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Posted

-Crafting hat on.-

One Diamond +

One Topaz +

One Amethyst +

One Ruby +

One Sapphire +

One Garnet +

One Opal +

One Aquamarine +

One Emerald +

One Mythril +

A Dragon's flame

= One Zirconia

-Crafting hat off

Sound about right?

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Posted

Opinion:

I appreciate all the work yo QM's are doing, like having the parties meet up, for example. But I think Dekra and Arthur meeting so quick was a poor choice, well, in my eyes at least. I don't want to party poop roleplaying, but Dekra and Arthur talk too much. It's almost, almost, like spamming. (I can't think of another word, forgive me.) We have a quest to complete, and these Walls of Text isn't really helpful. It's fine to discuss plans, but I just can't read all of it. I feel I'm inactive... :look: well... because, there's no useful thing for my character to say. :sceptic: I'm just getting really bored and restless. As I said before, roleplaying is good, but Arthur has basically morphed this quest into his own story. It was barely anytime before he started acting strange, and yelling at the party. I feel the whole quest responds to him, not the other way around. And now with Dekra, it seems there is no Dastsan Quest, just Flipz and Tanma's own "world."

I'm unsure what else to say, as I'm just letting out my frustration. I don't want to sound rude, but perhaps talk in PM about your sacred worlds, bionicle demons, and whatever? :sadnew: Does anyone feel this way? I'm completely lost in where we are in the quest. :sad:

A few things, starting with the most defensive:

It's okay to have your own opinion, but how dare you blame us, the QMs, for what you view as annoying by the players. "It was a bad idea to put Arthur and De'kra together..." :hmpf: One, it is not our doing that two players seem to annoy you. And two, we thought it would be cool to crossover quests but from all this complaining it seems like that was a bad idea after all.

Also, this is Heroica RPG. Role-Playing Game. The purpose of the game is to have fun, yes, but not just through battles. I understand if role-playing isn't your thing, but IMHO you shouldn't be singling out players because they choose to do something included in the game. It's very easy to just scroll past walls of text that you don't feel like reading, anyway.

And I have been updating the thread regularly, more often than daily, have I not? I don't think their role-playing is hindering the quest in any way. If you read any mafia game, the day treads are fraught with sexual humor and other posts that you might consider "spammy".

I'd suggest you be a little more open-minded and considerate of how others play the game, but that's just my two cents.

Posted (edited)

Opinion:

I appreciate all the work yo QM's are doing, like having the parties meet up, for example. But I think Dekra and Arthur meeting so quick was a poor choice, well, in my eyes at least. I don't want to party poop roleplaying, but Dekra and Arthur talk too much. It's almost, almost, like spamming. (I can't think of another word, forgive me.)

The admin on another site I RP at calls it a "post spree," and it's encouraged so that the plot can keep moving at a decent pace. Granted, the TBRPGs there are a little different from Heroica (notably, there are no stats or battle rolls or anything), but still. :wink:

We have a quest to complete, and these Walls of Text isn't really helpful. It's fine to discuss plans, but I just can't read all of it. I feel I'm inactive... :look: well... because, there's no useful thing for my character to say. :sceptic: I'm just getting really bored and restless.

Well, you could always come whack Arthur on the back of the head, even though it would provoke instant and unstoppable intra-party PvP. :tongue: I understand the feeling of boredom and restlessness, but I experience it when people aren't roleplaying with me. I like being able to interact and post more than once or twice a day, it helps me develop and plan my character. I'm an active roleplayer and player in general (as even a cursory glance at the Mafia games I've been in will reveal :tongue: ), so when I get a chance to interact, I take it. Furthermore, actual roleplaying is integral to how I approach RPGs; some people enjoy Heroica purely through the stats and the battles and such, and that's fine by me, but pure PvE fighting just isn't enough for me--I need a little meat on the bones, and to me that's roleplaying and character development.

EDIT: (Disclaimer: I don't mean to imply that the QMs aren't doing enough; on the contrary, many QMs do a fine job of providing roleplaying in additon to the battles. A Quest that was nothing but battles would be boring, but most of the QMs I have seen more than understand that, and accommodate accordingly. :wink: )

As I said before, roleplaying is good, but Arthur has basically morphed this quest into his own story. It was barely anytime before he started acting strange, and yelling at the party. I feel the whole quest responds to him, not the other way around. And now with Dekra, it seems there is no Dastsan Quest, just Flipz and Tanma's own "world."

While I admit that my character development has been a major theme of the Quest, I disagree that the Quest has "morphed into my own story." The plot that is there hasn't exactly been the type to bring itself to the forefront, like Doc's previous Quests; the side-story with the Cultists was a step towards increasing the focus, but still this time has had fewer non-battle interactions than Doc's last Quest. Most of the "official" side of this Quest has been, well, battles--EXTREMELY well-done battles, to be sure, but just battles nonetheless. As I said before, straight up battles--even epic, Brickdoctor-level battles--aren't enough for me, I need roleplaying "meat" as well.

