K-Nut Posted March 8, 2012 Posted March 8, 2012 Just thought I'd stop by for a quick update... (iPod+free wifi=awesome) My computer is, ah, toast. I'm going to have to buy a new one. The guys at the computer shop offered a discount since they couldn't save my pc, but it's going to take a few more weeks to scrape the money together. So... See y'all then. Well at least we know when you're planning on being back. Would you have time to help test out a team battle for the arena as of now? A few players are eager to try it out. Quote
Palathadric Posted March 8, 2012 Posted March 8, 2012 Arthur says: "What HAVE the Wolfgang done, besides showing up the Town Watch for their corruption and incompetence? Heck, their example biased the Heroes of Quest 19 against the side of right, leading them to trust the Wren-supported Rebels instead of the righteous Captain McColt. The Shadeaux are much more dangerous and menacing, and yet I don't see other Heroes turning against them out of anything other than convenience (since the Shadeaux seem to be severely underrepresented in Quests). It's all a matter of perspective, and I believe a directly "bad" faction that the Heroes can face openly would be much better for Eubric than a corrupt Town Watch that they supposedly serve, but really should oppose. There is a Plane in which a great, heroic Knight of mystic power, who leads an entire Order of his fellows, reminisced that he lost his effectiveness when the line between good ally and evil enemy blurred. Enemies were righteous in cause, and allies fell into evil, and by the time the Sky Walker realized the truth, his entire world had been irreparably changed. His battles against an evil Empire were more clear-cut--and thus, more successful--than his Quest to maintain peace between the good friends who valued freedom first and the elected government who sought order, eventually caving to evil and seeking order at any cost. The hazy moral situation led the great Knight and his fellows to uncertainty and confusion, and the Knight's own nephew fell to darkness, eventually killing the Knight's wife and destabilizing the galaxy before his twin sister was forced to bring him to final justice. Is that truly the fate we want to befall Eubric? I say no. Enemies we shall always have, but let us percieve them clearly, seeing them in their true, shadowy form, rather than allowing our foes to force us to penetrate their cunning disguise as they walk among us in the light, allowing them time to further their insidious plans and strengthen their wicked position." I have not been at Eubric as long as you, so I do not know the situation regarding the Town Watch nor what the Wolfgang have done apart from taking down some guards every once in a while. But as far as I understand, the Wolfgang are far from good and it is very doubtful that he is not in jail for some proper reason. Even if he was not caught for a crime that is worthy of a hanging, he no doubt has done crimes worthy of death that he has not been caught for. The fact is that we should encourage the guards, no matter how corrupt and vile they may be, for the few good catches that they do make. Obviously, it was a good thing that they caught the skelly as well, otherwise we'd have him hanging around Eubric, so although they may be less than good. There are a lot of things worse than them, I think. If you plan on throwing out the law, you'd better have something better to replace it with, or else the city will erupt into utter and complete anarchy. Not that it is not, basically, in anarchy now, but at least there is a slight semblance of law and order, no matter how slight it may be. I hope I made sense in this. Often times it's just all sorts of thoughts randomly strung together, but... Quote
Bricksandparts Posted March 8, 2012 Posted March 8, 2012 Guts inspects the sparkling, while careful for any traps, triggers. tripwires, cracks in rocks, vampires, falling boulders, poisonous gasses, and other dangers. I think you could have just said traps... On other notice, is somebody planning a quest about now? We had a bunch at once, and not many now. I hope to see more quests soon. I have not been at Eubric as long as you, so I do not know the situation regarding the Town Watch nor what the Wolfgang have done apart from taking down some guards every once in a while. But as far as I understand, the Wolfgang are far from good and it is very doubtful that he is not in jail for some proper reason. Even if he was not caught for a crime that is worthy of a hanging, he no doubt has done crimes worthy of death that he has not been caught for. The fact is that we should encourage