Flipz Posted September 6, 2015 Posted September 6, 2015 Jeez. This fight would be over several times already if you could just get in a couple solid hits. Quote
Endgame Posted September 6, 2015 Posted September 6, 2015 (edited) These guys should've had, like, half the HP they did. That isn't to say I'm not having fun, though. Edited September 6, 2015 by Endgame Quote
Kintobor Posted September 6, 2015 Posted September 6, 2015 Okay, so I'm now officially not feeling the after-effects of two days at FanExpo, I have gotten some much deserved rest, and everything is now going to continue, 137ers. This should be the last of the delays. We'll be continuing immediately! Quote
JimBee Posted September 6, 2015 Posted September 6, 2015 Yeah, and maybe our chances of scoring some hits would've been higher if we weren't so busy using Remedies every single round... Quote
Lind Whisperer Posted September 6, 2015 Posted September 6, 2015 (edited) These guys should've had, like, half the HP they did. That isn't to say I'm not having fun, though. Killing a Something Dragon? Five rounds.Killing an anthill of bugs? 7+ rounds. Edited September 6, 2015 by Lind Whisperer Quote
Endgame Posted September 6, 2015 Posted September 6, 2015 Lethauros was Ancestral, Vorpalis was Ancestral, Immortalis is Origin (and all of them are too old to be Elders. ) For the numbers I'm looking at, should Immortalis be faced, he'd have roughly 30,000 HP, so... Prepare thyselves. Quote
Asphalt Posted September 6, 2015 Posted September 6, 2015 Bring him on In the most loving way possible. Quote
Endgame Posted September 6, 2015 Posted September 6, 2015 Bring him on In the most loving way possible. Electric hugs are just as, if not more, deadly than an electric punch. True story. Quote
Asphalt Posted September 6, 2015 Posted September 6, 2015 (edited) Potato, bouncing betty landmine Edited September 6, 2015 by Asphalt Quote
Lind Whisperer Posted September 6, 2015 Posted September 6, 2015 Electric hugs are just as, if not more, deadly than an electric punch. True story. Bring 'em on. Plasma Shield (SP: 3, user absorbs electric attacks) Quote
Palathadric Posted September 6, 2015 Posted September 6, 2015 How many favours do the Sewer Wolves owe heroes now? If we had killed them back then, they wouldn't be up to their no good and I wouldn't have that accursed Wolfgang rep which can only improve after this quest. I really love the Sewer Wolves in truth, though. They are probably the awesomest team of Wolfgangers we've seen as of yet. Quote
Flipz Posted September 6, 2015 Posted September 6, 2015 How many favours do the Sewer Wolves owe heroes now? If we had killed them back then, they wouldn't be up to their no good and I wouldn't have that accursed Wolfgang rep which can only improve after this quest. I really love the Sewer Wolves in truth, though. They are probably the awesomest team of Wolfgangers we've seen as of yet. Yeah, my first concept for a second Diana Quest was going to involve crossing paths with the Sewer Wolves, but Pie and I never quite managed to figure out a concept that would work. Quote
Lind Whisperer Posted September 7, 2015 Posted September 7, 2015 So, what's going to happen if #135 fails? Is there going to be a third quest to kill Baba? Or will she get down-graded to near-final/final boss in the Clash of Houses? Quote
Endgame Posted September 7, 2015 Posted September 7, 2015 So, what's going to happen if #135 fails? Is there going to be a third quest to kill Baba? Or will she get down-graded to near-final/final boss in the Clash of Houses? Time will tell. Speculating isn't really getting us anywhere, and we have a few weeks to wait Quote
Lind Whisperer Posted September 7, 2015 Posted September 7, 2015 Also, future item drop suggestion for QMs: Scroll of Disillusionment: 50/50 chance of revealing a party member's true identity. 1/6 chance, rolled individually, of causing the "Depressed" effect on the caster and the receiver. Depressed: 1/6 chance of failing to act in a battle round unless remedied. Quote
