Tanma Posted March 27, 2012 Posted March 27, 2012 My thoughts on the current matter is mixed. I think that the war machines do deserve XP, but only if the player gives thorough detail on it's creation and principles. So you won't get XP for saying, "I make a catapult," but if you describe the process well and how it works, that should get some XP. I do think that the training might be a bit much, but I still think that the war machines make sense. Quote
Scubacarrot Posted March 27, 2012 Posted March 27, 2012 Yeah, but we've already gotten oodles of loot. They have to get really creative in that quest, and the rewards so far have been rather lukewarm. I think it's one of the few cases in which there's reason to really pack the heroes with EXP. I mean, these are elves. They won't be swinging around axes or greatswords, so I doubt Helm/Sloop's going to be coming out with any rewards other than good EXP. With all due respect, looking for wikipedia for siege engines, meh. Last thing ill say about all this, about the second point, how about this: "Sirs! On the last wave, one of the enemies' artillery strikes has breached a forgotten chamber, here is a chest we found there!" Quote
Brickdoctor Posted March 27, 2012 Posted March 27, 2012 My opinion is this: You should have thought of a different reward, here is why: For example, it seems kind of... unfair, If for example in quest 23, the heroes are fighting a week long battle for half a level, and someone gets 2 in 2 days for writing 2 lines of text. Also, Sandy's system for xp is really good, because it basically is the fairest system you can get, for this sort of thing. If you wanted unique rewards, I would have given character customization (things like +power or something) or just think of a few items. I think the XP should just be from winning the battles, because obviously not all quests are going to have this sort of thing, and who is to judge of what is creative?(In other quests I mean) Fair point. I think it makes sense in this quest, though, since the entire objective of the quest as told to the heroes by the commanding NPC instructs them to be creative. As CMP said, there hasn't been any good reward so far in the Quest. I think this was the best way (not necessarily a fair way to heroes on other Quests or a good way, but the best way) to reward them and keep the reward realistic within the plot of the Quest. Last thing I'll say, I like your quests, they are very good, but you want the quality and setting to be a reason people sign up, not the rewards... Thanks. I agree, Quest shouldn't be just about the loot or the XP (even though I constantly say that's all that matters ) However, that doesn't mean that I as the QM shouldn't try to give my heroes a decent amount of reward. They've been at this for over three months, with only five battles. Statistically, they've only gained XP once every 3.2 weeks from battles. That wouldn't be very much XP without the bonuses. In a way, this is to keep this Quest fair for its players. Quote
Capt.JohnPaul Posted March 27, 2012 Posted March 27, 2012 My opinion is this: You should have thought of a different reward, here is why: For example, it seems kind of... unfair, If for example in quest 23, the heroes are fighting a week long battle for half a level, and someone gets 2 in 2 days for writing 2 lines of text. I actually kind of take offense to that. 2 lines of text? I found clever ways (such as hypnotism) to get around Doc's rules, and researched many historical facts and fighting techniques, and all I get is "2 lines of text?" I thought it was pretty clever, and I described it in much detail. And, like others have said, only 5 battles, and 90 pages. The plan was 8 battles, but I've pretty much got the equivalent of that... so saying it's not fair is ludicrous. Quote
Brickdoctor Posted March 27, 2012 Posted March 27, 2012 I actually kind of take offense to that. 2 lines of text? I found clever ways (such as hypnotism) to get around Doc's rules, and researched many historical facts and fighting techniques, and all I get is "2 lines of text?" I thought it was pretty clever, and I described it in much detail. And, like others have said, only 5 battles, and 90 pages. The plan was 8 battles, but I've pretty much got the equivalent of that... so saying it's not fair is ludicrous. I don't think that was directed specifically at you. No need to get offended; this is QM-to-QM constructive criticism. (on that note, though, there is more going on than searching Wikipedia for siege engines, such as Flipz's sticking nails in the ground to make lighting more accurate) Quote
Mibbiwocket Posted March 27, 2012 Posted March 27, 2012 Personally, I agree completely with the free XP being too much. I didn't want to say anything before, but since someone brought it up... Anyway that's just me... Quote
Jebediahs Posted March 27, 2012 Posted March 27, 2012 Personally, I agree completely with the free XP being too much. I didn't want to say anything before, but since someone brought it up... Anyway that's just me... So......who's up for receiving one level of experience per month for participating in the arena at least once a month? Will attract more combatants. :grin: Quote
Poison Ivy Posted March 27, 2012 Posted March 27, 2012 Me, I'm not so sure free XP for doing simple things is such a good idea. Anyone with a brain can role-play, but it takes a really good brain to solve puzzles in new and innovative ways. Quote
Brickdoctor Posted March 27, 2012 Posted March 27, 2012 Me, I'm not so sure free XP for doing simple things is such a good idea. Anyone with a brain can role-play, but it takes a really good brain to solve puzzles in new and innovative ways. If we break down the brain power required for XP, battles just require that you pick a target, attack it, and hope the die lands in your favor. The heroes of Q17 aren't just roleplaying, and they're doing what they do with a good amount of detail. I've denied VolcanicPanik XP for not being specific enough. Quote
