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Posted (edited)

Someone clearly has never LARPed before. :laugh:

I can say I have, unless being forced to be Friar Laurence in a school play counts. :tongue:

And yes, I had 137 in my brain at the time, K-Nut, okay? :grin:

Edited by Endgame
Posted (edited)

Diplomacy and Intimidation, and the Harlots Promiscuity help sway moods. They help a party potentially sway an NPCs position on a subject, or even lighten the tension in a potentially hostile situation. Convert outright changes their opinion and their beliefs, and I think that's where my issue is. Being religious takes devotion and an amount of dedication. It just feels weird for someone to approach someone and say a couple of words on their religion and the other being 100% convinced. Especially NPCs of differing faith. :shrug_confused:

Exactly.
Let me put it in this rational: when you watch a movie, you know the characters are just actors, and that the events and characters aren't real. We'll use the Marvel Cinematic Universe as an example. To these characters, however, this is their world, this is their existence, and their not actors playing characters, they are real people.
Fair.

I still like the idea behind the Dodekube...but I'm enough of a loner in real life that I don't feel like playing one in an RPG as well. And playing Lind as a crazy loner is the only way it would really function as a character trait.

It's happened. We're now referring to each other by our character's names. :distressed:

I guess I'm the hipster then, since that's been happening to me before it was cool. :tongue::laugh:

I've been thinking of having a mod change my username, I'm just not sure to what. I like Captain Bleybeard, but I'm not really active enough over in Pirates to really justify it...

Edited by Lind Whisperer
Posted (edited)

You're not supposed to identify with Deadpool, though. You read/watch Deadpool to see him shred through and absolutely destroy everything he comes into contact with. It's funny when the thing being shredded is a setting/element/whatever that you don't particularly like or care about. When it's a game world you know and love and have put years of time and effort into, it's not fun anymore.

Diplomacy and Intimidation, and the Harlots Promiscuity help sway moods. They help a party potentially sway an NPCs position on a subject, or even lighten the tension in a potentially hostile situation. Convert outright changes their opinion and their beliefs, and I think that's where my issue is. Being religious takes devotion and an amount of dedication. It just feels weird for someone to approach someone and say a couple of words on their religion and the other being 100% convinced. Especially NPCs of differing faith. :shrug_confused:

Or characters who don't have an existing faith. I've been on the receiving end of someone trying to use that Job Trait on me. It's not fun, and is usually a rather insulting and degrading experience--in other words, it has the opposite effect in-game than it does IRL. I'd prefer the trait to be re-worded to be more like the original intent behind Diplomacy--being a tenured clergyman/clergywoman carries with it a degree of trustworthiness and legitimacy, so people are more inclined to treat you well because of your priesthood. No change of beliefs, no forcing people to act or roleplay a certain way just because a Job Trait says so. :shrug_confused:

Edited by Flipz
Posted

You're not supposed to identify with Deadpool, though. You read/watch Deadpool to see him shred through and absolutely destroy everything he comes into contact with. It's funny when the thing being shredded is a setting/element/whatever that you don't particularly like or care about. When it's a game world you know and love and have put years of time and effort into, it's not fun anymore.

I see exactly what you mean*. I didn't think about it like that, and I should have. I'm sorry. :def_shrug:
Or characters who don't have an existing faith. I've been on the receiving end of someone trying to use that Job Trait on me. It's not fun, and is usually a rather insulting and degrading experience--in other words, it has the opposite effect in-game than it does IRL. I'd prefer the trait to be re-worded to be more like the original intent behind Diplomacy--being a tenured clergyman/clergywoman carries with it a degree of trustworthiness and legitimacy, so people are more inclined to treat you well because of your priesthood. No change of beliefs, no forcing people to act or roleplay a certain way just because a Job Trait says so. :shrug_confused:
^

*Memories of a certain mega-franchise acquisition spring to mind...At least keep The Old Republic in canon, darn it! It's thousands of years before your reboots! :angry: And no, "making it canon later" is not the same thing!

