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Posted

Hmmm Guts and Thormanil both have headdresses, and both are becoming raiders... :hmpf_bad:

At least you aren't the only person planning on becoming a Black Knight.....

Then again, no one has as much 'inner turmoil' than Dak. :tongue:

Speaking of Dak, I actually have the Black Knight figure decked out with all the weapons Dak has so far, and I can see that I need to sell some (The Whip, and maybe the Twin Longswords).

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Posted

Hey, Tesni with Cysgodian and as a Barbarian is basically the Black Knight special...and you don't have to get Stunned afterward. :facepalm:

At least you aren't the only person planning on becoming a Black Knight.....

Then again, no one has as much 'inner turmoil' than Dak. :tongue:

Make sure you actually want to be the class. I'm half-regretting making a Rogue, most of my reasoning was that being one would fit my pirate so well. :laugh:

Posted

At least you aren't the only person planning on becoming a Black Knight.....

Then again, no one has as much 'inner turmoil' than Dak. default_tong.gif

Speaking of Dak, I actually have the Black Knight figure decked out with all the weapons Dak has so far, and I can see that I need to sell some (The Whip, and maybe the Twin Longswords).

Well, it seems I'm the only one going for Assassin. default_laugh_new.gif

Posted (edited)

Make sure you actually want to be the class. I'm half-regretting making a Rogue, most of my reasoning was that being one would fit my pirate so well. :laugh:

I'm going for druid for Haldor because I like the more advanced healing it provides, plus the ranged weapons it allows. But Haldor won't be going 'all green clothes and animal loving', his new costume looks tough, but he will still be nice to people. Unlike, naming no names, *cough*PoisonIvybargingpeopleandthreateningmostpeopledyandscaringeverbodyelse*cough*.

Well, it seems I'm the only one going for Assassin. default_laugh_new.gif

*cough*Tanma*cough*, wow I have a bad cough today. :tongue:

Edited by Scorpiox
Posted

I think there's a few Rangers going for it.

That makes sence. It's practically a Rogue with add Ranger weaps and tracking, improved stats and a chance of Instant Kill. It certainly appeals to me more than a few of the other classes.

Posted

Hey, Tesni with Cysgodian and as a Barbarian is basically the Black Knight special...and you don't have to get Stunned afterward. :facepalm:

Make sure you actually want to be the class. I'm half-regretting making a Rogue, most of my reasoning was that being one would fit my pirate so well. :laugh:

The Black Knight just suits Dak well, unlike any of the other classes, like some other Rogue advances that I won't mention that also leave you stunned after the Special. Plus, Black Knights come with the added bonus of a shield, which detracts damage and (hopefully) prevents KO's. Also, it is the Rogue advanced class with the highest added health, which Dak really needs right now. So, basically, yes, I do want to become a Black Knight, and not just for character reasons. I also already have a story made out for Dak which will

1. Explain everything about his backstory, as well as the two gods he worships.

2. Make sure he ends up with Alisha.

3. Turn him, once and for all, into a monster with no emotion.

Posted

I didn't even consider Black Knight until I saw the stats other than Shield. Not only could you sacrifice health to add damage to hit, it's unlikely you'll ever get damaged at all. :laugh:

My second choice was Witch, but the poison effect doesn't help much at higher levels.

Posted

I'm looking at the Advanced Classes with an eye for what direction I should take my character as time goes on. Mystic Knight looks interesting, and the extra armor and weapon improvements would be a major boon (not to mention the ability to use Diplomacy, which would really fit Arthur's personality well). On the other hand, Evoker is just plain epic, what with the elemental summon creatures and the ability to attack from the back WITHOUT spending Ether, and animal talk would be nice as well. At first I didn't even consider Battle Mage, but when I looked again natural respite and counter/magic counter seem pretty nice, even though it would mean giving up a chance to damage all enemies at once.

As I've mentioned, Sage just doesn't appeal to me (especially since the gems seem to just keep getting rarer and rarer), and Sorcerer seems kind of cool (what with being able to Mug and then stun all enemies at once), but I'd never really use the Flee option, and it's even worse than Sage in terms of running out of Ether--at least the Sage will regenerate Ether instead of attacking if they are out; the Sorcerer essentially drops down to being a basic Rogue when they run out of Ether.

While we're on the subject of Advanced Classes, I'd like to reiterate that clerics have THE best class options. Druid is freaking epic (has anyone actually SEEN what Hoptet was doing in Quest 14??), and especially with the revive deal in there, Quests like 19 and 21 would have a fair amount of broken battles with more Druids around. Witch is likewise epic, you get a permanently poisoned blade, you can heal like a Cleric, you poison on a miss, AND Jinx lets you seriously abuse enemy specials. A Druid and a Witch, with an Assassin and possibly a Mage-class for elemental support (if the others' weapons aren't elementally embued) would dominate most fights.

