Flipz Posted April 23, 2012 Posted April 23, 2012 A question about the tri-Quest: will it be possible for more than one of these three Quests to succeed? Or will victory for, say, Quest 30 prevent success in Quests 29 and 31? Quote
Scorpiox Posted April 23, 2012 Posted April 23, 2012 Correct me if i'm wrong but I don't think the treasury items have been updated for quests after quest 15. The loaded die first appeared in Quest #6. Quote
Jebediahs Posted April 23, 2012 Posted April 23, 2012 A question about the tri-Quest: will it be possible for more than one of these three Quests to succeed? Or will victory for, say, Quest 30 prevent success in Quests 29 and 31? *sigh* Just go along for the ride. You don't need to know everything and ruin the surprise. @Flare I like Benji's new look. Quote
CMP Posted April 23, 2012 Posted April 23, 2012 @Flare I like Benji's new look. As do I. I like the whole armored look. You should get a shield, though, or Aura is just going to murder you. Quote
Scorpiox Posted April 23, 2012 Posted April 23, 2012 I'm getting together ideas and plans for a quest of my own. I have decided that Haldor will feature as a NPC in the quest as it will focus on returning to his village, is this acceptable Sandy? Obviously any XP and items gained as a NPC will not count beyond the quest. I've finalised some Norse from Haldor's past. The main flaw spanner in the proverbial works is the lack of any large scenes and sets, which I guess is pretty major. Quote
Sandy Posted April 23, 2012 Author Posted April 23, 2012 Brickdoctor, the amount of NPCs in your quest is astounding considering that it has roughly even started. I'm all for expanding the story with supporting characters, but I pity the poor players who will have to keep up with the endless string of names and faces thrown at them. I have decided that Haldor will feature as a NPC in the quest as it will focus on returning to his village, is this acceptable Sandy? You're not the first one to come up with a quest idea involving their own character, and unfortunately I've turned all of them down. As tempting as it is to make a quest revolving around your own character, that's not what being a QM should be about. You're supposed to make a quest for other players, not for yourself. Hope you understand. That's not to say you can't make a quest that takes place in Haldor's home village, you just cannot involve Haldor in it. Quote
Brickdoctor Posted April 23, 2012 Posted April 23, 2012 Brickdoctor, the amount of NPCs in your quest is astounding considering that it has roughly even started. I'm all for expanding the story with supporting characters, but I pity the poor players who will have to keep up with the endless string of names and faces thrown at them. Sorry. Some of them are just for setup. Sir Leonard and Admiral Thraune probably won't be seen again for the rest of the quest, and the players will spend a lot of time away from Sir Lyonel, Sir Leofard, and Lady Leofwena. Quote
Scorpiox Posted April 23, 2012 Posted April 23, 2012 You're not the first one to come up with a quest idea involving their own character, and unfortunately I've turned all of them down. As tempting as it is to make a quest revolving around your own character, that's not what being a QM should be about. You're supposed to make a quest for other players, not for yourself. Hope you understand. That's not to say you can't make a quest that takes place in Haldor's home village, you just cannot involve Haldor in it. I understand, its fair enough. Dunno if there is much point without Haldor, as there isn't much reason to travel to a fairly insignificant Norse village where the only importance is to those who have lived there. Quote
TheBoyWonder Posted April 23, 2012 Posted April 23, 2012 I understand, its fair enough. Dunno if there is much point without Haldor, as there isn't much reason to travel to a fairly insignificant Norse village where the only importance is to those who have lived there. Why not make a quest with a NPC who has come from Haldor's Village. Someone who had heard that Haldor was a hero, and decided to see if Heroica could help them in their problem. Quote
Jedi master Brick Posted April 23, 2012 Posted April 23, 2012 I understand, its fair enough. Dunno if there is much point without Haldor, as there isn't much reason to travel to a fairly insignificant Norse village where the only importance is to those who have lived there. Why not of Haldor's identical twin brother instead Quote
Scorpiox Posted April 23, 2012 Posted April 23, 2012 Why not make a quest with a NPC who has come from Haldor's Village. Someone who had heard that Haldor was a hero, and decided to see if Heroica could help them in their problem. There isn't really a 'problem' so to speak at first, and there would be no reason for a Nord to come to Eubric to find Haldor, as he was largely disliked anyway. Thanks for the suggestion although. Back to square one then. Quote
Sandy Posted April 23, 2012 Author Posted April 23, 2012 There isn't really a 'problem' so to speak at first, and there would be no reason for a Nord to come to Eubric to find Haldor, as he was largely disliked anyway. It seems my intuition was right, then. The main problem with these personal quests is that the actual players are in danger of being left in the sidelines as the QM lives through the story of his or her own character, and that seems to have been the case with your quest idea as well if I'm not badly mistaken. A QM should always put the players first in his or her mind. How to best involve them, how to entertain them, how to challenge them, etc. The story should serve as a backdrop to that, not the whole purpose. Otherwise the game loses its interactive nature, what makes it an actual game rather than a scripted play. Quote
Tanma Posted April 23, 2012 Posted April 23, 2012 (edited) It seems my intuition was right, then. The main problem with these personal quests is that the actual players are in danger of being left in the sidelines as the QM lives through the story of his or her own character, and that seems to have been the case with your quest idea as well if I'm not badly mistaken. A QM should always put the players first in his or her mind. How to best involve them, how to entertain them, how to challenge them, etc. The story should serve as a backdrop to that, not the whole purpose. Otherwise the game loses its interactive nature, what makes it an actual game rather than a scripted play. Just curious, as this is a vague idea at the moment nothing more, what if the quest didn't feature your character at all, but it was caused by their actions. For a random example, a hero accidentally summoned a demon while he was intoxicated, and has been banished from the village in response. The villages need help to defeat the entity, and so they apply to Heroica. However since the hero caused the problem, they are barred from helping in the quest. That way all the action focuses on the actually players, and not the QM's character. All the QM Character could do is be haunted by their actions on another quest or at the Hall, like how De'kra felt guilty about Quest 17, which he caused in Quest 4. Edited April 23, 2012 by Tanma Quote
