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Posted

Pretty much. It might not be extremely successful at first, but once the gold starts rolling in, it increases almost exponentially. Also, you'll have to set aside a lot of funds for the consumables (75 gold for one set of them, though you're fortunate to have that Lucky Die, so it will be easier for you). That means less money towards WP upgrades, which shouldn't be a huge deal with Meads, but make it one or the other (WP vs. consumables).

You and I are lucky since I purchased all of my consumables before the prices were raised, and you don't have to pay for the expensive Nostrum. For other Rogues it will be more difficult to get a start on the gold-earning cycle.

I don't really intend to up my WP until I hit Assasin, at which I'll get a Crossbow and upgrade it to WP:10, hopefully at the same time.

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Posted

This is another item I would've wanted to see before it was used in a quest, because there's a few distinct problems with it.

So it's an artefact that gives 1 SP (I don't really see how it can defend from damage, but okay...), but it is also an item that has to be used for its other effect to work. So the player has to spend an artefact slot to be able to use the item, then they will have to spend a turn to use it, and in the end they might find out that it was all unnecessary since the results were fine already. So the player just wasted a turn that could've been used to cause damage, and also wasted the sole use of the item because it cannot be used again for the whole quest, and was also unable to equip a better artefact that would've actually been helpful.

Do you see what I mean? In it's current state the item seems powerful, but really is just a waste of space and time.

I suggest you change the artefact into a consumable item that allows a player to replay a round of battle once as if it never happened. Wouldn't that make the item all the more worthwhile? :wink:

Please, people, consult me about matters like this!

EDIT: Oh, despite of this, congratulations on a job well done with your first hosting duty, Xarrzan! :grin:

I would actually like to know how the Eye of the Beholder actually works, I did not expect I'd get it, but I am a bit confused on how it works as well...

100x100beholderseye.jpg

Beholder’s Eye (SP+1) (Artifact) - Allows player to see results of next round of combat. Gives players chance to choose another action or continue with currently selected one. QM decides if they want to PM the results to the user or display them in the quest to the entire team. Useable once per quest.

The Beholder's Eye has the ability to "see the future". The 1 SP means it defends against one damage. The wearer can sense somewhat of the incoming attack and position their body to take less damage, 1 less damage.

The intended function of the item:

Player declares their action during a battle, they also declare if they want to use the ability of the Beholder's Eye. The QM would then post (in PM or in the thread, QM's choice) the results of the next round. The player can then choose a different action if need be.

Lets say you have 3 hp and the mob you are fighting has 17 hp. In most cases you would take a potion or heal to make sure you stay alive. With the Beholder's Eye, you can attack instead. If it turns out your attack would have hit then you stay with your action and attack. If it turns out that you would have been hit and KO'd then the player will change their action. You take a risk with using your ability, sometimes you will see that your outcome was good and you wasted your items ability. Other times it will turn out beneficial. It can only be used once per quest so that is not overpowered.

The reason it is an artifact, not everyone has an artifact. So a player can keep it as long as they want it. If the player doesn't like the item then they are free to trade it or sell it to another player, they don't have to keep it.

Glad you liked the quest and in my next run I will run more complicated items by for clarification. Also, the next quest will have more mundane and normal items hehe.

Posted

JohnsonRobinsNPCpicture.png

" :laugh: Is that supposed to be a threat? I know a bluff when I hear one. We've got you outnumbered, a sniper, and..."

He nods to the guard near the contraption.

"Our little invention we like to call a Machine Gun. :wink: 10."

A machine gun??? *huh*:sceptic:

Posted

What's so crazy about that? Sandy had the guild make robots, and we don't have things like those today.

Erm, that was the Ji Pei... :wacko:

I do like the way you've done it, but it still seams more Steampunk-esque than Fantasy-esque. But that's just my opinion.

Posted (edited)

We still haven't seen what it looks like yet, I'm okay with a repeating hand cannon, but not an M6. I am curious as to why the guild of invision would be interested in a weapon like that as they are more interested in alchemy and chemistry over fire power, I would think the Bonapartes would be more interested.

