K-Nut Posted May 24, 2012 Posted May 24, 2012 "Light requires the utmost inner peace, and spiritual cleanliness." Aww, does that mean Althior isn't a master of light yet? And I see someone is taking my lead in the master/apprentice thing. Quote
Kadabra Posted May 24, 2012 Posted May 24, 2012 Aww, does that mean Althior isn't a master of light yet? And I see someone is taking my lead in the master/apprentice thing. He asked to be my apprentice, it's not my fault I'm copying you. :P Quote
TheBoyWonder Posted May 24, 2012 Posted May 24, 2012 Drake did not save Sorrow. It was Leo Aragon. Quote
Endgame Posted May 24, 2012 Posted May 24, 2012 Drake did not save Sorrow. It was Leo Aragon. Where did it say otherwise? Quote
TheBoyWonder Posted May 24, 2012 Posted May 24, 2012 "HEY!!!!!!! I bothered to figure out the solution to this puzzle. I bothered to save Sorrow's life back when the heart attack incident happened. I bothered to do everything!" "Oooohhhhh.....interesting...." There you go. Quote
RPGer Posted May 24, 2012 Posted May 24, 2012 I say you let Althior have the gem and make him sell his collection of the others. We need more Amethysts, the way the Dastan Quests are going. Yes!!! Then I want that Ruby! Quote
Flipz Posted May 24, 2012 Posted May 24, 2012 Why are rubies so desired here? I really don't understand. Yes, in a medieval world, fire is much more powerful than it is in the modern day, but for most of our roleplaying purposes torches will suffice. That means the draw must be game-mechanical, but even then I can't really see the appeal over Topaz or, more specifically, Opal. The only thing that Ruby hits that Opal cannot is icy monsters, and unless a QM is REALLY creative you'll be able to see Icy monsters coming a mile a way and choose not to go on that Quest until you have a suitable weapon. In addition, Fire has two weaknesses to Opal's one--granted, both are covered by a single supplementary gem (aquamarine), but even so, Garnet can hit Icy, Electric, and Firey monsters for double damage, synergizing beautifully with Opal and Topaz in fewer gems. To put it another way, let me create a chart illustrating the overall strengths and weaknesses of a Mage using Opal-Topaz-Garnet versus one using Ruby-Aquamarine-Topaz: Opal-Topaz-Garnet Super-Effective Against (9): Beasts, Plants, Vermin, Aquatic, Flying, Mechanic, Fiery, Icy, Electric Weaknesses (1): Icy (covered by Garnet), Electric (covered by Garnet), Flying (Covered by Topaz), Rock Ruby-Aquamarine-Topaz Super-effective against (8): Beasts, Icy, Plants, Fiery, Rock, Aquatic, Flying, Mechanic Weaknesses (1): Fiery (covered by Aquamarine), Rock (covered by Aquamarine), Aquatic (Covered by Topaz), Electric So as you can see, Opal-Topaz-Garnet has an additional Super-Effective opportunity for the same number of uncovered weaknesses than Ruby-Aquamarine-Topaz. If, however, the also unexplainably-popular Emerald is switched into the latter trio to cover the Aquamarine's Aquatic weakness instead of Topaz, we get: Ruby-Aquamarine-Emerald Super-effective against (6): Beasts, Icy, Plants, Fiery, Rock, Aquatic, Weaknesses (1): Fiery (covered by Aquamarine), Rock (covered by Aquamarine), Aquatic (Covered by Emerald), Plants (covered by Ruby), Vermin That's only 6 SE's this time, and the weakness is a big one: Vermin (rats) are common, so that's not a good thing. We don't want to cover Vermin by adding Opal, as that would be rather redundant with Ruby, so let's try adding Sapphire: Ruby-Aquamarine-Emerald-Sapphire Super-effective against (8): Beasts, Icy, Plants, Fiery, Rock, Aquatic, Flying, Vermin Weaknesses (1): Fiery (covered by Aquamarine), Rock (covered by Aquamarine), Aquatic (Covered by Emerald), Plants (covered by Ruby), Vermin (covered by Sapphire), Mechanical So now, for FOUR gems (instead of three), we still only have 8 SE hits, and we have a weakness against the second- or third-most common type in the game (Mechanical). Not exactly stellar. Now, for roleplaying purposes, or when imbued into weapons (as that follows slightly different strength/weakness rules than I used here), these elemental combos are quite potent. However, for a Mage, mechanically, Ruby and Emerald are both overshadowed by other gems that offer superior type coverage with less overlap. Quote
Darkdragon Posted May 24, 2012 Posted May 24, 2012 Flipz, do you ever consider you might be over-analizing something that is suppose to be a fun game to play on a forum? Quote
Tanma Posted May 24, 2012 Posted May 24, 2012 Why are rubies so desired here? I really don't understand. Yes, in a medieval world, fire is much more powerful than it is in the modern day, but for most of our roleplaying purposes torches will suffice. That means the draw must be game-mechanical, but even then I can't really see the appeal over Topaz or, more specifically, Opal. The only thing that Ruby hits that Opal cannot is icy monsters, and unless a QM is REALLY creative you'll be able to see Icy monsters coming a mile a way and choose not to go on that Quest until you have a suitable weapon. In addition, Fire has two weaknesses to Opal's one--granted, both are covered by a single supplementary gem (aquamarine), but even so, Garnet can hit Icy, Electric, and Firey monsters for double damage, synergizing beautifully with Opal and Topaz in fewer gems. To put it another way, let me create a chart illustrating the overall strengths and weaknesses of a Mage using Opal-Topaz-Garnet versus one using Ruby-Aquamarine-Topaz:. this brings up a point I have been wanting to know. Is there a limit to how many gems can be fused into a single weapon? Because I believe a fusion of Ruby, Opal, Aquamarine, and Emerald leaves no weaknesses and still is effective against Beasts, Earth Monsters, and Plants. And if you add the rarer diamond and amethyst, you still have no weakness but also get a stronger attack against the undead and humanoids. Which I for one would like to put in a weapon, if only for roleplaying reasons. Quote
