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Posted

Also, is it assumed that usability of a weapon is defined by the rules in this topic only? I know I specified in Q17 that the Sword of the Elven Blademaster was for Knights only, but it seems that everyone assumes that Rogues can use swords, too.

I don't think so. The Sword of Decay is suitable to knights, barbarians, and mages, assumedly due to its magical nature. It makes sense to me, even if it is a greatsword. But for the most part I see QMs sticking to the list, and it does prevent confusion somewhat. Rogues and knights can use longswords, barbarians and knights can use greatswords, I think it goes.

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Posted

Do you want us to consult you about weapons with special effects, too, Sandy? I'm planning to have a few of those in Q31.

Also, is it assumed that usability of a weapon is defined by the rules in this topic only? I know I specified in Q17 that the Sword of the Elven Blademaster was for Knights only, but it seems that everyone assumes that Rogues can use swords, too.

If the effects are something that might cause confusion or break balance, then yeah. :tongue:

It would be preferable if QMs followed the weapon suitability defined by the official rules, because with all these specialized weapons around, there's been some confusion about who can use what.

Always remember that it's perfectly fine to have basic weapons, potions and gold as rewards in quests. With every other item being unique and specialized, the game gets increasingly harder to both play and host. Just looking at some character's inventories already gives me a headache. :wacko:

Posted

Always remember that it's perfectly fine to have basic weapons, potions and gold as rewards in quests. With every other item being unique and specialized, the game gets increasingly harder to both play and host. Just looking at some character's inventories already gives me a headache. :wacko:

I pick my players off of how confused I am by the items that they have. Not joking.

Posted

I pick my players off of how confused I am by the items that they have. Not joking.

See, QMs? You are doing the players an actual disservice if you deal out too complex items.

That's why I'm bitching about the matter. :sceptic:

Posted (edited)

I pick my players off of how confused I am by the items that they have. Not joking.

:laugh: That's like number two on my theoretical list, next to "good roleplayer".

EDIT: wait, I took it to mean you like complexity, like I do. :blush:

Edited by Flipz
Posted

"Hey, wait! You have to pay for that! ...I said you have to pay for that!" I turn to Alexis. "Tell him he has to pay for that."

I pick up the newspaper Benji deposited beside me and quickly stuff it into my cart before anyone can see.

Pretzel does know there are multiple copies, right? Right?

RIGHT?

Posted

This is another item I would've wanted to see before it was used in a quest, because there's a few distinct problems with it.

So it's an artefact that gives 1 SP (I don't really see how it can defend from damage, but okay...), but it is also an item that has to be used for its other effect to work. So the player has to spend an artefact slot to be able to use the item, then they will have to spend a turn to use it, and in the end they might find out that it was all unnecessary since the results were fine already. So the player just wasted a turn that could've been used to cause damage, and also wasted the sole use of the item because it cannot be used again for the whole quest, and was also unable to equip a better artefact that would've actually been helpful.

Do you see what I mean? In it's current state the item seems powerful, but really is just a waste of space and time.

I suggest you change the artefact into a consumable item that allows a player to replay a round of battle once as if it never happened. Wouldn't that make the item all the more worthwhile? :wink:

Please, people, consult me about matters like this!

EDIT: Oh, despite of this, congratulations on a job well done with your first hosting duty, Xarrzan! :grin:

I don't see what you mean. The SP+1 is obviously a magical aura or a tough skin spell produced by the ring. It's not a waste of an item because the stat is always active even though the ability is not. It's up to the player to decide whether or not to use it. If it doesn't work out for them, oh well.

There have been many recent examples of when the ability would be useful. Could use it for those times when cowards players choose to do nothing instead of attacking. From the description you could use the ability, state your desired action (consume potion, attack, etc.) then the QM tells you what the result of the action would be. Player can decide to continue with action or choose another. EX. If facing a KO and the fight is near completion, a player could use the ability to see if they'd be hit by the next attack or if they should do nothing. -_-

Unless this is incorrect, the item's ability and use seem obvious to me.

