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Posted

Kinto, is Diane supposed to be Diana from 104? :look:

No. In hindsight, they look a little too similar (especially since I did most of the photos and character designs for new NPCs. :laugh: ), but they are totally different characters. I doubt Flpiz would let me do this without his permission or his knowledge for that matter. :tongue:

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Posted

No. In hindsight, they look a little too similar (especially since I did most of the photos and character designs for new NPCs. :laugh: ), but they are totally different characters. I doubt Flpiz would let me do this without his permission or his knowledge for that matter. :tongue:

Hey, there could be some of that PM witchcraft I've heard about. Zepher and I are using it to figure out the most theatrical way of killing off every character in the heroicaverse, for example, being the big mean QMs we are. :poke:

Posted

We could always use more clerics. :thumbup:

I totally forgot I was eligible for that. :facepalm: Maybe I should get on that. :laugh:

Meh, clerics are few and far between, possibly because potions have pretty much replaced them as far as I can tell.

Posted

Meh, clerics are few and far between, possibly because potions have pretty much replaced them as far as I can tell.

Yeah...not sure what we could do to fix the problem. We could hike potion prices, but that doesn't really help late-game. Ultimately, for Clerics to become popular, they need to be able to do something that a Mage with potions can't--particularly since they got hit pretty hard in the Ether nerf.

Posted

Yeah...not sure what we could do to fix the problem. We could hike potion prices, but that doesn't really help late-game. Ultimately, for Clerics to become popular, they need to be able to do something that a Mage with potions can't--particularly since they got hit pretty hard in the Ether nerf.

I had an idea, but it may be a bit too extreme.

Potions - Restores 1/6 of lost health

Grand Potion - Restores 1/4 of lost health

And so on.

Potions wouldn't become obsolete as magnitudes of health increase, but they'll never be as good as a Cleric who can successfully heal unless that Cleric is spectacularly underleveled compared to the person they're healing.

Posted

The problem is that at the lower levels they would be super useless. 1/6 of 10 health.. yeah..

Rights, but heroes advance most quickly at lower levels, so their health gets bumped up very quickly. At level 10 heroes have 14-20 health. It would make players more reliant on Clerics.

But perhaps starting at 1/6 is a bit much. Maybe 1/5 or 1/4?

Posted

Perhaps let them heal and attack on the same turn? It's pretty radical, but it gives them some of their value back.

I really like this idea actually. It gives a significant boost to the value of clerics without getting rid of the usefulness of something else.

Posted

I really like this idea actually. It gives a significant boost to the value of clerics without getting rid of the usefulness of something else.

I was thinking have the heal and the attack operate on the same roll, to make them doubly screwed if they get a bad roll to balance it.

We'd need to come up with an offensive shield roll for clerics, though...

Posted

I was thinking have the heal and the attack operate on the same roll, to make them doubly screwed if they get a bad roll to balance it.

We'd need to come up with an offensive shield roll for clerics, though...

Why not just make it a job skill? A cleric can heal a party member equal to their level+ their WP for 1 ether instead of attacking on their turn, or heal them outside of combat for the same amount.

Posted

Why not just make it a job skill? A cleric can heal a party member equal to their level+ their WP for 1 ether instead of attacking on their turn, or heal them outside of combat for the same amount.

That's how it is now. :look:

Posted

I think Kintobor means that it's a sure thing, no rolling involved.

That's what I meant. Sorry if I was unclear.

It's a sure fire thing, and it's always WP+Level. Just my opinion on it all.

Posted

WBD, I love the idea of Skrall seeing Vorpalis and simply walking out on him. :laugh:

Is that what happened? I thought only Lind entered. Which is actually equally hilarious that Skrall locked him in there. :laugh:

Posted

Is that what happened? I thought only Lind entered. Which is actually equally hilarious that Skrall locked him in there. :laugh:

Come on, everyone was thinking of doing it. Lind's monologues will keep him preoccupied. :tongue:

Posted

Come on, everyone was thinking of doing it. Lind's monologues will keep him preoccupied. :tongue:

Considering Lind just spilled some very important information to Mr. Explody Dragon, that ain't gonna work. :tongue:

Posted (edited)

Considering Lind just spilled some very important information to Mr. Explody Dragon, that ain't gonna work. :tongue:

I'm still not sure how he deduced that Faust was in Heroica. Lind only mentioned that he was a representative of Heroica - there was nothing about Faust... Edited by Lind Whisperer
Posted

I'm still not sure how he deduced that Faust was in Heroica. Lind only mentioned that he was a representative of Heroica - there was nothing about Faust...

Educated guess more than anything. If Faust hired heroes from Heroica, chances are likely he fled to Eubric - not to mention that Uland is the nearest large island, so it'd make sense the king would go there.

Posted

Educated guess more than anything. If Faust hired heroes from Heroica, chances are likely he fled to Eubric - not to mention that Uland is the nearest large island, so it'd make sense the king would go there.

Ah.

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