Asphalt Posted August 21, 2015 Posted August 21, 2015 Ooc: Oh yes thats right Quick noobquestion, does bombs do same damage to foes disregarding row? And If I use a bomb on the robots it will on hurt them not the Thugs, right? Because if it also hurts the thugs, I will use it on one of them instead. "Aye, I gotta a bomb." He pulls out the Demeter Bomb, "This that appeared out of nowhere." Keliim uses it instead on MK11C from backrow. Easy there captain overkill. Quote
Mencot Posted August 21, 2015 Posted August 21, 2015 Yea, Keliim is feeling a bit psycho on this quest. Quote
Lind Whisperer Posted August 21, 2015 Posted August 21, 2015 Easy there captain overkill. Yea, Keliim is feeling a bit psycho on this quest. That's the one reason I half want to go Cannoneer - the 25% discount at Dain's.I have dreams of a single consumable capable of 10,000 damage... Quote
Pyrovisionary Posted August 21, 2015 Posted August 21, 2015 I have dreams of a single consumable capable of 10,000 damage... That'd be the Mythril skeleton decoy Quote
Endgame Posted August 21, 2015 Posted August 21, 2015 Or you can marge a crapload of bombs together. Quote
Endgame Posted August 21, 2015 Posted August 21, 2015 I was reading through the Training Room, and Jesus Christ, those Master Class shields are super powerful. It never occured to me how much of a force of nature Althior is. Quote
Endgame Posted August 21, 2015 Posted August 21, 2015 (edited) Pun intended? Not particularly. Quiet you! I don't want to be nerfed. All of my classes have been hit with the nerf bat until they cried, you're one to talk. Just makes me glad I'm never gonna host a full party of Veteran/Master Classes, since minus Mime they're nightmarish. Has there been a full Expert Class party yet? Edited August 21, 2015 by Endgame Quote
Flipz Posted August 21, 2015 Posted August 21, 2015 Really, though, the Master classes aren't that much more powerful than the Veteran classes, which in turn aren't that much more powerful than Expert Classes. The big advantages the Master Classes have are 1.) boatloads of Job Traits, 2.) boatloads of weapon/Artifact proficiencies, and 3.) their SHIELD rolls do two or three things instead of one or two (and in the case of Prophets, they get four different action options--but then again, Chi Monks, Necromancers, and Weather Mages get three, so it's not too crazy). In other words, it's a logical next step up, but not crazy OP. The big thing that makes the various class tiers look so much stronger is actually the WP and Level used in the damage calculations. The Basic Class rules use WP:3 and Level 2 (for a Hit of 5), the Advanced Classes use WP:10 and Level 15 (for a Hit of 25), the Expert Classes almost all use WP:15 and Level 30 (for a Hit of 45), the Veteran Classes don't give damage calculation examples, and the Master Classes use WP:25 and Level 50 (for a Hit of 75). While this natural inflation does accurately reflect the average stat increases throughout the game, it also (intentionally or unintentionally) inflates how powerful the classes seem--yes, a Paragon is going to be doing a minimum of 50 damage plus their WP, but that's only because they have to be a minimum level of 50 before they can be a Prophet. Even a Basic Class at that Level and with such a high WP will be outputting crazy damage--as Mime Docken would be happy to show us, I'm sure, if only Brickdoctor would come back. Quote
Endgame Posted August 21, 2015 Posted August 21, 2015 (edited) I wasn't even looking at the numbers. I think you're underestimating how good a total party heal, resurrect, remedy, and frenzy on the enemy team is. It resets the battle on the hero's side and makes the enemies even weaker. Also, the Prophet restores Ether to full if they run out of it during a shield spell... Considering a Prophet has at least 50 ether, and everything else only costs 1, it's only ever gonna run out on the shield skill, so it kinda defeats the point of tonic usage. This may be better discussed in the Rules and FAQ though. Edited August 21, 2015 by Endgame Quote
