Posted

Holy shit, I did not see this one coming :tongue: . For real, I never thought I'd see Periwinkle again (at least not like this). I'm very eager to see how this will play out. There's goes Eric's hope of mingling with the Sisters :grin: .

Posted

Holy shit, I did not see this one coming :tongue: . For real, I never thought I'd see Periwinkle again (at least not like this).

Why else do you think I chose Eric for the quest? :P

Posted

I believe necromancer is by far the best balanced of the mage classes - it is powerful, so it burns through ether. But it benefits heavily for the ether it burns (and the more ether it burns, the more powerful it is). This is the standard all classes with ether should be held to. :thumbup:

Agreed. The problem for when I go Prophet is that I feel like I'm going to have too much ether than I know what to do with, especially with the Permanent Transcended effect from the Robes of Illumination. :blush: At that point, I'll probably try tracking down some high-ether-cost scrolls to diminish the ether I have and make it interesting again. :laugh:

Posted (edited)

Protip, Cutcobra: I found on 104 that PMing players individually when their characters are the only ones to notice or see something produces more interesting results. :wink:

EDIT: ...wait, this wasn't the QM Lounge? ...fail. :facepalm:

Edited by Flipz

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