Asphalt Posted August 6, 2015 Posted August 6, 2015 I am still itching for a Flipz quest, so yeah go for that. :) Quote
Endgame Posted August 6, 2015 Posted August 6, 2015 We should totally do the Heroica Awards/Henrys thing again, by the way. Quote
Kintobor Posted August 6, 2015 Posted August 6, 2015 We should totally do the Heroica Awards/Henrys thing again, by the way. Seconded. Quote
K-Nut Posted August 6, 2015 Posted August 6, 2015 As I was writing Althior's Prophet post, I realized I would've been completely fine with dropping him as a character and finishing his story. Sadly, I'm just getting on track to getting a game-breaking really nice build. Get me some Mystril and those Crystal Shoes from Quest #130 and I'd be pretty happy. Quote
Lind Whisperer Posted August 7, 2015 Posted August 7, 2015 We should totally do the Heroica Awards/Henrys thing again, by the way. Thirded! Quote
Lind Whisperer Posted August 7, 2015 Posted August 7, 2015 (edited) What's a Henry? From what I remember reading, you jokingly submit your and others' characters to fictional award categories. For example, this year, Lind's definitely in the running for "Most Likely to Nonchalantly Monologue in a Life or Death Situation.".It's like a good-spirited version of the Razzies. Edited August 7, 2015 by Lind Whisperer Quote
Asphalt Posted August 7, 2015 Posted August 7, 2015 I figured as much, though I would hope there would be set categories. Not just making something up for yourself. What would be the point of that. Everyone would get something. Quote
Endgame Posted August 7, 2015 Posted August 7, 2015 (edited) Not quite. It was actually really well strcutured, and not really that satirical at all. http://www.eurobrick...showtopic=79985 Edited August 7, 2015 by Endgame Quote
Lind Whisperer Posted August 7, 2015 Posted August 7, 2015 Not quite. It was actually really well strcutured, and not really that satirical at all. http://www.eurobrick...showtopic=79985 My bad. Quote
Flipz Posted August 7, 2015 Posted August 7, 2015 That awkward moment when you're reading old posts and realizing you spent nearly a third of your Heroica career roleplaying this universe's version of Ian Malcolm...and in a weird way, still are. Quote
StickFig Posted August 7, 2015 Posted August 7, 2015 That awkward moment when you're reading old posts and realizing you spent nearly a third of your Heroica career roleplaying this universe's version of Ian Malcolm...and in a weird way, still are. The "ironic commentator inside the story who talks about the action as it takes place"? Quote
Sandy Posted August 7, 2015 Author Posted August 7, 2015 Me neither. I'll talk about it when we're done. I'm loving the quest, but feel like maybe there's too much freedom. Its funny, because I think Sandy might be experiencing the same thing playing through 132 - another quest that I'm thoroughly enjoying, but am not totally sure what's going on anymore or where they should be. What comes to #130, you are slowly working your way towards the climax unintentionally, since gathering influence is the whole point of this quest. Main story elements will fall into place as you explore and spend time in the city, although I do admit there is an excessive amount of fluff. For #132, I think I have a pretty good idea now what is the point of the quest, but it seems to me our actions don't really matter - we are slowly being pushed towards the solution, kinda like in my quest. Quote
Endgame Posted August 7, 2015 Posted August 7, 2015 I believe the term for what is happening in 138 is "sh*t hitting the fan." Quote
UsernameMDM Posted August 7, 2015 Posted August 7, 2015 That Mask was made for Guts. Now all he needs is Overkill gloves. Quote
Zepher Posted August 7, 2015 Posted August 7, 2015 I know, the more I look at it the more OP I feel like it is, so I retain the right to nerf it if need be by the end of the quest, but I want to at least see it in combat first and see how it plays! I think I should have limited it so it only carries over to one enemy, and then stops. But, like I said, we have to see how it does first. At least let him torture me with it a little before I try to make it so that the other QMs don't hate me Quote
Zepher Posted August 7, 2015 Posted August 7, 2015 It's in 139 (West). And I don't know. I go back and forth on if it's OP, because I actually doubt there'll be many times when it does go past harming two enemies at the level Guts' is at. So, like I said, we'll just need to test drive it. Quote
Endgame Posted August 7, 2015 Posted August 7, 2015 It's in 139 (West). And I don't know. I go back and forth on if it's OP, because I actually doubt there'll be many times when it does go past harming two enemies at the level Guts' is at. So, like I said, we'll just need to test drive it. It's a situational item. With the right build, it's devastating, but there are certain items that are just like that. I'd leave it as is. Quote
UsernameMDM Posted August 7, 2015 Posted August 7, 2015 (edited) I'd leave it as is right now. Don't punish SC for having a solid build. BUT, if anything, I would say extra damage carries over to the next enemy only. Edited August 7, 2015 by UsernameMDM Quote
Sandy Posted August 7, 2015 Author Posted August 7, 2015 It's in 139 (West). And I don't know. I go back and forth on if it's OP, because I actually doubt there'll be many times when it does go past harming two enemies at the level Guts' is at. So, like I said, we'll just need to test drive it. It's powerful, but not overly so. Unless you're a necromancer, that is, but I'm seriously considering changing how Amplified Hit/Spell works, anyway. Quote
K-Nut Posted August 7, 2015 Posted August 7, 2015 It's powerful, but not overly so. Unless you're a necromancer, that is, but I'm seriously considering changing how Amplified Hit/Spell works, anyway. You're welcome. Quote
Endgame Posted August 7, 2015 Posted August 7, 2015 Sorrow hasn't even raised a single undead yet, at least give him a chance to use the current Critical. Quote
Sandy Posted August 7, 2015 Author Posted August 7, 2015 BUT, if anything, I woulf say extra damage carries over to the next enemy only. That would be a good clarification. Sorrow hasn't even raised a single undead yet, at least give him a chance to use the current Critical. I am currently considering changing it so that instead of the amount of undead multiplying WP, the total power of the undead army would be added to the normal power for Amplified Hit/Spell. That way a large army would still greatly boost the necromancer, but not necessarily allow thousands of points of damage to be done anymore. It would allow QMs to keep the enemies' health at a moderate level for the other other players, as well. Quote
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