Darkdragon Posted March 27, 2012 Posted March 27, 2012 Just because it doesn't come from actual dice-rolling-battles does not make it FREE XP. It's an RPG and exceptional RPing and puzzle-solving without possibly needlessly risking the "life" of your team should be rewarded if the QM deems it worthy. Quote
UsernameMDM Posted March 28, 2012 Posted March 28, 2012 It's an RPG and exceptional RPing and puzzle-solving without possibly needlessly risking the "life" of your team should be rewarded if the QM deems it worthy. But that is very subjective. What one person thinks is great is another's mediocre. I personally like battle because it's objective. Either you win or you lose. Quote
Sloop Posted March 28, 2012 Posted March 28, 2012 So basically you are saying that the only quests that should be 'rewarding' are the ones that are long boring chains of battles that require only a good battle order and luck with the dice. That would be all good and fine if this was Heroica Battle Game, but it isn't, it is Heroica Roleplaying Game. I joined this game to have fun and to roleplay with a lite combat system and rules set tacked on, and while I admit getting two levels in two days just for roleplaying is excessive (I was rather suprised myself), there should be a middle ground. Quote
Brickdoctor Posted March 28, 2012 Posted March 28, 2012 I admit getting two levels in two days just for roleplaying is excessive (I was rather suprised myself), there should be a middle ground. You were only going to get one, but then someone suggested that you join the Lion Units Alexandre was training, and I couldn't think of a way for you not get XP realistically from that. Besides, I didn't want you to get slaughtered by elves who've been balanced for Level 5+ in the final battle, so I didn't have that much against it. Quote
UsernameMDM Posted March 28, 2012 Posted March 28, 2012 So basically you are saying that the only quests that should be 'rewarding' are the ones that are long boring chains of battles that require only a good battle order and luck with the dice. That would be all good and fine if this was Heroica Battle Game, but it isn't, it is Heroica Roleplaying Game. I joined this game to have fun and to roleplay with a lite combat system and rules set tacked on, and while I admit getting two levels in two days just for roleplaying is excessive (I was rather suprised myself), there should be a middle ground. Nope. I said battles are an objective way to gain XP. Quote
Brickdoctor Posted March 28, 2012 Posted March 28, 2012 Nope. I said battles are an objective way to gain XP. They are, however, based on luck, not skill. Sandy has also said in the QM Lounge that it is acceptable for a Quest to have no battles at all. How would XP be gained in those quests, if battles are the only source? Quote
UsernameMDM Posted March 28, 2012 Posted March 28, 2012 They are, however, based on luck, not skill. Sandy has also said in the QM Lounge that it is acceptable for a Quest to have no battles at all. How would XP be gained in those quests, if battles are the only source? Objectives, puzzles, etc. Again, battles are an objective way to get XP. You cannot argue that. I'd also beg to differ that the outcome of battles are based only on luck. Quote
Zepher Posted March 28, 2012 Posted March 28, 2012 If there was a problem with this XP system, Sandy would have said something. She hasn't. Brickdoctor has not handed out XP willy-nilly. There are 80 pages in his quest, and maybe at most 7 levels of XP have been gained. He has shown over the course of two quests that he knows what he's doing. Quote
UsernameMDM Posted March 28, 2012 Posted March 28, 2012 He has shown over the course of two quests that he knows what he's doing. I don't think anyone is arguing against that, at least not me. Quote
Bricksandparts Posted March 28, 2012 Posted March 28, 2012 Sandy would have said something. She hasn't. Can somebody clear up this? I don't understand. Isn't Sandy a he, not she? Quote
Poison Ivy Posted March 28, 2012 Posted March 28, 2012 (edited) Can somebody clear up this? I don't understand. Isn't Sandy a he, not she? Sandy is a he. Look at his Picture (On his profile) to see how I know. The common misconception that Sandy is a she generally comes from (I assume) his username and Heroica character. EDIT: 333rd post! Awesome. Edited March 28, 2012 by Poison Ivy Quote
Capt.JohnPaul Posted March 28, 2012 Posted March 28, 2012 (edited) EDIT: Poison Ivy is correct. Edited March 28, 2012 by Capt.JohnPaul Quote
Bricksandparts Posted March 28, 2012 Posted March 28, 2012 Gender: I think he's a he. EDIT: Poison Ivy is correct. Oh course she's right, and of course you're wrong... I mean you're never right... Quote
Scubacarrot Posted March 28, 2012 Posted March 28, 2012 Don't get me wrong, I was not bashing Brickdoctor or the players in any way. I was just wondering if the XP reward was not excessive (Which I still think it is). And to clear things up: For roleplaying with great detail, especially when mentioned beforehand, hell yeah you should get XP. I just think that you should be (more?) careful with handing it out. Quote
Brickdoctor Posted March 28, 2012 Posted March 28, 2012 Don't get me wrong, I was not bashing Brickdoctor or the players in any way. I was just wondering if the XP reward was not excessive (Which I still think it is). And to clear things up: For roleplaying with great detail, especially when mentioned beforehand, hell yeah you should get XP. I just think that you should be (more?) careful with handing it out. It probably could've been a little harder to get. I was really just kind of trying to make up for all the stuff the players had already done, and I probably got a little carried away. I'll have to pay more attention to that if I ever host another quest like this.Which brings me to another question that I was going to ask at the end of the quest, but fits right in here: would there be interest in my hosting, in the future, another location defense quest with this degree of freedom in actions? Quote
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