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Posted

I hope my next QM will allow at least some manner of creative stuff. Infinite store of deadly poison could go a lot of ways. :innocent:

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Posted (edited)

I hope my next QM will allow at least some manner of creative stuff. Infinite store of deadly poison could go a lot of ways. :innocent:

I have to say, I REALLY hope you can come on Quest 31 if Arthur gets picked, the roleplaying alone would be epic. :thumbup:

Actually, Arthur really ought to give Atramor a journal, but I can't quite justify it in-character, since he's pretty much determined to drag him on a Quest with him. :tongue: Maybe if Atramor approaches Arthur about it. :wink:

Oh, and for the record, I do have a mental note of how many journals he has left, it is limited. I'm being vague just in case a roleplaying opportunity too good to pass up comes along. :wink:

EDIT: Ontario. Mega. Finance. Group. I think I just realized something earth-shattering about Arthur. Sandy, is magical ability a genetic trait, like in Harry Potter? Or is it totally random?

For the rest of you: while roleplaying your character, has your character ever surprised you? That is, have you ever discovered something about them that even you didn't know before that moment?

Edited by Flipz
Posted

For the rest of you: while roleplaying your character, has your character ever surprised you? That is, have you ever discovered something about them that even you didn't know before that moment?

Does finding out you can burp anytime you want count? :laugh:

Posted

For the rest of you: while roleplaying your character, has your character ever surprised you? That is, have you ever discovered something about them that even you didn't know before that moment?

Sort of, yes. A little way into my first (only! :sad:) quest it became clear that Nerwen is quite bossy, especially around those younger or with less experience in a situation. But then a friend pointed out that might not be simply Nerwen's problem.

Oh, she's good with languages too. I hadn't originally planned for that.

Posted

How many journals are you going to put into the game, Flipz? There are enough already unless you're trying to take over the game with your own A-mail system.

Posted

There's more than enough of your journals in the game, Flipz. People who are on quests should be on quests. Those not on those quests shouldn't need to contact the questers or help them in any way. I thought that especially in Doc's quest you shouldn't have gotten outside help with ideas for fortifications. There were plenty of people on the quest already that had the ability to come up with ideas.

In other words, if it's just for roleplay purposes like what Jeb did early on with Nur scrying the people not in the hall, I think it's okay. But actively participating in a quest that you weren't chosen for shouldn't be. Those are just my thoughts, though.

Posted

In other words, if it's just for roleplay purposes like what Jeb did early on with Nur scrying the people not in the hall, I think it's okay. But actively participating in a quest that you weren't chosen for shouldn't be. Those are just my thoughts, though.

I've given this thought too. I already knew if you were chosen for a quest of mine, your journal would be taken away for the time being.

Again, for roleplaying it seems fine. No one wants to limit that, and if you want to hand out journals to talk to everyone in the hall all the time, I'd honestly be a-okay with that. However, I agree it's a bit of a game breaker when everyone can help with every quest. It's like when you're dead in Mafia and still help out your team - it's just not that fair.

NPC index has finally been updated with everything I've been sent. If anything you've sent me is missing, please tell me! I've omitted some very minor characters that were sent, but other than that, everyone should be there.

That means I get to start Round 2. Sandy, when you have time, send me the ends of Q14 & 15. Sham and Reno are the two that spring to mind that I think are MIA. Also, any changes to the end of people's bios. BD, you need to send me the end of Q17 NPCs. Anyone else who is missing NPCs, the format is below.

[insert Picture Here]

(Character Name) - (Character Race) - (Character’s Allegiance)

Appeared in: Quest ##, ##, ##, etc.

Bio: [Plug in any relevant information here, specifically their background, character traits, and how they’ve affected the heroes and the adventures of Heroica Hall]

(Current Status [At Large, Missing, Dead, etc.])

And give it a read! It's pretty interesting, I think. We've got a very rich world out there.

Posted

I agree with Cornelius and Zepher. Playing the quests should be left to those chosen into them. It's simply not purposeful if outsiders help the questers in riddles or puzzles or anything like that.

I think I just realized something earth-shattering about Arthur. Sandy, is magical ability a genetic trait, like in Harry Potter? Or is it totally random?

Most people in this game's universe can learn to practice magic to some extent, but some have inherent potency in it.

NPC index has finally been updated with everything I've been sent.

Wonderful work! :wub: Thank you so much for taking the time to compile this.

I'll send you the profiles for Sham Poo and Reno Bonaparte sometime soon.

Posted

I agree that players in a quest should not have outside help. the player and the character should solve any puzzle not someone not in the hall. I request that nobody email my party with any unasked-for advice.

Posted

And before we sound too harsh, I really don't think anyone would be opposed to them if they were used for roleplaying only. :wink: Or, at least I wouldn't be. Can't speak for everyone.

Posted

And before we sound too harsh, I really don't think anyone would be opposed to them if they were used for roleplaying only. :wink: Or, at least I wouldn't be. Can't speak for everyone.

Even for roleplay purposes, I don't think there should be more than one connected pair. They represent what should be a powerful magical object. They shouldn't be handed out like tissues since their creation would not have been easy. If your character wants a special bond with a certain other character, that's fine. Just be careful of overusing it and don't neglect interacting with the characters you're actually with.

