Poison Ivy Posted February 9, 2012 Posted February 9, 2012 No offense or anything, but you realise I asked for lvl 10+ heroes? I thought yours was #22? I can't remember. Hunt for the Draugr was the one I meant, I know Alisha won't make it into a Lvl 10+ Hero Quest. But I signed up anyway, just in case you're short a few Heroes. Quote
Scorpiox Posted February 9, 2012 Posted February 9, 2012 (edited) Thanks Flipz for the wall of text! I really apreciate it. I agree with your ideas so that leaves me with Paladin Sage Witch Druid and Shaman. Now I'll have to go read through and decide. EDIT: I've now read through and I say I like Shaman, the only flaw being the shield only working for one person. But hey! Haldor ain't so dark, the buisness with the gnome wasn't his choice, and if you read he didn't want to do it. And thanks so much Sandy for the rod in quest 6, it is now Haldor's signiture weapon. Edited February 9, 2012 by Scorpiox Quote
Tanma Posted February 9, 2012 Posted February 9, 2012 "Alright, do you Lion Knights have any iron or metal I can work with?" William knew something was wrong and calls a bird to follow Althior. A part of me hopes that William chose a chicken... Quote
Brickdoctor Posted February 9, 2012 Posted February 9, 2012 A part of me hopes that William chose a chicken... I can make that happen. Quote
CMP Posted February 9, 2012 Posted February 9, 2012 People seem to hate McCafferey more than Atramor himself. Fitting. Quote
Darth Nihilus Posted February 9, 2012 Posted February 9, 2012 People seem to hate McCafferey more than Atramor himself. Fitting. Uhmmmm I'm glad Dak hasn't met Atramor. Quote
Flipz Posted February 9, 2012 Posted February 9, 2012 Why do I feel bad for trying to make all these crazy siege weapons? Is it a bad thing to try to be OP when you know the enemy will do the same? Question for everyone, but mostly QMs: when you're playing a Quest (instead of hosting one), do you tend to try and keep your character "balanced", or will you try to snag every opportunity to make your hero stronger (within Role-Play reason, of course) like any other player? Quote
K-Nut Posted February 9, 2012 Posted February 9, 2012 Question for everyone, but mostly QMs: when you're playing a Quest (instead of hosting one), do you tend to try and keep your character "balanced", or will you try to snag every opportunity to make your hero stronger (within Role-Play reason, of course) like any other player? Do you mean like upgrading weapons and such? I do that, but I also like to be a bit balanced and not go over the edge. Quote
Brickdoctor Posted February 9, 2012 Posted February 9, 2012 Why do I feel bad for trying to make all these crazy siege weapons? Is it a bad thing to try to be OP when you know the enemy will do the same? No! It's awesome. I love the innovation you're bringing to this quest. Honestly, I would never have thought any of you would've attempted to build a hwacha from the materials provided. Quote
Darth Nihilus Posted February 9, 2012 Posted February 9, 2012 Question for everyone, but mostly QMs: when you're playing a Quest (instead of hosting one), do you tend to try and keep your character "balanced", or will you try to snag every opportunity to make your hero stronger (within Role-Play reason, of course) like any other player? Make my character stronger, for sure. With all the bad rolls I'm getting, when I do land a hit, it needs to be powerful, powerful enough to make a difference in the battle. Thus, most of Dak's Gold is spent on WP upgrades, and when he becomes a Black Knight, SP upgrades as well. Quote
Zepher Posted February 9, 2012 Posted February 9, 2012 I try to upgrade Boomingham in ways that make sense. He's greedy, so I go for money. He doesn't think much of luck (and I don't like it with my class, it often results in me not hitting anything), so I never buy Nostrum. He's a drinker, and a heavy hitter, so mead make sense. As for his weapons... I have them planned out, what they'll be in the end. He's, in my humble opinion, a pretty smart guy. He knows how to play the game, for lack of a better phrase, namely, if he has chosen to be a hero, he's going to be a hero well, even if sometimes he seems to be a blithering idiot. Quote
K-Nut Posted February 9, 2012 Posted February 9, 2012 I actually have a question for the other mages, are you trying to collect all of the gems, or am I special like my family says? Quote
Flipz Posted February 9, 2012 Posted February 9, 2012 even if sometimes he seems to be a blithering idiot. I swear I think of the Bowser Baddies in Mario & Luigi: Superstar Saga every time I hear read that phrase. Quote
CMP Posted February 9, 2012 Posted February 9, 2012 I actually have a question for the other mages, are you trying to collect all of the gems, or am I special like my family says? I'm no mage, but...you can't try to collect all the gems, not unless another vendor comes along and starts selling them. Either your QM has some as loot, or he/she doesn't. They're some of the most argued-over loot, I notice, but beyond that there's not much else you can do. Of course, with Atticus and the Sword of Decay, I think our party (half of which are magi) are planning to tear the gems right out of it. Can't blame them, we got shafted on that puzzle door... Quote
swils Posted February 9, 2012 Posted February 9, 2012 Why do I feel bad for trying to make all these crazy siege weapons? Is it a bad thing to try to be OP when you know the enemy will do the same? Question for everyone, but mostly QMs: when you're playing a Quest (instead of hosting one), do you tend to try and keep your character "balanced", or will you try to snag every opportunity to make your hero stronger (within Role-Play reason, of course) like any other player? Oh, absolutely, and from both ends of the spectrum. As a host, I think that giving the players above-average freedom of action is key to keeping them involved, and can lead to some really interesting scenarios or solutions. As a player, I love it when a host allows us to deviate from their 'script', and adapts dynamically. If the host gives you an incredibly long leash (ala Q17), then there is *no* reason not to use it all to your advantage. A good host will have ways to give you the added power for your creativity, without leaving the encounter totally broken in your favor. Maybe you build a makeshift catapult, and it works fine for a round or two, but then, as "luck" would have it, a lot of the wood you used to build it was rotten, and it ends up collapsing before you can decimate another wave. That said, as a player, I try to avoid dominating any given scenario. I'm not the only player there, and I don't want to hog all of the "Mysterious Potions" (Q4) for myself, for example. I like to engage directly with the host (in-character, of course), rather than with the exact situation currently laid out before us, but some people don't. While I don't like the idea of having to run every idea by the party leader before I can bold it and actually make a move, I can appreciate that others want time to discuss and deliberate, settling on a group-approved course of action. So if I feel as though attempting to garner every advantage and strength possible would impose upon the rest of the party's enjoyment, or stretch the host's tolerance/plans, I tend to stay hush, and accept my fate as "just another average hero", heh. Quote
