legobodgers Posted October 5, 2011 Posted October 5, 2011 As far as I know, it cannot be used if it is infused in a weapon. Quote
Capt.JohnPaul Posted October 5, 2011 Posted October 5, 2011 Clerics are immune to taking damage while healing, so to avoid confusion you should use "No Healing" in the results when they fail, instead of "Damage" or "Special Guard". Furthermore, "Special Guard" only protects from the negative effects caused by the special skills, not from the damage caused by them. So in your battle, Barur should have gained 6 damage, but not be stunned. (This was changed after the initial quests, so I understand the confusion.) Hope this solves the issue. Oh, ok. I'll fix that in the next battle. Also, does anyone trust THIS site? It seems like it just wants to give the heroes bad results - as you will see in the next battle round. Quote
Rumble Strike Posted October 5, 2011 Posted October 5, 2011 I am also enjoying reading the other quests and seeing the character interaction, as well as some lovely sets. I think the bar has been raised pretty high by Sandy and the current QMs. It'll be interesting to see how the next bunch of Quests go, as it appears there are a few of us working on some. Quote
Capt.JohnPaul Posted October 5, 2011 Posted October 5, 2011 I am also enjoying reading the other quests and seeing the character interaction, as well as some lovely sets. I think the bar has been raised pretty high by Sandy and the current QMs. It'll be interesting to see how the next bunch of Quests go, as it appears there are a few of us working on some. The sets and pictures will only get more pretty... Quote
legobodgers Posted October 5, 2011 Posted October 5, 2011 Also, does anyone trust THIS site? I most certainly don't. Quote
Tanma Posted October 5, 2011 Posted October 5, 2011 I am also enjoying reading the other quests and seeing the character interaction, as well as some lovely sets. I think the bar has been raised pretty high by Sandy and the current QMs. It'll be interesting to see how the next bunch of Quests go, as it appears there are a few of us working on some. Agreed, I am a little scared to make a quest, I am not sure I can stand up to the current plots and images. Quote
Jebediahs Posted October 5, 2011 Posted October 5, 2011 And another question, I've tried to search through this whole thread and couldn't find anything about it: Can gems imbued in a weapon be used for elemental spells? Nope. Merge a weapon with an elemental gem: You need a weapon and an elemental gem for this service. Merging the gem will give the weapon all the elemental attributes of the used gem, but the gem itself will not be available to use anymore. This service costs 50 gold. The merging can be undone to get the gem back, but it will cost another 50 gold. Multiple gems can be imbued into one weapon, but they all need to be merged separately. Quote
Brickdoctor Posted October 5, 2011 Posted October 5, 2011 Also, does anyone trust THIS site? It seems like it just wants to give the heroes bad results - as you will see in the next battle round. Funny, that's the one that was only giving my heroes good results. Quote
Quarryman Posted October 5, 2011 Posted October 5, 2011 As far as I know, it cannot be used if it is infused in a weapon. Nope. Merge a weapon with an elemental gem: You need a weapon and an elemental gem for this service. Merging the gem will give the weapon all the elemental attributes of the used gem, but the gem itself will not be available to use anymore. This service costs 50 gold. The merging can be undone to get the gem back, but it will cost another 50 gold. Multiple gems can be imbued into one weapon, but they all need to be merged separately. Exactly. (it's a shame that I forgot to check the marketplace though, seeing as it was written so literally there ) So then Althior couldn't have gotten a magic burst with his diamond-imbued dagger in Round 1 of the Crozen Porthiar Battle in Quest#5, and Crozen should thus have 16 HP more at the moment. Quote
Waterbrick Down Posted October 5, 2011 Posted October 5, 2011 (edited) True he could not have a light elemental burst, but he could have one with one of his other random gems, though I am not sure of the exact damage. Edited October 5, 2011 by Waterbrick Down Quote
Brickdoctor Posted October 5, 2011 Posted October 5, 2011 "Indeed we have. We will sign this contract of yours, but I'd like to read over the entire document first, just as a precaution. I hope you understand." You just had to make me go and actually write up that charter, didn't you? Quote
