K-Nut Posted February 8, 2012 Posted February 8, 2012 Aww... I wanted to see the look on Alexis's face when Althior brought the horse home! Now it just got its fat but stuck in a doorway. Quote
LEGOman273 Posted February 8, 2012 Posted February 8, 2012 I have a few questions: 1. Is it too late to join? 2. If not, as a rogue, may I have wrist-mounted devices (specifically a grappling-line launcher and a dart launcher)? 3. How do I post a pic in my signature? Quote
Scubacarrot Posted February 8, 2012 Posted February 8, 2012 I have a few questions: 1. Is it too late to join? 2. If not, as a rogue, may I have wrist-mounted devices (specifically a grappling-line launcher and a dart launcher)? 3. How do I post a pic in my signature? 1. Nope, You can join at any time, just introduce your character in the hall! 2. No, you start out with specified items, its in the rules in the first post. 3. Host the image somewhere, and place it between the [img.] and [/img.] tags (remove dots) Quote
Waterbrick Down Posted February 8, 2012 Posted February 8, 2012 (edited) Welcome, I'll do my best to answer your questions. 1. Yes, anyone can still join. Just post your character in the Heroica Hall thread, signup in that thread when a quest becomes available (available quests will be anounced on the first page of that thread), and have fun. 2. The only starting ranged weapon a Rogue can begin with is a throwing weapon, which must be retrieved every other turn it is used. The dart launcher is a conceivable weapon, but unfortunately you'd have to buy one (a renamed crossbow) and you'd have to be a Ranger to use it or a QM would have to give you one that was suitable for a Rogue. As the grappling hook doesn't exist as a weapon, I would ask specific QM's if you're allowed to use it, i.e. you can have it be part of you're character, but it's not really an inventoriable item, unless stated by the QM. 3. Go to your settings, then to the signiture setting, and put your picture's link in between and it will show up, the recommended size is about 100x100 pixels. Don't forget to include the rest of your stats and starting items. Some final advice, read through a quest or two, you can find earlier ones in the Library Thread, and also read through the rules at the beginning of this thread, they are pretty exhaustive, but if you can't find you're answer there, just post your question here and someone will be along to answer it. We hope to see your character soon Edited February 8, 2012 by Waterbrick Down Quote
LEGOman273 Posted February 9, 2012 Posted February 9, 2012 Welcome, I'll do my best to answer your questions. 1. Yes, anyone can still join. Just post your character in the Heroica Hall thread, signup in that thread when a quest becomes available (available quests will be anounced on the first page of that thread), and have fun. 2. The only starting ranged weapon a Rogue can begin with is a throwing weapon, which must be retrieved every other turn it is used. The dart launcher is a conceivable weapon, but unfortunately you'd have to buy one (a renamed crossbow) and you'd have to be a Ranger to use it or a QM would have to give you one that was suitable for a Rogue. As the grappling hook doesn't exist as a weapon, I would ask specific QM's if you're allowed to use it, i.e. you can have it be part of you're character, but it's not really an inventoriable item, unless stated by the QM. 3. Go to your settings, then to the signiture setting, and put your picture's link in between and it will show up, the recommended size is about 100x100 pixels. Don't forget to include the rest of your stats and starting items. Some final advice, read through a quest or two, you can find earlier ones in the Library Thread, and also read through the rules at the beginning of this thread, they are pretty exhaustive, but if you can't find you're answer there, just post your question here and someone will be along to answer it. We hope to see your character soon Thanks! The dart launcher I have in mind shoots small darts, it is not a crossbow. Quote
Scubacarrot Posted February 9, 2012 Posted February 9, 2012 Thanks! The dart launcher I have in mind shoots small darts, it is not a crossbow. The point is, that it is a ranged weapon, isn't that right? Ranged weapons behave differently in Heroica, therefore, a rogue can not start with such a weapon... I encourage you to read the rules in the first post of this topic, hopefully, that can make this a bit clearer . Anyway, welcome to the game, if you have any questions, feel free to ask... Quote
