Darth Nihilus Posted March 27, 2012 Posted March 27, 2012 I'm just pointing out it's a very common and typical cliche, and just about every fantasy world has one. Of course, Dak is a melting pot of 'em, so it's not surprising there. Veeery funny. I do realize, though, that Dak needs some (major) changes, and I am most definitely working on that. Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 Veeery funny. I do realize, though, that Dak needs some (major) changes, and I am most definitely working on that. A dagger to the chest is a change, Guts would be happy to help! Quote
Darth Nihilus Posted March 27, 2012 Posted March 27, 2012 A dagger to the chest is a change, Guts would be happy to help! He would be. Quote
Waterbrick Down Posted March 27, 2012 Posted March 27, 2012 The staff seems to be a solid wooden thing, it could probably take a few blows. The frog on top is also made out of wood, crafted with quite a bit of skill. The ornament is painted lifelike, and the shaft of the staff is painted in a beautiful shade of red. Atramor deducts that the wood used for the staff is grey ash, and the frog part is made out of basswood. He can find no imperfections in the wood, and the staff does not seem to have suffered from any wear. It does not seem to hold any remarkable qualities or magical power. In short: it is useless for the party. Since when do rogues get extra skill points in botany Quote
Darth Nihilus Posted March 27, 2012 Posted March 27, 2012 Since when do rogues get extra skill points in botany Since the QM says so, if I have to guess. Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 being able to see what wood something is, is hardly botany. Quote
Scorpiox Posted March 27, 2012 Posted March 27, 2012 being able to see what wood something is, is hardly botany. Uh, it was a joke. Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 Uh, it was a joke. I thought british people were able to see sarcasm... Quote
CMP Posted March 27, 2012 Posted March 27, 2012 I thought british people were able to see sarcasm... Nobody can on a forum. But no way there's a smiley for it. Quote
Scorpiox Posted March 27, 2012 Posted March 27, 2012 I thought british people were able to see sarcasm... Nice. But generally this is a face for irritation. You should be aware that over the internet no-one can tell your expression or how you say things. British people may be able to 'see sarcasm', but by use of this face, your comment is read as if meant in an irritated fashion. There are other ways to denote sarcasm rather than using a 'genuinly annoyed' face. Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 Sarcasm smilies are for the weak. Sorry if it was not clear! Quote
K-Nut Posted March 27, 2012 Posted March 27, 2012 A witch is in the market! Ahhhhhhhh!!!!!!!!!!!!!!!!!!! Who will save us!? *Drake slams into wall, and because his torch is lit, sets fire to a wooden pole nearby* "Oops! I can fix it! I shall borrow an aquamarine from someone...nah. Ooh! I will use this bucket of water!" *Drake throws bucket of water at pole, extinguishing the fire* Not to mini mod, but I think things like this are better suited for Heroica Hall than the Market. Heroica Hall is for the role playing purposes, while the market is for buying/selling things for your character and only that. Quote
Tanma Posted March 27, 2012 Posted March 27, 2012 Not to mini mod, but I think things like this are better suited for Heroica Hall than the Market. Heroica Hall is for the role playing purposes, while the market is for buying/selling things for your character and only that. What about roleplaying buying things? For instance, let us say your character goes to Anwyl Smokebeard to have their most treasured blade reforged and embedded with the power of a diamond. I can easily see someone writing a detailed post of Anwyl forging their character's ancesteral blade anew, as the hero thinks back to all the battle they shared with the sword, all the hardships they faced. Then there could be some defining theme of the character mentioned, like always moving forward or defending the defenseless, just as the blade is finished. Next the character test out their reforged blade, and make some comment about the blade being an extension of their arm or something equally cliche. Quote
CMP Posted March 27, 2012 Posted March 27, 2012 What about roleplaying buying things? For instance, let us say your character goes to Anwyl Smokebeard to have their most treasured blade reforged and embedded with the power of a diamond. I can easily see someone writing a detailed post of Anwyl forging their character's ancesteral blade anew, as the hero thinks back to all the battle they shared with the sword, all the hardships they faced. Then there could be some defining theme of the character mentioned, like always moving forward or defending the defenseless, just as the blade is finished. Next the character test out their reforged blade, and make some comment about the blade being an extension of their arm or something equally cliche. It all leads back to actually buying something. Quote
Darth Nihilus Posted March 27, 2012 Posted March 27, 2012 At the rate Arthur's gaining free XP from Brickdoctor, he's going to be to Level 15 before the Quest is over. Quote
Brickdoctor Posted March 27, 2012 Posted March 27, 2012 At the rate Arthur's gaining free XP from Brickdoctor, he's going to be to Level 15 before the Quest is over. Interestingly, he was for a few days trailing Capt.JohnPaul in bonus XP. He only now just tied him at +3 Levels. Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 I'm not sure I approve of all the free xp. Sure, if your quest is low on battles, or the battle take very long, you could add a different way to earn xp, but this just seems easy/random to me. Prove me wrong, but that is what it looks like, to me... I personally think the levelling from battles should be it, but yeah... Quote
K-Nut Posted March 27, 2012 Posted March 27, 2012 (edited) What about roleplaying buying things? For instance, let us say your character goes to Anwyl Smokebeard to have their most treasured blade reforged and embedded with the power of a diamond. I can easily see someone writing a detailed post of Anwyl forging their character's ancesteral blade anew, as the hero thinks back to all the battle they shared with the sword, all the hardships they faced. Then there could be some defining theme of the character mentioned, like always moving forward or defending the defenseless, just as the blade is finished. Next the character test out their reforged blade, and make some comment about the blade being an extension of their arm or something equally cliche. It all leads back to actually buying something. Yeah, It's probably fine if you do role-playing if you actually buy something, but if you're just role playing, it's probably better suited to the Hall Topic. Edited March 27, 2012 by K-nut Quote
