Scorpiox Posted August 1, 2012 Posted August 1, 2012 Fabian winked at the shaman. "Pleasure doing business with such a... well-built gentleman as yourself. But what's this? A collEr, you say? Looks more like a collAr to me. It is really of little value, I'll give you 15 gold for it." Damn, how could I miss that. Quote
Sandy Posted August 1, 2012 Author Posted August 1, 2012 So, does this mean established elementally-protected artifacts such as the Aurora Helmet are actually imbued with gems? That's right. But remember that once the gem is removed, the elemental protection is gone from the artefact. And I think the images for Peasant Hood and Leather Cap are mixed up. Good catch, thanks! I switched them to their right places. Quote
Masked Builder Posted August 1, 2012 Posted August 1, 2012 Sandy, you forgot to lock the index topic after you updated it. Quote
JimBee Posted August 1, 2012 Posted August 1, 2012 Woohoo! Very cool stuff so far. The artifact shop is even more expansive than I thought it would be. Just one question: how do the quivers work? Do they add WP to your weapon? And could the weapons only be a ranged weapon? For example, an assassin with a scythe couldn't use it? Quote
Sandy Posted August 1, 2012 Author Posted August 1, 2012 Just one question: how do the quivers work? Do they add WP to your weapon? And could the weapons only be a ranged weapon? For example, an assassin with a scythe couldn't use it? Yes, they add WP to a weapon. Good suggestion, I hadn't thought about it. I'll edit them so that they are only usable with bows and crossbows. Sandy, you forgot to lock the index topic after you updated it. Thanks! Apparently I've got too many pots on the stove, as the saying in my country goes. Quote
Flipz Posted August 1, 2012 Posted August 1, 2012 I see Boomingham and I are no longer the only two beggars in Heroica. Though I'll likely be begging for cash for that Robe of the Archmagi, after I've squared my existing debts, that is. Now, I'm a little confused by the wording of the spellbound gloves: let's assume that Arthur survives this battle and grows to Level 14 (bringing his default Power to 21). Let's further suppose that Arthur buys a pair of those gloves and equips them; this means his spell power with his Amethyst would become 26. Now, if Arthur casts a Darkness spell at a Humanoid enemy, would the power be increased to 31 and then be doubled due to elemental weakness, or does "doubled if the enemy is weak to the element" just mean that the extra power granted by the gloves is doubled as part of the normal double-damage from elemental weakness? Quote
JimBee Posted August 1, 2012 Posted August 1, 2012 Yes, they add WP to a weapon. Good suggestion, I hadn't thought about it. I'll edit them so that they are only usable with bows and crossbows. While this would make sense, I think the quivers should be available to handcannon wielders, too. It's not a common weapon and not allowing wielders of them to use quivers would lessen their usefulness and desirability. Then again, another artifact could be made instead, like a scope or stock... hmm... And it is only 1 WP. *Scribble scribble* A hand cannon is like a gun, right? Quote
Sandy Posted August 1, 2012 Author Posted August 1, 2012 Now, I'm a little confused by the wording of the spellbound gloves: let's assume that Arthur survives this battle and grows to Level 14 (bringing his default Power to 21). Let's further suppose that Arthur buys a pair of those gloves and equips them; this means his spell power with his Amethyst would become 26. Now, if Arthur casts a Darkness spell at a Humanoid enemy, would the power be increased to 31 and then be doubled due to elemental weakness, or does "doubled if the enemy is weak to the element" just mean that the extra power granted by the gloves is doubled as part of the normal double-damage from elemental weakness? Umm, is there are difference between these two scenarios? Sorry, my math sucks... The artefact simply adds 5 damage to your spells, and 10 damage to spells with an elemental strength in play. Quote
TheBoyWonder Posted August 1, 2012 Posted August 1, 2012 I want those sticky gloves so much! But, shouldn't there be a rule that's Hybros should be banned from them? His gold would be able to buy heroica. Quote
Sandy Posted August 1, 2012 Author Posted August 1, 2012 While this would make sense, I think the quivers should be available to handcannon wielders, too. It's not a common weapon and not allowing wielders of them to use quivers would lessen their usefulness and desirability. Then again, another artifact could be made instead, like a scope or stock... hmm... And it is only 1 WP. *Scribble scribble* A hand cannon is like a gun, right? Well, handcannon-users have an entire Expert Job Class dedicated to them, so I wouldn't call the situation exactly unfair. You made me question the logic behind arrows empowering all weapons, don't go back on that now! Quote