I was overjoyed when De'kra showed up. It doesn't seem to make sense on the surface, but Tanma and I have "chemistry"; we somehow instinctively know exactly what points to hit and catch to trigger further development. Althior and Atramor are the same way; their characters may be rivals, but just the same they manage to hit those roleplaying "triggers" for each other. Some players have that sixth sense for each other, some do not; I'm grateful that Tanma does, and that we had a chance to interact again, because it allows me to let Arthur develop naturally and spontaneously, rather than feeling I have to plan out his slow fall. (And yes, it is still possible, if unlikely, to change his path, but after that last battle in Quest 31 it basically would require him to either never meet Wren or else to watch De'kra or Atramor die [for good] at her hand; since neither is likely to happen, his transformation to Sorcerer is almost assured, though there's still a chance that someone could figure out the right things to say to him at the right time. Luke's advice has been very good, but the timing of it is still somewhat distanced from the time when it'd be most needed. :wink: )

In my view, a good Quest will respond to the characters who are on it and their character development, though it should, of course, respond to all the players, not just one. Of course, that requires the players to take actions that the Quest can respond to, which is honestly one of the hardest things to get right in roleplaying (apparently, I haven't gotten it right yet, as it's disturbing the other players).

Really, though, I'm adhering to my own roleplaying philosophy here; I'll explain in a moment, as it's somewhat related to your next point:

I'm unsure what else to say, as I'm just letting out my frustration. I don't want to sound rude, but perhaps talk in PM about your sacred worlds, bionicle demons, and whatever? :sadnew: Does anyone feel this way? I'm completely lost in where we are in the quest. :sad:

The problem with just talking in PM is that it cuts off all of the other players from an opportunity to interact. My philosophy is that ANY story (including roleplaying) is not about the plot as much as it is about the characters who interact with that plot. Professional screenwriters have a saying that "There are only 12 plots in the world, and they've all been done a million times," or, to put it more succinctly, "There are no new plots." If you're relying on plot alone to make an interesting story, you're doomed to failure; not only is a completely new plot virtually impossible to do, but even with such a plot it will be flat and boring without interesting characters. What makes interesting characters, though? I have a big project that will be ready in just a couple of weeks that will go over it in detail, but it can be boiled down to one thing: interaction, and specifically, conflict.

One of the things I personally liked about the last battle was Alexandre talking with Arthur. It was interesting to me to find out that Arthur does want to keep Alexandre as a friend, but that he's prepared to sacrifice that friendship if it gets in the way of what he sees as his destiny, but only if it's absolutely necessary. He doesn't know how far he's willing to go to keep that friendship if Alexandre starts to turn against him, and I'm very much interested in finding out. In all my roleplaying, I try and leave little cues, little places where aspects of Arthur's development might be a useful starting point for aspects of others' roleplaying. I call it "generous roleplaying": playing so that the other charactes have an opportunity to develop from their interactions with you, just as you develop from your interactions with them. Roleplaying generously is, in my opinion, part of being a responsible and respectful player in the game full of other people.

I do agree with Tanma, that I really would have liked you to come to us privately first, and asked us to tone it down a little; I know that I would have tried to tone it down a bit, and to point out places where Alexandre could jump in to the interactions (the development "triggers" I talked about earlier). If you did not want to come to us privately, I would have preferred an in-character admonition to get back to the task at hand, or something similar, rather than a public, OOC speech like this. In-character, there's that veneer of "remember, it's the character speaking, not me" that might have smoothed things over a bit, and, depending on how it was said, it might have helped to establish something really surprising and/or interesting about Alexandre's character. Granted, I am a heavy roleplaying sort of person, so I really look hard for places to develop mine and others' characters, but I still think you are a good roleplayer when you're focused on that, and you could have pulled it off.

If anyone feels I have "derailed" either of these two Quests, I apologize, and I will endeavor to keep Arthur's character development at a more appropriate "volume". :wink: If ANYONE, at ANY point in the future has a problem with my roleplaying, please bring it either to me or the QM via PM first and/or post in-character about it before publicly divesting the problem here in Rules and Discussion. I'd appreciate the chance to fix things before it becomes a problem. :wink:

Edited by Flipz
Posted

The admin on another site I RP at calls it a "post spree," and it's encouraged so that the plot can keep moving at a decent pace. Granted, the TBRPGs there are a little different from Heroica...

I wasn't going to post again tonight, as my eyelids are under attack by gravity and the light of my computer is painful to look at when sleepy. But let me just say...Awesome.