the guards, no matter how corrupt and vile they may be, for the few good catches that they do make. Obviously, it was a good thing that they caught the skelly as well, otherwise we'd have him hanging around Eubric, so although they may be less than good. There are a lot of things worse than them, I think. If you plan on throwing out the law, you'd better have something better to replace it with, or else the city will erupt into utter and complete anarchy. Not that it is not, basically, in anarchy now, but at least there is a slight semblance of law and order, no matter how slight it may be. I hope I made sense in this. Often times it's just all sorts of thoughts randomly strung together, but... This may seem a bit far fetched, but this game has really shown me that there really can be more than one side of things. The 'bad' guys aren't necessarily evil. Sometimes who you think is good, is no better than who you think is bad. Quote
Palathadric Posted March 8, 2012 Posted March 8, 2012 This may seem a bit far fetched, but this game has really shown me that there really can be more than one side of things. The 'bad' guys aren't necessarily evil. Sometimes who you think is good, is no better than who you think is bad. Still, killing a guard who is just doing his duty and who has not assaulted you in any way can hardly be deemed as a good course of action. Of course, perhaps, just knocking him unconcious and hoping that his memory doesn't come back to him. I still don't think that it is a decision that they should take on their own, being that it could have serious repercussions for a lot of other people as well. Of course, for the sake of role-playing... Anyways, I don't think Heroica Hall is about to be raided or attacked by a party of the Town Watch. Although...you never know. Quote
Flipz Posted March 8, 2012 Posted March 8, 2012 (edited) I have not been at Eubric as long as you, so I do not know the situation regarding the Town Watch nor what the Wolfgang have done apart from taking down some guards every once in a while. But as far as I understand, the Wolfgang are far from good and it is very doubtful that he is not in jail for some proper reason. Even if he was not caught for a crime that is worthy of a hanging, he no doubt has done crimes worthy of death that he has not been caught for. The fact is that we should encourage the guards, no matter how corrupt and vile they may be, for the few good catches that they do make. Obviously, it was a good thing that they caught the skelly as well, otherwise we'd have him hanging around Eubric, so although they may be less than good. There are a lot of things worse than them, I think. If you plan on throwing out the law, you'd better have something better to replace it with, or else the city will erupt into utter and complete anarchy. Not that it is not, basically, in anarchy now, but at least there is a slight semblance of law and order, no matter how slight it may be. I hope I made sense in this. Often times it's just all sorts of thoughts randomly strung together, but... (FYI, earlier was like Tanma's speeches from De'kra--that is, non-canon, since Arthur would have no way of knowing what was going on in the discussion topic. The same goes here.) Arthur says: "I believe my thoughts boil down to: better an enemy you can see than an ally who will stab you in the back. The Wolfgang may be thugs and thieves, but the Town Watch are corrupt murderers who arrest and execute anyone who gets in their way--or who even looks at them funny. Just look at those paladins they arrested--they were taken, not because of any illegal substances, but because the Town Watch wanted their equiment for themselves. No, Eubric would be better off if the Town Watch vanished entirely, and Heroica did their job. We're certainly better at it than them, even if they weren't corrupt." OOC: Oh, and the plan I was suggesting was: tell the guards that those two prisoners had a lead on whoever is attacking the guards, but that there was a magical ward that needed those two to be present to pass (or some similar cover story). That story, plus a small bribe to keep quiet "just in case", should be enough to get them out of prison without a fight. Edited March 8, 2012 by Flipz Quote
K-Nut Posted March 8, 2012 Posted March 8, 2012 On other notice, is somebody planning a quest about now? We had a bunch at once, and not many now. I hope to see more quests soon. I'm planning one, and once 14 and 15 finish up, I'm sure Sandy will have another quest or two up. Quote