Posted (edited)

For the rest of you: while roleplaying your character, has your character ever surprised you? That is, have you ever discovered something about them that even you didn't know before that moment?

What do you mean? Haldor comes up with all the ideas, I just type them because his hands are small. He checks up on me every 10 minutes to see if I am writing anything derogatory about him. This is the same for everybody else, right? :look:

And on the subject of journals, I'm not sure they are necerssary. Yes, they can allow you to roleplay with people you never see, but Jess and Haldor's relationship was built up by them being apart for so long. And whe you meet again after a long time, it is fun to be able to catch-up, possibly only telling select parts of the story. :classic:

Edited by Scorpiox
Posted

What do you mean? Haldor comes up with all the ideas, I just type them because his hands are small. He checks up on me every 10 minutes to see if I am writing anything derogatory about him. This is the same for everybody else, right? :look:

Cronk just jumps on the keys to type. That's why it takes so long for me to post anything. He does need some help when he uses the shift key but other than that he does just fine.

Posted

There's more than enough of your journals in the game, Flipz. People who are on quests should be on quests. Those not on those quests shouldn't need to contact the questers or help them in any way. I thought that especially in Doc's quest you shouldn't have gotten outside help with ideas for fortifications. There were plenty of people on the quest already that had the ability to come up with ideas.

In other words, if it's just for roleplay purposes like what Jeb did early on with Nur scrying the people not in the hall, I think it's okay. But actively participating in a quest that you weren't chosen for shouldn't be. Those are just my thoughts, though.

Two words: interference field. If a QM doesn't want them active, it's easy enough to disable--you're kind of god in your own Quest. :wink: It's just for roleplaying. In Quest 17, it worked for ideas because, well, it was that kind of Quest. (And because I was coming up with most of the ideas and was running out IRL, and no one else seemed to be coming up with more at the time.)

I don't intend to use them to break the tri-Quest--I actually planned to have Arthur realize that they don't work in Dastan for some unknown reason, and to use that to get rid of some of his smugness (which is annoying me at the moment). And, in any event, Arthur would learn nothing from them unless someone took the time to write--soething that would not happen in, say, combat, or if the character was distracted, or incapacitated, etc. etc. etc., so there'd be no unsolicited advice, either. I'm not trying to break the game, I'm trying to keep in touch with characters Arthur probably won't see again for a long, long time due to overlapping Quests.

So, TL;DR, there's not going to be more Journals, aside from one to Atramor. He already mentioned it would be some time before he could get the other spell components, which in this particular case means he'd have to go back home (of course, there's no way anyone could know that, it's something Arthur hasn't had cause to explain), which will never happen. In-character, of course, he's going to try to abuse them, but please know that out-of-character I don't want to cause any problems. :wink:

Posted
I'm not trying to break the game, I'm trying to keep in touch with characters Arthur probably won't see again for a long, long time due to overlapping Quests.

Like others have said, it's recommended you concentrated your interactions on the characters who are on the same quest as you. I understand your reasonings, but "a wizard did it" -mentality just isn't good and fair roleplaying.

Patience is the key word for this situation, I believe. :wink:

Posted (edited)

For the rest of you: while roleplaying your character, has your character ever surprised you? That is, have you ever discovered something about them that even you didn't know before that moment?

I initially had Skrall set as the youngest of his family, a single bachelor Robin Hood of Ogres, somewhere between his introduction and his 2nd quest I found out he had a family. :laugh:

Question about sealing and confusing from a QM perspective. Was it determined that Sealed enemies no longer can use their specials? Also a confused enemy will have a chance to act against it's own side only if damage/special damage is rolled or if there is a free hit, correct?

Edited by Waterbrick Down
Posted

Question about sealing and confusing from a QM perspective. Was it determined that Sealed enemies no longer can use their specials? Also a confused enemy will have a chance to act against it's own side only if damage/special damage is rolled or if there is a free hit, correct?

Yes, sealed enemies are prevented from using their Special, but only for three rounds after the casting. Confused enemies have a 50/50 chance of targetting a fellow enemy in case a Damage/Special Damage is rolled or they get a Free Hit, again effective for three rounds.

Posted

Yes, sealed enemies are prevented from using their Special, but only for three rounds after the casting. Confused enemies have a 50/50 chance of targetting a fellow enemy in case a Damage/Special Damage is rolled or they get a Free Hit, again effective for three rounds.

To add to that, if a non-Sealed enemy that is Confused attacks itself, and the roll was for Special Damage, would the enemy use its special against itself? Or would it just be a normal hit?

Posted

To add to that, if a non-Sealed enemy that is Confused attacks itself, and the roll was for Special Damage, would the enemy use its special against itself? Or would it just be a normal hit?

Confused enemies can't attack themselves.

Posted

To add to that, if a non-Sealed enemy that is Confused attacks itself, and the roll was for Special Damage, would the enemy use its special against itself? Or would it just be a normal hit?

It depends on a Special. If it is something positive, like healing or enhancements, the enemy should use it on the party. If it's negative, it should use it on itself.

Posted

It depends on a Special. If it is something positive, like healing or enhancements, the enemy should use it on the party. If it's negative, it should use it on itself.

...:rofl: I just got the most hilarious mental image of the rug swallowing itself. :roflmao:

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