...Okay, I really see what you mean... :def_shrug:

Posted

I think you guys are overreacting with the Convert-trait. It is up to the QM if it works, and it's really just a different type of diplomacy - making people turn to their faith allows the High Cleric to gain their trust and respect.

It is not a modern sentiment, but this isn't a contemporary setting anyway. Plus these are NPCs, so you're actually not breaking anyone's human rights. :P

Posted

LARPed

SCAdians.

I am going to need a translation. And while I am at it what does AOE means.

If you think about, that trait does make sense for a High Cleric so I wouldn't mind it, even though I'm looking to become one myself. :blush:

A "High Cleric" *huh* Don't you know that you have to start out as a "Cleric" to become a "High Cleric".

Otherwise, we riot. :poke:

Yaaay! Riot!

Shut up! He will call the cop to stop it before it even start. :drunk:

Posted

A "High Cleric" *huh* Don't you know that you have to start out as a "Cleric" to become a "High Cleric".

I know, I was mainly referring to any characters overall but who knows, it might change. I like being an interactive character for the most part. :classic:

Posted (edited)

And while I am at it what does AOE means.

AoE = Area-of-Effect damage. Damage which affects multiple enemies at once (eg. Barbarian's Frenzy Special targets all enemies, so causes AoE damage.)

Edited by Dragonfire
Posted

Also, I totally did not intend this at the time (I'm not super familiar with ancient mythology, sorry :blush: ), but Actaeon and Diana's relationship arc in 104 somewhat parallels the relationship arc of the mythical Actaeon and Diana. :blush:

*goes and reads about Actaeon* Oh wow, that's actually pretty cool.

Posted

I am going to need a translation. And while I am at it what does AOE means.

LARP is Live Action Role Playing. Basically a bunch of people dress up in silly costumes and run around in public swinging foam swords at each other.
Posted

LARP is Live Action Role Playing. Basically a bunch of people dress up in silly costumes and run around in public swinging foam swords at each other.

Just like in the movie "Role Models". :tongue:

Posted (edited)

I think you guys are overreacting with the Convert-trait. It is up to the QM if it works, and it's really just a different type of diplomacy - making people turn to their faith allows the High Cleric to gain their trust and respect.

The thing about it that I think everyone, included myself, dislikes is that that's not how faith in a religion works.

You don't just meet someone, hear them talk, and say "Hey, I think I'm going to totally change religions because of this one Cleric I met one time". If it was over a longer period, that might make sense, but it isn't, so it doesn't. You might be more likely to follow someone's leadership after a single encounter...but not their faith.

People that have faith in something - especially in a medieval setting like this one - had and would have very strong beliefs. They wouldn't change them because of a single encounter.

I know, I was mainly referring to any characters overall but who knows, it might change. I like being an interactive character for the most part. :classic:

The point of the Veteran classes is that(if you impress the Heroica Veterans) you're playing a heavily upgraded version of your base class. I, for example, can't be a Guardian Knight, because I started as a rogue. I could, however, play as a Rogue Thief. The chances of that changing are pretty much infinitesimal... Edited by Lind Whisperer
Posted

People that have faith in something - especially in a medieval setting like this one - had and would have very strong beliefs. They wouldn't change them because of a single encounter.The point of the Veteran classes is that(if you impress the Heroica Veterans) you're playing a heavily upgraded version of your base class. I, for example, can't be a Guardian Knight, because I started as a rogue. I could, however, play as a Rogue Thief. The chances of that changing are pretty much infinitesimal...

I know, that's why for those classes, like Barbarian Chieftain says "Open to original Barbarians" and same goes for the other classes and their originals.

Posted

I wanted to say thanks to Endgame for including me in his epilogue for 138. :thumbup: We're getting closer and closer to a finale (the both of us!).

I am not looking forward to the scheduling aspect of our next quests. :tongue:

Posted

I am not looking forward to the scheduling aspect of our next quests. :tongue:

Can they just be combined into one epic quest? :wub:

Posted (edited)

Can they just be combined into one epic quest? :wub:

Well, theoretically yes, if we cut of a few bits and stitch them together, but LDD and real Lego rarely play nice. :tongue:

Edited by Endgame

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