Sandy Posted April 23, 2012 Author Posted April 23, 2012 Just curious, as this is a vague idea at the moment nothing more, what if the quest didn't feature your character at all, but it was caused by their actions. Like I said, if the quest idea doesn't directly involve your character as an NPC, then it's plausible. And of course it's alright for player characters to be affected by events in quests they didn't personally participate in. I don't want to rein anyone's freedom of roleplaying. Quote
Scorpiox Posted April 23, 2012 Posted April 23, 2012 It seems my intuition was right, then. The main problem with these personal quests is that the actual players are in danger of being left in the sidelines as the QM lives through the story of his or her own character, and that seems to have been the case with your quest idea as well if I'm not badly mistaken. A QM should always put the players first in his or her mind. How to best involve them, how to entertain them, how to challenge them, etc. The story should serve as a backdrop to that, not the whole purpose. Otherwise the game loses its interactive nature, what makes it an actual game rather than a scripted play. The whole point of having Haldor is the quest at all, is because I want to host a quest set in the North. There would have to be a reason that heroes would go their, so I invented the idea of people living in Haldor's olf village had been disappearing. Thus Haldor would feel slightly worried because of some people that he cared for might be the ones vanishing, and post a note to try and get some people to investigate the village. Haldor would take the dangerous road with the heroes, but one of the people from his past would prevent him from entering, saying that 'where was he when they needed him'. Haldor would retaliate saying that 'they never wanted him there, why was he supposed to be their hero when he was hated.' There would be a row and Haldor would leave. Haldor would return at the end of the quest to see the result. This was my plan, and it isn't actually an adventure park for Haldor as was percieved. Quote
Scorpiox Posted April 23, 2012 Posted April 23, 2012 (edited) Is this plan even remotely acceptable? Argh, why didn't this merge? Edited April 23, 2012 by Scorpiox Quote
xxlrocka Posted April 23, 2012 Posted April 23, 2012 [/i] "Super Haldor " Best moment of my life. Quote
CMP Posted April 23, 2012 Posted April 23, 2012 I think something should be done about shields in the Arena. Essentially attack power has been halved for the sake of preventing OHKOs, but a 1 in 6 chance to even damage the opponent is a little messed up. Quote
JimBee Posted April 23, 2012 Posted April 23, 2012 You don't need a loaded die. Hybros has been achieving the same effect by consuming a Nostrum before every fight all quest long in #26. I'm actually going to take a page from his book and start buying more consumables. It's really quite smart, especially since he is a rogue, he gets gold on the best roll, and with the hit, there is a high chance he instantly gets more gold than the consumable costs. Exactly. Getting double-mugs often really ends up paying for the consumables and more, even with one set of all three costing 75 gold. Plus it makes battling more fun with more successful roles. Even though Guts obviously looks down on such behavior. Imagine him as an assassin or raider, he could earn fortunes! A question about the tri-Quest: will it be possible for more than one of these three Quests to succeed? Or will victory for, say, Quest 30 prevent success in Quests 29 and 31 *sigh* Just go along for the ride. You don't need to know everything and ruin the surprise. Agreed. The quests began just a few days ago, even if you think you might know what's going on chances are you do not. So just try to enjoy the quests please. Quote
The Legonater Posted April 23, 2012 Posted April 23, 2012 Admiral Thraune probably won't be seen again for the rest of the quest. Aw. Will we be seeing his bushy-stached, Bonarpte-like second-in-command instead? Quote
Professor Flitwick Posted April 23, 2012 Posted April 23, 2012 Gee, 'the witch'. Couldn't kill him to even tack on a bloody 'Mr.'... Sorry CMP, it's nothing against you. It's just that after Baba, I don't think Thothwick would ever trust a witch! Quote
CMP Posted April 23, 2012 Posted April 23, 2012 (edited) Sorry CMP, it's nothing against you. It's just that after Baba, I don't think Thothwick would ever trust a witch! I understand, it's all roleplaying. Atramor is wearing her necklace. If you stretch it, even Wren could be considered a witch. But alas, the allure of permanently poisoned weapons was too great to resist.... In any case, he's not meant to be a particularly likable character anyway. Edited April 23, 2012 by CallMePieOrDie Quote
Rumble Strike Posted April 23, 2012 Posted April 23, 2012 I like it when there is friction between the heroes, from a role playing perspective of course. I also think that the Maurice/Eric enmity is very interesting too. I love seeing that spill out. Quote
CMP Posted April 23, 2012 Posted April 23, 2012 (edited) I also think that the Maurice/Eric enmity is very interesting too. I love seeing that spill out. Agreed. I would kill to see one quest where the only party members were Maurice, Skrall, and Eric. Lawful Good, True Neutral, Chaotic 'Evil'....not only is it roleplaying gold, but it's a fairly balanced team. I really do appreciate the smaller quests like 6 and 23, for the same reasons. *Snip* Yeah, okay. I should've seen that coming. Edited April 23, 2012 by CallMePieOrDie Quote
Zepher Posted April 23, 2012 Posted April 23, 2012 Yeah, okay. I should've seen that coming. Hehe. Wouldn't be a Wren Quest without it! I hope that those not reading the other quests Dastan are both confused and interested right now. They'll have so much to catch up on when they're done, and it will the suspense will be so nicely built up. Quote
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