JimBee Posted February 9, 2012 Posted February 9, 2012 Actually, I believe a Rogue can start with a ranged weapon. There's no reason that they can't, since they are basic weapons. The advantage would be attacking from the back row; the trade-off would be that the Rouge would have to retrieve it every other round. Quote
CMP Posted February 9, 2012 Posted February 9, 2012 Actually, I believe a Rogue can start with a ranged weapon. There's no reason that they can't, since they are basic weapons. The advantage would be attacking from the back row; the trade-off would be that the Rouge would have to retrieve it every other round. That's called a throwing weapon. Quote
Brickdoctor Posted February 9, 2012 Posted February 9, 2012 He could have a dart launcher if he was only allowed one dart and had to retrieve it every time it was shot. Quote
K-Nut Posted February 9, 2012 Posted February 9, 2012 Aww. I actually thought the carrot thing would have worked. Using magic was way less fun! Quote
JimBee Posted February 9, 2012 Posted February 9, 2012 That's called a throwing weapon. Whatever. Quote
CMP Posted February 9, 2012 Posted February 9, 2012 Whatever. Could you run the next round automatically? I'd assume Nur blinds the Phoenix again, and the rest of us would just focus on Atticus until he goes down. Quote
JimBee Posted February 9, 2012 Posted February 9, 2012 No can do, sorry. If Jeb wants me to then I will, but there are several factors that could potentially screw up the battle if I were to make the decisions myself. IMO, auto rounds should only be used when there's one enemy with low health and none of the party members are in danger of getting KO'd. Besides, the quest is almost over, so please try to have some patience. I've done my best to keep things on track by updating things more than once a day, so if you guys will just stick with me for this last leg, I would be most appreciative. The next round will be up in less than 24 hours. Quote
Jebediahs Posted February 9, 2012 Posted February 9, 2012 I'd assume Nur blinds the Phoenix again... Hah no. I'd planned on dousing the phoenix with water this round. I think the scrolls should have diminishing returns. If a target is blinded a second time the effect should be reduced by a round or two or even uneffective on the target for the rest of the battle. More strategy could be implemented if each scroll type was limited to usable once per enemy in a battle. That way QMs can make challenging fights and still give parties the chance to use scrolls without having to make an enemy completely immune. Anyway Nur will use a scroll only once per enemy/battle (if needed) to help keep fights interesting . Of course others are free to use them as much as they like. ...there are several factors that could potentially screw up the battle if I were to make the decisions myself. Yes, I'm afraid of the Hex effect heheh Quote
JimBee Posted February 9, 2012 Posted February 9, 2012 I think the scrolls should have diminishing returns. If a target is blinded a second time the effect should be reduced by a round or two or even uneffective on the target for the rest of the battle. More strategy could be implemented if each scroll type was limited to usable once per enemy in a battle. That way QMs can make challenging fights and still give parties the chance to use scrolls without having to make an enemy completely immune. Agreed. IMHO, they are overpowered, especially when a party has, like eight of them. They made the battles really hard to balance, so I appreciate all of you not using them in excess. Derp. The blinded effect would not wear off after an attack as i had it during this round, unlike the Sleep effect. But there's an idea. Maybe to lessen the power a little bit, an attack on the affected enemy would remove the negative effects, for all scrolls. Quote
CMP Posted February 9, 2012 Posted February 9, 2012 Maybe scrolls should burn out after 15 or 20 uses. Quote