Posted (edited)

If you interact only with your alter-ego and not with the other players, you end up playing with yourself. Just a comment. Try to interact with the others, or else you could just be sitting at home talking to yourself. :wink:

Edited by Zepher
Posted

Yo dawg, I heard you like split-personalities, so I put a split-personality in your split-personality, so you can split-personality while you split-personality.

Really? Your alter ego's name is the same name like that of another dude who also has a split-personality? :tongue:

Heroica is starting to look more like an institution for the mentally deranged than an organization of heroes :grin: . Or maybe it is a mental hospital and the characters all think they are heroes :oh: .

:laugh::thumbup: I am glad Monk Pretzel can be counted in as one of the sane ones... :tongue:

Alternatively, since so many characters have mental issues, perhaps mental instability is actually neurotypical here, and the heroes with no disorders are considered the insane ones.

...Or, I guess not. :grin:

It must be something to do with the hall... :look:

Had. He had a split personality. Not any more. Although, xxlrocka, I do feel a bit offended by this. Please, rename your other personality, this is just creepy.

What's creepy about another hero using your name as his second self? I think you should be flattered. :pir-laugh:

It is sort of annoying. The only people I've really seen making this stuff work are the ones who've planned it (Tanma) or those who didn't even ask for it but roleplay it very well (Zepher.) Throwing it in like an extra little cliched detail doesn't make you look like you roleplay any better.

:thumbup: Agree with you totally. Good work Tanma and Zepher. :thumbup:

If you interact only with your alter-ego and not with the other players, you end up playing with yourself. Just a comment. Try to interact with the others, or else you could just be sitting at home talking to yourself. :wink:

Maybe that's the general idea... :shrug_confused:

...just saying. :innocent:

Posted

Flipz! Advise me! :laugh: Which marksman's hat should I take?

I'd go with Flying, just because Firey and Aquatic monsters have been somewhat less common, comparatively. Firey would be my second choice, as fire is simply more common than aquatic.

Posted

I'd go with Flying, just because Firey and Aquatic monsters have been somewhat less common, comparatively. Firey would be my second choice, as fire is simply more common than aquatic.

Okay. I was going to go that route, too, anyways, just because I like the idea of picking birds out of the sky and insta-killing them. :laugh:
Posted (edited)

:laugh::thumbup: I am glad Monk Pretzel can be counted in as one of the sane ones... :tongue:

...Or, I guess not. :grin:

It must be something to do with the hall... :look:

Well we know what De'kra would say;

"You have to be insane to be a hero at all. It's the first requirement for the job."

Although if he is in a different mood he might instead say,

"People with the calling sometimes are a little … eccentric. Almost like their brain knows something it isn’t telling them."

Of course you have to convert them into De'kra-speak, but they would still mean basically the same thing. Now without looking, who knows the source of those lines?

Also, I am really glad we have a second Rogue, especially a skilled one.

Edited by Tanma
Posted

Decided to move the conversation on the consumable strategy to the more appropriate thread.

Why wouldn't it? Gold Reaper still garners money.

Because Gold Reaper (as well as Magnetic Mojo) only deal damage and gain gold according to the enemies level, which is regardless of WP or strength of the hero. Using Meads with Nostrums for Assassins and Sorcerers would be kind of counterproductive, since meads can't change the amount of gold you get like a Rogue or Raider would, and with a nostrum you'd be more likely to roll Shield. Thus, cancelling the effect of the mead.

I realized this some time ago, and even considered Hybros to stay at the basic class level because as an Assassin or Sorcerer he'd be making a lot less gold, and it would be difficult to roleplay Raider.

Posted

Ahh. Well, in any case, you don't need to buy consumables anymore, so you've got nearly 2000 gold burning a hole in your pocket...I'd hold out for a quest with Mythril, Zoot's Reaper could be WP: 30 or have every gem. :tongue:

Posted

Sorrow tries to pick the lock of the chest, but fails.

