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Posted

*snip*

Hah hah hah B&P. My comment had little to do with the items you've created recently. Some are innovative and are similar to ones in my compiled list of possible loot. My comment was more for when you went out of your way to purchase an item that dropped from my quest and you didn't know how to use despite the clear description and further clarification from other players. I don't know if English isn't your first language or if you skim while reading but either way you don't read things thoroghly as evidenced by your current questmates asking if you even read before commenting.

But my biggest problem with you is what's already been mentioned. The amount of unnecessary out of character comments and excessive quoting you do in quest completely interfere with the readability and interrupt the flow of quests.

I did think jumping off the stairs was dumb but then I thought it was funny when you wanted to attack from the back row in your first quest. So it's back and forth with me. Sometimes you do something cool like create a great picture for an item/weapon in the treasury that had none thus gaining reputation with Jeb but then you quickly do something to lose the reputation earned like hurrying a QM along when a quest has barey started just so you can sign up for another quest.

Also I like how the Steel-plated Quiver works only for arrows. If it was ranged then it'd work for the Nimbus Broom which is weird.

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Posted (edited)
Grogan.jpg

Grogan - Human - The Hinkwells

Appeared in: Quest 9

Born and raised on the Hinkwell grounds, he's a most experienced grounds keeper. When he realized that someone was trespassing on his grounds, he asked for help from the Hall. He was most pleased with the work that the Heroes in the quest had done. Grogan is most devoted to his forest and the creatures within it.

Alive, In Eubric

Actually I think you're the thief. :poke:

Edited by Waterbrick Down
Posted (edited)

skim while reading

This is by far my biggest pet peeve in Heroica (not pointing only at you, B&P, I'm pointing at several people, but it does include you). This isn't Mafia; time is not a big deal. Yes, waiting for one last player can get annoying, but there's not really a set deadline, and even the 24-hour rule is usually given plenty of leeway by QMs (especially if they see you online). There is really no excuse not to read what the other players are posting, especially since that's the entire purpose of the game. With all due respect for Sandy and the other QMs (I think they'd agree with me, though), the interactions between players and environment are not the heart of Heroica; it's the interaction between players. The mechanical rules play an important role, to be sure, but they are not the purpose of the RPG. The mechanics are the skeleton of the world, the QM-created environments are the senses that let you see it, but the characters are the heart and soul. Skimming, or "TL;DR roleplaying" as I like to put it, denies the very spirit of what makes Heroica special. Pay attention, listen to what other players say, and let go of the numbers and just let the story take you where you need to go.

Heroica in a nutshell. :wink:

Edited by Flipz
Posted

Just as a friendly reminder for all QMs (I don't want you to feel like I'm picking on you, B&P :classic:), there is nothing wrong with rewards of gold or 'vendor-trash'. Who could possibly not love gold? Everybody loves gold! Gold enables people to advance their characters (in terms of items and strength, as opposed to character-development) parallel to, or in between, quests. Had I not acquired a shiny pair of axes on my first quest, I would have taken my earnings and had Anwyl sharpen up Thormanil's rusty, dull old greataxe, restoring some of its former head-cleaving glory! With gold, people can barter for those coveted artifacts. Further, gold enables people to load their characters' packs up with consumables, enabling QMs to design more interesting and challenging encounters balanced around the assumption that there will be a gratuitous use of those consumables, something which, to this point, we haven't ever really seen (but really should).

Indeed. I usually prefer to give out consumables and Gold in the majority of my battles. I like to stick to realistic loot considering the enemies, but I can't drop equips in every battle. I usually give out Potions and small amounts of Gold until the boss battle(s), when I'll throw in some equips with unique effects.
Posted

Oops, sorry Jeb, hope I didn't ruin any role playing, I guess I thought Nur knew his die was lucky and it was common knowledge. I'l explain it away. :laugh: That's the beauty of magic.

Posted

OOC:Why do people always seem to have multiple personalities ?

Let me awnser that for you, it's the same reason a ton of people suddenly have "companions", because it is easy roleplaying. :wink:

Posted

I don't want to beat a dead horse, but as the manager of this game I'd like to repeat the request that unique items should be made as simple as possible for both the players' and the QMs' sake. Overly complicated and case-specific effects just render the item unusable. And please don't bend the basic rules with the items - shields are restricted only to certain classes for balance reasons, so don't create shields that can be used by other classes (and don't try to bypass this by calling the shield an artefact :tongue: ).

I really wish that QMs discuss about their unique items with me so I can help evaluate how well they fit into the game mechanics and avoid confusion and situations like the ones mentioned above.

Posted

(and don't try to bypass this by calling the shield an artefact :tongue: ).

:blush: Sowwy.... I just tried to create equal rewards....

Quest:#??: Mamba Python and the Elemental Grail

:wub_drool::laugh_hard: :laugh_hard: :roflmao::head_back:

I've been waiting a long time for someone to do this!

Posted

:blush: Sowwy.... I just tried to create equal rewards....