Posted

heroicaquest33-ziegfriedmanor2.jpg

That reminds me, Sandy, what general architectural "style" would you say each of the Houses has? The Hinckwells, from what I've seen, seem to have more of a traditional "castle-y" style, whereas the Zeigfrieds' mansion has that style (I can't think of the name) with exposed wooden beams on the inside and walls made out of a plaster-like or adobe-like material (again, Wikipedia is failing me here, mostly because I don't know where to start from. :tongue: ). Do you have specific archiectural styles in mind for them, or do you mostly just wing it?

Posted

YES! That's what I was thinking of. Thanks for finding it! :wub:

The question still remains, though, Sandy: do you have a designated style in mind for each House or are you just building what looks good? (And make no mistake--it all looks AWESOME! :thumbup: )

Posted

It's very easy to just scroll past walls of text that you don't feel like reading, anyway.

This is the best advice given so far. I know it's what I do when I see those posts.

For the future, you can keep a list of what players/characters you'll refuse to quest with or QM for. Just stick it out the rest of the quest and ignore their conversations. You can also beg the PLs to split the party and put them together so they'd be in their own PM world.

This isn't mafia so I'm team Captain JP. Fight!Fight!Fight!

Posted (edited)

Update to quest 28 made. On the subject of reading RP, I have to agree with JimB I think it's the easiest solution. Sure we all play for a variety of reasons and we have to be respectful of everyones style of play. Currently Skrall isn't in the conversation so there is no reason for him to be listening to it thus I skim through those portions.

If you're so eager for a fight Jeb, you should be rooting for the players in Quest 32. :tongue:

Edited by Waterbrick Down
Posted

Quick note on all the things I missed in the last... like 6 hours in this thread. :tongue:

Role playing is important. Don't get me wrong, it's why I play the game too. But one must keep it in check. Just as others must respect your want to role play, you must respect that other people want to move forward in a Quest. Likewise, make sure everyone is included. I try NOT to post, no matter how badly I want to, until two or three other characters have really had their say. It allows everyone to respond to those triggers, without rushing by them without giving them a chance to catch on.

Second note: Be careful for your QMs. Most of us love role playing, but bear in mind that we want to move our quests forward, and that while your character has a story, so do the QMs, and ours usually involve intricate plots with many different characters... along with a time limit. If awesome role playing is streaming in at a constant rate, we're going to find a hard place to redirect you back to the main story.

Final Note: I love that you're both Bionicle fans. That's totally cool with me, and using the story is a-okay too. But be careful to not bring it in too much, for a number of reasons. People who aren't fans might be confused, and might have a hard time responding. Likewise, we're having fun making our own world here, it might stifle creativity if another world is also involved.

So... moderate role play, fitting within the perimeters of the quest, giving everyone a shot, and not hogging the thread from the QM's goals and your fellow player's goals. That's what we should be aiming for.

Posted

I would be willing to step down for the right price, such as gold or a better weapon. If he made the house appear he can make more loot appear.

I detect a future Raider. :laugh:

Posted

Is today "betray Syntax day"? Seriously, nearly HALF of my party has decided to side with the enemy! :cry3: ... :sarcasm_smug:

Don't worry, I'm not betraying you. I am just trying to find a more profitable way of doing things.

Posted

I never knew being a salesman was so hard. :laugh:

I'm breaking the bank here! it was dumb of me to suggest drinking your mead while undecided though. If Zakura decides to add more in the pot, I'll either rope drake in to throw something in or up my bet.

Posted

I'm breaking the bank here! it was dumb of me to suggest drinking your mead while undecided though. If Zakura decides to add more in the pot, I'll either rope drake in to throw something in or up my bet.

That was a bit of a silly mistake. :laugh: It would have sucked to be you if you lost the bidding.

Posted

I love how the maginastra is just watching all this and not saying a word. :tongue:

I so badly want to mug you, oh wait its going to be arena rules :sad:

Posted (edited)

I so badly want to mug you, oh wait its going to be arena rules :sad:

It'll take but one Shield from Nagure to knock both of you out if we're playing arena rules. You know that, right? :tongue:

EDIT: And now that Eric has chugged a mead, he'll be likewise. Dammit.

Edited by Endgame
Posted (edited)

It'll take but one Shield from Nagure to knock both of you out if we're playing arena rules. You know that, right? :tongue:

Be quiet, It's supposed to be a secret. :laugh:

Well this is going to be crazy. Two Mead crazy Barbarians fighting each other.

Edited by Costy
Posted

Be quiet, It's supposed to be a secret. :laugh:

Well this is going to be crazy. Two Mead crazy Barbarians fighting each other.

Chances are rumble is going to change the rules. If not, i got a guranteed 5 damage bomb up my sleeve that will work nicely for whittling them down.

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