Flipz Posted August 1, 2012 Posted August 1, 2012 Umm, is there are difference between these two scenarios? Sorry, my math sucks... The artefact simply adds 5 damage to your spells, and 10 damage to spells with an elemental strength in play. Let me use pure numbers, my wording is unclear. Scenario 1: Regular spell (i.e. Darkness vs. Aquatic): WP:7 + Lvl. 14 + 5 (gloves) = 26 damage Super-Effective spell (i.e. Darkness vs. Humanoid): WP:7 + Lvl. 14 + 10 (gloves) = 31 damage x 2 = 62 damage Scenario 2: Regular spell (i.e. Darkness vs. Aquatic): WP:7 + Lvl. 14 + 5 (gloves) = 26 damage Super-Effective spell (i.e. Darkness vs. Humanoid): WP:7 + Lvl. 14 + 5 (gloves) = 26 damage x 2 = 52 damage Which one is correct? Quote
Brickdoctor Posted August 1, 2012 Posted August 1, 2012 I'm getting myself those Sterile Gloves, and then we can fight in the Arena, CMP. Quote
Flipz Posted August 1, 2012 Posted August 1, 2012 You made me question the logic behind arrows empowering all weapons, don't go back on that now! Arrows do have mystical powers, though; they can turn adventurers into lowly town guards. Quote
Sandy Posted August 1, 2012 Author Posted August 1, 2012 Scenario 1: Regular spell (i.e. Darkness vs. Aquatic): WP:7 + Lvl. 14 + 5 (gloves) = 26 damage Super-Effective spell (i.e. Darkness vs. Humanoid): WP:7 + Lvl. 14 + 10 (gloves) = 31 damage x 2 = 62 damage Scenario 2: Regular spell (i.e. Darkness vs. Aquatic): WP:7 + Lvl. 14 + 5 (gloves) = 26 damage Super-Effective spell (i.e. Darkness vs. Humanoid): WP:7 + Lvl. 14 + 5 (gloves) = 26 damage x 2 = 52 damage Which one is correct? The first scenario doubles the power of the gloves twice, so the second scenario is correct. Quote
CMP Posted August 1, 2012 Posted August 1, 2012 Sterile Gloves – Protects from poisoned- and badly poisoned –effects. Costs 80 gold. I'm getting myself those Sterile Gloves, and then we can fight in the Arena, CMP. It could be worse.... Tin Helmet – Protects from confused- and hexed-effects. Costs 80 gold. I still have my Ancient Crown.... Blessed Amulet – Protects from cursed-effect. Costs 40 gold. Quote
JimBee Posted August 1, 2012 Posted August 1, 2012 I want those sticky gloves so much! But, shouldn't there be a rule that's Hybros should be banned from them? His gold would be able to buy heroica. No! And like I've said before, it's the raiders you have to be worried about. If you haven't been following Quest 27, Eric has more money than I do - and that's without using the consumable strategy (minus the occasional mead). Well, handcannon-users have an entire Expert Job Class dedicated to them, so I wouldn't call the situation exactly unfair. You made me question the logic behind arrows empowering all weapons, don't go back on that now! True, true. Quote
TheBoyWonder Posted August 1, 2012 Posted August 1, 2012 The Witch Class has just become redundant in the arena! Quote
CMP Posted August 1, 2012 Posted August 1, 2012 Whatever. When I hit an Expert Class I can make upwards of a 300 gold profit on the Talisman. Quote
Jedi master Brick Posted August 1, 2012 Posted August 1, 2012 The Witch Class has just become redundant in the arena! I think they already were. No one dared fight CMP when he could deadly poison you easily Quote
TheBoyWonder Posted August 1, 2012 Posted August 1, 2012 Just can't wait to Level 15, Just need to get 500 gold ASAP. Raider + Sticky Gloves = Highest Earner in Heroica. Quote
Brickdoctor Posted August 1, 2012 Posted August 1, 2012 The Witch Class has just become redundant in the arena! But on the other hand, now that the Witch's Talisman is available to all, Witches just got that much more deadly in regular quests. (albeit at a cost of 400 Gold) See how much Gold you lost in that deal, darkdragon. Quote
TheBoyWonder Posted August 1, 2012 Posted August 1, 2012 Just realised, My quest reward is 200 gold, and I owe Thormanil 100. The rest is going on nostrums and smelling salts! Quote
JimBee Posted August 1, 2012 Posted August 1, 2012 Jeb, love the inclusion of Singerson in your quest. I also had one more question regarding the artifacts: if a class that the artifact is suitable for isn't specified, does that mean that it is suitable for anyone, including expert classes? For example, the spellbound gloves would be wearable by a Chi Monk and any martial hit would have 5 power added to the elemental-imbued attack? Quote
Flipz Posted August 1, 2012 Posted August 1, 2012 I also had one more question regarding the artifacts: if a class that the artifact is suitable for isn't specified, does that mean that it is suitable for anyone, including expert classes? For example, the spellbound gloves would be wearable by a Chi Monk and any martial hit would have 5 power added to the elemental-imbued attack? I have a sneaking suspicion that they were originally designed with Chi Monks in mind, and that they were expanded for other classes later. Quote
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