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Posted

Erik opens the musty Brewer's Book, blowing dust off of it's weathered pages.

Brewing Basics

"Brewing itself is an easy art, but gathering the materials for it can be difficult or outright dangerous, depending on which brew you want to make.

Materials needed for brewing:

1 brewing barrel

Essences (ferment fruits, mix in vat, let ferment for 7 years)

Various other consumables

To brew, simply place the ingredients for your desired brew in the barrel and stir. Your concoction will come out through the valve on the other side.

Enjoy, fellow brewers!

Recipes:

...

Why did you give out the recipes, that isn't any fun. :tongue:

Posted

Come on, I can only be so cruel in one quest. :tongue: Giving you the equipment to refine the essences but not the instruction manual would be plain immoral.

That isn't to say I didn't consider the idea... Besides, I used my capactiy for QM cruelness in the future boss fight. :laugh:

Posted

Scuba, just for curiosity's sake, because I don't always read the Hall thread, did someone actually mention Boomningham to Guts, or are you just using it as a lead-in to conversation? I want to know if he was mentioned, and if so, by whom. :tongue:

Posted

Scuba, just for curiosity's sake, because I don't always read the Hall thread, did someone actually mention Boomningham to Guts, or are you just using it as a lead-in to conversation? I want to know if he was mentioned, and if so, by whom. :tongue:

Rumours, rumours.

Posted

Here's the latest pictures of Assassin Dyric Rone:

Love the new look, Legonator. Mr. Rone truly fearsome now. :thumbup: Wipe the grin. "Look at your men...look at me," expression. :laugh:

Just a question, if a sealing fails is the ether still deducted, or not?

Posted

OOC: I've got to get off work as well before I can make posts.

"Under the sea we do not stop to ask our foes namesss. We refer to them as Big Fish, Bigger Fish and Biggest Fish. Sometimes Red Fish, Blue Fish, One Fish or Two Fish," said Sarick.

Those truly are hilarious references, Xarrzan. :thumbup: Nice. :grin:

Posted

You can have a rest if you want; theres no hurry. Don't get yourself killed.

P.S. You spelt 'voila' wrong.

Agreed! Go out to eat, drive, or something to let the house air out more.

Posted

I think it would make sense for failed scroll spells to cost one ether, since missed elemental spells do, too. But since Sandy's not here to make the official ruling, I think it should be up to the QM, in this case Endgame.

Posted

I think it would make sense for failed scroll spells to cost one ether, since missed elemental spells do, too.

I don't think they do either.

Posted

I think it would make sense for failed scroll spells to cost one ether, since missed elemental spells do, too. But since Sandy's not here to make the official ruling, I think it should be up to the QM, in this case Endgame.

Missed elemental spells don't cost ether:

Q: For Clerics and Mages, is the option to heal/cast decided before the dice roll or after it? Also, is ether depleted if they choose to heal/cast, even if the heal/spell fails?

A: The players choose their actions before the die is rolled. Healing and casting are also affected by the die roll just like attacks are. Ether is only depleted upon successful casting and healing.

Posted

I think it would make sense for failed scroll spells to cost one ether, since missed elemental spells do, too. But since Sandy's not here to make the official ruling, I think it should be up to the QM, in this case Endgame.

I remember Sandy said in the past failed scroll casts also don't cost ether, so there you go. :sweet:

Posted

You can have a rest if you want; theres no hurry. Don't get yourself killed.

P.S. You spelt 'voila' wrong.

Yeah, don't kill yourself or us either. :grin: Get well soon. :classic:

Trying to butcher the French language, are you? For some reason this mistake is almost as common as the "rouge" one. :sick:

Posted

thmb_pool.jpg

Acidic Pool
- "Blob blob..."

Type:
Aquatic
*Emitting Noxious Fumes*

Level:
9001

Health:
99999/99999

SP:
0

Ether:
0

Passive Special I:
Summons additional blobs at the end of each round. Round number determines the amount of blobs summoned. Ex. Round 3 will summon 3 blobs.

Passive Special II:
Emits noxious fumes. Hits player for 3 damage regardless of Row and SP if targeted.

Drops: Nothing

The enemy that makes all other enemies look like a walk in the park. I'm glad they don't actually have to kill him.
:laugh:
Posted (edited)

Not sure if any of you guys ever used a fumigator (flea bomb), but them leaving residual fumes for a day or two is common stuff. :sceptic: I'm also pretty headache prone, so that doesn't help either.

But worry not, your QM isn't meeting his end any time soon. :tongue: for you guys on Quest 36, though, I'm not certain... :devil:

...*viola. Remind me never to speak french again when dizzy. :laugh:

Sorry if i panicked you guys at all. With my vacation coming up, I'm trying to get you by as fast as possible. At this rate, you'll be at the Death Progg's doorstep when it comes time for me to leave. I'll be able to check back once or twice a day.

Edited by Endgame

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