Tamamono Posted October 5, 2011 Posted October 5, 2011 You just had to make me go and actually write up that charter, didn't you? Yep. Quote
Rumble Strike Posted October 5, 2011 Posted October 5, 2011 Are we allowing a skeleton warrior in? It'd make it really hard to balance the quests if they are classed as Undead and cannot be hurt by normal weapons! Quote
Jedi master Brick Posted October 5, 2011 Posted October 5, 2011 Are we allowing a skeleton warrior in? It'd make it really hard to balance the quests if they are classed as Undead and cannot be hurt by normal weapons! We had this before I think, they can be undead but they still get damaged normally. Quote
Scorpiox Posted October 5, 2011 Posted October 5, 2011 (edited) I know Dragon Warrior and I know he only chose his character because he likes LEGO skellies. I don't think he's even aware of the rules for undead enemies. He's a hero anyway so thus takes damage like a normal one. Edited October 5, 2011 by Scorpiox Quote
Jebediahs Posted October 5, 2011 Posted October 5, 2011 I say ban him from the Hall. It's unfair for a character to have the ability to pull a bone for enemy distraction whenever he chooses. Quote
CMP Posted October 5, 2011 Posted October 5, 2011 Yeah, this was talked about before. Heroes don't have the affects of the races enemies do. Quote
Scorpiox Posted October 5, 2011 Posted October 5, 2011 I can't tell if you guys are jokeing, he is just a normal hero, elves aren't any more agile and Norsemen arn't any more powerfull. It's just his character and he gets no special abilities. Quote
Jedi master Brick Posted October 5, 2011 Posted October 5, 2011 Yeah, this was talked about before. Heroes don't have the affects of the races enemies do. I can't tell if you guys are jokeing, he is just a normal hero, elves aren't any more agile and Norsemen arn't any more powerfull. It's just his character and he gets no special abilities. I agree, can't believe people are serious about this Quote
Jebediahs Posted October 5, 2011 Posted October 5, 2011 lol He's a welcome addition to the world of Heroica RPG! Quote
Tanma Posted October 5, 2011 Posted October 5, 2011 (edited) I understand that the undead will have an advantage, but I think we should know his method of creation before passing judgement. What if it just a human cursed to resemble a skeleton? He has his race as a human skeleton, so it won't be hard. Or maybe he can still feel the pain? Either way I think we should wait for Sandy's answer. Edit: this post was made while the prior two were posted, so I messed them. Edited October 5, 2011 by Tanma Quote
Sirius Black Posted October 5, 2011 Posted October 5, 2011 I say ban him from the Hall. It's unfair for a character to have the ability to pull a bone for enemy distraction whenever he chooses. :laugh: I got a good chuckle out of this. Of course, he'd probably want to keep ahold of (literally) vital bones like his leg, for example. I'm fine with him being here, as long as we can create a clear set of rules regarding him, which would keep him on an equal status with the others. I do think we are reading into this just a bit much, I'm a house elf, but I don't have any traditional house elf special abilities, making me just the same as your average hero. As long as he has the exact capabilities of the other heroes, does his skeleton-ness really matter? Quote
Waterbrick Down Posted October 5, 2011 Posted October 5, 2011 (edited) Not a bit, as has already been defined, heroes do not derive the same special abilities/effects/weaknesses/strengths as their enemy counterparts and vice versa, so the skeleton warrior takes damage the exact same way as any of the rest of us, though Dragon Warrior, you should have +1 potion in your inventory, and it helps the QM's if you include the weapon and shielding power of your items in your signature. Welcome aboard. Edited October 5, 2011 by Waterbrick Down Quote
Rumble Strike Posted October 5, 2011 Posted October 5, 2011 That's cool. I have no problem with a creative hero character. Quote
Peppermint_M Posted October 5, 2011 Posted October 5, 2011 Hail fellow players, Finnegan is wondering what you, the reader, want from his Bestiary. Should All creatures be added, stats and all or just examples of creatures and their locals with a little flavour text? Should they be collected by type or by environment? Would human and character foes be posted too, or left to their quests? Or should a simple write-up by quest occur, with each beast thumbnail and what happened in the battle? I am open to suggestions. Quote
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