Palathadric Posted March 8, 2012 Posted March 8, 2012 I thought it would be something of the like. I still think though, that a decision such as this one should not be taken lightly. If they attack the Town Watch it is not at all unlikely that suspicion will be cast on Heroica Hall or rather the members of it. So if they revert to that course of action, they have to be sure that the members of the Hall would be willing to back them up on it. I frankly, would not be too happy to wake up one morning to find the Town Watch demanding the arrest of everyone at the Hall for a matter of which I knew nothing. Needless to say, I should think, there has to be a better way of going about it that doesn't require killing anyone. Besides, why did they sign up for a quest to, supposedly, help the Town Watch if they were just going to turn on them? Something I was suspecting though is that if the town watch get a reward for every prisoner they catch, then maybe they have turned each other in to collect rewards and then will have a mass escape, or something of the like. Quote
Scubacarrot Posted March 8, 2012 Posted March 8, 2012 This discussion is very interesting for me to watch, as the QM that is working out the Town Watch, more, more I say! Quote
CMP Posted March 8, 2012 Posted March 8, 2012 This discussion is very interesting for me to watch, as the QM that is working out the Town Watch, more, more I say! You had to select a Paladin and a Cleric, didn't you? You couldn't've picked some nice Rogues or a corrupt Ranger? Lawful Goods.... Quote
Palathadric Posted March 8, 2012 Posted March 8, 2012 This discussion is very interesting for me to watch, as the QM that is working out the Town Watch, more, more I say! What do you think we are writing all of this for? We are trying to influence you. Come on. Admit it. You are going to completely change the direction the quest was going, aren't you? By the way, nice role-playing in quest #20. Quote
Bricksandparts Posted March 8, 2012 Posted March 8, 2012 Still, killing a guard who is just doing his duty and who has not assaulted you in any way can hardly be deemed as a good course of action. Of course, perhaps, just knocking him unconcious and hoping that his memory doesn't come back to him. I still don't think that it is a decision that they should take on their own, being that it could have serious repercussions for a lot of other people as well. Of course, for the sake of role-playing... Anyways, I don't think Heroica Hall is about to be raided or attacked by a party of the Town Watch. Although...you never know. I'm not sayintg the town watch are evil or anything, I'm just saying that the wolf-gang may not be bad and the town watch looks to them that way. Quote
Palathadric Posted March 8, 2012 Posted March 8, 2012 I'm not sayintg the town watch are evil or anything, I'm just saying that the wolf-gang may not be bad and the town watch looks to them that way. I don't know. As I said, I'm fairly new to this and I don't know whether or not the wolf-gang have appeared in any other quests, etc. Maybe when I get back to the Hall I will look them up at the library. Who knows? But, honestly, I doubt they can be up to any good. They are a gang operating in one of the most problematic areas of the city, from what I can understand, and are, again from what I can understand, one of the main causes of the trouble. But, then again, this could all be based on hear-say. Quote
Scubacarrot Posted March 8, 2012 Posted March 8, 2012 Quest 6 involves the Wolfgang, there is also some info in the Library topic. Quote
Bricksandparts Posted March 8, 2012 Posted March 8, 2012 I don't know. As I said, I'm fairly new to this and I don't know whether or not the wolf-gang have appeared in any other quests, etc. Maybe when I get back to the Hall I will look them up at the library. Who knows? But, honestly, I doubt they can be up to any good. They are a gang operating in one of the most problematic areas of the city, from what I can understand, and are, again from what I can understand, one of the main causes of the trouble. But, then again, this could all be based on hear-say. There's nothing wrong with believing this or having your character to believe this, I can't force you to believe what I'm believing, though having your character be on one side or the other is probably good role-playing. Quote
Palathadric Posted March 8, 2012 Posted March 8, 2012 Quest 6 involves the Wolfgang, there is also some info in the Library topic. Thanks! Will definitely look it over sometime. This is quite an interesting topic. Quote