QM Note:- The idea that a Rogue is a "badass lockpicker" is an urban legend. It's certainly not in the Job description that I am aware of. I think it was just one of Atramor's quirks.

I think it actually was in the job description, at the very start of Heroica RPG. It used to be that Rogues could only choose to Flee on Miss rolls, but Sandy changed it so that the job trait allowed Rogues to flee at any time. Before that, I think the trait was lock-picking (though of course not all locks can be picked). See Quest #2 for Hybros' badass lock-picking skills. :tongue:

Posted

Decided to move the conversation on the consumable strategy to the more appropriate thread.

Because Gold Reaper (as well as Magnetic Mojo) only deal damage and gain gold according to the enemies level, which is regardless of WP or strength of the hero. Using Meads with Nostrums for Assassins and Sorcerers would be kind of counterproductive, since meads can't change the amount of gold you get like a Rogue or Raider would, and with a nostrum you'd be more likely to roll Shield. Thus, cancelling the effect of the mead.

I realized this some time ago, and even considered Hybros to stay at the basic class level because as an Assassin or Sorcerer he'd be making a lot less gold, and it would be difficult to roleplay Raider.

Nostrums would still be useful, but not Mead. This sort of makes sense, as Meads cater more to the "powerhouse" archetype classes like Barbarians and the like, but I do find it a bit weird. I mean, if you stock up on Nostrums, it makes it pointless to buy weapon upgrades, since those aren't taken into account for Shield rolls. Hmm...

And of course, Smelling Salts are always useful, no matter who you are, so... :wink:

Posted

Ahh. Well, in any case, you don't need to buy consumables anymore, so you've got nearly 2000 gold burning a hole in your pocket...I'd hold out for a quest with Mythril, Zoot's Reaper could be WP: 30 or have every gem. :tongue:

Oh, I do have plans for that money... :tongue:

Nostrums would still be useful, but not Mead. This sort of makes sense, as Meads cater more to the "powerhouse" archetype classes like Barbarians and the like, but I do find it a bit weird. I mean, if you stock up on Nostrums, it makes it pointless to buy weapon upgrades, since those aren't taken into account for Shield rolls. Hmm...

Good point. I had wanted to upgrade most of my weapons (since right now most of the throwing weapons are useless - WP: 5 = WP: 10 from the back row), but I might just buy Nostrums or keep Hybros at Rogue. Haven't decided yet. :blush:

Posted

Good point. I had wanted to upgrade most of my weapons (since right now most of the throwing weapons are useless - WP: 5 = WP: 10 from the back row), but I might just buy Nostrums or keep Hybros at Rogue. Haven't decided yet. default_blush.gif

Speaking of which, do you have any tips for racking up gold as a Rogue?

Posted

Zoot would be happy to have such a powerful weapon named after him! :devil: I can't wait until the Wren quests start to wrap up, all those Zoot Weapons better come make a final appearance with her. We're more than half-way through at this point!

Posted

Speaking of which, do you have any tips for racking up gold as a Rogue?

Since you already have a Lucky Die, guzzle Mead and Smelling Salts, Mead to increase your gold intake on a successful Shield, and Smelling Salts to give more opportunities per Round for a Shield. :wink:

Posted

Speaking of which, do you have any tips for racking up gold as a Rogue?

Since you already have a Lucky Die, guzzle Mead and Smelling Salts, Mead to increase your gold intake on a successful Shield, and Smelling Salts to give more opportunities per Round for a Shield. :wink:

Pretty much. It might not be extremely successful at first, but once the gold starts rolling in, it increases almost exponentially. Also, you'll have to set aside a lot of funds for the consumables (75 gold for one set of them, though you're fortunate to have that Lucky Die, so it will be easier for you). That means less money towards WP upgrades, which shouldn't be a huge deal with Meads, but make it one or the other (WP vs. consumables).

You and I are lucky since I purchased all of my consumables before the prices were raised, and you don't have to pay for the expensive Nostrum. For other Rogues it will be more difficult to get a start on the gold-earning cycle.

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