Flipz Posted February 9, 2012 Posted February 9, 2012 I actually have a question for the other mages, are you trying to collect all of the gems, or am I special like my family says? When I first chose Mage, that was my intention, but now I think I'll just go for utility gems (Opal, Topaz, Amethyst, maybe Diamond) and then use Scrolls. Quote
Brickdoctor Posted February 9, 2012 Posted February 9, 2012 On the subject of upgrades, I'm not really that good at creating stories, so, as with my quests, I go with the mechanics and practical upgrades and build the story around that. (Darths and Droids readers, were this a full-fledged traditional RPG, I'd probably create my characters a lot like Pete does) Quote
Scubacarrot Posted February 9, 2012 Posted February 9, 2012 Why do I feel bad for trying to make all these crazy siege weapons? Is it a bad thing to try to be OP when you know the enemy will do the same? Question for everyone, but mostly QMs: when you're playing a Quest (instead of hosting one), do you tend to try and keep your character "balanced", or will you try to snag every opportunity to make your hero stronger (within Role-Play reason, of course) like any other player? As a player, push the boundaries of what you can do, and try to get every advantage you can get. As a QM, you have the power, so it is your responsibility to keep things balanced, and it needs to be held in mind when creating items and dealing them out. Quote
The Legonater Posted February 9, 2012 Posted February 9, 2012 On the subject of upgrades, I'm not really that good at creating stories, so, as with my quests, I go with the mechanics and practical upgrades and build the story around that. (Darths and Droids readers, were this a full-fledged traditional RPG, I'd probably create my characters a lot like Pete does) Would you use binary dice too? Quote
CMP Posted February 9, 2012 Posted February 9, 2012 (Darths and Droids readers, were this a full-fledged traditional RPG, I'd probably create my characters a lot like Pete does) I spend most my time doing serious roleplaying on other sites. With all the involvement of dice and numbers, I'd end up as Annie. As it is, this game is a lot simpler than most RPGs. It's easy to create entirely new angles to the game through setting up loot items as a QM, though, so it has many layers to it that can be switched out depending on how you want to play. I gave up on writing up a draft of advanced rules because I looked at it and said 'who the hell would want to play this?' Quote
Waterbrick Down Posted February 9, 2012 Posted February 9, 2012 Why do I feel bad for trying to make all these crazy siege weapons? Is it a bad thing to try to be OP when you know the enemy will do the same? Question for everyone, but mostly QMs: when you're playing a Quest (instead of hosting one), do you tend to try and keep your character "balanced", or will you try to snag every opportunity to make your hero stronger (within Role-Play reason, of course) like any other player? Could you perhaps clarify your question a little more? Generally if it doesn't fit Skrall's character, I'm not going to do it, even if the reward is high. I guess my question is more what is your definition of balanced? By it, are you asking do we try to keep our characters in the light of plausible reality by not seeking after every upgrade available to us within role-playing reason or do you mean are we more focused on playing our character as compared to playing our power-up hungry, XP ravenous, gold hoarding selves I'm assuming you are more curious as to if the way we craft our NPC's as balanced characters effect how we craft our own character in game? Quote
Brickdoctor Posted February 9, 2012 Posted February 9, 2012 Would you use binary dice too? No, I have no superstitions concerning dice. Random number generators are better, anyways. (do they count as binary dice?) Quote
The Legonater Posted February 9, 2012 Posted February 9, 2012 Why do I feel bad for trying to make all these crazy siege weapons? Is it a bad thing to try to be OP when you know the enemy will do the same? Question for everyone, but mostly QMs: when you're playing a Quest (instead of hosting one), do you tend to try and keep your character "balanced", or will you try to snag every opportunity to make your hero stronger (within Role-Play reason, of course) like any other player? Generally, I like to bump up my stats as much as possible, and there's two reasons for this. One, I personally prefer having buffed out stats rather than low ones. The other part has to do with Dyric Rone. His personal goal is his ultimate retribution, and regaining his place is Duplovia. He feels the only way to do this is to improve, and become strogner and more powerful. Thus, he wants the best gear, the best stats, etc. I actually have a plan to bump up the chain whip three levels when Dyric gets back to Heroica. Dyric is likely to stay with his Chain Whip and throwing knife- which, will eventually be switched with a crossbow, once he makes Assasin- because those are the two only weapons he really needs, and the stronger they are, the better his chances. Quote
Flipz Posted February 10, 2012 Posted February 10, 2012 I'm assuming you are more curious as to if the way we craft our NPC's as balanced characters effect how we craft our own character in game? Yeah. I'm trying to balance my Quest stuff in preparation for my Quest pitch to Sandy, and it seems to be seeping over into my character (i.e. explaining exactly how inferior this Slice N Dice is to the real deal instead of trying to use it to its fullest, most epic extent. ) Quote
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