Palathadric Posted March 8, 2012 Posted March 8, 2012 There's nothing wrong with believing this or having your character to believe this, I can't force you to believe what I'm believing, though having your character be on one side or the other is probably good role-playing. My sympathies would definitely ride with wolf-gang more than the town watch, but I guess I always liked supporting the guys everyone else condemned. Nevertheless, I'm not saying that town watch are good nor the wolf-gang evil, but that the quest members should use a helluva lot of wisdom before doing anything that could be felt by so many others. I am still suspecting that the town watch may be the problem cases behind quest #23, but I wouldn't do anything against them until that is confirmed. Right now it is based solely on presumption and a few smirks and odd looks thrown in. We shall see though... The prison warden can be seen through the bars, looking impatiently upon the heroes. Somehow, this doesn't sound good. They had better watch what they say. Quote
Tanma Posted March 8, 2012 Posted March 8, 2012 My sympathies would definitely ride with wolf-gang more than the town watch, but I guess I always liked supporting the guys everyone else condemned. Nevertheless, I'm not saying that town watch are good nor the wolf-gang evil, but that the quest members should use a helluva lot of wisdom before doing anything that could be felt by so many others. I am still suspecting that the town watch may be the problem cases behind quest #23, but I wouldn't do anything against them until that is confirmed. Right now it is based solely on presumption and a few smirks and odd looks thrown in. We shall see though... Somehow, this doesn't sound good. They had better watch what they say. Me, I side with the Metasimians. I welcome our future ape overlords and their Lawgiver with open arms. Quote
The Legonater Posted March 8, 2012 Posted March 8, 2012 On other notice, is somebody planning a quest about now? We had a bunch at once, and not many now. I hope to see more quests soon. I'm working on one, and it's all ready, except for a few minor details (I.E., the MOCs) Quote
Masked Builder Posted March 9, 2012 Posted March 9, 2012 I wrote up a nice little back story on Alexis the other day. If you guys want to read it, it's on my profile. Quote
Capt.JohnPaul Posted March 9, 2012 Posted March 9, 2012 Quest #24 ....What should I do?: QM Note: LEGOman273 is taking a break. Should Flare control him? I hate to have Flare burdened with another character as the Time Zones make it hard for him already. Also, he's not going to continue the rest of the quest, and I don't want to give rewards to someone who doesn't even play. Quote
Darth Nihilus Posted March 9, 2012 Posted March 9, 2012 (edited) Taking a Break means that someone is temporarily unable to post, so letting someone else control Daxus until LEGOman273 works out whatever problem the MODs have with him is probably a good idea. Edited March 9, 2012 by Darth Nihilus Quote
Scorpiox Posted March 9, 2012 Posted March 9, 2012 Just thought I'd stop by for a quick update... (iPod+free wifi=awesome) My computer is, ah, toast. I'm going to have to buy a new one. The guys at the computer shop offered a discount since they couldn't save my pc, but it's going to take a few more weeks to scrape the money together. So... See y'all then. Meep. I hope all is well soon. We all miss you here. I don't know. As I said, I'm fairly new to this and I don't know whether or not the wolf-gang have appeared in any other quests, etc. Maybe when I get back to the Hall I will look them up at the library. Who knows? But, honestly, I doubt they can be up to any good. They are a gang operating in one of the most problematic areas of the city, from what I can understand, and are, again from what I can understand, one of the main causes of the trouble. But, then again, this could all be based on hear-say. Quest #6 was centered around the Wolfgang. In that quest Nur, Skrall, and Haldor had to catch the Wolfgang theif Donny. In the end we made a deal with him though. Quote
Palathadric Posted March 9, 2012 Posted March 9, 2012 I'll skim over it...maybe during the weekend. Thanks! Cronk also think maybe we plead for the release of some prisoners? Worth shot. You may want to get out of the prison before doing that. You don't want the guard to lock you up for having "sympathies with the prisoners." Especially since the Town Watch are less than trustworthy. Quote
CMP Posted March 9, 2012 Posted March 9, 2012 Quest #24 ....What should I do?: I would just send him back to the hall after this battle with whatever rewards and experience he's gotten so far. If not, then yes, having somebody control him for the duration of the quest is the best option. Quote
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