The Legonater Posted March 27, 2012 Posted March 27, 2012 I'm not sure I approve of all the free xp. Sure, if your quest is low on battles, or the battle take very long, you could add a different way to earn xp, but this just seems easy/random to me. Prove me wrong, but that is what it looks like, to me... I personally think the levelling from battles should be it, but yeah... To me it harkens back to the original RPGs, where XP could be awarded from various sources- battling, roleplaying, confusing people into taking off your restraining bolt, and more. Quote
Darth Nihilus Posted March 27, 2012 Posted March 27, 2012 I'm not sure I approve of all the free xp. Sure, if your quest is low on battles, or the battle take very long, you could add a different way to earn xp, but this just seems easy/random to me. Prove me wrong, but that is what it looks like, to me... I personally think the levelling from battles should be it, but yeah... I'm not Brickdoctor, but from what I've seen, he's given the Heroes XP for things like: 1. Inventing war machines far above and beyond the limits of their time period. 2. Being extremely creative with defending the fortress. It's sort of like getting XP for role-playing; you get it because you did something extremely creative, not just because the QM likes to give out XP for absolutely nothing. Quote
K-Nut Posted March 27, 2012 Posted March 27, 2012 I'm not sure I approve of all the free xp. Sure, if your quest is low on battles, or the battle take very long, you could add a different way to earn xp, but this just seems easy/random to me. Prove me wrong, but that is what it looks like, to me... I personally think the levelling from battles should be it, but yeah... To me it harkens back to the original RPGs, where XP could be awarded from various sources- battling, roleplaying, confusing people into taking off your restraining bolt, and more. One problem I seem to be having with it is that at this rate, Anyone could be Level 15 by the end of the quest by say "Train, train, train!" Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 To me it harkens back to the original RPGs, where XP could be awarded from various sources- battling, roleplaying, confusing people into taking off your restraining bolt, and more. Sure, I get that, but that does not disprove my point. For example, Sloop's character is level 3 already, without even having fought a battle, and joining a few days ago, and Volcanicpanik's character just got 2 levels in 2 days for instructing soldiers? It just does not seem balanced/fair, however you want to put it. Quote
Brickdoctor Posted March 27, 2012 Posted March 27, 2012 I'm not sure I approve of all the free xp. Sure, if your quest is low on battles, or the battle take very long, you could add a different way to earn xp, but this just seems easy/random to me. Prove me wrong, but that is what it looks like, to me... I personally think the levelling from battles should be it, but yeah... I originally was not going to do it, but then I realized that this Quest has given nothing special, and it's gone on so long that I have to end it at five battles instead of eight. There's been no extra Gold, no outstanding equips, no artifacts, and the XP of only five battles, over what promises to be an eighty- to ninety page-quest. The only thing my quest did differently from others was the sheer amount of freedom I allowed and the creativity I encouraged, so I figured the best way to give it the proper amount of unique reward would be to reward creativity with XP. Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 I originally was not going to do it, but then I realized that this Quest has given nothing special, and it's gone on so long that I have to end it at five battles instead of eight. There's been no extra Gold, no outstanding equips, no artifacts, and the XP of only five battles, over what promises to be an eighty- to ninety page-quest. The only thing my quest did differently from others was the sheer amount of freedom I allowed and the creativity I encouraged, so I figured the best way to give it the proper amount of unique reward would be to reward creativity with XP. My opinion is this: You should have thought of a different reward, here is why: For example, it seems kind of... unfair, If for example in quest 23, the heroes are fighting a week long battle for half a level, and someone gets 2 in 2 days for writing 2 lines of text. Also, Sandy's system for xp is really good, because it basically is the fairest system you can get, for this sort of thing. If you wanted unique rewards, I would have given character customization (things like +power or something) or just think of a few items. I think the XP should just be from winning the battles, because obviously not all quests are going to have this sort of thing, and who is to judge of what is creative?(In other quests I mean) Last thing I'll say, I like your quests, they are very good, but you want the quality and setting to be a reason people sign up, not the rewards... Quote
CMP Posted March 27, 2012 Posted March 27, 2012 My opinion is this: You should have thought of a different reward, here is why: For example, it seems kind of... unfair, If for example in quest 23, the heroes are fighting a week long battle for half a level, and someone gets 2 in 2 days for writing 2 lines of text. Also, Sandy's system for xp is really good, because it basically is the fairest system you can get, for this sort of thing. If you wanted unique rewards, I would have given character customization (things like +power or something) or just think of a few items. I think the XP should just be from winning the battles, because obviously not all quests are going to have this sort of thing, and who is to judge of what is creative?(In other quests I mean) Last thing I'll say, I like your quests, they are very good, but you want the quality and setting to be a reason people sign up, not the rewards... Yeah, but we've already gotten oodles of loot. They have to get really creative in that quest, and the rewards so far have been rather lukewarm. I think it's one of the few cases in which there's reason to really pack the heroes with EXP. I mean, these are elves. They won't be swinging around axes or greatswords, so I doubt Helm/Sloop's going to be coming out with any rewards other than good EXP. Quote
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