Edit: Woops it looks like there already is a picture of it. I'm still interested as to why the guild would want it though.

Edited by Waterbrick Down
Posted

Oh, the picture hadn't been up when I saw it. It just looks like a multiple-barelled cannon. I thought you meant an actual automatic firearm. :laugh:

Posted

Oh, the picture hadn't been up when I saw it. It just looks like a multiple-barelled cannon. I thought you meant an actual automatic firearm. :laugh:

I didn't see it either, but I kinda suspected it would look like a Gatling gun! This Quest got real cool, real fast!

~ Insectoid Aristocrat

Posted

We still haven't seen what it looks like yet, I'm okay with a repeating hand cannon, but not an M6. I am curious as to why the guild of invision would be interested in a weapon like that as they are more interested in alchemy and chemistry over fire power, I would think the Bonapartes would be more interested.

Edit: Woops it looks like there already is a picture of it. I'm still interested as to why the guild would want it though.

I guess they wanted to sell it the design to black-market areas or something? Probably they were experimenting and came upon a way to make rapid-fire weapons. BTW, this isn't gonna be a modern machine gun, not super-duper fast, but fast enough to consider it a machine gun, maybe 2 shots/ second?

Posted

I guess they wanted to sell it the design to black-market areas or something? Probably they were experimenting and came upon a way to make rapid-fire weapons. BTW, this isn't gonna be a modern machine gun, not super-duper fast, but fast enough to consider it a machine gun, maybe 2 shots/ second?

You mean 2 shots per Round? :shrug:

Posted

A machine gun??? *huh*:sceptic:

Erm, that was the Ji Pei... :wacko:

I do like the way you've done it, but it still seams more Steampunk-esque than Fantasy-esque. But that's just my opinion.

The ancient Chinese had rapid-fire crossbows, rocket-propelled arrows, and a device that was shaped like a dragon and had rockets attached to the bottom so that it would fly over the surface of the water. Once the rockets were almost burnt out, their flames lit rockets-arrows that were shot from the dragon's mouth. Seriously, I'm not kidding. The ancient Chinese were badass![/ancientweaponsnerd]

@Sandy:

For loot, would rings (artifacts) that provide a permanent effect (Blessed, Encouraged, Lucky, etc) be acceptable?

Posted (edited)

If you wish to read of Knifk's training to become a Black Knight, read the posts in this order: Hall>Market>Training Room

I read it and I've got to say that it was really well done, as the first Black Knight in Heroica RPG I think you'definitelyely given the role a great introduction. :thumbup:

@Sandy:

For loot, would rings (artifacts) that provide a permanent effect (Blessed, Encouraged, Lucky, etc) be acceptable?

Those type of artifacts are acceptable, Two lucky dice already exist with the permanent Lucky effect and Alexis has a quiver thapermanentpermament Haste. While I can't speak for Sandy, I can speak as a QM and would suggest that we try and keep those type of items extremely limited, 2 at most as it can really throw off the balance of the game if there are too many of them, i.e. if you're planning a quest with one of them, I would suggest that that artifact would probably be one of the most valuable if not the most valuable drop you include in your quest if you include it at all.

Edited by Waterbrick Down
Posted

The ancient Chinese had rapid-fire crossbows, rocket-propelled arrows, and a device that was shaped like a dragon and had rockets attached to the bottom so that it would fly over the surface of the water. Once the rockets were almost burnt out, their flames lit rockets-arrows that were shot from the dragon's mouth. Seriously, I'm not kidding. The ancient Chinese were badass![/ancientweaponsnerd]

There was also the Hwacha, practically an arrow machine gun, and that was in Quest 17.

Posted

Axe.jpgAxe - WP: 7, suitable for Berserkers, causes additional 1 earth elemental damage on successful hit.

I am assuming this has a garnet in it and does 8 earth elemental damage on a hit?

Posted

I am assuming this has a garnet in it and does 8 earth elemental damage on a hit?

I assumed it went through the normal damage calculations, then added a point of earth damage to that total (so that the additional damage wasn't a factor in, say, crit damage calculations or anything).

