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Posted

I'm getting back to hosting soon, and your party is pretty much the perfect level for it. :tongue: (Approx. 15 is going to be the level for it, so from level 10-25.)

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Posted

Woohoo if you want. :tongue:

It'll be much more lighthearted affair this time - 115 was grim and, to be honest, one of my sloppier hosting job. The Sky Is Falling will be much easier to digest.

By the way... Has anyone spotted any meteors? :look::wacko:

Posted

That cactoid is so cute. :wub:

Since when do smoke bombs hurt? :smug:

It's definitely winnable, considering Heckz deals Jinxed and Weakened on hits, as long as you don't roll special damage first round.

"A potion isn't going to stop that bleeding, Annie."

It will because being healed to full health removes bleeding.
Posted

And I think I've hammered out my second character, so expect another sign-up soon.

Excellent, especially since one part requires for sets of hands.

Posted (edited)

It's definitely winnable, considering Heckz deals Jinxed and Weakened on hits, as long as you don't roll special damage first round.

Good point.

It will because being healed to full health removes bleeding.

Huh. Good to know. :thumbup: Edited by Lind Whisperer
Posted (edited)

For the level of the PCs? Some kind of dual-weapon that pierces SP, 2 gems, an artefact that gives +10 to healing or poison, two artefacts that is imbued with a gem, an artefact that has 1/2 chance for Blind, one VERY narrow artefact that can be used by (currently) 1 PC, drops & gold.

Hello Power Creep! All from the guy who complains about his PC not being good enough as a sub-20 level...

Edited by UsernameMDM
Posted (edited)

Some kind of dual-weapon that pierces SP

Dual-function approved by Sandy, SP piercing added as I was retooling the battle for higher levels.
2 gems
Dropping a single gem was in the battle part of my original Pitch, back when it was for level 1s. I don't think two is exactly that ridiculous for a party that's +9 levels or more beyond that.
an artefact that gives +10 to healing or poison
A weaker, reskinned version of Magician's Gloves.
two artefacts that is imbued with a gem
They belonged to Lucustoids, it made sense that they'd be immune to wind.
an artefact that has 1/2 chance for Blind
Also part of my original Pitch.
one VERY narrow artefact that can be used by (currently) 1 PC,
I wouldn't call "usable by about 1/4th of Olegia's population," as being narrow. If you're referring to the power, it's +6 at its maximum, for a player that's level 12. On the higher end of things, yes, but not enormously so.

Hello Power Creep! All from the guy who complains about his PC not being good enough as a sub-20 level...

Don't you mean, all from the guy that wouldn't sell you his Medal to aid you in becoming OP'd? Edited by Lind Whisperer
Posted

I wouldn't call "usable by about 1/4th of Olegia's population," as being narrow. If you're referring to the power, it's +6 at its maximum, for a player that's level 12. On the higher end of things, yes, but not enormously so.

Usable by Orcs? How many PCs are currently Orcs? 1 I can think of, and 1 that no longer plays

Don't you mean, all from the guy that wouldn't sell you his Medal to aid you in becoming OP'd?

Little hypocritical, don't you think? No I mean the guy I lent the MoG to that has leveled faster than any PC in the game, wants abilities renamed and weapons rules changed to better suit his roleplay, and wants to ram-rod his Munchkin mythos into the game.

Posted

Usable by Orcs? How many PCs are currently Orcs? 1 I can think of, and 1 that no longer plays

That's a choice on the side of the Players. Lore-wise, Orcs are one of the most populous races.
No I mean the guy I lent the MoG to that has leveled faster than any PC in the game,
Let's take a little trip down memory lane - because the buildings look a little bit different than the image you're trying to create.

A newbie rogue joins a high-leveled party. Another player lends him a medal so that he'll level up quicker, and be less of a drag on the party. Through an unexpected twist of luck/fate, that rogue gets a special, expensive medal. The player who had loaned the rogue the first medal, starts PMing the rogue, suggesting that they trade medals. The rogue doesn't want to do that - he's in this game for the long term, and that medal is a lucky break for him. The rogue offers to trade medals for the short-to-long term, but the player doesn't want to do that, he wants to buy the medal. The rogue says no.

The player doesn't like that answer, though, and keeps asking to buy the medal. The rogue says no - he needs that medal for his character. The player won't take no as an answer though, and keeps pestering him, until the rogue ends the conversation.

Immediately afterwards, the player demands back the medal he loaned the rogue - and holds up an already painfully slowed-down quest to do it, too.

The rogue is still a newbie for a long time afterwards - he's getting used to the game, understanding the rules, how the whole thing works. He occasionally makes suggestions for changes he thinks would help the game, and he's trying to tell his own little part of the story. But he's trying to learn, and he's trying to improve. The player "coincidentally" always happens to be the first, or near-first, commentator on any of his suggestions - always highlighting his mistakes, always criticizing him. The criticisms are often valid - but the player goes out of his way to criticize anything and everything that the rogue suggests or does.

Does any of this really matter?

Maybe not. The rogue is more confident now - he's no longer a newbie. He's learned the rules, and he's learning how to improve. He still makes mistakes - everyone in the game does - but he's a part of the game now. He's no longer a frightened newbie, painfully embarrassed every time a mistake is highlighted and emphasized. He fixes the mistake, apologizes where necessary, and moves on.

He's having fun, playing with other people, and being part of one of the greatest games on the net. And he's looking forward to keeping on* being part of that game. :classic::thumbup:

*Albeit after an upcoming absence.

Posted

That's a choice on the side of the Players. Lore-wise, Orcs are one of the most populous races.

It was an observation, not a critique per se.

Let's take a little trip down memory lane - because the buildings look a little bit different than the image you're trying to create.

