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Posted

I really hope the same does not happen with Loren Hinckwell and Nuitan Shadeaux, I MUST go on their Quest and I MUST go on a Wren Quest (and I must have a chance to go back and see her again at a later point, so I have to go oon this one). And I've got to get back, cash in hand, in time to sign up for this and buy stuff from Elphaba...Doc! Get the battle going already! :laugh:

I'm going, I'm going! :laugh:
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Posted

You know, I've written up a "strategy guide" to the six basic classes, and I plan to do further in-depth analysis on the Advanced Classes later. Should I post them here, in the QM's Lounge, or in their own topic?

Posted

ALSO: Heads up to heroes... or rather, players. Sign-ups for the next Wren quest will be up about a week from now... maybe a tiny bit more.

Man! If I would have known, I would have waited!

Posted

Note to self: from now on, sleep will be retroactive, so as to allow for more roleplaying time. :tongue:

I really like Count Knyghton, any chance he'll show up again in the future?

Posted

Hmm, Ok, here is my view of the thing. When I designed it in it's first stage, I tried to make it balanced. Sandy said it was not, so I nerfed it, by adding the ether cost. From my point of view? The 1/6 chance is small enough for me to not have it warrant an ether cost, but this is what Sandy requested.

I tried to give the weapon a fun effect, and I feel both the chance, and the fact that the creature is not actually that powerful, make it so that it was balanced enough. But for the third time, Sandy said it was not.

So yeah, if it were up to me, I would have it as it was originally, but unless I hear otherwise, that is what you are stuck with. :sceptic:

Alright, if you make it so that the book only summons one spider per battle (that can be resummoned if it dies), and it costs 1 ether per summoning, I'm willing to let Pandora keep the item.

But my main gripe with the item really was, like swils said, that your description of the item was lacking, making it seem unbalanced.

I want to encourage creativity in this game, but I hope everyone understands that the more different mechanics are stacked on this, the more complex it becomes to manage.

Posted

So I know I just gave Thormanil an overhaul (including a new face, which is actually the one I'd originally wanted to use), but I think there's going to be a second wave of adjustments in the coming days :blush: I'd considered getting an orc torso for him, but decided to stick with the shirtless look. Who needs shirts, anyway? Haha. I think I'll be making the slight change of swapping the plain barechest with the new Jungle Boy chest print, due to the claw-necklace. In addition, I might just grab the hairpiece off that CMF as well, because I'm not huge on the cloak, but I don't have any fitting hair molds, nor helmets, to use.

We'll see what I leave the store with, tomorrow morning :laugh:

Posted

Swils, I personally liked how Thormanil looked before with his helmet and previous face, but that's just me. I also liked the twin axes, but the staff seems to fit the role of Shaman better.

Posted

Yo scuba! I was just in the middle of posting (and taking a bit of time over it) and you just jumped in with a battle!

Surely you would have seen that I was posting?????

Surely?

Posted (edited)

Yo scuba! I was just in the middle of posting (and taking a bit of time over it) and you just jumped in with a battle!

Surely you would have seen that I was posting?????

Surely?

Actually I saw you were posting only after I already had most of the post worked out. I will undo it.

But... I can't edit my posts. Thanks a lot, removed the profanity from the filter.

Edited by Scubacarrot
Posted

I'm scared to even roleplay in the Quest today, I'm scared of the profanity mad-libs thingy. :tongue:

Oh, and, 1000th post! Woohoo!

Posted

Swils, I personally liked how Thormanil looked before with his helmet and previous face, but that's just me. I also liked the twin axes, but the staff seems to fit the role of Shaman better.

Well, thanks :classic:

The face&helmet were both placeholders, and I've never actually been a fan of that helmet style, it's just what I had on hand. I didn't want him to be bald, but didn't have any fitting helmets or hairpieces. The face I'm using now is actually the face I'd had in mind from the get-go. To me, that smirk just exudes smugness/confidence, which is how I always wanted Thormanil to be seen--a confident, headstrong, if a bit brash/hasty, barbarian. And now he's quite sure of himself, and in his decision to take on a healer-role, so it seemed like a fitting time to introduce the "original" headpiece.

Posted

"Cinna, are you alright?" Cinna slumps to the floor. "I need a Cleric over here NOW!" Durkon kneels beside her, taking a healing kit out from his pouch.

Oh god. :hmpf: For the last time: you cannot control other users' characters without their permission!!

Posted

I know, I don't think darkdragon would mind. darkdragon, if you don't like this tell me.

This sort of thing is were you have to get permission first, if you are so desprate to roleplay devopl your heroe as a character not use heroes without their permission

Posted

This sort of thing is were you have to get permission first, if you are so desprate to roleplay devopl your heroe as a character not use heroes without their permission

This is the third time he's done it. RPGer is a menace.

RPGer, please develop your own character in your own way. If you really must, then ask before involving someone else. Funnily enough it is possible to roleplay on your own, and Durkon will remain a shallow character if the only thing you do is have brief and unreleted sentances. If you continue then unfortunatly most people will just ignore your posts in the hall.

Please don't carry on with this.

Posted (edited)

If you continue then unfortunatly most people will just ignore your posts in the hall.

Who says anything about just the hall?

RPGer, roleplaying is mostly about creating a character and then deciding how they will react to what others do. You don't have to create extra drama, just wait and it will appear. The fact that it takes so long to develop a character is part of what makes roleplaying a fun and interesting challenge; characters can change ad develop over time, in response to what other users' characters do and say, and that takes time. Real life isn't all drama and excitement, is it? The same is true for roleplaying, you often have to wait for that perfect moment, but when it finally appears, you have roleplaying gold. Tanma's character De'kra is a goldmine of good roleplaying, as is CorneliusMurdock's character Cronk, and Scorpiox's character Skrall (among many others, these are just off the top of my head :wink: ), look to them for examples of not just dramatic character acting, but believable responses to the other characters around them.

Just my two cents.

Edited by Flipz
Posted

I don't want to appear harsh, but it is basic, common courtesy not to involve other characters in your roleplaying without prior permission. Three strikes and you're out?

Guess what? He's involved people in his roleplay without their consent three times. :pirate_skel1:

Posted

That was the whole point. To do that three times, when after the first and second times several people carefully explained to him why it was a bad idea and impolite to do it, well, it's clear that he just doesn't get it.

Posted

... Tanma's character De'kra is a goldmine of good roleplaying, as is CorneliusMurdock's character Cronk, and Scorpiox's character Skrall (among many others, these are just off the top of my head :wink: ), ...

Scorpiox, you still have to ask me if you want to use Skrall for your roleplaying :tongue:

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