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Posted

Didn't one of the Imperial Archers drop a Precision Bow in the last Battle of Dastan? Xander's is from an earlier battle, and I don't see the second one listed in the loot list from the battle. :wacko:

Posted

Didn't one of the Imperial Archers drop a Precision Bow in the last Battle of Dastan? Xander's is from an earlier battle, and I don't see the second one listed in the loot list from the battle. :wacko:

Originally, yes, but it was a copy/paste error (mine this time, not Zeph's :tongue: ). I noticed this after a few rounds and removed it. As much as I would've liked Nerwen to receive one, I couldn't simply hand out another powerful unique weapon.

Posted

Has/Does anyone utilize POVRAY for their quests, the examples on the front page look amazing and though I enjoy physically building my sets, the unlimitted number of pieces when going digital is rather tempting.

I have done a fair bit of work with POV-Ray, but I haven't made any MOCs for quests. So... :look: Also my computer situation has been far from reliable at present. :hmpf:

Just remember LDraw not LDD is the way to go. :grin:

@ Capn: Even if i get in another battle, I just flee again. and again. And again. Until somone kills em all. :tongue:

You guys should have used this strategy in your last quest. When you fled you should have gone up and fought the Croise again. Benji and Lycan could deliver the hits and then Sorrow flees. No matter how many times Benji and Lycan would get KO'ed, you would still come back with 1 health and Sorrow could just have kept on fleeing every round.

You really should have used this! :poke:

Doesn't change the fact that is what he named it. Oh, and sometimes he uses "Pagan" or "Devil". :tongue:

Wow! :oh: I'm so creative. *huh*

Posted

I have done a fair bit of work with POV-Ray, but I haven't made any MOCs for quests. So... :look: Also my computer situation has been far from reliable at present. :hmpf:

Just remember LDraw not LDD is the way to go. :grin:

You guys should have used this strategy in your last quest. When you fled you should have gone up and fought the Croise again. Benji and Lycan could deliver the hits and then Sorrow flees. No matter how many times Benji and Lycan would get KO'ed, you would still come back with 1 health and Sorrow could just have kept on fleeing every round.

You really should have used this! :poke:

Wow! :oh: I'm so creative. *huh*

The princess would've eventually been executed though. :sceptic:

And yes, Palathadric, you are creative. :laugh:

Posted

Hahaha. You can only post so many Quotes in one post, which I tried to beat by not posting them all in one post... but they merged. So I've got to wait a bit before posting the rest of the side-quests. :laugh:

Posted

Silly question, what color do most QMs use for the "Immune to Sealed" effect? I'd like to get it right in my stats. :wink:

Posted

I think all immunities are usually in gray. Also, I love rereading my own long quests. I forgot about the Nyx side-quest almost entirely, I love the NPC banter throughout that whole thing.

Posted

Jeb, I love these little tidbits you've been throwing in, and I the modified facial expressions have just been perfect. Thormanil's found himself on yet another awesome quest :grin:

Posted

I usually do Immune to Effect in the color of that effect. No idea if that's how it's supposed to be done or not. :laugh:

I simply use grey to avoid turning the stats to complete rainbows. :tongue: But it's each to their liking, really.

About that SP rule discussed earlier, I don't really like it if QMs alter with the basic rules of this game without consulting with me first.This is a really minor issue, but in my opinion players shouldn't have to guess if their SP is going to work or not. Sometimes it might just come down to that 1 point of health...

So please stop using this "attacks always cause a minimum of 1 damage" rule, because that's not in the official rules (and in my opinion shouldn't be either). Just make your enemies stronger, or have them pierce SP. :wink:

Posted

I simply use grey to avoid turning the stats to complete rainbows. :tongue: But it's each to their liking, really.

About that SP rule discussed earlier, I don't really like it if QMs alter with the basic rules of this game without consulting with me first.This is a really minor issue, but in my opinion players shouldn't have to guess if their SP is going to work or not. Sometimes it might just come down to that 1 point of health...

