Bricksandparts Posted February 11, 2012 Posted February 11, 2012 Sandy and I have been discussing a quest that I may host. There are some problems and I'd like to see what I could do to make it better and more enjoyable. The quest is about a tournament, an arena. This quest will be similar to Zepher's Quest #7: The Arena, but more complex. This is a quest where you really have to think outside the box. For example, you will need to start a fire to keep warm at night. Your Items will be taken away at the beginning of the quest There are two main ideas: Group quest - The heroes work together against another group (NPCs) Individual quest - The heroes work separately and try to win for themselves. (Every man for himself) There are many less problems with the Individual quest, and a few with the group quest. I'll probably choose group quest, and it will hopefully be more fun. I'll post more information, but I don't want to give out too much information. I'll say this now and probably many other times: This is a quest where you really have to think. I'm not going to say you need this, this, and this to build a shelter. You need to come up with an Idea. There are other factors also. You need energy to survive, and food and water.I just want to see if anyone has any suggestions or questions. Quote
Palathadric Posted February 11, 2012 Posted February 11, 2012 I agree Sandy, the index is perfect! Thank you for taking the time to make it all look beautiful and laying out all the quests! Absolutely agree. It's brilliant! Thanks so much, It makes it a whole lot easier to navigate. Quote
Scubacarrot Posted February 11, 2012 Posted February 11, 2012 The dragonlord, eh? Is he one of the current Veterans? I was also wondering, is Scherezade one of them? Quote
Tanma Posted February 11, 2012 Posted February 11, 2012 The dragonlord, eh? Is he one of the current Veterans? I was also wondering, is Scherezade one of them? There is one character who might know on this isle of woe. In the Halls of Heroica, in the lands of Uland; only one hero remains from that quest long ago. A hero of flame and shadow, a hero who solved many a fix. The hero they call Nyx. So yeah, she is the last active hero from Quest 0 and thus the only one who might know. Of course there is a chance that the Veterans made her promise to keep the truth a secret. But that makes me wonder what happened to the others of Quest 0. Maybe they got a little too chatty... Quote
Khorne Posted February 11, 2012 Posted February 11, 2012 YES! I finally had an Extra Critical Hit again. Too bad though that the fight was already over . I never want to have that much bad luck again . The fight could've been over a million times if we didn't miss or got hit all the time. Quote
Etzel Posted February 11, 2012 Posted February 11, 2012 Sorry, I missed this altogether. However, the quest description doesn't mention anything about getting good reputation among the Bonapartes, so Etzel will have to confirm this before I can update the hero gallery with that information. Confirmed. I didn't want to put that into the description since it might had given clues that I didn't want to reveal. Quote
Brickdoctor Posted February 11, 2012 Posted February 11, 2012 The quest is about a tournament, an arena. This quest will be similar to Zepher's Quest #7: The Arena, but more complex. This is a quest where you really have to think outside the box. For example, you will need to start a fire to keep warm at night. Your Items will be taken away at the beginning of the quest There are two main ideas: Since I'm hosting a quest like that, I want to say that I considered requiring the heroes to do things like start fires and find food, but I think that's getting too in-depth and will detract from the battles. Quote
Waterbrick Down Posted February 11, 2012 Posted February 11, 2012 Sandy and I have been discussing a quest that I may host. There are some problems and I'd like to see what I could do to make it better and more enjoyable. The quest is about a tournament, an arena. This quest will be similar to Zepher's Quest #7: The Arena, but more complex. This is a quest where you really have to think outside the box. For example, you will need to start a fire to keep warm at night. Your Items will be taken away at the beginning of the quest There are two main ideas: Group quest - The heroes work together against another group (NPCs) Individual quest - The heroes work separately and try to win for themselves. (Every man for himself) There are many less problems with the Individual quest, and a few with the group quest. I'll probably choose group quest, and it will hopefully be more fun. I'll post more information, but I don't want to give out too much information. I'll say this now and probably many other times: This is a quest where you really have to think. I'm not going to say you need this, this, and this to build a shelter. You need to come up with an Idea. There are other factors also. You need energy to survive, and food and water.I just want to see if anyone has any suggestions or questions. I would say another thinking outside the box quest would be fun to see, but as Brickdoctor's current quest has shown, doing it with a group can be time consuming, since you're waiting for agreement from people in different timezones. I think the individual setup may go quicker since you can answer actions from players as soon as they are made, however this may give an unfair disadvantage to those who are only able to check in on the quest once a day, as compared to some of us who are on EB multiple times. Also, perhaps this would be a question better suited for the Quest Masters Lounge? Quote