Posted

Knifk's transformation was pretty cool, I just went ahead and read it. Also, CMP, I'm embarrassed to admit that I'd never gotten around to reading Atramor's transformation, but that was masterfully done! :thumbup: Your chicken was so confusing to me at the beginning of the game. I think you have grown as a player and a character, well done my friend!

Posted

I assumed it went through the normal damage calculations, then added a point of earth damage to that total (so that the additional damage wasn't a factor in, say, crit damage calculations or anything).

Same here.

To be honest, I don't really see the usefulness of such a weapon. Fiery, Icy, and Electric enemies aren't that common, and +1-2 Earth Elemental Damage isn't much difference. Additionally, the weapon is only suitable for one advanced class.

Posted

I don't think the damage type matters at all, so I'm not sure what the point of that would be unless you are saying enemies immune to "earth elemental" attacks would not get the +1. I don't see the benefit of something like that at all, like Brickdoctor said.

Posted

Knifk's transformation was pretty cool, I just went ahead and read it. Also, CMP, I'm embarrassed to admit that I'd never gotten around to reading Atramor's transformation, but that was masterfully done! :thumbup: Your chicken was so confusing to me at the beginning of the game. I think you have grown as a player and a character, well done my friend!

You didn't miss much, I rushed it a bit too much. :grin: Boomingham's really developing well too - Barty makes a great addition. :laugh: The whole issue with the orc gal in Quest 28 exemplified that.

Posted

The Beholder's Eye has the ability to "see the future". The 1 SP means it defends against one damage. The wearer can sense somewhat of the incoming attack and position their body to take less damage, 1 less damage.

The intended function of the item:

Player declares their action during a battle, they also declare if they want to use the ability of the Beholder's Eye. The QM would then post (in PM or in the thread, QM's choice) the results of the next round. The player can then choose a different action if need be.

Lets say you have 3 hp and the mob you are fighting has 17 hp. In most cases you would take a potion or heal to make sure you stay alive. With the Beholder's Eye, you can attack instead. If it turns out your attack would have hit then you stay with your action and attack. If it turns out that you would have been hit and KO'd then the player will change their action. You take a risk with using your ability, sometimes you will see that your outcome was good and you wasted your items ability. Other times it will turn out beneficial. It can only be used once per quest so that is not overpowered.

The reason it is an artifact, not everyone has an artifact. So a player can keep it as long as they want it. If the player doesn't like the item then they are free to trade it or sell it to another player, they don't have to keep it.

Glad you liked the quest and in my next run I will run more complicated items by for clarification. Also, the next quest will have more mundane and normal items hehe.

When you have to explain the items effect in so many words, there's something wrong with it. :wink:

Besides, the item is breaking the core mechanics of this game. A player can only do ONE thing per a round of battle, unless hastened. They can either attack or use an item, not both. The way I see it is that as an artefact, your item is not overpowered but deadweight. Remember that a player can only equip two artefacts at a time, so the player would have to carry around something that can be used only once per quest and even then it might be in vain, instead of an artefact that can actually be useful.

Since the item is breaking the basic rules, I will have to request that you either edit it the way I suggested or remove the item altogether, please. In it's current state it just doesn't work like you intended to. Trust me on this.

@Sandy:

For loot, would rings (artifacts) that provide a permanent effect (Blessed, Encouraged, Lucky, etc) be acceptable?

There should be as few of those as possible, because they nullify the need to buy consumables. I really regret introducing the Lucky Die in the first place. :laugh:

Posted

Wait, if a character has artifacts, are they automatically equipped? Can't they carry around other artifacts that aren't equipped?

I ask because I had planned to keep both the Dread Hat and the White Marksman's Hat.

Posted

Wait, if a character has artifacts, are they automatically equipped? Can't they carry around other artifacts that aren't equipped?

I ask because I had planned to keep both the Dread Hat and the White Marksman's Hat.

You can of course carry more than two artefacts, but you can only have two of them equipped at a time. I think I will have to impose a rule about switching artefacts: if you want to switch your equipped artefacts when in a battle, it will cost you a turn. I'm not sure if the same should apply to weapons as well...

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