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Posted

Clerics are immune to taking damage while healing, so to avoid confusion you should use "No Healing" in the results when they fail, instead of "Damage" or "Special Guard".

Furthermore, "Special Guard" only protects from the negative effects caused by the special skills, not from the damage caused by them. So in your battle, Barur should have gained 6 damage, but not be stunned. (This was changed after the initial quests, so I understand the confusion.)

Hope this solves the issue. :classic:

Oh, ok. I'll fix that in the next battle.

Also, does anyone trust THIS site? It seems like it just wants to give the heroes bad results - as you will see in the next battle round.

Posted

I am also enjoying reading the other quests and seeing the character interaction, as well as some lovely sets.

I think the bar has been raised pretty high by Sandy and the current QMs. It'll be interesting to see how the next bunch of Quests go, as it appears there are a few of us working on some.

Posted

I am also enjoying reading the other quests and seeing the character interaction, as well as some lovely sets.

I think the bar has been raised pretty high by Sandy and the current QMs. It'll be interesting to see how the next bunch of Quests go, as it appears there are a few of us working on some.

The sets and pictures will only get more pretty... :innocent:

Posted

I am also enjoying reading the other quests and seeing the character interaction, as well as some lovely sets.

I think the bar has been raised pretty high by Sandy and the current QMs. It'll be interesting to see how the next bunch of Quests go, as it appears there are a few of us working on some.

Agreed, I am a little scared to make a quest, I am not sure I can stand up to the current plots and images.

Posted

And another question, I've tried to search through this whole thread and couldn't find anything about it:

Can gems imbued in a weapon be used for elemental spells?

Nope.

Merge a weapon with an elemental gem:

You need a weapon and an elemental gem for this service. Merging the gem will give the weapon all the elemental attributes of the used gem, but the gem itself will not be available to use anymore. This service costs 50 gold.

The merging can be undone to get the gem back, but it will cost another 50 gold. Multiple gems can be imbued into one weapon, but they all need to be merged separately.

Posted

Also, does anyone trust THIS site? It seems like it just wants to give the heroes bad results - as you will see in the next battle round.

Funny, that's the one that was only giving my heroes good results.
Posted

As far as I know, it cannot be used if it is infused in a weapon.

Nope.

Merge a weapon with an elemental gem:

You need a weapon and an elemental gem for this service. Merging the gem will give the weapon all the elemental attributes of the used gem, but the gem itself will not be available to use anymore. This service costs 50 gold.

The merging can be undone to get the gem back, but it will cost another 50 gold. Multiple gems can be imbued into one weapon, but they all need to be merged separately.

Exactly. (it's a shame that I forgot to check the marketplace though, seeing as it was written so literally there :blush:) So then Althior couldn't have gotten a magic burst with his diamond-imbued dagger in Round 1 of the Crozen Porthiar Battle in Quest#5, and Crozen should thus have 16 HP more at the moment. :wink:

Posted

"Indeed we have. We will sign this contract of yours, but I'd like to read over the entire document first, just as a precaution. I hope you understand."

You just had to make me go and actually write up that charter, didn't you? :tongue:
Posted

Are we allowing a skeleton warrior in?

It'd make it really hard to balance the quests if they are classed as Undead and cannot be hurt by normal weapons!

We had this before I think, they can be undead but they still get damaged normally.

Posted (edited)

I know Dragon Warrior and I know he only chose his character because he likes LEGO skellies. I don't think he's even aware of the rules for undead enemies.

He's a hero anyway so thus takes damage like a normal one.

Edited by Scorpiox
Posted

I can't tell if you guys are jokeing, he is just a normal hero, elves aren't any more agile and Norsemen arn't any more powerfull. It's just his character and he gets no special abilities.

Posted

Yeah, this was talked about before. Heroes don't have the affects of the races enemies do.

I can't tell if you guys are jokeing, he is just a normal hero, elves aren't any more agile and Norsemen arn't any more powerfull. It's just his character and he gets no special abilities.

I agree, can't believe people are serious about this

Posted (edited)

I understand that the undead will have an advantage, but I think we should know his method of creation before passing judgement. What if it just a human cursed to resemble a skeleton? He has his race as a human skeleton, so it won't be hard. Or maybe he can still feel the pain? Either way I think we should wait for Sandy's answer.

Edit: this post was made while the prior two were posted, so I messed them.

Edited by Tanma
Posted

I say ban him from the Hall. It's unfair for a character to have the ability to pull a bone for enemy distraction whenever he chooses.

:laugh: :laugh: :rofl: I got a good chuckle out of this. Of course, he'd probably want to keep ahold of (literally) vital bones like his leg, for example.

I'm fine with him being here, as long as we can create a clear set of rules regarding him, which would keep him on an equal status with the others. I do think we are reading into this just a bit much, I'm a house elf, but I don't have any traditional house elf special abilities, making me just the same as your average hero. As long as he has the exact capabilities of the other heroes, does his skeleton-ness really matter?

Posted (edited)

Not a bit, as has already been defined, heroes do not derive the same special abilities/effects/weaknesses/strengths as their enemy counterparts and vice versa, so the skeleton warrior takes damage the exact same way as any of the rest of us, though Dragon Warrior, you should have +1 potion in your inventory, and it helps the QM's if you include the weapon and shielding power of your items in your signature. Welcome aboard.

Edited by Waterbrick Down
Posted

Hail fellow players, Finnegan is wondering what you, the reader, want from his Bestiary.

Should All creatures be added, stats and all or just examples of creatures and their locals with a little flavour text? Should they be collected by type or by environment? Would human and character foes be posted too, or left to their quests? Or should a simple write-up by quest occur, with each beast thumbnail and what happened in the battle?

I am open to suggestions.

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