Brickdoctor Posted February 11, 2012 Posted February 11, 2012 I think the individual setup may go quicker since you can answer actions from players as soon as they are made, however this may give an unfair disadvantage to those who are only able to check in on the quest once a day, as compared to some of us who are on EB multiple times. Agreed. I'm trying to do just that, but it's hard when you always have to wait for the Party Leader to do things. Quote
Poison Ivy Posted February 11, 2012 Posted February 11, 2012 I love how Leo is trying to manipulate Alisha into challenging Monk Pretzel to a duel! Seems like he wants to share the shame of almost being beaten by a Lvl 1 Barbarian.... Quote
Waterbrick Down Posted February 11, 2012 Posted February 11, 2012 I think this is true, but correct me if I'm wrong Sandy, but after a player reaches lv. 15 and return to the hall, they don't have to pick an advanced class correct? Also, one more new mage and one more new knight, and we'll have a whole party of Lv. 1's ready for a quest. it's always nice to see some new faces occupying the hall. Since I can't do it there since I'm currently questing, welcome to all of you new players, some of you have done some great roleplaying thus far, and I can't wait for Skrall to make it back. I'm with you Zepher, so many people to meet and so few quests to do it. Quote
Pandora Posted February 11, 2012 Posted February 11, 2012 There is one character who might know on this isle of woe. In the Halls of Heroica, in the lands of Uland; only one hero remains from that quest long ago. A hero of flame and shadow, a hero who solved many a fix. The hero they call Nyx. That's a lovely description, thanks! So yeah, she is the last active hero from Quest 0 and thus the only one who might know. Of course there is a chance that the Veterans made her promise to keep the truth a secret. But that makes me wonder what happened to the others of Quest 0. Maybe they got a little too chatty... ..... I think the others are still getting drunk in Heroica Hall! Quote
Waterbrick Down Posted February 11, 2012 Posted February 11, 2012 ..... I think the others are still getting drunk in Heroica Hall! Their first quest was either too traumatic, or they saw a foreshadowing of everyone's upcoming doom as it pertains to the veterans and are now drowning their miseries in ale. Quote
Rumble Strike Posted February 11, 2012 Posted February 11, 2012 Just to echo everyone else; I really like the Heroica index, Sandy. Great work on the banners. It'll be very useful as a 'one-stop shop' for putting in signatures etc. Quote
Sandy Posted February 11, 2012 Author Posted February 11, 2012 I think this is true, but correct me if I'm wrong Sandy, but after a player reaches lv. 15 and return to the hall, they don't have to pick an advanced class correct? Of course not. How could I force anyone, in any case? Quote
Waterbrick Down Posted February 11, 2012 Posted February 11, 2012 I guess, you can't I was checking if I wanted to keep my tripple shot ability, I could just stay on as a higher level ranger. Quote
CMP Posted February 11, 2012 Posted February 11, 2012 Awesome banners, Sandy. My pictures don't look so bad after some shading, text across half of it, and only the slightest amount of the scene visible. Quote
Sandy Posted February 11, 2012 Author Posted February 11, 2012 Confirmed. I didn't want to put that into the description since it might had given clues that I didn't want to reveal. Alrighty, I'll add the reputation on Quest #16 player's gallery profiles right away. Quote
Bricksandparts Posted February 11, 2012 Posted February 11, 2012 Thanks for the feed-back! Although those who replied mostly wanted a individual quest, I believe sandy doesn't think it is a good idea. Some of the biggest problems are battles and people not being able to be active. From conversation with Sandy: Energy - Based on level and class. For instance, a barbarian would have more energy to start with than a mage. Basically speaking, you need energy points to move, build, or other things like collecting fire-wood or catching fish. Energy can be regained by eating food, resting, etc. If you run out of energy, you automatically fall asleep. If you are KO'd, you lose all energy. Energy may also be effected by the weather, if it's very hot, a nice temperature, or a freezing wasteland.You need water to survive. Each day (not turn) you go without water, your energy depletes by 1/2 rounded down. Each day is divided into 6 turns. Each turn will take 1 real day, before the next turn starts automatically. You must get sleep one turn every 6 turns or you will automatically fall asleep. Sleeping regains 1 health and 3 energy if you have no bedroll (If barbarian you get 3 health and 5 energy) and having a bedroll will give you 3 health and 5 energy (If barbarian you get 5 health and 8 energy) Weight - Most things you carry weigh a certain amount. Potions don't weigh anything, but other things like fire wood and food have a given weight. If you carry 0-24 pounds - You can travel 1 distance (Approx. 1000 feet) with 1 energy. If you carry 25-49 pounds - You can travel 1 distance (Approx. 1000 feet) with 2 energy. If you carry 50-99 pounds - You can travel 1 distance (Approx. 