:wub_drool::laugh_hard: :laugh_hard: :roflmao::head_back:

I've been waiting a long time for someone to do this!

I just couldn't pass up that pun once I realized we were Questing for a magical Grail with reptile themed characters. :laugh: There might be a few references or quotes thrown in, but don't expect a full blown parody, the title was just for pun.

Posted

[...]

"Best thing you've said all day. What is your name?"

"Well, not Drake because that's you. Not Drake 2, that name's stupid. For now, call me Dak."

"Okay, Dak."

Yo dawg, I heard you like split-personalities, so I put a split-personality in your split-personality, so you can split-personality while you split-personality.

Really? Your alter ego's name is the same name like that of another dude who also has a split-personality? :tongue:

Heroica is starting to look more like an institution for the mentally deranged than an organization of heroes :grin: . Or maybe it is a mental hospital and the characters all think they are heroes :oh: .

Posted

Yo dawg, I heard you like split-personalities, so I put a split-personality in your split-personality, so you can split-personality while you split-personality.

Really? Your alter ego's name is the same name like that of another dude who also has a split-personality? :tongue:

Heroica is starting to look more like an institution for the mentally deranged than an organization of heroes :grin: . Or maybe it is a mental hospital and the characters all think they are heroes :oh: .

Alternatively, since so many characters have mental issues, perhaps mental instability is actually neurotypical here, and the heroes with no disorders are considered the insane ones.

Posted

Yo dawg, I heard you like split-personalities, so I put a split-personality in your split-personality, so you can split-personality while you split-personality.

Really? Your alter ego's name is the same name like that of another dude who also has a split-personality? :tongue:

Had. He had a split personality. Not any more. Although, xxlrocka, I do feel a bit offended by this. Please, rename your other personality, this is just creepy.

Posted

Let me awnser that for you, it's the same reason a ton of people suddenly have "companions", because it is easy roleplaying. :wink:

It is sort of annoying. The only people I've really seen making this stuff work are the ones who've planned it (Tanma) or those who didn't even ask for it but roleplay it very well (Zepher.) Throwing it in like an extra little cliched detail doesn't make you look like you roleplay any better.

Posted

Augh, first my character's name and then his split persoanlity. I seriously need to read around more to see if my idea has already been done to death. What kind of bothers me though is that a lot of "Dak's" lines are mirriors of Syntax's - especially the one where his name is decided. I have no problem having xxlrocka have a split personality, but since his popped up right after mine - AND it was decide dit was a split persoanlity and not voodoo doctor/insnae ancestor/ghost or whatever immediately after my unveil unnerves me a bit.

Posted

I know I did this to Xarrzan because I thought the quest was almost over and I wanted to get back in time for the Dastan quests, I hope he forgives me also.

Hah, I had already forgiven you. If I hadn't then Singerson would have sung something negative about Johon instead of something positive hehe.

Posted

100x100beholderseye.jpg

Beholder’s Eye (SP+1) (Artifact) - Allows player to see results of next round of combat. Gives players chance to choose another action or continue with currently selected one. QM decides if they want to PM the results to the user or display them in the quest to the entire team. Useable once per quest.

This is another item I would've wanted to see before it was used in a quest, because there's a few distinct problems with it.

So it's an artefact that gives 1 SP (I don't really see how it can defend from damage, but okay...), but it is also an item that has to be used for its other effect to work. So the player has to spend an artefact slot to be able to use the item, then they will have to spend a turn to use it, and in the end they might find out that it was all unnecessary since the results were fine already. So the player just wasted a turn that could've been used to cause damage, and also wasted the sole use of the item because it cannot be used again for the whole quest, and was also unable to equip a better artefact that would've actually been helpful.

Do you see what I mean? In it's current state the item seems powerful, but really is just a waste of space and time.

I suggest you change the artefact into a consumable item that allows a player to replay a round of battle once as if it never happened. Wouldn't that make the item all the more worthwhile? :wink:

Please, people, consult me about matters like this!

EDIT: Oh, despite of this, congratulations on a job well done with your first hosting duty, Xarrzan! :grin:

Posted

Wait, you want us to run EVERY item past you? You mean that the "Pet Dragon" (+20 SP, causes permanent blessed and lucky effect, hero cannot be targeted) needs to get approved by you before I give it to all my questers as a reward. Shoot. :sadnew:

Posted

Do you want us to consult you about weapons with special effects, too, Sandy? I'm planning to have a few of those in Q31.

Also, is it assumed that usability of a weapon is defined by the rules in this topic only? I know I specified in Q17 that the Sword of the Elven Blademaster was for Knights only, but it seems that everyone assumes that Rogues can use swords, too.

Posted

Wait, you want us to run EVERY item past you? You mean that the "Pet Dragon" (+20 SP, causes permanent blessed and lucky effect, hero cannot be targeted) needs to get approved by you before I give it to all my questers as a reward. Shoot. :sadnew:

"I think I'll take this piece of loot, folks; I didn't get any bombs!" :tongue:

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