Flipz Posted February 9, 2012 Posted February 9, 2012 (edited) I am wandering what advanced class I should be? I am thinking either warden or evoker. I don't have a good idea of Elgar's character, so I'll go with a purely stat-based comparison. You are in a good position to become an Evoker, compared to most Rangers, since you have relatively easy access to a gem (the Topaz in your crossbow), and it's one of the better gems in terms of utility (just behind Amethyst and Opal). On the other hand, you'd probably want a few more, and those aren't easy to come by, not to mention that Evoker has one of the worse stat boosts. This is balanced by the epicness of the summons and the semi-permanent Hastened effect and guaranteed damage granted by having the summon on the battlefield...but only if you have more than one gem so you don't end up in an elemental corner. Warden, on the other hand, is a strange sort of back-row meat shield. Aura is really nice, so long as you can take the damage. You'll have to spend a fair amount of cash on a shield, but once you have a SP: 6 or 7 shield you can sit in the back row and soak up hits pretty much forever unless the enemy is a higher level than you are (and then the excellent health boost will help you live through the damage that gets past the shield). Character-wise, you get both Animal Talk and Diplomacy, but again I don't know if Elgar is that sort of character or not. If you run across more gems on your way to Level 15, then Evoker would be a good option, but if not, go with Warden, since it's easier to upgrade a shield than to find gems. (Personally, if I had a Ranger, I'd go with Druid, as they have great health, a way to heal themselves fairly reliable, and essentially a free Phoenix Essence/Remedy combo on Shield. But, really, the choice has to fit the character. I might revisit the Ranger classes later, they're rather difficult to compare, especially since most Rangers in Heroica besides Skrall are rather subdued and hard to characterize.) Also, I'm wondering for Alexandre. I kind of want to be the Warden class, with a shield and long range weapons from the back row, but character wise, he's more of a paladin. Any ideas? Well, the Paladin is a paragon of honor and protectiveness for the good in life, yes? The Warden is very similar character-wise, but focuses their attention more on the protection of the natural world. Perhaps Alexandre will see and admire how the Elves care for the environment (much like a Ranger), and yet will also condemn them for their dishonorable behavior. Warden would be a good path for him, especially since you can start the characterization early on. Yeah, I'm hoping to do something with Eric and Hybros' relationship, considering the introvert that Hybros is, maybe he'll open up a little to someone like Eric. The only other people he's really interacted with are De'kra and, to a lesser extent, Boomingham. That is, provided they're both conscious often enough to talk to each other. Flipz, what do you mean by a partnership between an Assassin and a Berserker? What for? Also, I might as well ask for your opinion on where Hybros would go... Assassin pairs well with Berserker because, while the Berserker might get stuck on a target that is not optimal (say, a foe with a Special that switches its element to the same as the weapon of the attacker), the Assassin has a chance of killing that target and thus freeing the Berserker. In addition, if a true partnership is formed (that is, free sharing of loot, etc. even from Mug gold), the Assassin's extra gold can really help the Berserker buff up their Shield, while the Berserker's War Cry will transform the Assassin from a major threat to a back-row powerhouse. With that epic Zoot's Reaper, I can't really see Hybros going anywhere besides Assassin. I don't see him as any kind of Ether-class (Witch or Sorcerer), and I can't picture an imp as an intimidating Black Knight either. He might could pull off Raider (especially with the health boost and Natural Respite), but even if he does Raider for a while, I always see him ending up as an Assassin, like his friend De'kra. Definitely pair up with Eric, especially if Eric goes Berserker, they just complement each other so well. I'd like to see De'kra (who plans to be Assassin) team with Tensi for a Quest or two, though I have a feeling he'll end up closer to (Sorcerer?) Cinna or else with Hybros, a pair of Assassins. I don't reckon that it would revive the player, but Sandy knows best. Wow Flipz I am really impressed with your guidence, reckon you could do one for Haldor? Sure! Haldor seems like a "stay in the honorable light" kind of guy, so Paladin might be an interesting choice. Given his experiences with Wren, I'd say Witch is right out, but then again Jess may "convert" Haldor toward her rogueish ways. While Sage is epic for Clerics, Haldor seems like more of a heavy-hitter, he seems to enjoy beating