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Posted (edited)

Hey Endgame, now you know the number one QM rule: No Quest survives contact with the players!

I'm still kind of groggy and brain dead from waking up, but...

What does this mean? :blush::wacko:

Edited by Endgame
Posted

Hey Endgame, now you know the number one QM rule: No Quest survives contact with the players!

I'm still kind of groggy and brain dead from waking up, but...

What does this mean? :blush::wacko:

Allow me to illustrate:

Link

Posted

Allow me to illustrate:

Link

Hmm Yes, Quests aren't as open as the Darths and Droids campaign, if someone comes up with the plan, hey, the answer is in Salmanda, there will be few Questmasters that will allow you to do that, but still. If there is any sort of choice in the quest, it's best to be ready, and have it balanced, for all occasions, because players are unpredictable.

I found it a massive help in my Quest as well that I had all sets build and photographed BEFORE the quest started, you never know how long or how short something is going to take.

Posted (edited)

Believe it or not? You guys have not completely messed up my outline! The most outline-busting thing so far was the fact that Erik and Mizuki both had incredibly powerful weapons for their level (says the guy who now has a WP:12 fan at level 5!). I had to use SP for that reason so Erik and Mizuki couldn't shred everything to bite-sized pieces. :tongue:

Holy helvetia though you guys are zooming through everything fast. *huh*

Edited by Endgame
Posted

I know we've already discussed who should play our characters if Heroica were made into a movie/TV show, but we completely forgot NPCs! :blush:

I, personally, favor Idina Menzel as Wren for some reason; does anyone else agree?

Posted

I know we've already discussed who should play our characters if Heroica were made into a movie/TV show, but we completely forgot NPCs! :blush:

I, personally, favor Idina Menzel as Wren for some reason; does anyone else agree?

Johnyy Depp as the Copper Fox. :tongue:

Posted (edited)

What do you guys think of the Sporeshrooms? I wanted a support enemy to go along with the big target (Artillery Progg). They're proving to be a lot easier to calculate then anticipated.

EDIT: Also, on an unrelated note, don't I become a Knight or something in a few more posts? :excited:

Edited by Endgame
Posted

What do you guys think of the Sporeshrooms? I wanted a support enemy to go along with the big target (Artillery Progg). They're proving to be a lot easier to calculate then anticipated.

It's an interesting twist. :classic:

Posted

hi everyone!

I'm checking all of your topics since several day ( a lot of quest are just amasing to read :laugh: ) nad i think i'm totaly corrupted by the system, and me and some friend are looking for trying it in "real" ( we have map, minifigure etc..)

BUT i' have an issue, nad i admit i maybe blind, but I cannot find the rule where it says how many dammage the monster give to heroes.

You're all playing for a while so i agree, i'm blind, but please, can u help me: how can u know the dammage of a monster ??

thank you !

ps: congratulations to Sandy for the rules!

Posted

BUT i' have an issue, nad i admit i maybe blind, but I cannot find the rule where it says how many dammage the monster give to heroes.

Hi, and thanks for the compliments! It's great to hear that even people not playing this game are fans. :wub:

The simple answer to your question is that the monster's level determines the amount of damage it does. So an attack from a level 10 monster does 10 damage (ie. takes away 10 health) to a hero that stands in the front row and has no Shield Points.

Have fun making this game work in the real world!

Posted

Hi, and thanks for the compliments! It's great to hear that even people not playing this game are fans. :wub:

The simple answer to your question is that the monster's level determines the amount of damage it does. So an attack from a level 10 monster does 10 damage (ie. takes away 10 health) to a hero that stands in the front row and has no Shield Points.

Have fun making this game work in the real world!

If I ever make it to a brick convention (i.e. Brickworld or one of the other conventions), I think it would be a lot of fun to run a Quest live at the convention (a video record could be uploaded to YouTube and posted here for posterity).

Posted

Speaking of which, we should make rules fro a board game. It would use the Heroica game-board type maps, but we can make it more fun! I want to do this, but I'm sure it would probably end up too complex. If I get enough people, I'll start a thread so we don't clog up this thread.

Posted (edited)

Hi, and thanks for the compliments! It's great to hear that even people not playing this game are fans. :wub:

The simple answer to your question is that the monster's level determines the amount of damage it does. So an attack from a level 10 monster does 10 damage (ie. takes away 10 health) to a hero that stands in the front row and has no Shield Points.

Have fun making this game work in the real world!

great! you deserve the compliments. I'hve been looking/trying to make rules easy but enough complex to make real fun. I would like to adapt it in a sci-fi world to.

so, thank u again, keep your game update, i'll folow it et maybe (if my work give some free time ) i'll play a character someday :wink:

i you allow me, you should make a pdf of all your rules. You deserve the credis for them!

Speaking of which, we should make rules fro a board game. It would use the Heroica game-board type maps, but we can make it more fun! I want to do this, but I'm sure it would probably end up too complex. If I get enough people, I'll start a thread so we don't clog up this thread.

there was brickquest, but i don't know if the game is still alive :look:

If I ever make it to a brick convention (i.e. Brickworld or one of the other conventions), I think it would be a lot of fun to run a Quest live at the convention (a video record could be uploaded to YouTube and posted here for posterity).

sure, it would be fun

Edited by the leading man

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