Kintobor Posted September 7, 2015 Posted September 7, 2015 (edited) Also, future item drop suggestion for QMs: Sounds a lot like Asleep and Deep Sleep. Also, why bother with the 50/50? It's an item that'd be used outside of battle, and would be better suited as a tool, or better yet player ingenuity and cleverness. Edited September 7, 2015 by Kintobor Quote
Lind Whisperer Posted September 7, 2015 Posted September 7, 2015 If embued in an artifact or shield, the Scroll of Disillusion only grants immunity against Depressed, not Disillusionment. Sounds a lot like Asleep and Deep Sleep.The idea is that the person acts like they're "Depressed" - they're probably going to act each round, but there's a chance the Depression will briefly overwhelm them. Also, why bother with the 50/50? It's an item that'd be used outside of battle, and would be better suited as a tool, or better yet player ingenuity and cleverness. Parania, of course. If it's 100%, then there's too much certainty. But if there's only a 50% chance of a reveal... Quote
Endgame Posted September 7, 2015 Posted September 7, 2015 If there's a 50% chance, then cast again. Quote
Lind Whisperer Posted September 7, 2015 Posted September 7, 2015 (edited) If there's a 50% chance, then cast again. That's the point - two rolls will probably reveal any traitors. Probably...But what if both rolls failed? :look: :look: How do we know!?!?! :look: Will a third reveal them as a traitor? Or will that roll be a fail also?! It builds on the Mafia "Paranoia" angle Sandy's introducing with #135. Calling the effect "Depressed" is a play on the "Disillusionment" part of the name - if you see the "real you," you'd become disillusioned from the mental picture you have of yourself - and predictably feel depressed as a result. Plus, having everyone suspect you of being a traitor isn't exactly an ego boost... Edited September 7, 2015 by Lind Whisperer Quote
Kintobor Posted September 7, 2015 Posted September 7, 2015 It builds on the Mafia "Paranoia" angle Sandy's introducing with #135. But this isn't mafia. This is an RPG. And how often are people going to be swapped, mind controlled, or doppelganged? That and the added effect is just silly. Quote
Lind Whisperer Posted September 7, 2015 Posted September 7, 2015 But this isn't mafia. This is an RPG. And how often are people going to be swapped, mind controlled, or doppelganged? Well, you could use it for interviewing crowds of people to find a traitor, etc., etc...It's nearly the same level of utility as a Trickster's Mask of the Generic Fantasy Race. It's not always useful. But there are definitely situations where it could be useful. Quote
CMP Posted September 7, 2015 Posted September 7, 2015 Sounds like an easy way to short-circuit a lot of quests. Quote
Endgame Posted September 7, 2015 Posted September 7, 2015 Trickster masks affect the wearer's appearance. The proposed scroll reveals the target's allegiance, which is a mental thing. They're very different. Quote
KotZ Posted September 7, 2015 Posted September 7, 2015 But this isn't mafia. This is an RPG. And how often are people going to be swapped, mind controlled, or doppelganged? *puts away quest idea where every Hero is mind controlled by somebody else* Quote
Lind Whisperer Posted September 7, 2015 Posted September 7, 2015 (edited) Trickster masks affect the wearer's appearance. The proposed scroll reveals the target's allegiance, which is a mental thing. They're very different. True. I meant their utility is similar.Most of the time, you don't need to hide. But sometimes you do. Most of the time, you don't need to figure out alliances. But sometimes you do. Not having a 100% chance of reveal keeps up the excitement. "Did we get everyone? Or did we get some bad rolls? That guy still looks suspicious - should we cast him again?" "No, I'm burning too much ether." "But he's got a goatee!" "FINE." *cast* "He's clean." "Thank you. Are you sure that worked?" *puts away quest idea where every Hero is mind controlled by somebody else* Aw... That sounds interesting! Edited September 7, 2015 by Lind Whisperer Quote
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