1000 feet) with 3 energy. If you carry 100+ pounds - You can't travel. You must get rid of something. Player decided events: This quest is really a 'Think outside the box' quest. The player have to actually Make what they build. A great example of this is Flipz. He is actually using ideas outside the quest. That's what I want in this quest. The players are free to make booby traps, maybe a human trap, or a trap to catch a bear for food. It would be helpful of the questers to actually make a picture of how they will build the shelter. Navigation - Navigation is much more free in this than in my previous quest. The player really decides what way they want to go, N, NE, NNE, E, W, SE, Etc.. I'll record where they have gone and what the map was like where they went. If they want, they can ask to record where a shelter of theirs was. Chance - Some things just have to be the result of a roll of the die. mast things can be planned out, but some things are just going to happen how I'd imagine them to. I've watched many survival shows, and know quite a few facts about survival. I'm just waiting to see how they'll try making a fire... Problems: If there is a battle, the battle would only take one turn in game time, but several turns in real life. Hopefully, there won't be many real fights (caught in a trap or didn't have survival skills) The only option I have is making them have auto plans like this: If full health, attack from front row. If less than 12 health, attack from back row. Also, it would be hard for characters to communicate if they wanted to temporarily join together unless they were online at the same time. There are probably some other problems that you may realize, that I didn't. Quote
Scubacarrot Posted February 11, 2012 Posted February 11, 2012 Here are my thoughts, BAP, you seem to really have thought this through, and I LOVE outside-the-box-quests, but there are some problems with your idea... The main issue I have with this is that it adds a lot of unnecessary complication to the game, I think one of the strengths of the Heroica RPG is that its so simple, adding things like time, energy, thirst and weight to the game is not something I would approve of. Your navigation system is something is very possible that it COULD be used in a quest, for example an island, it would be a grid, with on each square a scene? This would be pretty good to implement I think making a quest where the objective is to survive, for example, get off an island, is a great idea, I think there can be very interesting concepts, outside the box thinking going on there, but I think the penalty for taking too long/making the wrong decisions should not be loss of time/energy in game, which would just make things complicated, but rather just the quest taking longer, or worse, a failed quest. Quote
Masked Builder Posted February 11, 2012 Posted February 11, 2012 It'd be nice if I had one of those Ether cores in my quest. I like those chicken legs too Sandy. Quote
CMP Posted February 11, 2012 Posted February 11, 2012 It'd be nice if I had one of those Ether cores in my quest. I like those chicken legs too Sandy. Tell me about it...an extra 5 permanent health or ether. Quote
Masked Builder Posted February 11, 2012 Posted February 11, 2012 Tell me about it...an extra 5 permanent health or ether. Wow, I missed what the chicken legs did! Quote
Bricksandparts Posted February 12, 2012 Posted February 12, 2012 Here are my thoughts, BAP, you seem to really have thought this through, and I LOVE outside-the-box-quests, but there are some problems with your idea... The main issue I have with this is that it adds a lot of unnecessary complication to the game, I think one of the strengths of the Heroica RPG is that its so simple, adding things like time, energy, thirst and weight to the game is not something I would approve of. Your navigation system is something is very possible that it COULD be used in a quest, for example an island, it would be a grid, with on each square a scene? This would be pretty good to implement I think making a quest where the objective is to survive, for example, get off an island, is a great idea, I think there can be very interesting concepts, outside the box thinking going on there, but I think the penalty for taking too long/making the wrong decisions should not be loss of time/energy in game, which would just make things complicated, but rather just the quest taking longer, or worse, a failed quest. I'd probably do something like the grid. One of the points in this quest is to loosen their mind, and know what to do if something goes wrong. Just because you make a mistake doesn't mean you'll fail the quest. Also, if it's a group quest, each part of the day would be as long as the group wanted it to be in real time, unless they ran out of energy. I may just make it so that the heroes can't go around carrying a bunch of wood for building. I'd allow them to carry more stuff though if they were to build something to carry it in perhaps? Perhaps the energy could just be there, but not a statistical value. For instance I'd warn the players if they were very tired or if they had lots of energy. I suppose I could do this with weight and energy, but I think I'm gonna stick with time and thirst. I guess I'll see what Sandy and other members have to say about this option... Quote
K-Nut Posted February 12, 2012 Posted February 12, 2012 Tell me about it...an extra 5 permanent health or ether. And whoever gets that Bright Armour is going to have a huge advantage to mages with Amethyst in the Arena. Quote
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