CMP Posted May 24, 2012 Posted May 24, 2012 Flipz, do you ever consider you might be over-analizing something that is suppose to be a fun game to play on a forum? I think it's fun. I prefer enchanted weapons for the singular reason of causing quadruple or even octuple damage with a min-maxed weapon like Helbaerand or Ratsbane. And I don't think there is Tanma, but failing that, the answer is at least 4. Quote
Brickdoctor Posted May 24, 2012 Posted May 24, 2012 The only thing that Ruby hits that Opal cannot is icy monsters, and unless a QM is REALLY creative you'll be able to see Icy monsters coming a mile a way and choose not to go on that Quest until you have a suitable weapon. Hmm... *scribble scribble* Quote
Darkdragon Posted May 24, 2012 Posted May 24, 2012 Hmm... *scribble scribble* Nice one Flipz! Brickdoctor fights weren't hard enough already. Quote
Tanma Posted May 24, 2012 Posted May 24, 2012 Nice one Flipz! Brickdoctor fights weren't hard enough already. Not to mention whose quest Arthur is in at the moment... Quote
Brickdoctor Posted May 24, 2012 Posted May 24, 2012 Nice one Flipz! Brickdoctor fights weren't hard enough already. Five Easy Steps to Beating Brickdoctor's Quests: Roll a Mage. Obtain an Amethyst. Pwn all the Humanoid enemies. ??? Profit! Quote
Flipz Posted May 24, 2012 Posted May 24, 2012 Hmm... *scribble scribble* I brought that upon myself. Quote
Darkdragon Posted May 24, 2012 Posted May 24, 2012 Five Easy Steps to Beating Brickdoctor's Quests: Roll a Mage. Obtain an Amethyst. Pwn all the Humanoid enemies. ??? Profit! Oh, I'm successful! Quote
Flipz Posted May 24, 2012 Posted May 24, 2012 Five Easy Steps to Beating Brickdoctor's Quests: Roll a Mage. Obtain an Amethyst. Pwn all the Humanoid enemies. ??? Profit! You need to add a step in there for gaining a Lucky Die, Arthur's hit with his Amethyst a grand total of twice all Quest. Quote
Tanma Posted May 24, 2012 Posted May 24, 2012 To clarify, the catch Arthur got was De'kra's lack of a mask He just didn't comment on it. Quote
Flipz Posted May 24, 2012 Posted May 24, 2012 (edited) Erik walks over to stand between the Maginastra and the heroes. "As much as I'd like a good fight, I will not be a part of the murder of this man, for doing things he thought were for the good of the children. Surely you see that he has seen the error of his ways, and will not do the same thing again? If you still want to fight him, you will have to fight me too." OOC: can I do that? fight with the Maginastra, against the heroes? If I can't, I will just not fight him. I say let him. It'll satiate the OMs' collective thirst for blood PvP. EDIT: Well, at least until I find a good point where it would be convenient for the OMs and in-character for Arthur to attack Isabella and now Nerwen. (Sorry, Chromeknight, our characters in everything just seem destined to conflict! ) Edited May 24, 2012 by Flipz Quote
Tanma Posted May 24, 2012 Posted May 24, 2012 (edited) I say let him. It'll satiate the OMs' collective thirst for blood PvP. EDIT: Well, at least until I find a good point where it would be convenient for the OMs and in-character for Arthur to attack Isabella and now Nerwen. (Sorry, Chromeknight, our characters in everything just seem destined to conflict! ) Agreed, I'm with Erik on this one too. Blue dude was in the wrong, but he had good reasons and seems willing not to repeat again. Edited May 24, 2012 by Tanma Quote
Flipz Posted May 24, 2012 Posted May 24, 2012 Agreed, I'm with Erik on this one too. Blue dude was in the wrong, but he had good reasons and seems willing not to repeat again. And from a more selfish perspective, if he does do it again, it's another chance for more loot and experience for another team of Heroes. ...I scare myself sometimes... Quote
Rumble Strike Posted May 24, 2012 Posted May 24, 2012 I am amazed at the turnaround. I thought the Quest was pretty much all wrapped up. The Maginastra had stated his case, Hlin had vented a little, as I wanted to give him something to say as the father of one of the missing children, but it all seemed quite amicable until the final decision. How strange. I give Myrddyn a lot of credit for thinking through his answer and roleplaying the decision, and not basing it on getting more xp and loot. Quote
Zepher Posted May 24, 2012 Posted May 24, 2012 Endgame, I dig your role-playing quite a bit. I'd advise that you proof read though. Names and "I"s are capitalized. It's sad to be distracted by that sort of thing when reading an awesome post. Quote
Endgame Posted May 24, 2012 Posted May 24, 2012 Endgame, I dig your role-playing quite a bit. I'd advise that you proof read though. Names and "I"s are capitalized. It's sad to be distracted by that sort of thing when reading an awesome post. ...And the poor grammar and spelling syndrome strikes again! I'll fix it up momentarily. Due to Sorrow's phobia of traitors passing onto Syntax tenfold, he is ticked. Expect no mercy, Eric! Quote
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