up people with that metal rod, something he can't do with Sage. Druid may be another option, though if he's going to take a more "natural healer" route I think Shaman would fit him better, as it's based off the heavy-hitting Barbarian. Depending on which class Jess goes with, I'd say either Paladin or Shaman. Stat-wise, Paladin is pretty much untouchable (unless cralegoboy is the QM the enemies ignore SP) and they get the nice Diplomacy (something which fits Haldor well, actually), but Shamans get free healing for themselves and dish out more damage. Actually, you know what, though, now I think of it, Haldor is a lot darker than I thought. I forgot you were part of Quest 6, and then there was that business of two-timing Jess on Quest 12! I still think Witch is a stretch for Haldor, but Paladin is out. Go with Shaman, unless you want to switch to Druid (which is more of a support role). Let me explain for the record, there are offensive and defensive varieties of each core class (with the possible exception of Barbarian). This is the primary thing to look at when choosing an Advanced Class for your character: do you prefer a more offensive role, or will you focus more on supporting your teammates. With Clerics, for example, your offensive options are Paladin, Shaman, and Sage (if you have lots of gems), while your defensive options are Druid, Witch, and Sage (if you focus on scrolls). Once you know whether your character is aggressive or passive (offensive or defensive), you then look at how "light" or "dark" your character is to eliminate options; in Haldor's case, his "dark"-ness eliminates Paladin. From the remaining options, you look at stats: Haldor doesn't have a lot of gems, and Sage is only hard-hitting if you have many gems on your side. (Also, it's hard hitting, but not physically hard-hitting, which makes a difference for some characters.) That leaves him as a Shaman, which, when you think about it, really does fit with his character. EDIT: Agreed. IMHO, they are overpowered, especially when a party has, like eight of them. They made the battles really hard to balance, so I appreciate all of you not using them in excess. Derp. The blinded effect would not wear off after an attack as i had it during this round, unlike the Sleep effect. But there's an idea. Maybe to lessen the power a little bit, an attack on the affected enemy would remove the negative effects, for all scrolls. Maybe scrolls should burn out after 15 or 20 uses. Thing is, status-warriors are an integral part of all good RPGs. What I would do is make certain elemental-types of enemies immune to certain effects--i.e. Electrical monsters can't be stunned, while Dark enemies don't Sleep. I'd also limit the number of scrolls one character can use at a time on a given enemy--that is, a Hero can Stun Enemy A on one round and Blind Enemy B on the next, but they can't Stun Enemy A on one round and then Blind Enemy A the next. At the same time, Hero A can still Blind Enemy A on one round, and Hero B can Seal him on the same round. Also, bosses need to be immune to one or more Statuses, or else they need to be able to status-boost/clear themselves (i.e. "Special C clears all statuses from the Boss, useable even when Sealed. Special is chosen at random.") Edited February 9, 2012 by Flipz Quote
Tamamono Posted February 9, 2012 Posted February 9, 2012 Wow, Flipz, that's some pretty in-depth advice. Wall Of Text is super effective! Tammo fainted! Do you think Sage was a good choice for Tomas? I chose it mainly based on character development, but Sage really is an awesome class. My main concern about it is that I've pretty much been the party's 'potion' (), and I always plan to be that, but the spellcasting might get in the way of my usefulness as a Cleric. However, lots of other characters are choosing the Cleric hybrids, so they'll be able to heal as well. Quote
Zepher Posted February 9, 2012 Posted February 9, 2012 I'd also like to join in with the fun! Do you think Boomingham made the right choice? Quote