Flipz Posted August 21, 2015 Posted August 21, 2015 (edited) I wasn't even looking at the numbers. I think you're underestimating how good a total party heal, resurrect, remedy, and frenzy on the enemy team is. It resets the battle on the hero's side and makes the enemies even weaker. Guardian Knight gets a full Guardian Angel on own party + Special Mirror on the enemy party without any of the drawbacks. Paragon gets Guardian Angel + Frenzy + Gold. Archmage gets two Magic Bursts of a chosen element on the enemy party. Hel, most of what you're pointing out is literally exactly the same as Druid (total party heal, resurrect, and remedy). The Prophet is basically a Druid with spellcasting and a specialty Meditate option--a Druid of the same Level with a bunch of elemental bows would only differ in overall damage output and in Ether shortages (and note that whether Ether is restored through Tonics or through meditation, it still uses up the Hero's turn). Edited August 21, 2015 by Flipz Quote
Endgame Posted August 21, 2015 Posted August 21, 2015 (edited) I don't like Paragon's special either. A Paragon and a prophet in the same party would be insane to balance for. I disagree with the Druid heal too, actually, (unless they changed it so revived party members are at 1 HP) but that's a seperate debate. We should wait for them all to be played by PCs before we do anything, though. Edited August 21, 2015 by Endgame Quote
Flipz Posted August 21, 2015 Posted August 21, 2015 Paragon isn't that bad either. A Paladin and a Barbarian at level 50 would have literally the exact same effect on the enemy party--heck, a Paladin and a Raider together would do more to the enemies than a Paragon. Master Classes combine three base classes into one. Does that make them powerful? Yes. But that's literally the entire point--complaining about it is like complaining that Advanced Classes are too powerful because they combine two base classes into one. Quote
Lind Whisperer Posted August 21, 2015 Posted August 21, 2015 My number one rule for character creation: do they work well in the group? Doesn't have to be every group, considering this game has multiple different parties instead of the usual one in a tabletop RPG, but the character you play has to get along in a group environment. Bottom line is that if you should at least be "Han Solo", where you may be abrasive and somewhat roguish, but when the chips are down you're a good guy. This character sounds chaotic evil, so I'd go back to the drawing board and rethink this. Obvious follow up question - what does everyone consider their characters' alignment to be?**Pizza is not an alignment**. **Although there are, admittedly, worse alignments....Mmm...Pizza... Quote
Pyrovisionary Posted August 21, 2015 Posted August 21, 2015 (edited) Palathadric, I cannot apply your Paralyzing Venom because I have no idea what it does. I remember in quest #42 it prevented poisoned enemies from free-hitting. Edited August 21, 2015 by Pyrovisionary Quote
K-Nut Posted August 21, 2015 Posted August 21, 2015 I think there's been this discussion at some point. Quote
Kintobor Posted August 21, 2015 Posted August 21, 2015 Thanks 135, I doubt I'll be sleeping tonight. Seriously though, that is an awesome build, Sandy. Quote
Lind Whisperer Posted August 21, 2015 Posted August 21, 2015 Seriously though, that is an awesome build, Sandy. Same thoughts here. Quote
Sandy Posted August 21, 2015 Author Posted August 21, 2015 I remember in quest #42 it prevented poisoned enemies from free-hitting. But does it also poison them or what? Thanks 135, I doubt I'll be sleeping tonight. Seriously though, that is an awesome build, Sandy. Thanks, I tried to amp the creepy factor to the max! #135 turned out to be one big boss fest, gotta say... No point making such a powerful party fight rats and bats any longer. Quote
Lind Whisperer Posted August 21, 2015 Posted August 21, 2015 #135 turned out to be one big boss fest, gotta say... No point making such a powerful party fight rats and bats any longer. That typing sound is the sound of someone writing a quest featuring Dire Ultra Dire Ratbats... Quote
Flipz Posted August 21, 2015 Posted August 21, 2015 But does it also poison them or what? Thanks, I tried to amp the creepy factor to the max! #135 turned out to be one big boss fest, gotta say... No point making such a powerful party fight rats and bats any longer. I'd rule that Paralyzing Venom basically makes the weapon apply Slowed for one battle. Quote
Lind Whisperer Posted August 21, 2015 Posted August 21, 2015 R.O.U.S.s, I don't believe they exist. One existed, but Sherlock Holmes decided that the world "was not yet prepared..." Quote
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