A newbie rogue joins a high-leveled party. Another player lends him a medal so that he'll level up quicker, and be less of a drag on the party. Through an unexpected twist of luck/fate, that rogue gets a special, expensive medal. The player who had loaned the rogue the first medal, starts PMing the rogue, suggesting that they trade medals. The rogue doesn't want to do that - he's in this game for the long term, and that medal is a lucky break for him. The rogue offers to trade medals for the short-to-long term, but the player doesn't want to do that, he wants to buy the medal. The rogue says no.

The player doesn't like that answer, though, and keeps asking to buy the medal. The rogue says no - he needs that medal for his character. The player won't take no as an answer though, and keeps pestering him, until the rogue ends the conversation.

Immediately afterwards, the player demands back the medal he loaned the rogue - and holds up an already painfully slowed-down quest to do it, too.

The rogue is still a newbie for a long time afterwards - he's getting used to the game, understanding the rules, how the whole thing works. He occasionally makes suggestions for changes he thinks would help the game, and he's trying to tell his own little part of the story. But he's trying to learn, and he's trying to improve. The player "coincidentally" always happens to be the first, or near-first, commentator on any of his suggestions - always highlighting his mistakes, always criticizing him. The criticisms are often valid - but the player goes out of his way to criticize anything and everything that the rogue suggests or does.

Does any of this really matter?

Maybe not. The rogue is more confident now - he's no longer a newbie. He's learned the rules, and he's learning how to improve. He still makes mistakes - everyone in the game does - but he's a part of the game now. He's no longer a frightened newbie, painfully embarrassed every time a mistake is highlighted and emphasized. He fixes the mistake, apologizes where necessary, and moves on.

He's having fun, playing with other people, and being part of one of the greatest games on the net. And he's looking forward to keeping on* being part of that game. :classic::thumbup:

*Albeit after an upcoming absence.

Don't feel speacial, you're not the first player I have PM'd about acquiring equipment. Luckily, you didn't want to go for the trade as I see the MoG is a better option at this point than the AM. Plus, your PC would not have survived for long and would have been expensive for other PCs reviving your every battle after an enemy sneezed on you. It was a logical move for the benefit of the party. The only reason that quest lagged was because of the QM. And I wanted the medal back because I was no longer in danger of missing out on the Dragoon Mistrust penalty. Your 'suggestions' were nonsensical demands. Everyone seems to see that expect for you. And he is so excited about playing that game that he suggests and wants to develop another game...

Posted

It was an observation, not a critique per se.

If that's how you phrase your observations, I'd hate to be the subject of a critique. :laugh:
Don't feel speacial, you're not the first player I have PM'd about acquiring equipment.
Not sure where being "special" had anything to do with what I said - probably because it didn't. Good try on the straw-man, though. High-five! :thumbup:
Luckily, you didn't want to go for the trade as I see the MoG is a better option at this point than the AM.
Grapes always do taste so sour, don't they?
The only reason that quest lagged was because of the QM. And I wanted the medal back because I was no longer in danger of missing out on the Dragoon Mistrust penalty.
That's a fair explanation/reason, but it still didn't exactly help speed the quest up. The QM was finally ready to roll, and we had to wait while we hashed out whether or not players could equip/de-equip gear on other players.
And he is so excited about playing that game that he suggests and wants to develop another game...

Again, nice straw-man. :thumbup:

And now, stepping back and reading all of that over, I realize that I need to take a step back - I'm tending a little too much towards snark.

Not that what I've said isn't true - although I suppose that comment about the grapes was a little more snarky than necessary - but I need to step back and breathe.

Posted (edited)

This isn't Reddit so stop it with the passive aggressive third person comments, the both of you. If you want to continue your senseless bickering, do it in PM not General discussion.

However on the original point that is sweet loot, some pretty cool ideas in there but the fact is most QM's limit themselves to only a few new sorts of items per quest, and you haven't :sceptic: . It's less the fact that the loot is there, moreof the fact that the more menial, normal loot isn't. There're no smoke bombs or smelling salts or that crap :sadnew: , it's all artifacts with fairly unique effects, but when all the items are unique, none of them are. You need the filler loot to make the cool loot special. CMP's status applies perfectly, rather like supply and demand ( And free time), the more cool loot you have, the less it's worth. And that sir, is the long and short end of the stick. Don't say it's because you had to "retool the battle for higher levels", it's not as if there were 300 level 1's ready and waiting to go, before they were all stolen by evil other QM's :tongue: . To be honest it may be wise to balance the loot's stats and battles after the quest has started :wink: . That's what I did, although quest #106 was a terrible example of how best to run a quest :laugh::blush:

Edited by Pyrovisionary
Posted

If that's how you phrase your observations, I'd hate to be the subject of a critique. :laugh:

We've already seen how that goes.

Grapes always do taste so sour, don't they?

Nope. These are particularly sweet. And juicy! :wink:

Posted
However on the original point that is sweet loot, some pretty cool ideas in there but the fact is most QM's limit themselves to only a few new sorts of items per quest, and you haven't :sceptic: . It's less the fact that the loot is there, moreof the fact that the more menial, normal loot isn't. There're no smoke bombs or smelling salts or that crap :sadnew: , it's all artifacts with fairly unique effects, but when all the items are unique, none of them are. You need the filler loot to make the cool loot special.
Excellent points, and thank you for making them. :thumbup:
Posted

Thank you :grin: , I think it's the first thing I've said in a while that wasn't a bad pun or reference :laugh:

That's a reference, isn't it? :look:

Posted

I have never understood the concept of balancing before the quest starts. I balance the first battle beforehand, and tweak/retool all future battles after I collect the initial data.

Posted (edited)

About the items, I thought it was normal to have all unique artifacts and weapons checked with Sandy. Is it normal not to do it?

Edited by Cutcobra

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