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Posted

Why are we even arguing about who was right and who was wrong? :look: It's a stupid thing to argue about. The answer's right in the first post of the topic. Etzel is right, Pie's quote proves that, and we move on.

(not that I've helped :innocent: )

Posted

Why are we even arguing about who was right and who was wrong? :look: It's a stupid thing to argue about. The answer's right in the first post of the topic. Etzel is right, Pie's quote proves that, and we move on.

We weren't arguing who's right/wrong, we were explaining to a seemingly unaware QM the rules, even though he apparently knew them all along. :tongue:

Posted (edited)

Gah, sorry for not responding earlier. Easter and candy thieves (otherwise known as family :tongue: ) Have been occupying my time. Thanks for adding me!

I just realized something that may be of concern, though - my character is undead. The only way I think I can retcon it is to say that the necromancer that brought me back "infused me with some real life". It's better than getting fried when a cleric heals me, though!

Glad to see you finally got it up. Sorrow is one of the two undead heroes presently in the hall and since Sir Maximus isn't around much anymore I really was looking forward to Sorrow's development. As to your question roleplaying wise you can do whatever you want, but mechanics wise Sorrow is treated like any other normal player even though he is technically "undead" consequently normal i.e. nonelamental attacks still hurt you and healing still heals you.

Edit:

[OOC: Do the effects of two poisons stack? If so, I'll apply Deadly Venom instead of drinking the potion.

I don't think anyone has brought this up yet, but I don't think poisons stack, maybe venom and deadly venom, but probably not the two deadly venoms, so the dragon probably suffers only 10 damage each turn instead of 21.

Edited by Waterbrick Down
Posted

Glad to see you finally got it up. Sorrow is one of the two undead heroes presently in the hall and since Sir Maximus isn't around much anymore I really was looking forward to Sorrow's development. As to your question roleplaying wise you can do whatever you want, but mechanics wise Sorrow is treated like any other normal player even though he is technically "undead" consequently normal i.e. nonelamental attacks still hurt you and healing still heals you.

Edit:

I don't think anyone has brought this up yet, but I don't think poisons stack, maybe venom and deadly venom, but probably not the two deadly venoms, so the dragon probably suffers only 10 damage each turn instead of 21.

Shh, it has 1000 HP! :laugh:

Posted

Read my post, I never said only light elemental damage was the only thing that could do damage, I said light and healing could. So I've been right about something that others said I was wrong 3 times today! K-nut said that the super gem was previewed in quest 15 after I said 14, I was right. People were telling me I was wrong, I was right, and then people said I said something I didn't, and I wouldn't be surprised if someone said what I'm saying is wrong, which it isn't. :laugh:

So why do you say I make mistakes? :sceptic::hmpf:

We weren't arguing who's right/wrong, we were explaining to a seemingly unaware QM the rules, even though he apparently knew them all along. :tongue:

Of course I did. :grin:

Posted

I believe he explained in the battle description that the dragon is so massive that poisoning different points on the wyrm allow poisons of the same type to stack.

Posted

Sorry, Capt.JohnPaul, I misinterpreted Brickandparts earlier post and thought you forgot how undead enemies are damaged. It seems you knew it all along.

The FAQ clearly states how to damage undead enemies, so we can now leave this confusion behind us.

This is what I think about stacked elements in weapons:

Opposing effects cancel each other out while same effects multiply the power. So for example a weapon with both a Ruby and an Aquamarine imbued in it causes normal damage against fiery enemies, while a weapon with an Aquamarine and Garnet imbued causes quadruple damage against fiery enemies.

This does not apply to weapons with several elements that the enemy is immune to, though, because nothing can be "twice as immune" to anything.

Posted

I believe he explained in the battle description that the dragon is so massive that poisoning different points on the wyrm allow poisons of the same type to stack.

If this is the case, then I might as well just attack with Zoot's Reaper the whole time, since using it from the back row will have the same power as any other of my throwing weapons. Then I'd be able to poison it more...? Xarrzan, what's the verdict here?

Posted

Venoms only last for a single attack. Unless what you're asking is if you can poison it again.

As far as I know, this is incorrect, I think you can for example poison multiple enemies with one poisoned weapon in a battle. I think how Xarzann is doing it that we could each poison it once, which is fair enough.

Posted

As far as I know, this is incorrect, I think you can for example poison multiple enemies with one poisoned weapon in a battle.

Oh. :blush: I need to buy some more of them, then, they're worth a lot more than I thought. :laugh:

Posted
Use on a weapon to make it cause a poisoned-effect on any enemy it hits for the duration of one battle. A poisoned enemy loses 1 health each turn. Costs 5 gold.

So, you could technically apply it to your weapon one, and from then to the end of the battle, whoever you hit will lose 1 health each time, right?

Posted

So, you could technically apply it to your weapon one, and from then to the end of the battle, whoever you hit will lose 1 health each time, right?

Yes, but it isn't technically extra WP, it just adds 1 damage to the first hit, and then 1 damage each round.

Posted

Yes, but it isn't technically extra WP, it just adds 1 damage to the first hit, and then 1 damage each round.

Yeah, I know that. I had just gotten the 5 gold (cost) confused with the damage.

Also, are you having this many enemies for us to fight, simply so we can be tested? default_laugh_new.gif

Posted

Yeah, I know that. I had just gotten the 5 gold (cost) confused with the damage.

Also, are you having this many enemies for us to fight, simply so we can be tested? default_laugh_new.gif

Partly I suppose, but more of wanting to see how you assess the problem. I have given you advantages in the battle, I just want you to try to use them.

Posted

Wait, can a Phoenix essence automatically kill an undead enemy?

If this is the case, then why the hell did they give Monk Pretzel the Phoenix Essence. We could have killed the undead villain off at once. :hmpf: ...I guess, this is not the case, in that case. :blush:

Posted

I don't think anyone has brought this up yet, but I don't think poisons stack, maybe venom and deadly venom, but probably not the two deadly venoms, so the dragon probably suffers only 10 damage each turn instead of 21.

I could not find any mention of whether or not the poisons stack. If they do not stack for a normal sized character/monster then I am fine with that but the Ancient Dragon is very large and I am fine with having them stack. Also, later on in the quest it might become more apparent why. I also allowed the venom's to stack because, most likely, each character got the venom from a different location, which could be a different kind of poison [roleplay]. But if the vote is to not have them stack then I will adjust in following rounds.

If this is the case, then I might as well just attack with Zoot's Reaper the whole time, since using it from the back row will have the same power as any other of my throwing weapons. Then I'd be able to poison it more...? Xarrzan, what's the verdict here?

I do not believe continual strikes with the same venom'd weapon should continue to stack poison onto an enemy since they are already affected by the venom.

Posted

I just read through the rules, and I have to say this looks fun! Just one question. Can I make my hero in LDD and post a picture(I don't have a decent camera)?

Posted

I just read through the rules, and I have to say this looks fun! Just one question. Can I make my hero in LDD and post a picture(I don't have a decent camera)?

It's been done before, but usually the real thing is preferred. If you have a list of the pieces and want to share, there are quite a few people on here with extensive collections and a decent camera that would be willing to make the figure up for you.

Posted

Is it just me, or is Quest 24 getting stiffed for loot? Aside from the one crossbow, there's not been a lot of good drops...

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