Flipz Posted February 9, 2012 Posted February 9, 2012 Wow, Flipz, that's some pretty in-depth advice. Wall Of Text is super effective! Tammo fainted! Do you think Sage was a good choice for Tomas? I chose it mainly based on character development, but Sage really is an awesome class. My main concern about it is that I've pretty much been the party's 'potion' (), and I always plan to be that, but the spellcasting might get in the way of my usefulness as a Cleric. However, lots of other characters are choosing the Cleric hybrids, so they'll be able to heal as well. Actually, Sage is a really good choice for Tomas. You have a great gem for support (mechanical enemies seem to catch Heroes off-guard all the time), and in a support role Mage-classes don't need more than one or two gems. I'd advise Tomas to load up on Scrolls, particularly Blindness and Sealing. Going through the process I outlined earlier, Tomas really only has to choose between Sage, Druid, and Witch; Witch is right out for Tomas, totally out of character for him. Druid would have been another possibility, but really he's more of a straight-up magic user, and sage just works for him. I'd also like to join in with the fun! Do you think Boomingham made the right choice? Boomingham definitely made the right choice. Although he's racist and a bit rude at times, he's not dark enough for a Black Knight nor is he aggressive enough for a Berserker. He also seems like the type to eschew and/or conquer nature rather than defending it, plus he's not one to hide in the back row, so Warden is out. He might have done well as a Mystic Knight, he's got enough quirkiness to pull it off, but ultimately Paladin is funnier (you know, with Bart) and fits his skills (not to mention it saves him the trouble of choosing which sword to unbind a gem from, since a Mystic Knight without a loose gem is not very effective). Incidentally, you and Doc need to Quest together now, I want someone to ask for Bart and both your Guardian Angel and Ranger Docken reply simultaneously. Oh, and I really, really want to go on a Wren quest now, a more arcane, puzzle-solving one like The Arena Quest. It would be most excellent for Arthur's development. Quote
Zepher Posted February 9, 2012 Posted February 9, 2012 *snip* Oh, and I really, really want to go on a Wren quest now, a more arcane, puzzle-solving one like The Arena Quest. It would be most excellent for Arthur's development. I'm glad you agree with Boomingham's choice, I quite like him as a paladin. As for questing with Docken... trust me, he's on my (not very) short list of people I want to quest with. My most immediate goals for Quest buddies are Nur and Skrall, just because I've wanted to go with those two for a LONG time. Eric and Tesni are there too, and Hybros, they were Boomingham's friends at the beginning of the game, and I've never gotten to further that. As for Wren quests... well, as I said, we're only 2/5th of the way through. I'm glad she (seems) like a popular character, because she's sticking around for a while. The next one is very planned out, and the two after that have concrete story lines, though they are hardly planned out. However, a lot of her story will be revealed at the end of this quest, and her goals/purpose will become more clear. I'll be interested to see what you all think. She will be taking a back-burner for the next few Wren quests, but then again, she always does. Quote
Brickdoctor Posted February 9, 2012 Posted February 9, 2012 Incidentally, you and Doc need to Quest together now, I want someone to ask for Bart and both your Guardian Angel and Ranger Docken reply simultaneously. No no, I'm Master Docken. Jess tried calling me 'Bart' in Quest 1. She ended up being Dearly Beloved Party Leader's Secretary. Quote
Peppermint_M Posted February 9, 2012 Posted February 9, 2012 Sorry my fellow questors, I didn't want to risk it after seeing the state of our NPCs. Hoke and Jess! Get your butts in gear Well, I like my stats right now 30 power and 35 health. Quote
Poison Ivy Posted February 9, 2012 Posted February 9, 2012 Wow, Eric is really pulling it together with Dak and getting some good role-play in the process. I planned a lot of it, but the memory loss was all his idea, so I won't take credit. We already established how Dak and Alisha will meet (If Quests allow, of course), so that's pretty settled. Can't wait for Quest #23 to start! Quote
Scubacarrot Posted February 9, 2012 Posted February 9, 2012 Wow, Eric is really pulling it together with Dak and getting some good role-play in the process. I planned a lot of it, but the memory loss was all his idea, so I won't take credit. We already established how Dak and Alisha will meet (If Quests allow, of course), so that's pretty settled. Can't wait for Quest #23 to start! No offense or anything, but you realise I asked for lvl 10+ heroes? Quote
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