Continuing the Cleric-class epic win streak, the Paladin is the only Knight-class that retains a Sentinel-like effect, and of course they keep their normal Cleric abilities. I'm not a huge fan of Sage, but adding the elemental flexibility of a Mage to the healing power of a Cleric is a good combo, though somewhat mitigated as gems are so rare. Lastly, the Shamans are a little hard to imagine without seeing them in action, but draining the health of enemies to heal yourself and your allies is great, as you're simultaneously healing AND doing damage. (Just don't put them in a party with a Witch! :tongue: )

Yes, Mages are more flexible...but Clerics are generally more epic. :tongue:

Posted

Jeez. Can you go through and review all the Rogue advanced classes for me so I can choose better, Flipz? :laugh: I can't seem to make up my mind.

Posted

Continuing the Cleric-class epic win streak, the Paladin is the only Knight-class that retains a Sentinel-like effect,

Wardens draw all attacks to themselves the way Sentinel does, but they get doubled HP instead of guaranteed invulnerability.
Posted

Wardens draw all attacks to themselves the way Sentinel does, but they get doubled HP instead of guaranteed invulnerability.

I like the warden's shield ability. If I had to do another char it'd be a minotaur warden using the incredible Hulk's body, a mino head from BrickWarriors and a high SP: shield. I'd enjoy the roleplay of taunting enemies whenever my shield ability activated.

Posted (edited)

I like the warden's shield ability. If I had to do another char it'd be a minotaur warden using the incredible Hulk's body, a mino head from BrickWarriors and a high SP: shield. I'd enjoy the roleplay of taunting enemies whenever my shield ability activated.

While the waden is intriguing, I feel that it is still over shadowed, by plain knights and paladins when it comes to functioning as a protecting role, I could be a warden in quest 19 right now and still be taken out by absorbing all the free hits with a shield roll, I guess the only advantage I can see, is the ability to attack from the back row with full strength and have SP.

Edited by Waterbrick Down
Posted

While the waden is intreaguing, I feel that it is still over shadowed, by plain knights and paladans when it comes to functioning as a protecting role, I could be a warden in quest 19 right now and still be taken out by absorbing all the free hits with a shield roll.

That's why you upgrade your shield. When upgraded enough, you've essentially completely nulled your enemy. And your HP would still be doubled for the remainder of the battle.

Posted (edited)

That's why you upgrade your shield. When upgraded enough, you've essentially completely nulled your enemy. And your HP would still be doubled for the remainder of the battle.

One can always come up with an enemy that ignores SP, however I'm not sure about the wording of the Warden's special, from my reading of it, I see it as their health is doubled while they absorb any attacks on the party, but it only lasts for one round not the entire battle. If it was the entire battle, that they gained a health bonus for, sort of like the berserkers' battle cry, then that would be rivaling of the knight or paladin epicness. :oh:

Edited by Waterbrick Down
Posted

I originally wanted to be an evoker, but the gem collecting is annoying. I'm going to warden but the cost is very high for what I want. 150 gold for two swords and a shield, 200 for two gems and another 100 for merging. Since none of Doc's enemies drop gold so far. I have to start from scratch.

Posted

I originally wanted to be an evoker, but the gem collecting is annoying. I'm going to warden but the cost is very high for what I want. 150 gold for two swords and a shield, 200 for two gems and another 100 for merging. Since none of Doc's enemies drop gold so far. I have to start from scratch.

Why would you buy swords? :wacko: Attacking at a range and having a shield is one of the Warden's primary, unique advantages.

Also, I don't think gems are being sold anymore.

Posted

Say that you were battling 20 level 14 enemies. The party's Warden rolls shield. He/she's in the back row so each only does 7 damage and if the warden has an SP of 7 then no damage is done to the party at all and the warden's health has doubled.

Even without rolling a shield, the Warden can attack from the back row each round and with a decent shield may never really have to worry about damage ever again.

Posted (edited)

Perhaps K-nut would be considerate enough, to start giving out gems from his unending supply, to dashing young rangers aspiring to follow in the footsteps of his beloved :tongue:

My point is that knights and paladins can do the same thing (albeit there SP has to higher), except they don't have to worry about their shield rolls being negated by an enemy who ignores SP, but yes I do see your point of being able to attack from the back row and have SP.

Edited by Waterbrick Down
Posted

Say that you were battling 20 level 14 enemies. The party's Warden rolls shield. He/she's in the back row so each only does 7 damage and if the warden has an SP of 7 then no damage is done to the party at all and the warden's health has doubled.

Even without rolling a shield, the Warden can attack from the back row each round and with a decent shield may never really have to worry about damage ever again.

So it seems that the Warden wins any battle it enters. :sceptic:

Posted

Say that you were battling 20 level 14 enemies. The party's Warden rolls shield. He/she's in the back row so each only does 7 damage and if the warden has an SP of 7 then no damage is done to the party at all and the warden's health has doubled.

Even without rolling a shield, the Warden can attack from the back row each round and with a decent shield may never really have to worry about damage ever again.

A good to reason to make enemies stronger, but perhaps the double health is a bit excessive.

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