So please stop using this "attacks always cause a minimum of 1 damage" rule, because that's not in the official rules (and in my opinion shouldn't be either). Just make your enemies stronger, or have them pierce SP. :wink:

So instead of making things balanced we are going to have instant kills or boring specials. Sorry, but it is an excellent rule, quite frankly, and I would really like to use it. I don't see why not, all I can think of are reasons to have it.

Posted

So instead of making things balanced we are going to have instant kills or boring specials. Sorry, but it is an excellent rule, quite frankly, and I would really like to use it. I don't see why not, all I can think of are reasons to have it.

So a level one rat can pierce a SP:567456 shield to cause one damage? Doesn't seem balanced to me, and what if our tank only had 1 health left, so he gets KO'd by a level one rat? Even with his SP:567456 shield, there is nothing that he can do? So a level 50 Mime can be slain by any old swarmer if his health is low, doesn't that defeat the actual point of SP? :wink:

Posted

So instead of making things balanced we are going to have instant kills or boring specials. Sorry, but it is an excellent rule, quite frankly, and I would really like to use it. I don't see why not, all I can think of are reasons to have it.

I don't like it because it defies logic. How can one player have 3 Shield Points against a Level 10 enemy, but only 2 Shield Points against a Level 1 enemy? :wacko: And as a QM, it adds one more thing to remember to take into account (and battle results have already turned to be a real pain to tally, in comparison to when this game started).

And like someone said, if someone has spent a wealth of gold on SP, he deserves to reap the benefits. One possible solution would be that shields could no longer be upgradable at a blacksmith's, preventing anyone from gaining too much SP, but does anyone really want that?

Posted

No. That was actually a "glitch" in the quest. :blush: As long as you returned to the top floor quickly, you could flee as many times as you wanted. :laugh_hard:

That's what I said. It's an unbeatable strategy under the circumstances!

Posted

If a QM really wants a creature to hit for minimum 1pt damage, he would just have to make sure his enemy is set up with level at least one point above the defense of the hero. Though, I can't for the life of me figure out why it would be so important. :wacko:

Posted (edited)

If a QM really wants a creature to hit for minimum 1pt damage, he would just have to make sure his enemy is set up with level at least one point above the defense of the hero. Though, I can't for the life of me figure out why it would be so important. :wacko:

I completely agree with that a hero should reap the benefits from pouring money into high SP, however it is hard to provide challanges that are balanced when a hero has incredibly high SP. Take Docken for instance, with an SP 15 shield, it requires a level 31 enemy to do even 1 point of damage against him (provided he is fighting from the back row, which as a Warden I would expect of him) and he has 41 health. :laugh: Now generally a level 31 enemy is going to slaughter other Party members so it is hardly fair for them. One could argue that a QM should just create monsters that ignore SP, but in order to prevent each battle from being reduced to Docken fighting while everyone sits out, one has to include that type of monster in almost every battle, however doing this prevents Docken from ever benefiting from upgrading his shield. Thus it is difficult to have swarms of low level enemies, because even if the rest of the Party is knocked out due to free hits, the player with high SP (or a dread hat :tongue: ) can ignore it all and keep on fighting. It's a tricky thing, as I'm sure Zepher, myself, and other QM's can attest to. I think it will eventually work itself out when people start having higher health so we don't have to worry about knocking out the rest of the Party with Docken's or any player with high SP's enemies.

Edited by Waterbrick Down
Posted

Thus it is difficult to have swarms of low level enemies, because even if the rest of the Party is knocked out due to free hits, the player with high SP (or a dread hat :tongue: ) can ignore it all and keep on fighting. It's a tricky thing, as I'm sure Zepher, myself, and other QM's can attest to.

And this is where chosing the quest party plays a big role in QMing. Not just picking people that are friends, fun, good RP, etc but to make sure that the party is balanced and appropriate for the quest itself. Really in the end it's all up to the QM as long as they follow the rules set forth by Sandy in the first place. :shrug_confused:

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